#pragma once @interface UnityView (iOS) // will simply update content orientation (it might be tweaked in layoutSubviews, due to disagreement between unity and view controller) - (void)willRotateToOrientation:(UIInterfaceOrientation)toOrientation fromOrientation:(UIInterfaceOrientation)fromOrientation; // will recreate gles backing if needed and repaint once to make sure we dont have black frame creeping in - (void)didRotate; - (void)touchesBegan:(NSSet*)touches withEvent:(UIEvent*)event; - (void)touchesEnded:(NSSet*)touches withEvent:(UIEvent*)event; - (void)touchesCancelled:(NSSet*)touches withEvent:(UIEvent*)event; - (void)touchesMoved:(NSSet*)touches withEvent:(UIEvent*)event; @end