using UnityEngine; using UnityEngine.EventSystems; using System.Collections; namespace TMPro.Examples { public class TMP_TextSelector_A : MonoBehaviour, IPointerEnterHandler, IPointerExitHandler { private TextMeshPro m_TextMeshPro; private Camera m_Camera; private bool m_isHoveringObject; private int m_selectedLink = -1; private int m_lastCharIndex = -1; private int m_lastWordIndex = -1; void Awake() { m_TextMeshPro = gameObject.GetComponent(); m_Camera = Camera.main; // Force generation of the text object so we have valid data to work with. This is needed since LateUpdate() will be called before the text object has a chance to generated when entering play mode. m_TextMeshPro.ForceMeshUpdate(); } void LateUpdate() { m_isHoveringObject = false; if (TMP_TextUtilities.IsIntersectingRectTransform(m_TextMeshPro.rectTransform, Input.mousePosition, Camera.main)) { m_isHoveringObject = true; } if (m_isHoveringObject) { #region Example of Character Selection int charIndex = TMP_TextUtilities.FindIntersectingCharacter(m_TextMeshPro, Input.mousePosition, Camera.main, true); if (charIndex != -1 && charIndex != m_lastCharIndex && (Input.GetKey(KeyCode.LeftShift) || Input.GetKey(KeyCode.RightShift))) { //Debug.Log("[" + m_TextMeshPro.textInfo.characterInfo[charIndex].character + "] has been selected."); m_lastCharIndex = charIndex; int meshIndex = m_TextMeshPro.textInfo.characterInfo[charIndex].materialReferenceIndex; int vertexIndex = m_TextMeshPro.textInfo.characterInfo[charIndex].vertexIndex; Color32 c = new Color32((byte)Random.Range(0, 255), (byte)Random.Range(0, 255), (byte)Random.Range(0, 255), 255); Color32[] vertexColors = m_TextMeshPro.textInfo.meshInfo[meshIndex].colors32; vertexColors[vertexIndex + 0] = c; vertexColors[vertexIndex + 1] = c; vertexColors[vertexIndex + 2] = c; vertexColors[vertexIndex + 3] = c; //m_TextMeshPro.mesh.colors32 = vertexColors; m_TextMeshPro.textInfo.meshInfo[meshIndex].mesh.colors32 = vertexColors; } #endregion #region Example of Link Handling // Check if mouse intersects with any links. int linkIndex = TMP_TextUtilities.FindIntersectingLink(m_TextMeshPro, Input.mousePosition, m_Camera); // Clear previous link selection if one existed. if ((linkIndex == -1 && m_selectedLink != -1) || linkIndex != m_selectedLink) { //m_TextPopup_RectTransform.gameObject.SetActive(false); m_selectedLink = -1; } // Handle new Link selection. if (linkIndex != -1 && linkIndex != m_selectedLink) { m_selectedLink = linkIndex; TMP_LinkInfo linkInfo = m_TextMeshPro.textInfo.linkInfo[linkIndex]; // The following provides an example of how to access the link properties. Debug.Log("Link ID: \"" + linkInfo.GetLinkID() + "\" Link Text: \"" + linkInfo.GetLinkText() + "\""); // Example of how to retrieve the Link ID and Link Text. Vector3 worldPointInRectangle = Vector3.zero; RectTransformUtility.ScreenPointToWorldPointInRectangle(m_TextMeshPro.rectTransform, Input.mousePosition, m_Camera, out worldPointInRectangle); switch (linkInfo.GetLinkID()) { case "id_01": // 100041637: // id_01 //m_TextPopup_RectTransform.position = worldPointInRectangle; //m_TextPopup_RectTransform.gameObject.SetActive(true); //m_TextPopup_TMPComponent.text = k_LinkText + " ID 01"; break; case "id_02": // 100041638: // id_02 //m_TextPopup_RectTransform.position = worldPointInRectangle; //m_TextPopup_RectTransform.gameObject.SetActive(true); //m_TextPopup_TMPComponent.text = k_LinkText + " ID 02"; break; } } #endregion #region Example of Word Selection // Check if Mouse intersects any words and if so assign a random color to that word. int wordIndex = TMP_TextUtilities.FindIntersectingWord(m_TextMeshPro, Input.mousePosition, Camera.main); if (wordIndex != -1 && wordIndex != m_lastWordIndex) { m_lastWordIndex = wordIndex; TMP_WordInfo wInfo = m_TextMeshPro.textInfo.wordInfo[wordIndex]; Vector3 wordPOS = m_TextMeshPro.transform.TransformPoint(m_TextMeshPro.textInfo.characterInfo[wInfo.firstCharacterIndex].bottomLeft); wordPOS = Camera.main.WorldToScreenPoint(wordPOS); //Debug.Log("Mouse Position: " + Input.mousePosition.ToString("f3") + " Word Position: " + wordPOS.ToString("f3")); Color32[] vertexColors = m_TextMeshPro.textInfo.meshInfo[0].colors32; Color32 c = new Color32((byte)Random.Range(0, 255), (byte)Random.Range(0, 255), (byte)Random.Range(0, 255), 255); for (int i = 0; i < wInfo.characterCount; i++) { int vertexIndex = m_TextMeshPro.textInfo.characterInfo[wInfo.firstCharacterIndex + i].vertexIndex; vertexColors[vertexIndex + 0] = c; vertexColors[vertexIndex + 1] = c; vertexColors[vertexIndex + 2] = c; vertexColors[vertexIndex + 3] = c; } m_TextMeshPro.mesh.colors32 = vertexColors; } #endregion } } public void OnPointerEnter(PointerEventData eventData) { Debug.Log("OnPointerEnter()"); m_isHoveringObject = true; } public void OnPointerExit(PointerEventData eventData) { Debug.Log("OnPointerExit()"); m_isHoveringObject = false; } } }