#include "il2cpp-config.h" #ifndef _MSC_VER # include #else # include #endif #include #include #include #include #include #include #include #include "il2cpp-class-internals.h" #include "codegen/il2cpp-codegen.h" #include "il2cpp-object-internals.h" // System.Char[] struct CharU5BU5D_t4CC6ABF0AD71BEC97E3C2F1E9C5677E46D3A75C2; // System.Object[] struct ObjectU5BU5D_t3C9242B5C88A48B2A5BD9FDA6CD0024E792AF08A; // System.String struct String_t; // System.Void struct Void_t22962CB4C05B1D89B55A6E1139F0E87A90987017; // UnityEngine.CharacterController struct CharacterController_t0ED98F461DBB7AC5B189C190153D83D5888BF93E; // UnityEngine.Collider struct Collider_t0FEEB36760860AD21B3B1F0509C365B393EC4BDF; // UnityEngine.Component struct Component_t05064EF382ABCAF4B8C94F8A350EA85184C26621; // UnityEngine.ContactPoint[] struct ContactPointU5BU5D_t10BB5D5BFFFA3C919FD97DFDEDB49D954AFB8EAA; // UnityEngine.Object struct Object_tAE11E5E46CD5C37C9F3E8950C00CD8B45666A2D0; // UnityEngine.RaycastHit[] struct RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57; // UnityEngine.Rigidbody struct Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5; // UnityEngine.Transform struct Transform_tBB9E78A2766C3C83599A8F66EDE7D1FCAFC66EDA; extern RuntimeClass* Collider_t0FEEB36760860AD21B3B1F0509C365B393EC4BDF_il2cpp_TypeInfo_var; extern RuntimeClass* Int32_t585191389E07734F19F3156FF88FB3EF4800D102_il2cpp_TypeInfo_var; extern RuntimeClass* ObjectU5BU5D_t3C9242B5C88A48B2A5BD9FDA6CD0024E792AF08A_il2cpp_TypeInfo_var; extern RuntimeClass* Object_tAE11E5E46CD5C37C9F3E8950C00CD8B45666A2D0_il2cpp_TypeInfo_var; extern RuntimeClass* PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5_il2cpp_TypeInfo_var; extern RuntimeClass* RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57_il2cpp_TypeInfo_var; extern RuntimeClass* Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720_il2cpp_TypeInfo_var; extern String_t* _stringLiteral62C02D6AE723470CE8452EABBE91DD3AB73F31F4; extern const uint32_t PhysicsScene_Equals_m538C6A86CCC4EF0546590BAC51E5D08ACC2CBEF9_MetadataUsageId; extern const uint32_t PhysicsScene_Raycast_m90D1AE1F641D9344BEBEF32E7AC0BAC883024C0B_MetadataUsageId; extern const uint32_t PhysicsScene_Raycast_mA90972A8E828722A26EBC754EABB3086BE6E2336_MetadataUsageId; extern const uint32_t PhysicsScene_ToString_m192392A2C486E2F76AAC736C519CB117BD187BE9_MetadataUsageId; extern const uint32_t Physics_RaycastAll_m6627435AE46B6720066FEEA5A80923420EE8FD2D_MetadataUsageId; extern const uint32_t RaycastHit_get_collider_mE70B84C4312B567344F60992A6067855F2C3A7A9_MetadataUsageId; extern const uint32_t RaycastHit_get_rigidbody_m8E28BDE09DC588AAF0C15182AFF3C00EE11EB0FC_MetadataUsageId; extern const uint32_t RaycastHit_get_transform_m3C0BEE7439CA37F82FD5216143B92BF32F995279_MetadataUsageId; struct ContactPoint_tE0D3A30ED34A1FC8CA3F7391348429F3232CA515 ; struct ObjectU5BU5D_t3C9242B5C88A48B2A5BD9FDA6CD0024E792AF08A; struct ContactPointU5BU5D_t10BB5D5BFFFA3C919FD97DFDEDB49D954AFB8EAA; struct RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57; #ifndef U3CMODULEU3E_T1ABA099244C4281E9C7E9402BE77B2165BA664F6_H #define U3CMODULEU3E_T1ABA099244C4281E9C7E9402BE77B2165BA664F6_H #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // struct U3CModuleU3E_t1ABA099244C4281E9C7E9402BE77B2165BA664F6 { public: public: }; #ifdef __clang__ #pragma clang diagnostic pop #endif #endif // U3CMODULEU3E_T1ABA099244C4281E9C7E9402BE77B2165BA664F6_H #ifndef RUNTIMEOBJECT_H #define RUNTIMEOBJECT_H #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // System.Object #ifdef __clang__ #pragma clang diagnostic pop #endif #endif // RUNTIMEOBJECT_H struct Il2CppArrayBounds; #ifndef RUNTIMEARRAY_H #define RUNTIMEARRAY_H #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // System.Array #ifdef __clang__ #pragma clang diagnostic pop #endif #endif // RUNTIMEARRAY_H #ifndef STRING_T_H #define STRING_T_H #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // System.String struct String_t : public RuntimeObject { public: // System.Int32 System.String::m_stringLength int32_t ___m_stringLength_0; // System.Char System.String::m_firstChar Il2CppChar ___m_firstChar_1; public: inline static int32_t get_offset_of_m_stringLength_0() { return static_cast(offsetof(String_t, ___m_stringLength_0)); } inline int32_t get_m_stringLength_0() const { return ___m_stringLength_0; } inline int32_t* get_address_of_m_stringLength_0() { return &___m_stringLength_0; } inline void set_m_stringLength_0(int32_t value) { ___m_stringLength_0 = value; } inline static int32_t get_offset_of_m_firstChar_1() { return static_cast(offsetof(String_t, ___m_firstChar_1)); } inline Il2CppChar get_m_firstChar_1() const { return ___m_firstChar_1; } inline Il2CppChar* get_address_of_m_firstChar_1() { return &___m_firstChar_1; } inline void set_m_firstChar_1(Il2CppChar value) { ___m_firstChar_1 = value; } }; struct String_t_StaticFields { public: // System.String System.String::Empty String_t* ___Empty_5; public: inline static int32_t get_offset_of_Empty_5() { return static_cast(offsetof(String_t_StaticFields, ___Empty_5)); } inline String_t* get_Empty_5() const { return ___Empty_5; } inline String_t** get_address_of_Empty_5() { return &___Empty_5; } inline void set_Empty_5(String_t* value) { ___Empty_5 = value; Il2CppCodeGenWriteBarrier((&___Empty_5), value); } }; #ifdef __clang__ #pragma clang diagnostic pop #endif #endif // STRING_T_H #ifndef VALUETYPE_T4D0C27076F7C36E76190FB3328E232BCB1CD1FFF_H #define VALUETYPE_T4D0C27076F7C36E76190FB3328E232BCB1CD1FFF_H #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // System.ValueType struct ValueType_t4D0C27076F7C36E76190FB3328E232BCB1CD1FFF : public RuntimeObject { public: public: }; #ifdef __clang__ #pragma clang diagnostic pop #endif // Native definition for P/Invoke marshalling of System.ValueType struct ValueType_t4D0C27076F7C36E76190FB3328E232BCB1CD1FFF_marshaled_pinvoke { }; // Native definition for COM marshalling of System.ValueType struct ValueType_t4D0C27076F7C36E76190FB3328E232BCB1CD1FFF_marshaled_com { }; #endif // VALUETYPE_T4D0C27076F7C36E76190FB3328E232BCB1CD1FFF_H #ifndef PHYSICS_T795152566290B75B831BBCB079E5F82B1BAA93B2_H #define PHYSICS_T795152566290B75B831BBCB079E5F82B1BAA93B2_H #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // UnityEngine.Physics struct Physics_t795152566290B75B831BBCB079E5F82B1BAA93B2 : public RuntimeObject { public: public: }; #ifdef __clang__ #pragma clang diagnostic pop #endif #endif // PHYSICS_T795152566290B75B831BBCB079E5F82B1BAA93B2_H #ifndef BOOLEAN_TB53F6830F670160873277339AA58F15CAED4399C_H #define BOOLEAN_TB53F6830F670160873277339AA58F15CAED4399C_H #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // System.Boolean struct Boolean_tB53F6830F670160873277339AA58F15CAED4399C { public: // System.Boolean System.Boolean::m_value bool ___m_value_0; public: inline static int32_t get_offset_of_m_value_0() { return static_cast(offsetof(Boolean_tB53F6830F670160873277339AA58F15CAED4399C, ___m_value_0)); } inline bool get_m_value_0() const { return ___m_value_0; } inline bool* get_address_of_m_value_0() { return &___m_value_0; } inline void set_m_value_0(bool value) { ___m_value_0 = value; } }; struct Boolean_tB53F6830F670160873277339AA58F15CAED4399C_StaticFields { public: // System.String System.Boolean::TrueString String_t* ___TrueString_5; // System.String System.Boolean::FalseString String_t* ___FalseString_6; public: inline static int32_t get_offset_of_TrueString_5() { return static_cast(offsetof(Boolean_tB53F6830F670160873277339AA58F15CAED4399C_StaticFields, ___TrueString_5)); } inline String_t* get_TrueString_5() const { return ___TrueString_5; } inline String_t** get_address_of_TrueString_5() { return &___TrueString_5; } inline void set_TrueString_5(String_t* value) { ___TrueString_5 = value; Il2CppCodeGenWriteBarrier((&___TrueString_5), value); } inline static int32_t get_offset_of_FalseString_6() { return static_cast(offsetof(Boolean_tB53F6830F670160873277339AA58F15CAED4399C_StaticFields, ___FalseString_6)); } inline String_t* get_FalseString_6() const { return ___FalseString_6; } inline String_t** get_address_of_FalseString_6() { return &___FalseString_6; } inline void set_FalseString_6(String_t* value) { ___FalseString_6 = value; Il2CppCodeGenWriteBarrier((&___FalseString_6), value); } }; #ifdef __clang__ #pragma clang diagnostic pop #endif #endif // BOOLEAN_TB53F6830F670160873277339AA58F15CAED4399C_H #ifndef ENUM_T2AF27C02B8653AE29442467390005ABC74D8F521_H #define ENUM_T2AF27C02B8653AE29442467390005ABC74D8F521_H #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // System.Enum struct Enum_t2AF27C02B8653AE29442467390005ABC74D8F521 : public ValueType_t4D0C27076F7C36E76190FB3328E232BCB1CD1FFF { public: public: }; struct Enum_t2AF27C02B8653AE29442467390005ABC74D8F521_StaticFields { public: // System.Char[] System.Enum::enumSeperatorCharArray CharU5BU5D_t4CC6ABF0AD71BEC97E3C2F1E9C5677E46D3A75C2* ___enumSeperatorCharArray_0; public: inline static int32_t get_offset_of_enumSeperatorCharArray_0() { return static_cast(offsetof(Enum_t2AF27C02B8653AE29442467390005ABC74D8F521_StaticFields, ___enumSeperatorCharArray_0)); } inline CharU5BU5D_t4CC6ABF0AD71BEC97E3C2F1E9C5677E46D3A75C2* get_enumSeperatorCharArray_0() const { return ___enumSeperatorCharArray_0; } inline CharU5BU5D_t4CC6ABF0AD71BEC97E3C2F1E9C5677E46D3A75C2** get_address_of_enumSeperatorCharArray_0() { return &___enumSeperatorCharArray_0; } inline void set_enumSeperatorCharArray_0(CharU5BU5D_t4CC6ABF0AD71BEC97E3C2F1E9C5677E46D3A75C2* value) { ___enumSeperatorCharArray_0 = value; Il2CppCodeGenWriteBarrier((&___enumSeperatorCharArray_0), value); } }; #ifdef __clang__ #pragma clang diagnostic pop #endif // Native definition for P/Invoke marshalling of System.Enum struct Enum_t2AF27C02B8653AE29442467390005ABC74D8F521_marshaled_pinvoke { }; // Native definition for COM marshalling of System.Enum struct Enum_t2AF27C02B8653AE29442467390005ABC74D8F521_marshaled_com { }; #endif // ENUM_T2AF27C02B8653AE29442467390005ABC74D8F521_H #ifndef INT32_T585191389E07734F19F3156FF88FB3EF4800D102_H #define INT32_T585191389E07734F19F3156FF88FB3EF4800D102_H #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // System.Int32 struct Int32_t585191389E07734F19F3156FF88FB3EF4800D102 { public: // System.Int32 System.Int32::m_value int32_t ___m_value_0; public: inline static int32_t get_offset_of_m_value_0() { return static_cast(offsetof(Int32_t585191389E07734F19F3156FF88FB3EF4800D102, ___m_value_0)); } inline int32_t get_m_value_0() const { return ___m_value_0; } inline int32_t* get_address_of_m_value_0() { return &___m_value_0; } inline void set_m_value_0(int32_t value) { ___m_value_0 = value; } }; #ifdef __clang__ #pragma clang diagnostic pop #endif #endif // INT32_T585191389E07734F19F3156FF88FB3EF4800D102_H #ifndef INTPTR_T_H #define INTPTR_T_H #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // System.IntPtr struct IntPtr_t { public: // System.Void* System.IntPtr::m_value void* ___m_value_0; public: inline static int32_t get_offset_of_m_value_0() { return static_cast(offsetof(IntPtr_t, ___m_value_0)); } inline void* get_m_value_0() const { return ___m_value_0; } inline void** get_address_of_m_value_0() { return &___m_value_0; } inline void set_m_value_0(void* value) { ___m_value_0 = value; } }; struct IntPtr_t_StaticFields { public: // System.IntPtr System.IntPtr::Zero intptr_t ___Zero_1; public: inline static int32_t get_offset_of_Zero_1() { return static_cast(offsetof(IntPtr_t_StaticFields, ___Zero_1)); } inline intptr_t get_Zero_1() const { return ___Zero_1; } inline intptr_t* get_address_of_Zero_1() { return &___Zero_1; } inline void set_Zero_1(intptr_t value) { ___Zero_1 = value; } }; #ifdef __clang__ #pragma clang diagnostic pop #endif #endif // INTPTR_T_H #ifndef SINGLE_TDDDA9169C4E4E308AC6D7A824F9B28DC82204AE1_H #define SINGLE_TDDDA9169C4E4E308AC6D7A824F9B28DC82204AE1_H #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // System.Single struct Single_tDDDA9169C4E4E308AC6D7A824F9B28DC82204AE1 { public: // System.Single System.Single::m_value float ___m_value_0; public: inline static int32_t get_offset_of_m_value_0() { return static_cast(offsetof(Single_tDDDA9169C4E4E308AC6D7A824F9B28DC82204AE1, ___m_value_0)); } inline float get_m_value_0() const { return ___m_value_0; } inline float* get_address_of_m_value_0() { return &___m_value_0; } inline void set_m_value_0(float value) { ___m_value_0 = value; } }; #ifdef __clang__ #pragma clang diagnostic pop #endif #endif // SINGLE_TDDDA9169C4E4E308AC6D7A824F9B28DC82204AE1_H #ifndef VOID_T22962CB4C05B1D89B55A6E1139F0E87A90987017_H #define VOID_T22962CB4C05B1D89B55A6E1139F0E87A90987017_H #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // System.Void struct Void_t22962CB4C05B1D89B55A6E1139F0E87A90987017 { public: union { struct { }; uint8_t Void_t22962CB4C05B1D89B55A6E1139F0E87A90987017__padding[1]; }; public: }; #ifdef __clang__ #pragma clang diagnostic pop #endif #endif // VOID_T22962CB4C05B1D89B55A6E1139F0E87A90987017_H #ifndef PHYSICSSCENE_TC24001806A99648F6EFD4D63957D47D8AB1668F5_H #define PHYSICSSCENE_TC24001806A99648F6EFD4D63957D47D8AB1668F5_H #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // UnityEngine.PhysicsScene struct PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 { public: // System.Int32 UnityEngine.PhysicsScene::m_Handle int32_t ___m_Handle_0; public: inline static int32_t get_offset_of_m_Handle_0() { return static_cast(offsetof(PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5, ___m_Handle_0)); } inline int32_t get_m_Handle_0() const { return ___m_Handle_0; } inline int32_t* get_address_of_m_Handle_0() { return &___m_Handle_0; } inline void set_m_Handle_0(int32_t value) { ___m_Handle_0 = value; } }; #ifdef __clang__ #pragma clang diagnostic pop #endif #endif // PHYSICSSCENE_TC24001806A99648F6EFD4D63957D47D8AB1668F5_H #ifndef VECTOR2_TA85D2DD88578276CA8A8796756458277E72D073D_H #define VECTOR2_TA85D2DD88578276CA8A8796756458277E72D073D_H #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // UnityEngine.Vector2 struct Vector2_tA85D2DD88578276CA8A8796756458277E72D073D { public: // System.Single UnityEngine.Vector2::x float ___x_0; // System.Single UnityEngine.Vector2::y float ___y_1; public: inline static int32_t get_offset_of_x_0() { return static_cast(offsetof(Vector2_tA85D2DD88578276CA8A8796756458277E72D073D, ___x_0)); } inline float get_x_0() const { return ___x_0; } inline float* get_address_of_x_0() { return &___x_0; } inline void set_x_0(float value) { ___x_0 = value; } inline static int32_t get_offset_of_y_1() { return static_cast(offsetof(Vector2_tA85D2DD88578276CA8A8796756458277E72D073D, ___y_1)); } inline float get_y_1() const { return ___y_1; } inline float* get_address_of_y_1() { return &___y_1; } inline void set_y_1(float value) { ___y_1 = value; } }; struct Vector2_tA85D2DD88578276CA8A8796756458277E72D073D_StaticFields { public: // UnityEngine.Vector2 UnityEngine.Vector2::zeroVector Vector2_tA85D2DD88578276CA8A8796756458277E72D073D ___zeroVector_2; // UnityEngine.Vector2 UnityEngine.Vector2::oneVector Vector2_tA85D2DD88578276CA8A8796756458277E72D073D ___oneVector_3; // UnityEngine.Vector2 UnityEngine.Vector2::upVector Vector2_tA85D2DD88578276CA8A8796756458277E72D073D ___upVector_4; // UnityEngine.Vector2 UnityEngine.Vector2::downVector Vector2_tA85D2DD88578276CA8A8796756458277E72D073D ___downVector_5; // UnityEngine.Vector2 UnityEngine.Vector2::leftVector Vector2_tA85D2DD88578276CA8A8796756458277E72D073D ___leftVector_6; // UnityEngine.Vector2 UnityEngine.Vector2::rightVector Vector2_tA85D2DD88578276CA8A8796756458277E72D073D ___rightVector_7; // UnityEngine.Vector2 UnityEngine.Vector2::positiveInfinityVector Vector2_tA85D2DD88578276CA8A8796756458277E72D073D ___positiveInfinityVector_8; // UnityEngine.Vector2 UnityEngine.Vector2::negativeInfinityVector Vector2_tA85D2DD88578276CA8A8796756458277E72D073D ___negativeInfinityVector_9; public: inline static int32_t get_offset_of_zeroVector_2() { return static_cast(offsetof(Vector2_tA85D2DD88578276CA8A8796756458277E72D073D_StaticFields, ___zeroVector_2)); } inline Vector2_tA85D2DD88578276CA8A8796756458277E72D073D get_zeroVector_2() const { return ___zeroVector_2; } inline Vector2_tA85D2DD88578276CA8A8796756458277E72D073D * get_address_of_zeroVector_2() { return &___zeroVector_2; } inline void set_zeroVector_2(Vector2_tA85D2DD88578276CA8A8796756458277E72D073D value) { ___zeroVector_2 = value; } inline static int32_t get_offset_of_oneVector_3() { return static_cast(offsetof(Vector2_tA85D2DD88578276CA8A8796756458277E72D073D_StaticFields, ___oneVector_3)); } inline Vector2_tA85D2DD88578276CA8A8796756458277E72D073D get_oneVector_3() const { return ___oneVector_3; } inline Vector2_tA85D2DD88578276CA8A8796756458277E72D073D * get_address_of_oneVector_3() { return &___oneVector_3; } inline void set_oneVector_3(Vector2_tA85D2DD88578276CA8A8796756458277E72D073D value) { ___oneVector_3 = value; } inline static int32_t get_offset_of_upVector_4() { return static_cast(offsetof(Vector2_tA85D2DD88578276CA8A8796756458277E72D073D_StaticFields, ___upVector_4)); } inline Vector2_tA85D2DD88578276CA8A8796756458277E72D073D get_upVector_4() const { return ___upVector_4; } inline Vector2_tA85D2DD88578276CA8A8796756458277E72D073D * get_address_of_upVector_4() { return &___upVector_4; } inline void set_upVector_4(Vector2_tA85D2DD88578276CA8A8796756458277E72D073D value) { ___upVector_4 = value; } inline static int32_t get_offset_of_downVector_5() { return static_cast(offsetof(Vector2_tA85D2DD88578276CA8A8796756458277E72D073D_StaticFields, ___downVector_5)); } inline Vector2_tA85D2DD88578276CA8A8796756458277E72D073D get_downVector_5() const { return ___downVector_5; } inline Vector2_tA85D2DD88578276CA8A8796756458277E72D073D * get_address_of_downVector_5() { return &___downVector_5; } inline void set_downVector_5(Vector2_tA85D2DD88578276CA8A8796756458277E72D073D value) { ___downVector_5 = value; } inline static int32_t get_offset_of_leftVector_6() { return static_cast(offsetof(Vector2_tA85D2DD88578276CA8A8796756458277E72D073D_StaticFields, ___leftVector_6)); } inline Vector2_tA85D2DD88578276CA8A8796756458277E72D073D get_leftVector_6() const { return ___leftVector_6; } inline Vector2_tA85D2DD88578276CA8A8796756458277E72D073D * get_address_of_leftVector_6() { return &___leftVector_6; } inline void set_leftVector_6(Vector2_tA85D2DD88578276CA8A8796756458277E72D073D value) { ___leftVector_6 = value; } inline static int32_t get_offset_of_rightVector_7() { return static_cast(offsetof(Vector2_tA85D2DD88578276CA8A8796756458277E72D073D_StaticFields, ___rightVector_7)); } inline Vector2_tA85D2DD88578276CA8A8796756458277E72D073D get_rightVector_7() const { return ___rightVector_7; } inline Vector2_tA85D2DD88578276CA8A8796756458277E72D073D * get_address_of_rightVector_7() { return &___rightVector_7; } inline void set_rightVector_7(Vector2_tA85D2DD88578276CA8A8796756458277E72D073D value) { ___rightVector_7 = value; } inline static int32_t get_offset_of_positiveInfinityVector_8() { return static_cast(offsetof(Vector2_tA85D2DD88578276CA8A8796756458277E72D073D_StaticFields, ___positiveInfinityVector_8)); } inline Vector2_tA85D2DD88578276CA8A8796756458277E72D073D get_positiveInfinityVector_8() const { return ___positiveInfinityVector_8; } inline Vector2_tA85D2DD88578276CA8A8796756458277E72D073D * get_address_of_positiveInfinityVector_8() { return &___positiveInfinityVector_8; } inline void set_positiveInfinityVector_8(Vector2_tA85D2DD88578276CA8A8796756458277E72D073D value) { ___positiveInfinityVector_8 = value; } inline static int32_t get_offset_of_negativeInfinityVector_9() { return static_cast(offsetof(Vector2_tA85D2DD88578276CA8A8796756458277E72D073D_StaticFields, ___negativeInfinityVector_9)); } inline Vector2_tA85D2DD88578276CA8A8796756458277E72D073D get_negativeInfinityVector_9() const { return ___negativeInfinityVector_9; } inline Vector2_tA85D2DD88578276CA8A8796756458277E72D073D * get_address_of_negativeInfinityVector_9() { return &___negativeInfinityVector_9; } inline void set_negativeInfinityVector_9(Vector2_tA85D2DD88578276CA8A8796756458277E72D073D value) { ___negativeInfinityVector_9 = value; } }; #ifdef __clang__ #pragma clang diagnostic pop #endif #endif // VECTOR2_TA85D2DD88578276CA8A8796756458277E72D073D_H #ifndef VECTOR3_TDCF05E21F632FE2BA260C06E0D10CA81513E6720_H #define VECTOR3_TDCF05E21F632FE2BA260C06E0D10CA81513E6720_H #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // UnityEngine.Vector3 struct Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 { public: // System.Single UnityEngine.Vector3::x float ___x_2; // System.Single UnityEngine.Vector3::y float ___y_3; // System.Single UnityEngine.Vector3::z float ___z_4; public: inline static int32_t get_offset_of_x_2() { return static_cast(offsetof(Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720, ___x_2)); } inline float get_x_2() const { return ___x_2; } inline float* get_address_of_x_2() { return &___x_2; } inline void set_x_2(float value) { ___x_2 = value; } inline static int32_t get_offset_of_y_3() { return static_cast(offsetof(Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720, ___y_3)); } inline float get_y_3() const { return ___y_3; } inline float* get_address_of_y_3() { return &___y_3; } inline void set_y_3(float value) { ___y_3 = value; } inline static int32_t get_offset_of_z_4() { return static_cast(offsetof(Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720, ___z_4)); } inline float get_z_4() const { return ___z_4; } inline float* get_address_of_z_4() { return &___z_4; } inline void set_z_4(float value) { ___z_4 = value; } }; struct Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720_StaticFields { public: // UnityEngine.Vector3 UnityEngine.Vector3::zeroVector Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___zeroVector_5; // UnityEngine.Vector3 UnityEngine.Vector3::oneVector Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___oneVector_6; // UnityEngine.Vector3 UnityEngine.Vector3::upVector Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___upVector_7; // UnityEngine.Vector3 UnityEngine.Vector3::downVector Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___downVector_8; // UnityEngine.Vector3 UnityEngine.Vector3::leftVector Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___leftVector_9; // UnityEngine.Vector3 UnityEngine.Vector3::rightVector Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___rightVector_10; // UnityEngine.Vector3 UnityEngine.Vector3::forwardVector Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___forwardVector_11; // UnityEngine.Vector3 UnityEngine.Vector3::backVector Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___backVector_12; // UnityEngine.Vector3 UnityEngine.Vector3::positiveInfinityVector Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___positiveInfinityVector_13; // UnityEngine.Vector3 UnityEngine.Vector3::negativeInfinityVector Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___negativeInfinityVector_14; public: inline static int32_t get_offset_of_zeroVector_5() { return static_cast(offsetof(Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720_StaticFields, ___zeroVector_5)); } inline Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 get_zeroVector_5() const { return ___zeroVector_5; } inline Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * get_address_of_zeroVector_5() { return &___zeroVector_5; } inline void set_zeroVector_5(Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 value) { ___zeroVector_5 = value; } inline static int32_t get_offset_of_oneVector_6() { return static_cast(offsetof(Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720_StaticFields, ___oneVector_6)); } inline Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 get_oneVector_6() const { return ___oneVector_6; } inline Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * get_address_of_oneVector_6() { return &___oneVector_6; } inline void set_oneVector_6(Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 value) { ___oneVector_6 = value; } inline static int32_t get_offset_of_upVector_7() { return static_cast(offsetof(Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720_StaticFields, ___upVector_7)); } inline Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 get_upVector_7() const { return ___upVector_7; } inline Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * get_address_of_upVector_7() { return &___upVector_7; } inline void set_upVector_7(Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 value) { ___upVector_7 = value; } inline static int32_t get_offset_of_downVector_8() { return static_cast(offsetof(Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720_StaticFields, ___downVector_8)); } inline Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 get_downVector_8() const { return ___downVector_8; } inline Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * get_address_of_downVector_8() { return &___downVector_8; } inline void set_downVector_8(Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 value) { ___downVector_8 = value; } inline static int32_t get_offset_of_leftVector_9() { return static_cast(offsetof(Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720_StaticFields, ___leftVector_9)); } inline Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 get_leftVector_9() const { return ___leftVector_9; } inline Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * get_address_of_leftVector_9() { return &___leftVector_9; } inline void set_leftVector_9(Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 value) { ___leftVector_9 = value; } inline static int32_t get_offset_of_rightVector_10() { return static_cast(offsetof(Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720_StaticFields, ___rightVector_10)); } inline Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 get_rightVector_10() const { return ___rightVector_10; } inline Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * get_address_of_rightVector_10() { return &___rightVector_10; } inline void set_rightVector_10(Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 value) { ___rightVector_10 = value; } inline static int32_t get_offset_of_forwardVector_11() { return static_cast(offsetof(Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720_StaticFields, ___forwardVector_11)); } inline Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 get_forwardVector_11() const { return ___forwardVector_11; } inline Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * get_address_of_forwardVector_11() { return &___forwardVector_11; } inline void set_forwardVector_11(Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 value) { ___forwardVector_11 = value; } inline static int32_t get_offset_of_backVector_12() { return static_cast(offsetof(Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720_StaticFields, ___backVector_12)); } inline Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 get_backVector_12() const { return ___backVector_12; } inline Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * get_address_of_backVector_12() { return &___backVector_12; } inline void set_backVector_12(Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 value) { ___backVector_12 = value; } inline static int32_t get_offset_of_positiveInfinityVector_13() { return static_cast(offsetof(Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720_StaticFields, ___positiveInfinityVector_13)); } inline Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 get_positiveInfinityVector_13() const { return ___positiveInfinityVector_13; } inline Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * get_address_of_positiveInfinityVector_13() { return &___positiveInfinityVector_13; } inline void set_positiveInfinityVector_13(Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 value) { ___positiveInfinityVector_13 = value; } inline static int32_t get_offset_of_negativeInfinityVector_14() { return static_cast(offsetof(Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720_StaticFields, ___negativeInfinityVector_14)); } inline Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 get_negativeInfinityVector_14() const { return ___negativeInfinityVector_14; } inline Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * get_address_of_negativeInfinityVector_14() { return &___negativeInfinityVector_14; } inline void set_negativeInfinityVector_14(Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 value) { ___negativeInfinityVector_14 = value; } }; #ifdef __clang__ #pragma clang diagnostic pop #endif #endif // VECTOR3_TDCF05E21F632FE2BA260C06E0D10CA81513E6720_H #ifndef COLLISION_T7FF0F4B0E24A2AEB1131DD980F63AB8CBF11FC3C_H #define COLLISION_T7FF0F4B0E24A2AEB1131DD980F63AB8CBF11FC3C_H #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // UnityEngine.Collision struct Collision_t7FF0F4B0E24A2AEB1131DD980F63AB8CBF11FC3C : public RuntimeObject { public: // UnityEngine.Vector3 UnityEngine.Collision::m_Impulse Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___m_Impulse_0; // UnityEngine.Vector3 UnityEngine.Collision::m_RelativeVelocity Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___m_RelativeVelocity_1; // UnityEngine.Rigidbody UnityEngine.Collision::m_Rigidbody Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * ___m_Rigidbody_2; // UnityEngine.Collider UnityEngine.Collision::m_Collider Collider_t0FEEB36760860AD21B3B1F0509C365B393EC4BDF * ___m_Collider_3; // System.Int32 UnityEngine.Collision::m_ContactCount int32_t ___m_ContactCount_4; // UnityEngine.ContactPoint[] UnityEngine.Collision::m_RecycledContacts ContactPointU5BU5D_t10BB5D5BFFFA3C919FD97DFDEDB49D954AFB8EAA* ___m_RecycledContacts_5; // UnityEngine.ContactPoint[] UnityEngine.Collision::m_LegacyContacts ContactPointU5BU5D_t10BB5D5BFFFA3C919FD97DFDEDB49D954AFB8EAA* ___m_LegacyContacts_6; public: inline static int32_t get_offset_of_m_Impulse_0() { return static_cast(offsetof(Collision_t7FF0F4B0E24A2AEB1131DD980F63AB8CBF11FC3C, ___m_Impulse_0)); } inline Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 get_m_Impulse_0() const { return ___m_Impulse_0; } inline Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * get_address_of_m_Impulse_0() { return &___m_Impulse_0; } inline void set_m_Impulse_0(Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 value) { ___m_Impulse_0 = value; } inline static int32_t get_offset_of_m_RelativeVelocity_1() { return static_cast(offsetof(Collision_t7FF0F4B0E24A2AEB1131DD980F63AB8CBF11FC3C, ___m_RelativeVelocity_1)); } inline Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 get_m_RelativeVelocity_1() const { return ___m_RelativeVelocity_1; } inline Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * get_address_of_m_RelativeVelocity_1() { return &___m_RelativeVelocity_1; } inline void set_m_RelativeVelocity_1(Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 value) { ___m_RelativeVelocity_1 = value; } inline static int32_t get_offset_of_m_Rigidbody_2() { return static_cast(offsetof(Collision_t7FF0F4B0E24A2AEB1131DD980F63AB8CBF11FC3C, ___m_Rigidbody_2)); } inline Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * get_m_Rigidbody_2() const { return ___m_Rigidbody_2; } inline Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 ** get_address_of_m_Rigidbody_2() { return &___m_Rigidbody_2; } inline void set_m_Rigidbody_2(Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * value) { ___m_Rigidbody_2 = value; Il2CppCodeGenWriteBarrier((&___m_Rigidbody_2), value); } inline static int32_t get_offset_of_m_Collider_3() { return static_cast(offsetof(Collision_t7FF0F4B0E24A2AEB1131DD980F63AB8CBF11FC3C, ___m_Collider_3)); } inline Collider_t0FEEB36760860AD21B3B1F0509C365B393EC4BDF * get_m_Collider_3() const { return ___m_Collider_3; } inline Collider_t0FEEB36760860AD21B3B1F0509C365B393EC4BDF ** get_address_of_m_Collider_3() { return &___m_Collider_3; } inline void set_m_Collider_3(Collider_t0FEEB36760860AD21B3B1F0509C365B393EC4BDF * value) { ___m_Collider_3 = value; Il2CppCodeGenWriteBarrier((&___m_Collider_3), value); } inline static int32_t get_offset_of_m_ContactCount_4() { return static_cast(offsetof(Collision_t7FF0F4B0E24A2AEB1131DD980F63AB8CBF11FC3C, ___m_ContactCount_4)); } inline int32_t get_m_ContactCount_4() const { return ___m_ContactCount_4; } inline int32_t* get_address_of_m_ContactCount_4() { return &___m_ContactCount_4; } inline void set_m_ContactCount_4(int32_t value) { ___m_ContactCount_4 = value; } inline static int32_t get_offset_of_m_RecycledContacts_5() { return static_cast(offsetof(Collision_t7FF0F4B0E24A2AEB1131DD980F63AB8CBF11FC3C, ___m_RecycledContacts_5)); } inline ContactPointU5BU5D_t10BB5D5BFFFA3C919FD97DFDEDB49D954AFB8EAA* get_m_RecycledContacts_5() const { return ___m_RecycledContacts_5; } inline ContactPointU5BU5D_t10BB5D5BFFFA3C919FD97DFDEDB49D954AFB8EAA** get_address_of_m_RecycledContacts_5() { return &___m_RecycledContacts_5; } inline void set_m_RecycledContacts_5(ContactPointU5BU5D_t10BB5D5BFFFA3C919FD97DFDEDB49D954AFB8EAA* value) { ___m_RecycledContacts_5 = value; Il2CppCodeGenWriteBarrier((&___m_RecycledContacts_5), value); } inline static int32_t get_offset_of_m_LegacyContacts_6() { return static_cast(offsetof(Collision_t7FF0F4B0E24A2AEB1131DD980F63AB8CBF11FC3C, ___m_LegacyContacts_6)); } inline ContactPointU5BU5D_t10BB5D5BFFFA3C919FD97DFDEDB49D954AFB8EAA* get_m_LegacyContacts_6() const { return ___m_LegacyContacts_6; } inline ContactPointU5BU5D_t10BB5D5BFFFA3C919FD97DFDEDB49D954AFB8EAA** get_address_of_m_LegacyContacts_6() { return &___m_LegacyContacts_6; } inline void set_m_LegacyContacts_6(ContactPointU5BU5D_t10BB5D5BFFFA3C919FD97DFDEDB49D954AFB8EAA* value) { ___m_LegacyContacts_6 = value; Il2CppCodeGenWriteBarrier((&___m_LegacyContacts_6), value); } }; #ifdef __clang__ #pragma clang diagnostic pop #endif // Native definition for P/Invoke marshalling of UnityEngine.Collision struct Collision_t7FF0F4B0E24A2AEB1131DD980F63AB8CBF11FC3C_marshaled_pinvoke { Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___m_Impulse_0; Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___m_RelativeVelocity_1; Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * ___m_Rigidbody_2; Collider_t0FEEB36760860AD21B3B1F0509C365B393EC4BDF * ___m_Collider_3; int32_t ___m_ContactCount_4; ContactPoint_tE0D3A30ED34A1FC8CA3F7391348429F3232CA515 * ___m_RecycledContacts_5; ContactPoint_tE0D3A30ED34A1FC8CA3F7391348429F3232CA515 * ___m_LegacyContacts_6; }; // Native definition for COM marshalling of UnityEngine.Collision struct Collision_t7FF0F4B0E24A2AEB1131DD980F63AB8CBF11FC3C_marshaled_com { Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___m_Impulse_0; Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___m_RelativeVelocity_1; Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * ___m_Rigidbody_2; Collider_t0FEEB36760860AD21B3B1F0509C365B393EC4BDF * ___m_Collider_3; int32_t ___m_ContactCount_4; ContactPoint_tE0D3A30ED34A1FC8CA3F7391348429F3232CA515 * ___m_RecycledContacts_5; ContactPoint_tE0D3A30ED34A1FC8CA3F7391348429F3232CA515 * ___m_LegacyContacts_6; }; #endif // COLLISION_T7FF0F4B0E24A2AEB1131DD980F63AB8CBF11FC3C_H #ifndef CONTACTPOINT_TE0D3A30ED34A1FC8CA3F7391348429F3232CA515_H #define CONTACTPOINT_TE0D3A30ED34A1FC8CA3F7391348429F3232CA515_H #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // UnityEngine.ContactPoint struct ContactPoint_tE0D3A30ED34A1FC8CA3F7391348429F3232CA515 { public: // UnityEngine.Vector3 UnityEngine.ContactPoint::m_Point Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___m_Point_0; // UnityEngine.Vector3 UnityEngine.ContactPoint::m_Normal Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___m_Normal_1; // System.Int32 UnityEngine.ContactPoint::m_ThisColliderInstanceID int32_t ___m_ThisColliderInstanceID_2; // System.Int32 UnityEngine.ContactPoint::m_OtherColliderInstanceID int32_t ___m_OtherColliderInstanceID_3; // System.Single UnityEngine.ContactPoint::m_Separation float ___m_Separation_4; public: inline static int32_t get_offset_of_m_Point_0() { return static_cast(offsetof(ContactPoint_tE0D3A30ED34A1FC8CA3F7391348429F3232CA515, ___m_Point_0)); } inline Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 get_m_Point_0() const { return ___m_Point_0; } inline Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * get_address_of_m_Point_0() { return &___m_Point_0; } inline void set_m_Point_0(Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 value) { ___m_Point_0 = value; } inline static int32_t get_offset_of_m_Normal_1() { return static_cast(offsetof(ContactPoint_tE0D3A30ED34A1FC8CA3F7391348429F3232CA515, ___m_Normal_1)); } inline Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 get_m_Normal_1() const { return ___m_Normal_1; } inline Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * get_address_of_m_Normal_1() { return &___m_Normal_1; } inline void set_m_Normal_1(Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 value) { ___m_Normal_1 = value; } inline static int32_t get_offset_of_m_ThisColliderInstanceID_2() { return static_cast(offsetof(ContactPoint_tE0D3A30ED34A1FC8CA3F7391348429F3232CA515, ___m_ThisColliderInstanceID_2)); } inline int32_t get_m_ThisColliderInstanceID_2() const { return ___m_ThisColliderInstanceID_2; } inline int32_t* get_address_of_m_ThisColliderInstanceID_2() { return &___m_ThisColliderInstanceID_2; } inline void set_m_ThisColliderInstanceID_2(int32_t value) { ___m_ThisColliderInstanceID_2 = value; } inline static int32_t get_offset_of_m_OtherColliderInstanceID_3() { return static_cast(offsetof(ContactPoint_tE0D3A30ED34A1FC8CA3F7391348429F3232CA515, ___m_OtherColliderInstanceID_3)); } inline int32_t get_m_OtherColliderInstanceID_3() const { return ___m_OtherColliderInstanceID_3; } inline int32_t* get_address_of_m_OtherColliderInstanceID_3() { return &___m_OtherColliderInstanceID_3; } inline void set_m_OtherColliderInstanceID_3(int32_t value) { ___m_OtherColliderInstanceID_3 = value; } inline static int32_t get_offset_of_m_Separation_4() { return static_cast(offsetof(ContactPoint_tE0D3A30ED34A1FC8CA3F7391348429F3232CA515, ___m_Separation_4)); } inline float get_m_Separation_4() const { return ___m_Separation_4; } inline float* get_address_of_m_Separation_4() { return &___m_Separation_4; } inline void set_m_Separation_4(float value) { ___m_Separation_4 = value; } }; #ifdef __clang__ #pragma clang diagnostic pop #endif #endif // CONTACTPOINT_TE0D3A30ED34A1FC8CA3F7391348429F3232CA515_H #ifndef CONTROLLERCOLLIDERHIT_TB009AA7F769B4A3E988DEF71F4C5A29AB6A38968_H #define CONTROLLERCOLLIDERHIT_TB009AA7F769B4A3E988DEF71F4C5A29AB6A38968_H #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // UnityEngine.ControllerColliderHit struct ControllerColliderHit_tB009AA7F769B4A3E988DEF71F4C5A29AB6A38968 : public RuntimeObject { public: // UnityEngine.CharacterController UnityEngine.ControllerColliderHit::m_Controller CharacterController_t0ED98F461DBB7AC5B189C190153D83D5888BF93E * ___m_Controller_0; // UnityEngine.Collider UnityEngine.ControllerColliderHit::m_Collider Collider_t0FEEB36760860AD21B3B1F0509C365B393EC4BDF * ___m_Collider_1; // UnityEngine.Vector3 UnityEngine.ControllerColliderHit::m_Point Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___m_Point_2; // UnityEngine.Vector3 UnityEngine.ControllerColliderHit::m_Normal Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___m_Normal_3; // UnityEngine.Vector3 UnityEngine.ControllerColliderHit::m_MoveDirection Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___m_MoveDirection_4; // System.Single UnityEngine.ControllerColliderHit::m_MoveLength float ___m_MoveLength_5; // System.Int32 UnityEngine.ControllerColliderHit::m_Push int32_t ___m_Push_6; public: inline static int32_t get_offset_of_m_Controller_0() { return static_cast(offsetof(ControllerColliderHit_tB009AA7F769B4A3E988DEF71F4C5A29AB6A38968, ___m_Controller_0)); } inline CharacterController_t0ED98F461DBB7AC5B189C190153D83D5888BF93E * get_m_Controller_0() const { return ___m_Controller_0; } inline CharacterController_t0ED98F461DBB7AC5B189C190153D83D5888BF93E ** get_address_of_m_Controller_0() { return &___m_Controller_0; } inline void set_m_Controller_0(CharacterController_t0ED98F461DBB7AC5B189C190153D83D5888BF93E * value) { ___m_Controller_0 = value; Il2CppCodeGenWriteBarrier((&___m_Controller_0), value); } inline static int32_t get_offset_of_m_Collider_1() { return static_cast(offsetof(ControllerColliderHit_tB009AA7F769B4A3E988DEF71F4C5A29AB6A38968, ___m_Collider_1)); } inline Collider_t0FEEB36760860AD21B3B1F0509C365B393EC4BDF * get_m_Collider_1() const { return ___m_Collider_1; } inline Collider_t0FEEB36760860AD21B3B1F0509C365B393EC4BDF ** get_address_of_m_Collider_1() { return &___m_Collider_1; } inline void set_m_Collider_1(Collider_t0FEEB36760860AD21B3B1F0509C365B393EC4BDF * value) { ___m_Collider_1 = value; Il2CppCodeGenWriteBarrier((&___m_Collider_1), value); } inline static int32_t get_offset_of_m_Point_2() { return static_cast(offsetof(ControllerColliderHit_tB009AA7F769B4A3E988DEF71F4C5A29AB6A38968, ___m_Point_2)); } inline Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 get_m_Point_2() const { return ___m_Point_2; } inline Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * get_address_of_m_Point_2() { return &___m_Point_2; } inline void set_m_Point_2(Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 value) { ___m_Point_2 = value; } inline static int32_t get_offset_of_m_Normal_3() { return static_cast(offsetof(ControllerColliderHit_tB009AA7F769B4A3E988DEF71F4C5A29AB6A38968, ___m_Normal_3)); } inline Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 get_m_Normal_3() const { return ___m_Normal_3; } inline Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * get_address_of_m_Normal_3() { return &___m_Normal_3; } inline void set_m_Normal_3(Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 value) { ___m_Normal_3 = value; } inline static int32_t get_offset_of_m_MoveDirection_4() { return static_cast(offsetof(ControllerColliderHit_tB009AA7F769B4A3E988DEF71F4C5A29AB6A38968, ___m_MoveDirection_4)); } inline Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 get_m_MoveDirection_4() const { return ___m_MoveDirection_4; } inline Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * get_address_of_m_MoveDirection_4() { return &___m_MoveDirection_4; } inline void set_m_MoveDirection_4(Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 value) { ___m_MoveDirection_4 = value; } inline static int32_t get_offset_of_m_MoveLength_5() { return static_cast(offsetof(ControllerColliderHit_tB009AA7F769B4A3E988DEF71F4C5A29AB6A38968, ___m_MoveLength_5)); } inline float get_m_MoveLength_5() const { return ___m_MoveLength_5; } inline float* get_address_of_m_MoveLength_5() { return &___m_MoveLength_5; } inline void set_m_MoveLength_5(float value) { ___m_MoveLength_5 = value; } inline static int32_t get_offset_of_m_Push_6() { return static_cast(offsetof(ControllerColliderHit_tB009AA7F769B4A3E988DEF71F4C5A29AB6A38968, ___m_Push_6)); } inline int32_t get_m_Push_6() const { return ___m_Push_6; } inline int32_t* get_address_of_m_Push_6() { return &___m_Push_6; } inline void set_m_Push_6(int32_t value) { ___m_Push_6 = value; } }; #ifdef __clang__ #pragma clang diagnostic pop #endif // Native definition for P/Invoke marshalling of UnityEngine.ControllerColliderHit struct ControllerColliderHit_tB009AA7F769B4A3E988DEF71F4C5A29AB6A38968_marshaled_pinvoke { CharacterController_t0ED98F461DBB7AC5B189C190153D83D5888BF93E * ___m_Controller_0; Collider_t0FEEB36760860AD21B3B1F0509C365B393EC4BDF * ___m_Collider_1; Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___m_Point_2; Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___m_Normal_3; Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___m_MoveDirection_4; float ___m_MoveLength_5; int32_t ___m_Push_6; }; // Native definition for COM marshalling of UnityEngine.ControllerColliderHit struct ControllerColliderHit_tB009AA7F769B4A3E988DEF71F4C5A29AB6A38968_marshaled_com { CharacterController_t0ED98F461DBB7AC5B189C190153D83D5888BF93E * ___m_Controller_0; Collider_t0FEEB36760860AD21B3B1F0509C365B393EC4BDF * ___m_Collider_1; Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___m_Point_2; Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___m_Normal_3; Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___m_MoveDirection_4; float ___m_MoveLength_5; int32_t ___m_Push_6; }; #endif // CONTROLLERCOLLIDERHIT_TB009AA7F769B4A3E988DEF71F4C5A29AB6A38968_H #ifndef OBJECT_TAE11E5E46CD5C37C9F3E8950C00CD8B45666A2D0_H #define OBJECT_TAE11E5E46CD5C37C9F3E8950C00CD8B45666A2D0_H #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // UnityEngine.Object struct Object_tAE11E5E46CD5C37C9F3E8950C00CD8B45666A2D0 : public RuntimeObject { public: // System.IntPtr UnityEngine.Object::m_CachedPtr intptr_t ___m_CachedPtr_0; public: inline static int32_t get_offset_of_m_CachedPtr_0() { return static_cast(offsetof(Object_tAE11E5E46CD5C37C9F3E8950C00CD8B45666A2D0, ___m_CachedPtr_0)); } inline intptr_t get_m_CachedPtr_0() const { return ___m_CachedPtr_0; } inline intptr_t* get_address_of_m_CachedPtr_0() { return &___m_CachedPtr_0; } inline void set_m_CachedPtr_0(intptr_t value) { ___m_CachedPtr_0 = value; } }; struct Object_tAE11E5E46CD5C37C9F3E8950C00CD8B45666A2D0_StaticFields { public: // System.Int32 UnityEngine.Object::OffsetOfInstanceIDInCPlusPlusObject int32_t ___OffsetOfInstanceIDInCPlusPlusObject_1; public: inline static int32_t get_offset_of_OffsetOfInstanceIDInCPlusPlusObject_1() { return static_cast(offsetof(Object_tAE11E5E46CD5C37C9F3E8950C00CD8B45666A2D0_StaticFields, ___OffsetOfInstanceIDInCPlusPlusObject_1)); } inline int32_t get_OffsetOfInstanceIDInCPlusPlusObject_1() const { return ___OffsetOfInstanceIDInCPlusPlusObject_1; } inline int32_t* get_address_of_OffsetOfInstanceIDInCPlusPlusObject_1() { return &___OffsetOfInstanceIDInCPlusPlusObject_1; } inline void set_OffsetOfInstanceIDInCPlusPlusObject_1(int32_t value) { ___OffsetOfInstanceIDInCPlusPlusObject_1 = value; } }; #ifdef __clang__ #pragma clang diagnostic pop #endif // Native definition for P/Invoke marshalling of UnityEngine.Object struct Object_tAE11E5E46CD5C37C9F3E8950C00CD8B45666A2D0_marshaled_pinvoke { intptr_t ___m_CachedPtr_0; }; // Native definition for COM marshalling of UnityEngine.Object struct Object_tAE11E5E46CD5C37C9F3E8950C00CD8B45666A2D0_marshaled_com { intptr_t ___m_CachedPtr_0; }; #endif // OBJECT_TAE11E5E46CD5C37C9F3E8950C00CD8B45666A2D0_H #ifndef QUERYTRIGGERINTERACTION_T56ABDF7B81C5D989BE40455CF39647A532791739_H #define QUERYTRIGGERINTERACTION_T56ABDF7B81C5D989BE40455CF39647A532791739_H #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // UnityEngine.QueryTriggerInteraction struct QueryTriggerInteraction_t56ABDF7B81C5D989BE40455CF39647A532791739 { public: // System.Int32 UnityEngine.QueryTriggerInteraction::value__ int32_t ___value___2; public: inline static int32_t get_offset_of_value___2() { return static_cast(offsetof(QueryTriggerInteraction_t56ABDF7B81C5D989BE40455CF39647A532791739, ___value___2)); } inline int32_t get_value___2() const { return ___value___2; } inline int32_t* get_address_of_value___2() { return &___value___2; } inline void set_value___2(int32_t value) { ___value___2 = value; } }; #ifdef __clang__ #pragma clang diagnostic pop #endif #endif // QUERYTRIGGERINTERACTION_T56ABDF7B81C5D989BE40455CF39647A532791739_H #ifndef RAY_TE2163D4CB3E6B267E29F8ABE41684490E4A614B2_H #define RAY_TE2163D4CB3E6B267E29F8ABE41684490E4A614B2_H #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // UnityEngine.Ray struct Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 { public: // UnityEngine.Vector3 UnityEngine.Ray::m_Origin Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___m_Origin_0; // UnityEngine.Vector3 UnityEngine.Ray::m_Direction Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___m_Direction_1; public: inline static int32_t get_offset_of_m_Origin_0() { return static_cast(offsetof(Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2, ___m_Origin_0)); } inline Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 get_m_Origin_0() const { return ___m_Origin_0; } inline Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * get_address_of_m_Origin_0() { return &___m_Origin_0; } inline void set_m_Origin_0(Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 value) { ___m_Origin_0 = value; } inline static int32_t get_offset_of_m_Direction_1() { return static_cast(offsetof(Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2, ___m_Direction_1)); } inline Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 get_m_Direction_1() const { return ___m_Direction_1; } inline Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * get_address_of_m_Direction_1() { return &___m_Direction_1; } inline void set_m_Direction_1(Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 value) { ___m_Direction_1 = value; } }; #ifdef __clang__ #pragma clang diagnostic pop #endif #endif // RAY_TE2163D4CB3E6B267E29F8ABE41684490E4A614B2_H #ifndef RAYCASTHIT_T19695F18F9265FE5425062BBA6A4D330480538C3_H #define RAYCASTHIT_T19695F18F9265FE5425062BBA6A4D330480538C3_H #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // UnityEngine.RaycastHit struct RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 { public: // UnityEngine.Vector3 UnityEngine.RaycastHit::m_Point Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___m_Point_0; // UnityEngine.Vector3 UnityEngine.RaycastHit::m_Normal Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___m_Normal_1; // System.UInt32 UnityEngine.RaycastHit::m_FaceID uint32_t ___m_FaceID_2; // System.Single UnityEngine.RaycastHit::m_Distance float ___m_Distance_3; // UnityEngine.Vector2 UnityEngine.RaycastHit::m_UV Vector2_tA85D2DD88578276CA8A8796756458277E72D073D ___m_UV_4; // System.Int32 UnityEngine.RaycastHit::m_Collider int32_t ___m_Collider_5; public: inline static int32_t get_offset_of_m_Point_0() { return static_cast(offsetof(RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3, ___m_Point_0)); } inline Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 get_m_Point_0() const { return ___m_Point_0; } inline Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * get_address_of_m_Point_0() { return &___m_Point_0; } inline void set_m_Point_0(Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 value) { ___m_Point_0 = value; } inline static int32_t get_offset_of_m_Normal_1() { return static_cast(offsetof(RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3, ___m_Normal_1)); } inline Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 get_m_Normal_1() const { return ___m_Normal_1; } inline Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * get_address_of_m_Normal_1() { return &___m_Normal_1; } inline void set_m_Normal_1(Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 value) { ___m_Normal_1 = value; } inline static int32_t get_offset_of_m_FaceID_2() { return static_cast(offsetof(RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3, ___m_FaceID_2)); } inline uint32_t get_m_FaceID_2() const { return ___m_FaceID_2; } inline uint32_t* get_address_of_m_FaceID_2() { return &___m_FaceID_2; } inline void set_m_FaceID_2(uint32_t value) { ___m_FaceID_2 = value; } inline static int32_t get_offset_of_m_Distance_3() { return static_cast(offsetof(RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3, ___m_Distance_3)); } inline float get_m_Distance_3() const { return ___m_Distance_3; } inline float* get_address_of_m_Distance_3() { return &___m_Distance_3; } inline void set_m_Distance_3(float value) { ___m_Distance_3 = value; } inline static int32_t get_offset_of_m_UV_4() { return static_cast(offsetof(RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3, ___m_UV_4)); } inline Vector2_tA85D2DD88578276CA8A8796756458277E72D073D get_m_UV_4() const { return ___m_UV_4; } inline Vector2_tA85D2DD88578276CA8A8796756458277E72D073D * get_address_of_m_UV_4() { return &___m_UV_4; } inline void set_m_UV_4(Vector2_tA85D2DD88578276CA8A8796756458277E72D073D value) { ___m_UV_4 = value; } inline static int32_t get_offset_of_m_Collider_5() { return static_cast(offsetof(RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3, ___m_Collider_5)); } inline int32_t get_m_Collider_5() const { return ___m_Collider_5; } inline int32_t* get_address_of_m_Collider_5() { return &___m_Collider_5; } inline void set_m_Collider_5(int32_t value) { ___m_Collider_5 = value; } }; #ifdef __clang__ #pragma clang diagnostic pop #endif #endif // RAYCASTHIT_T19695F18F9265FE5425062BBA6A4D330480538C3_H #ifndef COMPONENT_T05064EF382ABCAF4B8C94F8A350EA85184C26621_H #define COMPONENT_T05064EF382ABCAF4B8C94F8A350EA85184C26621_H #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // UnityEngine.Component struct Component_t05064EF382ABCAF4B8C94F8A350EA85184C26621 : public Object_tAE11E5E46CD5C37C9F3E8950C00CD8B45666A2D0 { public: public: }; #ifdef __clang__ #pragma clang diagnostic pop #endif #endif // COMPONENT_T05064EF382ABCAF4B8C94F8A350EA85184C26621_H #ifndef COLLIDER_T0FEEB36760860AD21B3B1F0509C365B393EC4BDF_H #define COLLIDER_T0FEEB36760860AD21B3B1F0509C365B393EC4BDF_H #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // UnityEngine.Collider struct Collider_t0FEEB36760860AD21B3B1F0509C365B393EC4BDF : public Component_t05064EF382ABCAF4B8C94F8A350EA85184C26621 { public: public: }; #ifdef __clang__ #pragma clang diagnostic pop #endif #endif // COLLIDER_T0FEEB36760860AD21B3B1F0509C365B393EC4BDF_H #ifndef RIGIDBODY_TE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5_H #define RIGIDBODY_TE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5_H #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // UnityEngine.Rigidbody struct Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 : public Component_t05064EF382ABCAF4B8C94F8A350EA85184C26621 { public: public: }; #ifdef __clang__ #pragma clang diagnostic pop #endif #endif // RIGIDBODY_TE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5_H #ifndef TRANSFORM_TBB9E78A2766C3C83599A8F66EDE7D1FCAFC66EDA_H #define TRANSFORM_TBB9E78A2766C3C83599A8F66EDE7D1FCAFC66EDA_H #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // UnityEngine.Transform struct Transform_tBB9E78A2766C3C83599A8F66EDE7D1FCAFC66EDA : public Component_t05064EF382ABCAF4B8C94F8A350EA85184C26621 { public: public: }; #ifdef __clang__ #pragma clang diagnostic pop #endif #endif // TRANSFORM_TBB9E78A2766C3C83599A8F66EDE7D1FCAFC66EDA_H #ifndef BOXCOLLIDER_T2DF257BBBFCABE0B9D78B21D238298D1942BFBAA_H #define BOXCOLLIDER_T2DF257BBBFCABE0B9D78B21D238298D1942BFBAA_H #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // UnityEngine.BoxCollider struct BoxCollider_t2DF257BBBFCABE0B9D78B21D238298D1942BFBAA : public Collider_t0FEEB36760860AD21B3B1F0509C365B393EC4BDF { public: public: }; #ifdef __clang__ #pragma clang diagnostic pop #endif #endif // BOXCOLLIDER_T2DF257BBBFCABE0B9D78B21D238298D1942BFBAA_H #ifndef CAPSULECOLLIDER_T5FD15B9E7BEEC4FFA8A2071E9FD2B8DEB3A826D1_H #define CAPSULECOLLIDER_T5FD15B9E7BEEC4FFA8A2071E9FD2B8DEB3A826D1_H #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // UnityEngine.CapsuleCollider struct CapsuleCollider_t5FD15B9E7BEEC4FFA8A2071E9FD2B8DEB3A826D1 : public Collider_t0FEEB36760860AD21B3B1F0509C365B393EC4BDF { public: public: }; #ifdef __clang__ #pragma clang diagnostic pop #endif #endif // CAPSULECOLLIDER_T5FD15B9E7BEEC4FFA8A2071E9FD2B8DEB3A826D1_H #ifndef CHARACTERCONTROLLER_T0ED98F461DBB7AC5B189C190153D83D5888BF93E_H #define CHARACTERCONTROLLER_T0ED98F461DBB7AC5B189C190153D83D5888BF93E_H #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // UnityEngine.CharacterController struct CharacterController_t0ED98F461DBB7AC5B189C190153D83D5888BF93E : public Collider_t0FEEB36760860AD21B3B1F0509C365B393EC4BDF { public: public: }; #ifdef __clang__ #pragma clang diagnostic pop #endif #endif // CHARACTERCONTROLLER_T0ED98F461DBB7AC5B189C190153D83D5888BF93E_H #ifndef MESHCOLLIDER_T60EB55ADE92499FE8D1AA206D2BD96E65B2766DE_H #define MESHCOLLIDER_T60EB55ADE92499FE8D1AA206D2BD96E65B2766DE_H #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // UnityEngine.MeshCollider struct MeshCollider_t60EB55ADE92499FE8D1AA206D2BD96E65B2766DE : public Collider_t0FEEB36760860AD21B3B1F0509C365B393EC4BDF { public: public: }; #ifdef __clang__ #pragma clang diagnostic pop #endif #endif // MESHCOLLIDER_T60EB55ADE92499FE8D1AA206D2BD96E65B2766DE_H #ifndef SPHERECOLLIDER_TAC3E5E20B385DF1C0B17F3EA5C7214F71367706F_H #define SPHERECOLLIDER_TAC3E5E20B385DF1C0B17F3EA5C7214F71367706F_H #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // UnityEngine.SphereCollider struct SphereCollider_tAC3E5E20B385DF1C0B17F3EA5C7214F71367706F : public Collider_t0FEEB36760860AD21B3B1F0509C365B393EC4BDF { public: public: }; #ifdef __clang__ #pragma clang diagnostic pop #endif #endif // SPHERECOLLIDER_TAC3E5E20B385DF1C0B17F3EA5C7214F71367706F_H // UnityEngine.ContactPoint[] struct ContactPointU5BU5D_t10BB5D5BFFFA3C919FD97DFDEDB49D954AFB8EAA : public RuntimeArray { public: ALIGN_FIELD (8) ContactPoint_tE0D3A30ED34A1FC8CA3F7391348429F3232CA515 m_Items[1]; public: inline ContactPoint_tE0D3A30ED34A1FC8CA3F7391348429F3232CA515 GetAt(il2cpp_array_size_t index) const { IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length); return m_Items[index]; } inline ContactPoint_tE0D3A30ED34A1FC8CA3F7391348429F3232CA515 * GetAddressAt(il2cpp_array_size_t index) { IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length); return m_Items + index; } inline void SetAt(il2cpp_array_size_t index, ContactPoint_tE0D3A30ED34A1FC8CA3F7391348429F3232CA515 value) { IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length); m_Items[index] = value; } inline ContactPoint_tE0D3A30ED34A1FC8CA3F7391348429F3232CA515 GetAtUnchecked(il2cpp_array_size_t index) const { return m_Items[index]; } inline ContactPoint_tE0D3A30ED34A1FC8CA3F7391348429F3232CA515 * GetAddressAtUnchecked(il2cpp_array_size_t index) { return m_Items + index; } inline void SetAtUnchecked(il2cpp_array_size_t index, ContactPoint_tE0D3A30ED34A1FC8CA3F7391348429F3232CA515 value) { m_Items[index] = value; } }; // UnityEngine.RaycastHit[] struct RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57 : public RuntimeArray { public: ALIGN_FIELD (8) RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 m_Items[1]; public: inline RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 GetAt(il2cpp_array_size_t index) const { IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length); return m_Items[index]; } inline RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * GetAddressAt(il2cpp_array_size_t index) { IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length); return m_Items + index; } inline void SetAt(il2cpp_array_size_t index, RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 value) { IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length); m_Items[index] = value; } inline RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 GetAtUnchecked(il2cpp_array_size_t index) const { return m_Items[index]; } inline RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * GetAddressAtUnchecked(il2cpp_array_size_t index) { return m_Items + index; } inline void SetAtUnchecked(il2cpp_array_size_t index, RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 value) { m_Items[index] = value; } }; // System.Object[] struct ObjectU5BU5D_t3C9242B5C88A48B2A5BD9FDA6CD0024E792AF08A : public RuntimeArray { public: ALIGN_FIELD (8) RuntimeObject * m_Items[1]; public: inline RuntimeObject * GetAt(il2cpp_array_size_t index) const { IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length); return m_Items[index]; } inline RuntimeObject ** GetAddressAt(il2cpp_array_size_t index) { IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length); return m_Items + index; } inline void SetAt(il2cpp_array_size_t index, RuntimeObject * value) { IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length); m_Items[index] = value; Il2CppCodeGenWriteBarrier(m_Items + index, value); } inline RuntimeObject * GetAtUnchecked(il2cpp_array_size_t index) const { return m_Items[index]; } inline RuntimeObject ** GetAddressAtUnchecked(il2cpp_array_size_t index) { return m_Items + index; } inline void SetAtUnchecked(il2cpp_array_size_t index, RuntimeObject * value) { m_Items[index] = value; Il2CppCodeGenWriteBarrier(m_Items + index, value); } }; // System.Void UnityEngine.Physics::get_defaultPhysicsScene_Injected(UnityEngine.PhysicsScene&) extern "C" IL2CPP_METHOD_ATTR void Physics_get_defaultPhysicsScene_Injected_mEAB07CA5307D0DDB331A31E6A6BA28CF83009262 (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 * ___ret0, const RuntimeMethod* method); // UnityEngine.PhysicsScene UnityEngine.Physics::get_defaultPhysicsScene() extern "C" IL2CPP_METHOD_ATTR PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 Physics_get_defaultPhysicsScene_mEA96CE906577479223C956BFF0B8D0B79BB47B30 (const RuntimeMethod* method); // System.Boolean UnityEngine.PhysicsScene::Raycast(UnityEngine.Vector3,UnityEngine.Vector3,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) extern "C" IL2CPP_METHOD_ATTR bool PhysicsScene_Raycast_mA90972A8E828722A26EBC754EABB3086BE6E2336 (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 * __this, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___origin0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___direction1, float ___maxDistance2, int32_t ___layerMask3, int32_t ___queryTriggerInteraction4, const RuntimeMethod* method); // System.Boolean UnityEngine.PhysicsScene::Raycast(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHit&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) extern "C" IL2CPP_METHOD_ATTR bool PhysicsScene_Raycast_m90D1AE1F641D9344BEBEF32E7AC0BAC883024C0B (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 * __this, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___origin0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___direction1, RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * ___hitInfo2, float ___maxDistance3, int32_t ___layerMask4, int32_t ___queryTriggerInteraction5, const RuntimeMethod* method); // UnityEngine.Vector3 UnityEngine.Ray::get_origin() extern "C" IL2CPP_METHOD_ATTR Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 Ray_get_origin_m3773CA7B1E2F26F6F1447652B485D86C0BEC5187 (Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 * __this, const RuntimeMethod* method); // UnityEngine.Vector3 UnityEngine.Ray::get_direction() extern "C" IL2CPP_METHOD_ATTR Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 Ray_get_direction_m9E6468CD87844B437FC4B93491E63D388322F76E (Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 * __this, const RuntimeMethod* method); // UnityEngine.RaycastHit[] UnityEngine.Physics::Internal_RaycastAll_Injected(UnityEngine.PhysicsScene&,UnityEngine.Ray&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) extern "C" IL2CPP_METHOD_ATTR RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* Physics_Internal_RaycastAll_Injected_m1FD369E67F19BB09F85967481F69EB24B5247913 (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 * ___physicsScene0, Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 * ___ray1, float ___maxDistance2, int32_t ___mask3, int32_t ___queryTriggerInteraction4, const RuntimeMethod* method); // System.Single UnityEngine.Vector3::get_magnitude() extern "C" IL2CPP_METHOD_ATTR float Vector3_get_magnitude_m9A750659B60C5FE0C30438A7F9681775D5DB1274 (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * __this, const RuntimeMethod* method); // UnityEngine.Vector3 UnityEngine.Vector3::op_Division(UnityEngine.Vector3,System.Single) extern "C" IL2CPP_METHOD_ATTR Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 Vector3_op_Division_mDF34F1CC445981B4D1137765BC6277419E561624 (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 p0, float p1, const RuntimeMethod* method); // System.Void UnityEngine.Ray::.ctor(UnityEngine.Vector3,UnityEngine.Vector3) extern "C" IL2CPP_METHOD_ATTR void Ray__ctor_m695D219349B8AA4C82F96C55A27D384C07736F6B (Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 * __this, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 p0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 p1, const RuntimeMethod* method); // UnityEngine.RaycastHit[] UnityEngine.Physics::Internal_RaycastAll(UnityEngine.PhysicsScene,UnityEngine.Ray,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) extern "C" IL2CPP_METHOD_ATTR RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* Physics_Internal_RaycastAll_m366801D3E9D3DE8E9A94C5243D1FB2132DFDD851 (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 ___physicsScene0, Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 ___ray1, float ___maxDistance2, int32_t ___mask3, int32_t ___queryTriggerInteraction4, const RuntimeMethod* method); // UnityEngine.RaycastHit[] UnityEngine.Physics::RaycastAll(UnityEngine.Vector3,UnityEngine.Vector3,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) extern "C" IL2CPP_METHOD_ATTR RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* Physics_RaycastAll_m6627435AE46B6720066FEEA5A80923420EE8FD2D (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___origin0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___direction1, float ___maxDistance2, int32_t ___layerMask3, int32_t ___queryTriggerInteraction4, const RuntimeMethod* method); // System.String UnityEngine.UnityString::Format(System.String,System.Object[]) extern "C" IL2CPP_METHOD_ATTR String_t* UnityString_Format_m415056ECF8DA7B3EC6A8456E299D0C2002177387 (String_t* p0, ObjectU5BU5D_t3C9242B5C88A48B2A5BD9FDA6CD0024E792AF08A* p1, const RuntimeMethod* method); // System.String UnityEngine.PhysicsScene::ToString() extern "C" IL2CPP_METHOD_ATTR String_t* PhysicsScene_ToString_m192392A2C486E2F76AAC736C519CB117BD187BE9 (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 * __this, const RuntimeMethod* method); // System.Int32 UnityEngine.PhysicsScene::GetHashCode() extern "C" IL2CPP_METHOD_ATTR int32_t PhysicsScene_GetHashCode_m8B6554AA89D7DFD183573EA89E5ACF6B21E08654 (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 * __this, const RuntimeMethod* method); // System.Boolean UnityEngine.PhysicsScene::Equals(System.Object) extern "C" IL2CPP_METHOD_ATTR bool PhysicsScene_Equals_m538C6A86CCC4EF0546590BAC51E5D08ACC2CBEF9 (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 * __this, RuntimeObject * ___other0, const RuntimeMethod* method); // System.Boolean UnityEngine.PhysicsScene::Equals(UnityEngine.PhysicsScene) extern "C" IL2CPP_METHOD_ATTR bool PhysicsScene_Equals_m25CC71614BEABB76B6FB618516B8807DAF8CDDF8 (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 * __this, PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 ___other0, const RuntimeMethod* method); // System.Boolean UnityEngine.PhysicsScene::Internal_RaycastTest(UnityEngine.PhysicsScene,UnityEngine.Ray,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) extern "C" IL2CPP_METHOD_ATTR bool PhysicsScene_Internal_RaycastTest_m09DD752D166094AC2A6F19302F7DDB2EA88DE67F (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 ___physicsScene0, Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 ___ray1, float ___maxDistance2, int32_t ___layerMask3, int32_t ___queryTriggerInteraction4, const RuntimeMethod* method); // System.Boolean UnityEngine.PhysicsScene::Internal_RaycastTest_Injected(UnityEngine.PhysicsScene&,UnityEngine.Ray&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) extern "C" IL2CPP_METHOD_ATTR bool PhysicsScene_Internal_RaycastTest_Injected_m544D0227B2312D7431A9351ADA5082B390B4ADDF (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 * ___physicsScene0, Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 * ___ray1, float ___maxDistance2, int32_t ___layerMask3, int32_t ___queryTriggerInteraction4, const RuntimeMethod* method); // System.Boolean UnityEngine.PhysicsScene::Internal_Raycast(UnityEngine.PhysicsScene,UnityEngine.Ray,System.Single,UnityEngine.RaycastHit&,System.Int32,UnityEngine.QueryTriggerInteraction) extern "C" IL2CPP_METHOD_ATTR bool PhysicsScene_Internal_Raycast_m2769B78FDCAA21C6F609DD709BADFF6F4B07C529 (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 ___physicsScene0, Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 ___ray1, float ___maxDistance2, RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * ___hit3, int32_t ___layerMask4, int32_t ___queryTriggerInteraction5, const RuntimeMethod* method); // System.Boolean UnityEngine.PhysicsScene::Internal_Raycast_Injected(UnityEngine.PhysicsScene&,UnityEngine.Ray&,System.Single,UnityEngine.RaycastHit&,System.Int32,UnityEngine.QueryTriggerInteraction) extern "C" IL2CPP_METHOD_ATTR bool PhysicsScene_Internal_Raycast_Injected_m039B99FEFE39873FF8B0F60F44DE817BF43D48DA (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 * ___physicsScene0, Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 * ___ray1, float ___maxDistance2, RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * ___hit3, int32_t ___layerMask4, int32_t ___queryTriggerInteraction5, const RuntimeMethod* method); // UnityEngine.Object UnityEngine.Object::FindObjectFromInstanceID(System.Int32) extern "C" IL2CPP_METHOD_ATTR Object_tAE11E5E46CD5C37C9F3E8950C00CD8B45666A2D0 * Object_FindObjectFromInstanceID_m7594ED98F525AAE38FEC80052729ECAF3E821350 (int32_t p0, const RuntimeMethod* method); // UnityEngine.Collider UnityEngine.RaycastHit::get_collider() extern "C" IL2CPP_METHOD_ATTR Collider_t0FEEB36760860AD21B3B1F0509C365B393EC4BDF * RaycastHit_get_collider_mE70B84C4312B567344F60992A6067855F2C3A7A9 (RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * __this, const RuntimeMethod* method); // UnityEngine.Vector3 UnityEngine.RaycastHit::get_point() extern "C" IL2CPP_METHOD_ATTR Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 RaycastHit_get_point_m0E564B2A72C7A744B889AE9D596F3EFA55059001 (RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * __this, const RuntimeMethod* method); // UnityEngine.Vector3 UnityEngine.RaycastHit::get_normal() extern "C" IL2CPP_METHOD_ATTR Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 RaycastHit_get_normal_mF736A6D09D98D63AB7E5BF10F38AEBFC177A1D94 (RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * __this, const RuntimeMethod* method); // System.Single UnityEngine.RaycastHit::get_distance() extern "C" IL2CPP_METHOD_ATTR float RaycastHit_get_distance_m1CBA60855C35F29BBC348D374BBC76386A243543 (RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * __this, const RuntimeMethod* method); // UnityEngine.Rigidbody UnityEngine.RaycastHit::get_rigidbody() extern "C" IL2CPP_METHOD_ATTR Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * RaycastHit_get_rigidbody_m8E28BDE09DC588AAF0C15182AFF3C00EE11EB0FC (RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * __this, const RuntimeMethod* method); // System.Boolean UnityEngine.Object::op_Inequality(UnityEngine.Object,UnityEngine.Object) extern "C" IL2CPP_METHOD_ATTR bool Object_op_Inequality_m31EF58E217E8F4BDD3E409DEF79E1AEE95874FC1 (Object_tAE11E5E46CD5C37C9F3E8950C00CD8B45666A2D0 * p0, Object_tAE11E5E46CD5C37C9F3E8950C00CD8B45666A2D0 * p1, const RuntimeMethod* method); // UnityEngine.Transform UnityEngine.Component::get_transform() extern "C" IL2CPP_METHOD_ATTR Transform_tBB9E78A2766C3C83599A8F66EDE7D1FCAFC66EDA * Component_get_transform_m00F05BD782F920C301A7EBA480F3B7A904C07EC9 (Component_t05064EF382ABCAF4B8C94F8A350EA85184C26621 * __this, const RuntimeMethod* method); // UnityEngine.Transform UnityEngine.RaycastHit::get_transform() extern "C" IL2CPP_METHOD_ATTR Transform_tBB9E78A2766C3C83599A8F66EDE7D1FCAFC66EDA * RaycastHit_get_transform_m3C0BEE7439CA37F82FD5216143B92BF32F995279 (RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * __this, const RuntimeMethod* method); // UnityEngine.Rigidbody UnityEngine.Collider::get_attachedRigidbody() extern "C" IL2CPP_METHOD_ATTR Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * Collider_get_attachedRigidbody_m9E3C688EAE2F6A76C9AC14968D96769D9A71B1E8 (Collider_t0FEEB36760860AD21B3B1F0509C365B393EC4BDF * __this, const RuntimeMethod* method); // System.Void UnityEngine.Component::.ctor() extern "C" IL2CPP_METHOD_ATTR void Component__ctor_m5E2740C0ACA4B368BC460315FAA2EDBFEAC0B8EF (Component_t05064EF382ABCAF4B8C94F8A350EA85184C26621 * __this, const RuntimeMethod* method); #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // UnityEngine.Rigidbody UnityEngine.Collider::get_attachedRigidbody() extern "C" IL2CPP_METHOD_ATTR Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * Collider_get_attachedRigidbody_m9E3C688EAE2F6A76C9AC14968D96769D9A71B1E8 (Collider_t0FEEB36760860AD21B3B1F0509C365B393EC4BDF * __this, const RuntimeMethod* method) { typedef Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * (*Collider_get_attachedRigidbody_m9E3C688EAE2F6A76C9AC14968D96769D9A71B1E8_ftn) (Collider_t0FEEB36760860AD21B3B1F0509C365B393EC4BDF *); static Collider_get_attachedRigidbody_m9E3C688EAE2F6A76C9AC14968D96769D9A71B1E8_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Collider_get_attachedRigidbody_m9E3C688EAE2F6A76C9AC14968D96769D9A71B1E8_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Collider::get_attachedRigidbody()"); Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * retVal = _il2cpp_icall_func(__this); return retVal; } #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // Conversion methods for marshalling of: UnityEngine.Collision extern "C" void Collision_t7FF0F4B0E24A2AEB1131DD980F63AB8CBF11FC3C_marshal_pinvoke(const Collision_t7FF0F4B0E24A2AEB1131DD980F63AB8CBF11FC3C& unmarshaled, Collision_t7FF0F4B0E24A2AEB1131DD980F63AB8CBF11FC3C_marshaled_pinvoke& marshaled) { Exception_t* ___m_Rigidbody_2Exception = il2cpp_codegen_get_marshal_directive_exception("Cannot marshal field 'm_Rigidbody' of type 'Collision': Reference type field marshaling is not supported."); IL2CPP_RAISE_MANAGED_EXCEPTION(___m_Rigidbody_2Exception, NULL, NULL); } extern "C" void Collision_t7FF0F4B0E24A2AEB1131DD980F63AB8CBF11FC3C_marshal_pinvoke_back(const Collision_t7FF0F4B0E24A2AEB1131DD980F63AB8CBF11FC3C_marshaled_pinvoke& marshaled, Collision_t7FF0F4B0E24A2AEB1131DD980F63AB8CBF11FC3C& unmarshaled) { Exception_t* ___m_Rigidbody_2Exception = il2cpp_codegen_get_marshal_directive_exception("Cannot marshal field 'm_Rigidbody' of type 'Collision': Reference type field marshaling is not supported."); IL2CPP_RAISE_MANAGED_EXCEPTION(___m_Rigidbody_2Exception, NULL, NULL); } // Conversion method for clean up from marshalling of: UnityEngine.Collision extern "C" void Collision_t7FF0F4B0E24A2AEB1131DD980F63AB8CBF11FC3C_marshal_pinvoke_cleanup(Collision_t7FF0F4B0E24A2AEB1131DD980F63AB8CBF11FC3C_marshaled_pinvoke& marshaled) { } // Conversion methods for marshalling of: UnityEngine.Collision extern "C" void Collision_t7FF0F4B0E24A2AEB1131DD980F63AB8CBF11FC3C_marshal_com(const Collision_t7FF0F4B0E24A2AEB1131DD980F63AB8CBF11FC3C& unmarshaled, Collision_t7FF0F4B0E24A2AEB1131DD980F63AB8CBF11FC3C_marshaled_com& marshaled) { Exception_t* ___m_Rigidbody_2Exception = il2cpp_codegen_get_marshal_directive_exception("Cannot marshal field 'm_Rigidbody' of type 'Collision': Reference type field marshaling is not supported."); IL2CPP_RAISE_MANAGED_EXCEPTION(___m_Rigidbody_2Exception, NULL, NULL); } extern "C" void Collision_t7FF0F4B0E24A2AEB1131DD980F63AB8CBF11FC3C_marshal_com_back(const Collision_t7FF0F4B0E24A2AEB1131DD980F63AB8CBF11FC3C_marshaled_com& marshaled, Collision_t7FF0F4B0E24A2AEB1131DD980F63AB8CBF11FC3C& unmarshaled) { Exception_t* ___m_Rigidbody_2Exception = il2cpp_codegen_get_marshal_directive_exception("Cannot marshal field 'm_Rigidbody' of type 'Collision': Reference type field marshaling is not supported."); IL2CPP_RAISE_MANAGED_EXCEPTION(___m_Rigidbody_2Exception, NULL, NULL); } // Conversion method for clean up from marshalling of: UnityEngine.Collision extern "C" void Collision_t7FF0F4B0E24A2AEB1131DD980F63AB8CBF11FC3C_marshal_com_cleanup(Collision_t7FF0F4B0E24A2AEB1131DD980F63AB8CBF11FC3C_marshaled_com& marshaled) { } #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // Conversion methods for marshalling of: UnityEngine.ControllerColliderHit extern "C" void ControllerColliderHit_tB009AA7F769B4A3E988DEF71F4C5A29AB6A38968_marshal_pinvoke(const ControllerColliderHit_tB009AA7F769B4A3E988DEF71F4C5A29AB6A38968& unmarshaled, ControllerColliderHit_tB009AA7F769B4A3E988DEF71F4C5A29AB6A38968_marshaled_pinvoke& marshaled) { Exception_t* ___m_Controller_0Exception = il2cpp_codegen_get_marshal_directive_exception("Cannot marshal field 'm_Controller' of type 'ControllerColliderHit': Reference type field marshaling is not supported."); IL2CPP_RAISE_MANAGED_EXCEPTION(___m_Controller_0Exception, NULL, NULL); } extern "C" void ControllerColliderHit_tB009AA7F769B4A3E988DEF71F4C5A29AB6A38968_marshal_pinvoke_back(const ControllerColliderHit_tB009AA7F769B4A3E988DEF71F4C5A29AB6A38968_marshaled_pinvoke& marshaled, ControllerColliderHit_tB009AA7F769B4A3E988DEF71F4C5A29AB6A38968& unmarshaled) { Exception_t* ___m_Controller_0Exception = il2cpp_codegen_get_marshal_directive_exception("Cannot marshal field 'm_Controller' of type 'ControllerColliderHit': Reference type field marshaling is not supported."); IL2CPP_RAISE_MANAGED_EXCEPTION(___m_Controller_0Exception, NULL, NULL); } // Conversion method for clean up from marshalling of: UnityEngine.ControllerColliderHit extern "C" void ControllerColliderHit_tB009AA7F769B4A3E988DEF71F4C5A29AB6A38968_marshal_pinvoke_cleanup(ControllerColliderHit_tB009AA7F769B4A3E988DEF71F4C5A29AB6A38968_marshaled_pinvoke& marshaled) { } // Conversion methods for marshalling of: UnityEngine.ControllerColliderHit extern "C" void ControllerColliderHit_tB009AA7F769B4A3E988DEF71F4C5A29AB6A38968_marshal_com(const ControllerColliderHit_tB009AA7F769B4A3E988DEF71F4C5A29AB6A38968& unmarshaled, ControllerColliderHit_tB009AA7F769B4A3E988DEF71F4C5A29AB6A38968_marshaled_com& marshaled) { Exception_t* ___m_Controller_0Exception = il2cpp_codegen_get_marshal_directive_exception("Cannot marshal field 'm_Controller' of type 'ControllerColliderHit': Reference type field marshaling is not supported."); IL2CPP_RAISE_MANAGED_EXCEPTION(___m_Controller_0Exception, NULL, NULL); } extern "C" void ControllerColliderHit_tB009AA7F769B4A3E988DEF71F4C5A29AB6A38968_marshal_com_back(const ControllerColliderHit_tB009AA7F769B4A3E988DEF71F4C5A29AB6A38968_marshaled_com& marshaled, ControllerColliderHit_tB009AA7F769B4A3E988DEF71F4C5A29AB6A38968& unmarshaled) { Exception_t* ___m_Controller_0Exception = il2cpp_codegen_get_marshal_directive_exception("Cannot marshal field 'm_Controller' of type 'ControllerColliderHit': Reference type field marshaling is not supported."); IL2CPP_RAISE_MANAGED_EXCEPTION(___m_Controller_0Exception, NULL, NULL); } // Conversion method for clean up from marshalling of: UnityEngine.ControllerColliderHit extern "C" void ControllerColliderHit_tB009AA7F769B4A3E988DEF71F4C5A29AB6A38968_marshal_com_cleanup(ControllerColliderHit_tB009AA7F769B4A3E988DEF71F4C5A29AB6A38968_marshaled_com& marshaled) { } #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // UnityEngine.PhysicsScene UnityEngine.Physics::get_defaultPhysicsScene() extern "C" IL2CPP_METHOD_ATTR PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 Physics_get_defaultPhysicsScene_mEA96CE906577479223C956BFF0B8D0B79BB47B30 (const RuntimeMethod* method) { PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 V_0; memset(&V_0, 0, sizeof(V_0)); { Physics_get_defaultPhysicsScene_Injected_mEAB07CA5307D0DDB331A31E6A6BA28CF83009262((PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 *)(&V_0), /*hidden argument*/NULL); PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 L_0 = V_0; return L_0; } } // System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Vector3,UnityEngine.Vector3,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) extern "C" IL2CPP_METHOD_ATTR bool Physics_Raycast_m511ECD9EF3223645EF104DDA50BB81C07F29717C (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___origin0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___direction1, float ___maxDistance2, int32_t ___layerMask3, int32_t ___queryTriggerInteraction4, const RuntimeMethod* method) { PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 V_0; memset(&V_0, 0, sizeof(V_0)); bool V_1 = false; { PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 L_0 = Physics_get_defaultPhysicsScene_mEA96CE906577479223C956BFF0B8D0B79BB47B30(/*hidden argument*/NULL); V_0 = L_0; Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_1 = ___origin0; Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_2 = ___direction1; float L_3 = ___maxDistance2; int32_t L_4 = ___layerMask3; int32_t L_5 = ___queryTriggerInteraction4; bool L_6 = PhysicsScene_Raycast_mA90972A8E828722A26EBC754EABB3086BE6E2336((PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 *)(&V_0), L_1, L_2, L_3, L_4, L_5, /*hidden argument*/NULL); V_1 = L_6; goto IL_001a; } IL_001a: { bool L_7 = V_1; return L_7; } } // System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Vector3,UnityEngine.Vector3,System.Single,System.Int32) extern "C" IL2CPP_METHOD_ATTR bool Physics_Raycast_mC87F52EDC44BBBAFFED0D9DC92B37B11C6E07BEA (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___origin0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___direction1, float ___maxDistance2, int32_t ___layerMask3, const RuntimeMethod* method) { PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 V_0; memset(&V_0, 0, sizeof(V_0)); bool V_1 = false; { PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 L_0 = Physics_get_defaultPhysicsScene_mEA96CE906577479223C956BFF0B8D0B79BB47B30(/*hidden argument*/NULL); V_0 = L_0; Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_1 = ___origin0; Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_2 = ___direction1; float L_3 = ___maxDistance2; int32_t L_4 = ___layerMask3; bool L_5 = PhysicsScene_Raycast_mA90972A8E828722A26EBC754EABB3086BE6E2336((PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 *)(&V_0), L_1, L_2, L_3, L_4, 0, /*hidden argument*/NULL); V_1 = L_5; goto IL_0019; } IL_0019: { bool L_6 = V_1; return L_6; } } // System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Vector3,UnityEngine.Vector3,System.Single) extern "C" IL2CPP_METHOD_ATTR bool Physics_Raycast_m0583CCAA9E2F3BD031F12FA080837E9A48EEC16D (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___origin0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___direction1, float ___maxDistance2, const RuntimeMethod* method) { PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 V_0; memset(&V_0, 0, sizeof(V_0)); bool V_1 = false; { PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 L_0 = Physics_get_defaultPhysicsScene_mEA96CE906577479223C956BFF0B8D0B79BB47B30(/*hidden argument*/NULL); V_0 = L_0; Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_1 = ___origin0; Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_2 = ___direction1; float L_3 = ___maxDistance2; bool L_4 = PhysicsScene_Raycast_mA90972A8E828722A26EBC754EABB3086BE6E2336((PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 *)(&V_0), L_1, L_2, L_3, ((int32_t)-5), 0, /*hidden argument*/NULL); V_1 = L_4; goto IL_001a; } IL_001a: { bool L_5 = V_1; return L_5; } } // System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Vector3,UnityEngine.Vector3) extern "C" IL2CPP_METHOD_ATTR bool Physics_Raycast_m6FFBDC7166A2129B70027FC392D06C735F81C73E (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___origin0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___direction1, const RuntimeMethod* method) { PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 V_0; memset(&V_0, 0, sizeof(V_0)); bool V_1 = false; { PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 L_0 = Physics_get_defaultPhysicsScene_mEA96CE906577479223C956BFF0B8D0B79BB47B30(/*hidden argument*/NULL); V_0 = L_0; Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_1 = ___origin0; Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_2 = ___direction1; bool L_3 = PhysicsScene_Raycast_mA90972A8E828722A26EBC754EABB3086BE6E2336((PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 *)(&V_0), L_1, L_2, (std::numeric_limits::infinity()), ((int32_t)-5), 0, /*hidden argument*/NULL); V_1 = L_3; goto IL_001e; } IL_001e: { bool L_4 = V_1; return L_4; } } // System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHitU26,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) extern "C" IL2CPP_METHOD_ATTR bool Physics_Raycast_m44270C2D7C8CD056B6D78DE60A4C91FCC0A225C1 (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___origin0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___direction1, RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * ___hitInfo2, float ___maxDistance3, int32_t ___layerMask4, int32_t ___queryTriggerInteraction5, const RuntimeMethod* method) { PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 V_0; memset(&V_0, 0, sizeof(V_0)); bool V_1 = false; { PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 L_0 = Physics_get_defaultPhysicsScene_mEA96CE906577479223C956BFF0B8D0B79BB47B30(/*hidden argument*/NULL); V_0 = L_0; Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_1 = ___origin0; Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_2 = ___direction1; RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * L_3 = ___hitInfo2; float L_4 = ___maxDistance3; int32_t L_5 = ___layerMask4; int32_t L_6 = ___queryTriggerInteraction5; bool L_7 = PhysicsScene_Raycast_m90D1AE1F641D9344BEBEF32E7AC0BAC883024C0B((PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 *)(&V_0), L_1, L_2, (RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 *)L_3, L_4, L_5, L_6, /*hidden argument*/NULL); V_1 = L_7; goto IL_001c; } IL_001c: { bool L_8 = V_1; return L_8; } } // System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHitU26,System.Single,System.Int32) extern "C" IL2CPP_METHOD_ATTR bool Physics_Raycast_mFB0018A196CC9E45CA8A238899EA8B093264B024 (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___origin0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___direction1, RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * ___hitInfo2, float ___maxDistance3, int32_t ___layerMask4, const RuntimeMethod* method) { PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 V_0; memset(&V_0, 0, sizeof(V_0)); bool V_1 = false; { PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 L_0 = Physics_get_defaultPhysicsScene_mEA96CE906577479223C956BFF0B8D0B79BB47B30(/*hidden argument*/NULL); V_0 = L_0; Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_1 = ___origin0; Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_2 = ___direction1; RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * L_3 = ___hitInfo2; float L_4 = ___maxDistance3; int32_t L_5 = ___layerMask4; bool L_6 = PhysicsScene_Raycast_m90D1AE1F641D9344BEBEF32E7AC0BAC883024C0B((PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 *)(&V_0), L_1, L_2, (RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 *)L_3, L_4, L_5, 0, /*hidden argument*/NULL); V_1 = L_6; goto IL_001b; } IL_001b: { bool L_7 = V_1; return L_7; } } // System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHitU26,System.Single) extern "C" IL2CPP_METHOD_ATTR bool Physics_Raycast_mBEC747ED0A7660BB12AA48B663CCBF7B1EE93D6B (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___origin0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___direction1, RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * ___hitInfo2, float ___maxDistance3, const RuntimeMethod* method) { PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 V_0; memset(&V_0, 0, sizeof(V_0)); bool V_1 = false; { PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 L_0 = Physics_get_defaultPhysicsScene_mEA96CE906577479223C956BFF0B8D0B79BB47B30(/*hidden argument*/NULL); V_0 = L_0; Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_1 = ___origin0; Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_2 = ___direction1; RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * L_3 = ___hitInfo2; float L_4 = ___maxDistance3; bool L_5 = PhysicsScene_Raycast_m90D1AE1F641D9344BEBEF32E7AC0BAC883024C0B((PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 *)(&V_0), L_1, L_2, (RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 *)L_3, L_4, ((int32_t)-5), 0, /*hidden argument*/NULL); V_1 = L_5; goto IL_001b; } IL_001b: { bool L_6 = V_1; return L_6; } } // System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHitU26) extern "C" IL2CPP_METHOD_ATTR bool Physics_Raycast_m000FC36D038952F8AC5E3E562E7D39BAA8D1E287 (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___origin0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___direction1, RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * ___hitInfo2, const RuntimeMethod* method) { PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 V_0; memset(&V_0, 0, sizeof(V_0)); bool V_1 = false; { PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 L_0 = Physics_get_defaultPhysicsScene_mEA96CE906577479223C956BFF0B8D0B79BB47B30(/*hidden argument*/NULL); V_0 = L_0; Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_1 = ___origin0; Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_2 = ___direction1; RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * L_3 = ___hitInfo2; bool L_4 = PhysicsScene_Raycast_m90D1AE1F641D9344BEBEF32E7AC0BAC883024C0B((PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 *)(&V_0), L_1, L_2, (RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 *)L_3, (std::numeric_limits::infinity()), ((int32_t)-5), 0, /*hidden argument*/NULL); V_1 = L_4; goto IL_001f; } IL_001f: { bool L_5 = V_1; return L_5; } } // System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Ray,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) extern "C" IL2CPP_METHOD_ATTR bool Physics_Raycast_mF33E3BA9FDFE0D19B193D2AB05028B2086738D47 (Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 ___ray0, float ___maxDistance1, int32_t ___layerMask2, int32_t ___queryTriggerInteraction3, const RuntimeMethod* method) { PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 V_0; memset(&V_0, 0, sizeof(V_0)); bool V_1 = false; { PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 L_0 = Physics_get_defaultPhysicsScene_mEA96CE906577479223C956BFF0B8D0B79BB47B30(/*hidden argument*/NULL); V_0 = L_0; Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_1 = Ray_get_origin_m3773CA7B1E2F26F6F1447652B485D86C0BEC5187((Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 *)(&___ray0), /*hidden argument*/NULL); Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_2 = Ray_get_direction_m9E6468CD87844B437FC4B93491E63D388322F76E((Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 *)(&___ray0), /*hidden argument*/NULL); float L_3 = ___maxDistance1; int32_t L_4 = ___layerMask2; int32_t L_5 = ___queryTriggerInteraction3; bool L_6 = PhysicsScene_Raycast_mA90972A8E828722A26EBC754EABB3086BE6E2336((PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 *)(&V_0), L_1, L_2, L_3, L_4, L_5, /*hidden argument*/NULL); V_1 = L_6; goto IL_0025; } IL_0025: { bool L_7 = V_1; return L_7; } } // System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Ray,System.Single,System.Int32) extern "C" IL2CPP_METHOD_ATTR bool Physics_Raycast_m5BA453EA32F5B660CD9A537FED97B995971820E1 (Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 ___ray0, float ___maxDistance1, int32_t ___layerMask2, const RuntimeMethod* method) { PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 V_0; memset(&V_0, 0, sizeof(V_0)); bool V_1 = false; { PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 L_0 = Physics_get_defaultPhysicsScene_mEA96CE906577479223C956BFF0B8D0B79BB47B30(/*hidden argument*/NULL); V_0 = L_0; Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_1 = Ray_get_origin_m3773CA7B1E2F26F6F1447652B485D86C0BEC5187((Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 *)(&___ray0), /*hidden argument*/NULL); Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_2 = Ray_get_direction_m9E6468CD87844B437FC4B93491E63D388322F76E((Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 *)(&___ray0), /*hidden argument*/NULL); float L_3 = ___maxDistance1; int32_t L_4 = ___layerMask2; bool L_5 = PhysicsScene_Raycast_mA90972A8E828722A26EBC754EABB3086BE6E2336((PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 *)(&V_0), L_1, L_2, L_3, L_4, 0, /*hidden argument*/NULL); V_1 = L_5; goto IL_0025; } IL_0025: { bool L_6 = V_1; return L_6; } } // System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Ray,System.Single) extern "C" IL2CPP_METHOD_ATTR bool Physics_Raycast_m198FD20B3D1BC1634AE30E80E0FD1491D55417E5 (Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 ___ray0, float ___maxDistance1, const RuntimeMethod* method) { PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 V_0; memset(&V_0, 0, sizeof(V_0)); bool V_1 = false; { PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 L_0 = Physics_get_defaultPhysicsScene_mEA96CE906577479223C956BFF0B8D0B79BB47B30(/*hidden argument*/NULL); V_0 = L_0; Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_1 = Ray_get_origin_m3773CA7B1E2F26F6F1447652B485D86C0BEC5187((Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 *)(&___ray0), /*hidden argument*/NULL); Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_2 = Ray_get_direction_m9E6468CD87844B437FC4B93491E63D388322F76E((Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 *)(&___ray0), /*hidden argument*/NULL); float L_3 = ___maxDistance1; bool L_4 = PhysicsScene_Raycast_mA90972A8E828722A26EBC754EABB3086BE6E2336((PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 *)(&V_0), L_1, L_2, L_3, ((int32_t)-5), 0, /*hidden argument*/NULL); V_1 = L_4; goto IL_0026; } IL_0026: { bool L_5 = V_1; return L_5; } } // System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Ray) extern "C" IL2CPP_METHOD_ATTR bool Physics_Raycast_mF1112EC53F3393455B4ABA0E0092A58E3CD0114A (Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 ___ray0, const RuntimeMethod* method) { PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 V_0; memset(&V_0, 0, sizeof(V_0)); bool V_1 = false; { PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 L_0 = Physics_get_defaultPhysicsScene_mEA96CE906577479223C956BFF0B8D0B79BB47B30(/*hidden argument*/NULL); V_0 = L_0; Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_1 = Ray_get_origin_m3773CA7B1E2F26F6F1447652B485D86C0BEC5187((Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 *)(&___ray0), /*hidden argument*/NULL); Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_2 = Ray_get_direction_m9E6468CD87844B437FC4B93491E63D388322F76E((Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 *)(&___ray0), /*hidden argument*/NULL); bool L_3 = PhysicsScene_Raycast_mA90972A8E828722A26EBC754EABB3086BE6E2336((PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 *)(&V_0), L_1, L_2, (std::numeric_limits::infinity()), ((int32_t)-5), 0, /*hidden argument*/NULL); V_1 = L_3; goto IL_002a; } IL_002a: { bool L_4 = V_1; return L_4; } } // System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Ray,UnityEngine.RaycastHitU26,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) extern "C" IL2CPP_METHOD_ATTR bool Physics_Raycast_m6B6C7CB6DDED17F9B1905C606035A56FF9AE88F8 (Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 ___ray0, RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * ___hitInfo1, float ___maxDistance2, int32_t ___layerMask3, int32_t ___queryTriggerInteraction4, const RuntimeMethod* method) { PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 V_0; memset(&V_0, 0, sizeof(V_0)); bool V_1 = false; { PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 L_0 = Physics_get_defaultPhysicsScene_mEA96CE906577479223C956BFF0B8D0B79BB47B30(/*hidden argument*/NULL); V_0 = L_0; Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_1 = Ray_get_origin_m3773CA7B1E2F26F6F1447652B485D86C0BEC5187((Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 *)(&___ray0), /*hidden argument*/NULL); Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_2 = Ray_get_direction_m9E6468CD87844B437FC4B93491E63D388322F76E((Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 *)(&___ray0), /*hidden argument*/NULL); RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * L_3 = ___hitInfo1; float L_4 = ___maxDistance2; int32_t L_5 = ___layerMask3; int32_t L_6 = ___queryTriggerInteraction4; bool L_7 = PhysicsScene_Raycast_m90D1AE1F641D9344BEBEF32E7AC0BAC883024C0B((PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 *)(&V_0), L_1, L_2, (RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 *)L_3, L_4, L_5, L_6, /*hidden argument*/NULL); V_1 = L_7; goto IL_0027; } IL_0027: { bool L_8 = V_1; return L_8; } } // System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Ray,UnityEngine.RaycastHitU26,System.Single,System.Int32) extern "C" IL2CPP_METHOD_ATTR bool Physics_Raycast_m9F5CAD8DA7923E897C5DCAF913BD411AD1A87950 (Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 ___ray0, RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * ___hitInfo1, float ___maxDistance2, int32_t ___layerMask3, const RuntimeMethod* method) { PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 V_0; memset(&V_0, 0, sizeof(V_0)); bool V_1 = false; { PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 L_0 = Physics_get_defaultPhysicsScene_mEA96CE906577479223C956BFF0B8D0B79BB47B30(/*hidden argument*/NULL); V_0 = L_0; Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_1 = Ray_get_origin_m3773CA7B1E2F26F6F1447652B485D86C0BEC5187((Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 *)(&___ray0), /*hidden argument*/NULL); Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_2 = Ray_get_direction_m9E6468CD87844B437FC4B93491E63D388322F76E((Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 *)(&___ray0), /*hidden argument*/NULL); RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * L_3 = ___hitInfo1; float L_4 = ___maxDistance2; int32_t L_5 = ___layerMask3; bool L_6 = PhysicsScene_Raycast_m90D1AE1F641D9344BEBEF32E7AC0BAC883024C0B((PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 *)(&V_0), L_1, L_2, (RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 *)L_3, L_4, L_5, 0, /*hidden argument*/NULL); V_1 = L_6; goto IL_0026; } IL_0026: { bool L_7 = V_1; return L_7; } } // System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Ray,UnityEngine.RaycastHitU26,System.Single) extern "C" IL2CPP_METHOD_ATTR bool Physics_Raycast_mE1590EE4E2DC950A9FC2437E98EE8CD2EC2DEE67 (Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 ___ray0, RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * ___hitInfo1, float ___maxDistance2, const RuntimeMethod* method) { PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 V_0; memset(&V_0, 0, sizeof(V_0)); bool V_1 = false; { PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 L_0 = Physics_get_defaultPhysicsScene_mEA96CE906577479223C956BFF0B8D0B79BB47B30(/*hidden argument*/NULL); V_0 = L_0; Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_1 = Ray_get_origin_m3773CA7B1E2F26F6F1447652B485D86C0BEC5187((Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 *)(&___ray0), /*hidden argument*/NULL); Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_2 = Ray_get_direction_m9E6468CD87844B437FC4B93491E63D388322F76E((Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 *)(&___ray0), /*hidden argument*/NULL); RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * L_3 = ___hitInfo1; float L_4 = ___maxDistance2; bool L_5 = PhysicsScene_Raycast_m90D1AE1F641D9344BEBEF32E7AC0BAC883024C0B((PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 *)(&V_0), L_1, L_2, (RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 *)L_3, L_4, ((int32_t)-5), 0, /*hidden argument*/NULL); V_1 = L_5; goto IL_0027; } IL_0027: { bool L_6 = V_1; return L_6; } } // System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Ray,UnityEngine.RaycastHitU26) extern "C" IL2CPP_METHOD_ATTR bool Physics_Raycast_mCE618579F667A62D15CB74CEF76147136EB2D495 (Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 ___ray0, RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * ___hitInfo1, const RuntimeMethod* method) { PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 V_0; memset(&V_0, 0, sizeof(V_0)); bool V_1 = false; { PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 L_0 = Physics_get_defaultPhysicsScene_mEA96CE906577479223C956BFF0B8D0B79BB47B30(/*hidden argument*/NULL); V_0 = L_0; Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_1 = Ray_get_origin_m3773CA7B1E2F26F6F1447652B485D86C0BEC5187((Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 *)(&___ray0), /*hidden argument*/NULL); Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_2 = Ray_get_direction_m9E6468CD87844B437FC4B93491E63D388322F76E((Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 *)(&___ray0), /*hidden argument*/NULL); RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * L_3 = ___hitInfo1; bool L_4 = PhysicsScene_Raycast_m90D1AE1F641D9344BEBEF32E7AC0BAC883024C0B((PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 *)(&V_0), L_1, L_2, (RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 *)L_3, (std::numeric_limits::infinity()), ((int32_t)-5), 0, /*hidden argument*/NULL); V_1 = L_4; goto IL_002b; } IL_002b: { bool L_5 = V_1; return L_5; } } // UnityEngine.RaycastHit[] UnityEngine.Physics::Internal_RaycastAll(UnityEngine.PhysicsScene,UnityEngine.Ray,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) extern "C" IL2CPP_METHOD_ATTR RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* Physics_Internal_RaycastAll_m366801D3E9D3DE8E9A94C5243D1FB2132DFDD851 (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 ___physicsScene0, Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 ___ray1, float ___maxDistance2, int32_t ___mask3, int32_t ___queryTriggerInteraction4, const RuntimeMethod* method) { { float L_0 = ___maxDistance2; int32_t L_1 = ___mask3; int32_t L_2 = ___queryTriggerInteraction4; RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* L_3 = Physics_Internal_RaycastAll_Injected_m1FD369E67F19BB09F85967481F69EB24B5247913((PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 *)(&___physicsScene0), (Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 *)(&___ray1), L_0, L_1, L_2, /*hidden argument*/NULL); return L_3; } } // UnityEngine.RaycastHit[] UnityEngine.Physics::RaycastAll(UnityEngine.Vector3,UnityEngine.Vector3,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) extern "C" IL2CPP_METHOD_ATTR RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* Physics_RaycastAll_m6627435AE46B6720066FEEA5A80923420EE8FD2D (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___origin0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___direction1, float ___maxDistance2, int32_t ___layerMask3, int32_t ___queryTriggerInteraction4, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_method (Physics_RaycastAll_m6627435AE46B6720066FEEA5A80923420EE8FD2D_MetadataUsageId); s_Il2CppMethodInitialized = true; } float V_0 = 0.0f; Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 V_1; memset(&V_1, 0, sizeof(V_1)); Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 V_2; memset(&V_2, 0, sizeof(V_2)); RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* V_3 = NULL; { float L_0 = Vector3_get_magnitude_m9A750659B60C5FE0C30438A7F9681775D5DB1274((Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 *)(&___direction1), /*hidden argument*/NULL); V_0 = L_0; float L_1 = V_0; if ((!(((float)L_1) > ((float)(1.401298E-45f))))) { goto IL_003b; } } { Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_2 = ___direction1; float L_3 = V_0; IL2CPP_RUNTIME_CLASS_INIT(Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720_il2cpp_TypeInfo_var); Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_4 = Vector3_op_Division_mDF34F1CC445981B4D1137765BC6277419E561624(L_2, L_3, /*hidden argument*/NULL); V_1 = L_4; Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_5 = ___origin0; Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_6 = V_1; Ray__ctor_m695D219349B8AA4C82F96C55A27D384C07736F6B((Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 *)(&V_2), L_5, L_6, /*hidden argument*/NULL); PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 L_7 = Physics_get_defaultPhysicsScene_mEA96CE906577479223C956BFF0B8D0B79BB47B30(/*hidden argument*/NULL); Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 L_8 = V_2; float L_9 = ___maxDistance2; int32_t L_10 = ___layerMask3; int32_t L_11 = ___queryTriggerInteraction4; RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* L_12 = Physics_Internal_RaycastAll_m366801D3E9D3DE8E9A94C5243D1FB2132DFDD851(L_7, L_8, L_9, L_10, L_11, /*hidden argument*/NULL); V_3 = L_12; goto IL_0048; } IL_003b: { RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* L_13 = (RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57*)SZArrayNew(RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57_il2cpp_TypeInfo_var, (uint32_t)0); V_3 = L_13; goto IL_0048; } IL_0048: { RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* L_14 = V_3; return L_14; } } // UnityEngine.RaycastHit[] UnityEngine.Physics::RaycastAll(UnityEngine.Vector3,UnityEngine.Vector3,System.Single,System.Int32) extern "C" IL2CPP_METHOD_ATTR RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* Physics_RaycastAll_m4FC397E4B7FEF7B5C9D172F95D6FB32CFC0F66FC (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___origin0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___direction1, float ___maxDistance2, int32_t ___layerMask3, const RuntimeMethod* method) { RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* V_0 = NULL; { Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_0 = ___origin0; Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_1 = ___direction1; float L_2 = ___maxDistance2; int32_t L_3 = ___layerMask3; RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* L_4 = Physics_RaycastAll_m6627435AE46B6720066FEEA5A80923420EE8FD2D(L_0, L_1, L_2, L_3, 0, /*hidden argument*/NULL); V_0 = L_4; goto IL_0011; } IL_0011: { RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* L_5 = V_0; return L_5; } } // UnityEngine.RaycastHit[] UnityEngine.Physics::RaycastAll(UnityEngine.Vector3,UnityEngine.Vector3,System.Single) extern "C" IL2CPP_METHOD_ATTR RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* Physics_RaycastAll_m93B94F31C64E8F64ACE18231FC85168D519B7F04 (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___origin0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___direction1, float ___maxDistance2, const RuntimeMethod* method) { RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* V_0 = NULL; { Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_0 = ___origin0; Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_1 = ___direction1; float L_2 = ___maxDistance2; RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* L_3 = Physics_RaycastAll_m6627435AE46B6720066FEEA5A80923420EE8FD2D(L_0, L_1, L_2, ((int32_t)-5), 0, /*hidden argument*/NULL); V_0 = L_3; goto IL_0012; } IL_0012: { RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* L_4 = V_0; return L_4; } } // UnityEngine.RaycastHit[] UnityEngine.Physics::RaycastAll(UnityEngine.Vector3,UnityEngine.Vector3) extern "C" IL2CPP_METHOD_ATTR RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* Physics_RaycastAll_mE2ED29FCF8983C212F2628A8934CFAEBA4B683DE (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___origin0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___direction1, const RuntimeMethod* method) { RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* V_0 = NULL; { Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_0 = ___origin0; Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_1 = ___direction1; RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* L_2 = Physics_RaycastAll_m6627435AE46B6720066FEEA5A80923420EE8FD2D(L_0, L_1, (std::numeric_limits::infinity()), ((int32_t)-5), 0, /*hidden argument*/NULL); V_0 = L_2; goto IL_0016; } IL_0016: { RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* L_3 = V_0; return L_3; } } // UnityEngine.RaycastHit[] UnityEngine.Physics::RaycastAll(UnityEngine.Ray,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) extern "C" IL2CPP_METHOD_ATTR RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* Physics_RaycastAll_mF5DB872CCEFE1710439DB9939EACE1DCDEFE2A7D (Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 ___ray0, float ___maxDistance1, int32_t ___layerMask2, int32_t ___queryTriggerInteraction3, const RuntimeMethod* method) { RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* V_0 = NULL; { Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_0 = Ray_get_origin_m3773CA7B1E2F26F6F1447652B485D86C0BEC5187((Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 *)(&___ray0), /*hidden argument*/NULL); Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_1 = Ray_get_direction_m9E6468CD87844B437FC4B93491E63D388322F76E((Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 *)(&___ray0), /*hidden argument*/NULL); float L_2 = ___maxDistance1; int32_t L_3 = ___layerMask2; int32_t L_4 = ___queryTriggerInteraction3; RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* L_5 = Physics_RaycastAll_m6627435AE46B6720066FEEA5A80923420EE8FD2D(L_0, L_1, L_2, L_3, L_4, /*hidden argument*/NULL); V_0 = L_5; goto IL_001d; } IL_001d: { RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* L_6 = V_0; return L_6; } } // UnityEngine.RaycastHit[] UnityEngine.Physics::RaycastAll(UnityEngine.Ray,System.Single,System.Int32) extern "C" IL2CPP_METHOD_ATTR RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* Physics_RaycastAll_mE9ACFB603E337E2195E4B9419099E178F7FF82F4 (Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 ___ray0, float ___maxDistance1, int32_t ___layerMask2, const RuntimeMethod* method) { RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* V_0 = NULL; { Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_0 = Ray_get_origin_m3773CA7B1E2F26F6F1447652B485D86C0BEC5187((Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 *)(&___ray0), /*hidden argument*/NULL); Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_1 = Ray_get_direction_m9E6468CD87844B437FC4B93491E63D388322F76E((Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 *)(&___ray0), /*hidden argument*/NULL); float L_2 = ___maxDistance1; int32_t L_3 = ___layerMask2; RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* L_4 = Physics_RaycastAll_m6627435AE46B6720066FEEA5A80923420EE8FD2D(L_0, L_1, L_2, L_3, 0, /*hidden argument*/NULL); V_0 = L_4; goto IL_001d; } IL_001d: { RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* L_5 = V_0; return L_5; } } // UnityEngine.RaycastHit[] UnityEngine.Physics::RaycastAll(UnityEngine.Ray,System.Single) extern "C" IL2CPP_METHOD_ATTR RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* Physics_RaycastAll_m6D5629FD1D3E3B0001F2819C1AE8660A3949C51F (Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 ___ray0, float ___maxDistance1, const RuntimeMethod* method) { RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* V_0 = NULL; { Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_0 = Ray_get_origin_m3773CA7B1E2F26F6F1447652B485D86C0BEC5187((Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 *)(&___ray0), /*hidden argument*/NULL); Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_1 = Ray_get_direction_m9E6468CD87844B437FC4B93491E63D388322F76E((Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 *)(&___ray0), /*hidden argument*/NULL); float L_2 = ___maxDistance1; RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* L_3 = Physics_RaycastAll_m6627435AE46B6720066FEEA5A80923420EE8FD2D(L_0, L_1, L_2, ((int32_t)-5), 0, /*hidden argument*/NULL); V_0 = L_3; goto IL_001e; } IL_001e: { RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* L_4 = V_0; return L_4; } } // UnityEngine.RaycastHit[] UnityEngine.Physics::RaycastAll(UnityEngine.Ray) extern "C" IL2CPP_METHOD_ATTR RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* Physics_RaycastAll_m37C7F423486CE3ACBAB4F1A326B9EBD7572B4056 (Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 ___ray0, const RuntimeMethod* method) { RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* V_0 = NULL; { Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_0 = Ray_get_origin_m3773CA7B1E2F26F6F1447652B485D86C0BEC5187((Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 *)(&___ray0), /*hidden argument*/NULL); Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_1 = Ray_get_direction_m9E6468CD87844B437FC4B93491E63D388322F76E((Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 *)(&___ray0), /*hidden argument*/NULL); RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* L_2 = Physics_RaycastAll_m6627435AE46B6720066FEEA5A80923420EE8FD2D(L_0, L_1, (std::numeric_limits::infinity()), ((int32_t)-5), 0, /*hidden argument*/NULL); V_0 = L_2; goto IL_0022; } IL_0022: { RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* L_3 = V_0; return L_3; } } // System.Void UnityEngine.Physics::get_defaultPhysicsScene_Injected(UnityEngine.PhysicsSceneU26) extern "C" IL2CPP_METHOD_ATTR void Physics_get_defaultPhysicsScene_Injected_mEAB07CA5307D0DDB331A31E6A6BA28CF83009262 (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 * ___ret0, const RuntimeMethod* method) { typedef void (*Physics_get_defaultPhysicsScene_Injected_mEAB07CA5307D0DDB331A31E6A6BA28CF83009262_ftn) (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 *); static Physics_get_defaultPhysicsScene_Injected_mEAB07CA5307D0DDB331A31E6A6BA28CF83009262_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Physics_get_defaultPhysicsScene_Injected_mEAB07CA5307D0DDB331A31E6A6BA28CF83009262_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Physics::get_defaultPhysicsScene_Injected(UnityEngine.PhysicsScene&)"); _il2cpp_icall_func(___ret0); } // UnityEngine.RaycastHit[] UnityEngine.Physics::Internal_RaycastAll_Injected(UnityEngine.PhysicsSceneU26,UnityEngine.RayU26,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) extern "C" IL2CPP_METHOD_ATTR RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* Physics_Internal_RaycastAll_Injected_m1FD369E67F19BB09F85967481F69EB24B5247913 (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 * ___physicsScene0, Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 * ___ray1, float ___maxDistance2, int32_t ___mask3, int32_t ___queryTriggerInteraction4, const RuntimeMethod* method) { typedef RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* (*Physics_Internal_RaycastAll_Injected_m1FD369E67F19BB09F85967481F69EB24B5247913_ftn) (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 *, Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 *, float, int32_t, int32_t); static Physics_Internal_RaycastAll_Injected_m1FD369E67F19BB09F85967481F69EB24B5247913_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Physics_Internal_RaycastAll_Injected_m1FD369E67F19BB09F85967481F69EB24B5247913_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Physics::Internal_RaycastAll_Injected(UnityEngine.PhysicsScene&,UnityEngine.Ray&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)"); RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* retVal = _il2cpp_icall_func(___physicsScene0, ___ray1, ___maxDistance2, ___mask3, ___queryTriggerInteraction4); return retVal; } #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // System.String UnityEngine.PhysicsScene::ToString() extern "C" IL2CPP_METHOD_ATTR String_t* PhysicsScene_ToString_m192392A2C486E2F76AAC736C519CB117BD187BE9 (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 * __this, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_method (PhysicsScene_ToString_m192392A2C486E2F76AAC736C519CB117BD187BE9_MetadataUsageId); s_Il2CppMethodInitialized = true; } String_t* V_0 = NULL; { ObjectU5BU5D_t3C9242B5C88A48B2A5BD9FDA6CD0024E792AF08A* L_0 = (ObjectU5BU5D_t3C9242B5C88A48B2A5BD9FDA6CD0024E792AF08A*)SZArrayNew(ObjectU5BU5D_t3C9242B5C88A48B2A5BD9FDA6CD0024E792AF08A_il2cpp_TypeInfo_var, (uint32_t)1); ObjectU5BU5D_t3C9242B5C88A48B2A5BD9FDA6CD0024E792AF08A* L_1 = L_0; int32_t L_2 = __this->get_m_Handle_0(); int32_t L_3 = L_2; RuntimeObject * L_4 = Box(Int32_t585191389E07734F19F3156FF88FB3EF4800D102_il2cpp_TypeInfo_var, &L_3); NullCheck(L_1); ArrayElementTypeCheck (L_1, L_4); (L_1)->SetAt(static_cast(0), (RuntimeObject *)L_4); String_t* L_5 = UnityString_Format_m415056ECF8DA7B3EC6A8456E299D0C2002177387(_stringLiteral62C02D6AE723470CE8452EABBE91DD3AB73F31F4, L_1, /*hidden argument*/NULL); V_0 = L_5; goto IL_0025; } IL_0025: { String_t* L_6 = V_0; return L_6; } } extern "C" String_t* PhysicsScene_ToString_m192392A2C486E2F76AAC736C519CB117BD187BE9_AdjustorThunk (RuntimeObject * __this, const RuntimeMethod* method) { PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 * _thisAdjusted = reinterpret_cast(__this + 1); return PhysicsScene_ToString_m192392A2C486E2F76AAC736C519CB117BD187BE9(_thisAdjusted, method); } // System.Int32 UnityEngine.PhysicsScene::GetHashCode() extern "C" IL2CPP_METHOD_ATTR int32_t PhysicsScene_GetHashCode_m8B6554AA89D7DFD183573EA89E5ACF6B21E08654 (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 * __this, const RuntimeMethod* method) { int32_t V_0 = 0; { int32_t L_0 = __this->get_m_Handle_0(); V_0 = L_0; goto IL_000d; } IL_000d: { int32_t L_1 = V_0; return L_1; } } extern "C" int32_t PhysicsScene_GetHashCode_m8B6554AA89D7DFD183573EA89E5ACF6B21E08654_AdjustorThunk (RuntimeObject * __this, const RuntimeMethod* method) { PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 * _thisAdjusted = reinterpret_cast(__this + 1); return PhysicsScene_GetHashCode_m8B6554AA89D7DFD183573EA89E5ACF6B21E08654(_thisAdjusted, method); } // System.Boolean UnityEngine.PhysicsScene::Equals(System.Object) extern "C" IL2CPP_METHOD_ATTR bool PhysicsScene_Equals_m538C6A86CCC4EF0546590BAC51E5D08ACC2CBEF9 (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 * __this, RuntimeObject * ___other0, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_method (PhysicsScene_Equals_m538C6A86CCC4EF0546590BAC51E5D08ACC2CBEF9_MetadataUsageId); s_Il2CppMethodInitialized = true; } bool V_0 = false; PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 V_1; memset(&V_1, 0, sizeof(V_1)); { RuntimeObject * L_0 = ___other0; if (((RuntimeObject *)IsInstSealed((RuntimeObject*)L_0, PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5_il2cpp_TypeInfo_var))) { goto IL_0013; } } { V_0 = (bool)0; goto IL_002f; } IL_0013: { RuntimeObject * L_1 = ___other0; V_1 = ((*(PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 *)((PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 *)UnBox(L_1, PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5_il2cpp_TypeInfo_var)))); int32_t L_2 = __this->get_m_Handle_0(); int32_t L_3 = (&V_1)->get_m_Handle_0(); V_0 = (bool)((((int32_t)L_2) == ((int32_t)L_3))? 1 : 0); goto IL_002f; } IL_002f: { bool L_4 = V_0; return L_4; } } extern "C" bool PhysicsScene_Equals_m538C6A86CCC4EF0546590BAC51E5D08ACC2CBEF9_AdjustorThunk (RuntimeObject * __this, RuntimeObject * ___other0, const RuntimeMethod* method) { PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 * _thisAdjusted = reinterpret_cast(__this + 1); return PhysicsScene_Equals_m538C6A86CCC4EF0546590BAC51E5D08ACC2CBEF9(_thisAdjusted, ___other0, method); } // System.Boolean UnityEngine.PhysicsScene::Equals(UnityEngine.PhysicsScene) extern "C" IL2CPP_METHOD_ATTR bool PhysicsScene_Equals_m25CC71614BEABB76B6FB618516B8807DAF8CDDF8 (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 * __this, PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 ___other0, const RuntimeMethod* method) { bool V_0 = false; { int32_t L_0 = __this->get_m_Handle_0(); int32_t L_1 = (&___other0)->get_m_Handle_0(); V_0 = (bool)((((int32_t)L_0) == ((int32_t)L_1))? 1 : 0); goto IL_0016; } IL_0016: { bool L_2 = V_0; return L_2; } } extern "C" bool PhysicsScene_Equals_m25CC71614BEABB76B6FB618516B8807DAF8CDDF8_AdjustorThunk (RuntimeObject * __this, PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 ___other0, const RuntimeMethod* method) { PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 * _thisAdjusted = reinterpret_cast(__this + 1); return PhysicsScene_Equals_m25CC71614BEABB76B6FB618516B8807DAF8CDDF8(_thisAdjusted, ___other0, method); } // System.Boolean UnityEngine.PhysicsScene::Raycast(UnityEngine.Vector3,UnityEngine.Vector3,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) extern "C" IL2CPP_METHOD_ATTR bool PhysicsScene_Raycast_mA90972A8E828722A26EBC754EABB3086BE6E2336 (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 * __this, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___origin0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___direction1, float ___maxDistance2, int32_t ___layerMask3, int32_t ___queryTriggerInteraction4, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_method (PhysicsScene_Raycast_mA90972A8E828722A26EBC754EABB3086BE6E2336_MetadataUsageId); s_Il2CppMethodInitialized = true; } float V_0 = 0.0f; Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 V_1; memset(&V_1, 0, sizeof(V_1)); Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 V_2; memset(&V_2, 0, sizeof(V_2)); bool V_3 = false; { float L_0 = Vector3_get_magnitude_m9A750659B60C5FE0C30438A7F9681775D5DB1274((Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 *)(&___direction1), /*hidden argument*/NULL); V_0 = L_0; float L_1 = V_0; if ((!(((float)L_1) > ((float)(1.401298E-45f))))) { goto IL_003d; } } { Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_2 = ___direction1; float L_3 = V_0; IL2CPP_RUNTIME_CLASS_INIT(Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720_il2cpp_TypeInfo_var); Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_4 = Vector3_op_Division_mDF34F1CC445981B4D1137765BC6277419E561624(L_2, L_3, /*hidden argument*/NULL); V_1 = L_4; Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_5 = ___origin0; Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_6 = V_1; Ray__ctor_m695D219349B8AA4C82F96C55A27D384C07736F6B((Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 *)(&V_2), L_5, L_6, /*hidden argument*/NULL); Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 L_7 = V_2; float L_8 = ___maxDistance2; int32_t L_9 = ___layerMask3; int32_t L_10 = ___queryTriggerInteraction4; bool L_11 = PhysicsScene_Internal_RaycastTest_m09DD752D166094AC2A6F19302F7DDB2EA88DE67F((*(PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 *)__this), L_7, L_8, L_9, L_10, /*hidden argument*/NULL); V_3 = L_11; goto IL_0044; } IL_003d: { V_3 = (bool)0; goto IL_0044; } IL_0044: { bool L_12 = V_3; return L_12; } } extern "C" bool PhysicsScene_Raycast_mA90972A8E828722A26EBC754EABB3086BE6E2336_AdjustorThunk (RuntimeObject * __this, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___origin0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___direction1, float ___maxDistance2, int32_t ___layerMask3, int32_t ___queryTriggerInteraction4, const RuntimeMethod* method) { PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 * _thisAdjusted = reinterpret_cast(__this + 1); return PhysicsScene_Raycast_mA90972A8E828722A26EBC754EABB3086BE6E2336(_thisAdjusted, ___origin0, ___direction1, ___maxDistance2, ___layerMask3, ___queryTriggerInteraction4, method); } // System.Boolean UnityEngine.PhysicsScene::Internal_RaycastTest(UnityEngine.PhysicsScene,UnityEngine.Ray,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) extern "C" IL2CPP_METHOD_ATTR bool PhysicsScene_Internal_RaycastTest_m09DD752D166094AC2A6F19302F7DDB2EA88DE67F (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 ___physicsScene0, Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 ___ray1, float ___maxDistance2, int32_t ___layerMask3, int32_t ___queryTriggerInteraction4, const RuntimeMethod* method) { { float L_0 = ___maxDistance2; int32_t L_1 = ___layerMask3; int32_t L_2 = ___queryTriggerInteraction4; bool L_3 = PhysicsScene_Internal_RaycastTest_Injected_m544D0227B2312D7431A9351ADA5082B390B4ADDF((PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 *)(&___physicsScene0), (Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 *)(&___ray1), L_0, L_1, L_2, /*hidden argument*/NULL); return L_3; } } // System.Boolean UnityEngine.PhysicsScene::Raycast(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHitU26,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) extern "C" IL2CPP_METHOD_ATTR bool PhysicsScene_Raycast_m90D1AE1F641D9344BEBEF32E7AC0BAC883024C0B (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 * __this, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___origin0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___direction1, RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * ___hitInfo2, float ___maxDistance3, int32_t ___layerMask4, int32_t ___queryTriggerInteraction5, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_method (PhysicsScene_Raycast_m90D1AE1F641D9344BEBEF32E7AC0BAC883024C0B_MetadataUsageId); s_Il2CppMethodInitialized = true; } float V_0 = 0.0f; Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 V_1; memset(&V_1, 0, sizeof(V_1)); Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 V_2; memset(&V_2, 0, sizeof(V_2)); bool V_3 = false; { RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * L_0 = ___hitInfo2; il2cpp_codegen_initobj(L_0, sizeof(RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 )); float L_1 = Vector3_get_magnitude_m9A750659B60C5FE0C30438A7F9681775D5DB1274((Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 *)(&___direction1), /*hidden argument*/NULL); V_0 = L_1; float L_2 = V_0; if ((!(((float)L_2) > ((float)(1.401298E-45f))))) { goto IL_0046; } } { Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_3 = ___direction1; float L_4 = V_0; IL2CPP_RUNTIME_CLASS_INIT(Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720_il2cpp_TypeInfo_var); Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_5 = Vector3_op_Division_mDF34F1CC445981B4D1137765BC6277419E561624(L_3, L_4, /*hidden argument*/NULL); V_1 = L_5; Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_6 = ___origin0; Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_7 = V_1; Ray__ctor_m695D219349B8AA4C82F96C55A27D384C07736F6B((Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 *)(&V_2), L_6, L_7, /*hidden argument*/NULL); Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 L_8 = V_2; float L_9 = ___maxDistance3; RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * L_10 = ___hitInfo2; int32_t L_11 = ___layerMask4; int32_t L_12 = ___queryTriggerInteraction5; bool L_13 = PhysicsScene_Internal_Raycast_m2769B78FDCAA21C6F609DD709BADFF6F4B07C529((*(PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 *)__this), L_8, L_9, (RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 *)L_10, L_11, L_12, /*hidden argument*/NULL); V_3 = L_13; goto IL_004d; } IL_0046: { V_3 = (bool)0; goto IL_004d; } IL_004d: { bool L_14 = V_3; return L_14; } } extern "C" bool PhysicsScene_Raycast_m90D1AE1F641D9344BEBEF32E7AC0BAC883024C0B_AdjustorThunk (RuntimeObject * __this, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___origin0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___direction1, RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * ___hitInfo2, float ___maxDistance3, int32_t ___layerMask4, int32_t ___queryTriggerInteraction5, const RuntimeMethod* method) { PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 * _thisAdjusted = reinterpret_cast(__this + 1); return PhysicsScene_Raycast_m90D1AE1F641D9344BEBEF32E7AC0BAC883024C0B(_thisAdjusted, ___origin0, ___direction1, ___hitInfo2, ___maxDistance3, ___layerMask4, ___queryTriggerInteraction5, method); } // System.Boolean UnityEngine.PhysicsScene::Internal_Raycast(UnityEngine.PhysicsScene,UnityEngine.Ray,System.Single,UnityEngine.RaycastHitU26,System.Int32,UnityEngine.QueryTriggerInteraction) extern "C" IL2CPP_METHOD_ATTR bool PhysicsScene_Internal_Raycast_m2769B78FDCAA21C6F609DD709BADFF6F4B07C529 (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 ___physicsScene0, Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 ___ray1, float ___maxDistance2, RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * ___hit3, int32_t ___layerMask4, int32_t ___queryTriggerInteraction5, const RuntimeMethod* method) { { float L_0 = ___maxDistance2; RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * L_1 = ___hit3; int32_t L_2 = ___layerMask4; int32_t L_3 = ___queryTriggerInteraction5; bool L_4 = PhysicsScene_Internal_Raycast_Injected_m039B99FEFE39873FF8B0F60F44DE817BF43D48DA((PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 *)(&___physicsScene0), (Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 *)(&___ray1), L_0, (RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 *)L_1, L_2, L_3, /*hidden argument*/NULL); return L_4; } } // System.Boolean UnityEngine.PhysicsScene::Internal_RaycastTest_Injected(UnityEngine.PhysicsSceneU26,UnityEngine.RayU26,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) extern "C" IL2CPP_METHOD_ATTR bool PhysicsScene_Internal_RaycastTest_Injected_m544D0227B2312D7431A9351ADA5082B390B4ADDF (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 * ___physicsScene0, Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 * ___ray1, float ___maxDistance2, int32_t ___layerMask3, int32_t ___queryTriggerInteraction4, const RuntimeMethod* method) { typedef bool (*PhysicsScene_Internal_RaycastTest_Injected_m544D0227B2312D7431A9351ADA5082B390B4ADDF_ftn) (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 *, Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 *, float, int32_t, int32_t); static PhysicsScene_Internal_RaycastTest_Injected_m544D0227B2312D7431A9351ADA5082B390B4ADDF_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (PhysicsScene_Internal_RaycastTest_Injected_m544D0227B2312D7431A9351ADA5082B390B4ADDF_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.PhysicsScene::Internal_RaycastTest_Injected(UnityEngine.PhysicsScene&,UnityEngine.Ray&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)"); bool retVal = _il2cpp_icall_func(___physicsScene0, ___ray1, ___maxDistance2, ___layerMask3, ___queryTriggerInteraction4); return retVal; } // System.Boolean UnityEngine.PhysicsScene::Internal_Raycast_Injected(UnityEngine.PhysicsSceneU26,UnityEngine.RayU26,System.Single,UnityEngine.RaycastHitU26,System.Int32,UnityEngine.QueryTriggerInteraction) extern "C" IL2CPP_METHOD_ATTR bool PhysicsScene_Internal_Raycast_Injected_m039B99FEFE39873FF8B0F60F44DE817BF43D48DA (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 * ___physicsScene0, Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 * ___ray1, float ___maxDistance2, RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * ___hit3, int32_t ___layerMask4, int32_t ___queryTriggerInteraction5, const RuntimeMethod* method) { typedef bool (*PhysicsScene_Internal_Raycast_Injected_m039B99FEFE39873FF8B0F60F44DE817BF43D48DA_ftn) (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 *, Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 *, float, RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 *, int32_t, int32_t); static PhysicsScene_Internal_Raycast_Injected_m039B99FEFE39873FF8B0F60F44DE817BF43D48DA_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (PhysicsScene_Internal_Raycast_Injected_m039B99FEFE39873FF8B0F60F44DE817BF43D48DA_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.PhysicsScene::Internal_Raycast_Injected(UnityEngine.PhysicsScene&,UnityEngine.Ray&,System.Single,UnityEngine.RaycastHit&,System.Int32,UnityEngine.QueryTriggerInteraction)"); bool retVal = _il2cpp_icall_func(___physicsScene0, ___ray1, ___maxDistance2, ___hit3, ___layerMask4, ___queryTriggerInteraction5); return retVal; } #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // UnityEngine.Collider UnityEngine.RaycastHit::get_collider() extern "C" IL2CPP_METHOD_ATTR Collider_t0FEEB36760860AD21B3B1F0509C365B393EC4BDF * RaycastHit_get_collider_mE70B84C4312B567344F60992A6067855F2C3A7A9 (RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * __this, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_method (RaycastHit_get_collider_mE70B84C4312B567344F60992A6067855F2C3A7A9_MetadataUsageId); s_Il2CppMethodInitialized = true; } Collider_t0FEEB36760860AD21B3B1F0509C365B393EC4BDF * V_0 = NULL; { int32_t L_0 = __this->get_m_Collider_5(); IL2CPP_RUNTIME_CLASS_INIT(Object_tAE11E5E46CD5C37C9F3E8950C00CD8B45666A2D0_il2cpp_TypeInfo_var); Object_tAE11E5E46CD5C37C9F3E8950C00CD8B45666A2D0 * L_1 = Object_FindObjectFromInstanceID_m7594ED98F525AAE38FEC80052729ECAF3E821350(L_0, /*hidden argument*/NULL); V_0 = ((Collider_t0FEEB36760860AD21B3B1F0509C365B393EC4BDF *)IsInstClass((RuntimeObject*)L_1, Collider_t0FEEB36760860AD21B3B1F0509C365B393EC4BDF_il2cpp_TypeInfo_var)); goto IL_0017; } IL_0017: { Collider_t0FEEB36760860AD21B3B1F0509C365B393EC4BDF * L_2 = V_0; return L_2; } } extern "C" Collider_t0FEEB36760860AD21B3B1F0509C365B393EC4BDF * RaycastHit_get_collider_mE70B84C4312B567344F60992A6067855F2C3A7A9_AdjustorThunk (RuntimeObject * __this, const RuntimeMethod* method) { RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * _thisAdjusted = reinterpret_cast(__this + 1); return RaycastHit_get_collider_mE70B84C4312B567344F60992A6067855F2C3A7A9(_thisAdjusted, method); } // UnityEngine.Vector3 UnityEngine.RaycastHit::get_point() extern "C" IL2CPP_METHOD_ATTR Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 RaycastHit_get_point_m0E564B2A72C7A744B889AE9D596F3EFA55059001 (RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * __this, const RuntimeMethod* method) { Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 V_0; memset(&V_0, 0, sizeof(V_0)); { Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_0 = __this->get_m_Point_0(); V_0 = L_0; goto IL_000d; } IL_000d: { Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_1 = V_0; return L_1; } } extern "C" Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 RaycastHit_get_point_m0E564B2A72C7A744B889AE9D596F3EFA55059001_AdjustorThunk (RuntimeObject * __this, const RuntimeMethod* method) { RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * _thisAdjusted = reinterpret_cast(__this + 1); return RaycastHit_get_point_m0E564B2A72C7A744B889AE9D596F3EFA55059001(_thisAdjusted, method); } // UnityEngine.Vector3 UnityEngine.RaycastHit::get_normal() extern "C" IL2CPP_METHOD_ATTR Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 RaycastHit_get_normal_mF736A6D09D98D63AB7E5BF10F38AEBFC177A1D94 (RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * __this, const RuntimeMethod* method) { Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 V_0; memset(&V_0, 0, sizeof(V_0)); { Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_0 = __this->get_m_Normal_1(); V_0 = L_0; goto IL_000d; } IL_000d: { Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_1 = V_0; return L_1; } } extern "C" Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 RaycastHit_get_normal_mF736A6D09D98D63AB7E5BF10F38AEBFC177A1D94_AdjustorThunk (RuntimeObject * __this, const RuntimeMethod* method) { RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * _thisAdjusted = reinterpret_cast(__this + 1); return RaycastHit_get_normal_mF736A6D09D98D63AB7E5BF10F38AEBFC177A1D94(_thisAdjusted, method); } // System.Single UnityEngine.RaycastHit::get_distance() extern "C" IL2CPP_METHOD_ATTR float RaycastHit_get_distance_m1CBA60855C35F29BBC348D374BBC76386A243543 (RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * __this, const RuntimeMethod* method) { float V_0 = 0.0f; { float L_0 = __this->get_m_Distance_3(); V_0 = L_0; goto IL_000d; } IL_000d: { float L_1 = V_0; return L_1; } } extern "C" float RaycastHit_get_distance_m1CBA60855C35F29BBC348D374BBC76386A243543_AdjustorThunk (RuntimeObject * __this, const RuntimeMethod* method) { RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * _thisAdjusted = reinterpret_cast(__this + 1); return RaycastHit_get_distance_m1CBA60855C35F29BBC348D374BBC76386A243543(_thisAdjusted, method); } // UnityEngine.Transform UnityEngine.RaycastHit::get_transform() extern "C" IL2CPP_METHOD_ATTR Transform_tBB9E78A2766C3C83599A8F66EDE7D1FCAFC66EDA * RaycastHit_get_transform_m3C0BEE7439CA37F82FD5216143B92BF32F995279 (RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * __this, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_method (RaycastHit_get_transform_m3C0BEE7439CA37F82FD5216143B92BF32F995279_MetadataUsageId); s_Il2CppMethodInitialized = true; } Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * V_0 = NULL; Transform_tBB9E78A2766C3C83599A8F66EDE7D1FCAFC66EDA * V_1 = NULL; { Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * L_0 = RaycastHit_get_rigidbody_m8E28BDE09DC588AAF0C15182AFF3C00EE11EB0FC((RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 *)__this, /*hidden argument*/NULL); V_0 = L_0; Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * L_1 = V_0; IL2CPP_RUNTIME_CLASS_INIT(Object_tAE11E5E46CD5C37C9F3E8950C00CD8B45666A2D0_il2cpp_TypeInfo_var); bool L_2 = Object_op_Inequality_m31EF58E217E8F4BDD3E409DEF79E1AEE95874FC1(L_1, (Object_tAE11E5E46CD5C37C9F3E8950C00CD8B45666A2D0 *)NULL, /*hidden argument*/NULL); if (!L_2) { goto IL_0020; } } { Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * L_3 = V_0; NullCheck(L_3); Transform_tBB9E78A2766C3C83599A8F66EDE7D1FCAFC66EDA * L_4 = Component_get_transform_m00F05BD782F920C301A7EBA480F3B7A904C07EC9(L_3, /*hidden argument*/NULL); V_1 = L_4; goto IL_0049; } IL_0020: { Collider_t0FEEB36760860AD21B3B1F0509C365B393EC4BDF * L_5 = RaycastHit_get_collider_mE70B84C4312B567344F60992A6067855F2C3A7A9((RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 *)__this, /*hidden argument*/NULL); IL2CPP_RUNTIME_CLASS_INIT(Object_tAE11E5E46CD5C37C9F3E8950C00CD8B45666A2D0_il2cpp_TypeInfo_var); bool L_6 = Object_op_Inequality_m31EF58E217E8F4BDD3E409DEF79E1AEE95874FC1(L_5, (Object_tAE11E5E46CD5C37C9F3E8950C00CD8B45666A2D0 *)NULL, /*hidden argument*/NULL); if (!L_6) { goto IL_0042; } } { Collider_t0FEEB36760860AD21B3B1F0509C365B393EC4BDF * L_7 = RaycastHit_get_collider_mE70B84C4312B567344F60992A6067855F2C3A7A9((RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 *)__this, /*hidden argument*/NULL); NullCheck(L_7); Transform_tBB9E78A2766C3C83599A8F66EDE7D1FCAFC66EDA * L_8 = Component_get_transform_m00F05BD782F920C301A7EBA480F3B7A904C07EC9(L_7, /*hidden argument*/NULL); V_1 = L_8; goto IL_0049; } IL_0042: { V_1 = (Transform_tBB9E78A2766C3C83599A8F66EDE7D1FCAFC66EDA *)NULL; goto IL_0049; } IL_0049: { Transform_tBB9E78A2766C3C83599A8F66EDE7D1FCAFC66EDA * L_9 = V_1; return L_9; } } extern "C" Transform_tBB9E78A2766C3C83599A8F66EDE7D1FCAFC66EDA * RaycastHit_get_transform_m3C0BEE7439CA37F82FD5216143B92BF32F995279_AdjustorThunk (RuntimeObject * __this, const RuntimeMethod* method) { RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * _thisAdjusted = reinterpret_cast(__this + 1); return RaycastHit_get_transform_m3C0BEE7439CA37F82FD5216143B92BF32F995279(_thisAdjusted, method); } // UnityEngine.Rigidbody UnityEngine.RaycastHit::get_rigidbody() extern "C" IL2CPP_METHOD_ATTR Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * RaycastHit_get_rigidbody_m8E28BDE09DC588AAF0C15182AFF3C00EE11EB0FC (RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * __this, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_method (RaycastHit_get_rigidbody_m8E28BDE09DC588AAF0C15182AFF3C00EE11EB0FC_MetadataUsageId); s_Il2CppMethodInitialized = true; } Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * V_0 = NULL; Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * G_B3_0 = NULL; { Collider_t0FEEB36760860AD21B3B1F0509C365B393EC4BDF * L_0 = RaycastHit_get_collider_mE70B84C4312B567344F60992A6067855F2C3A7A9((RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 *)__this, /*hidden argument*/NULL); IL2CPP_RUNTIME_CLASS_INIT(Object_tAE11E5E46CD5C37C9F3E8950C00CD8B45666A2D0_il2cpp_TypeInfo_var); bool L_1 = Object_op_Inequality_m31EF58E217E8F4BDD3E409DEF79E1AEE95874FC1(L_0, (Object_tAE11E5E46CD5C37C9F3E8950C00CD8B45666A2D0 *)NULL, /*hidden argument*/NULL); if (!L_1) { goto IL_0022; } } { Collider_t0FEEB36760860AD21B3B1F0509C365B393EC4BDF * L_2 = RaycastHit_get_collider_mE70B84C4312B567344F60992A6067855F2C3A7A9((RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 *)__this, /*hidden argument*/NULL); NullCheck(L_2); Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * L_3 = Collider_get_attachedRigidbody_m9E3C688EAE2F6A76C9AC14968D96769D9A71B1E8(L_2, /*hidden argument*/NULL); G_B3_0 = L_3; goto IL_0023; } IL_0022: { G_B3_0 = ((Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 *)(NULL)); } IL_0023: { V_0 = G_B3_0; goto IL_0029; } IL_0029: { Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * L_4 = V_0; return L_4; } } extern "C" Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * RaycastHit_get_rigidbody_m8E28BDE09DC588AAF0C15182AFF3C00EE11EB0FC_AdjustorThunk (RuntimeObject * __this, const RuntimeMethod* method) { RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * _thisAdjusted = reinterpret_cast(__this + 1); return RaycastHit_get_rigidbody_m8E28BDE09DC588AAF0C15182AFF3C00EE11EB0FC(_thisAdjusted, method); } #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // System.Void UnityEngine.Rigidbody::.ctor() extern "C" IL2CPP_METHOD_ATTR void Rigidbody__ctor_m7E9FF7B44B8A3B05217339C2C852A4BF620A12E4 (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * __this, const RuntimeMethod* method) { { Component__ctor_m5E2740C0ACA4B368BC460315FAA2EDBFEAC0B8EF(__this, /*hidden argument*/NULL); return; } } #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif #ifdef __clang__ #pragma clang diagnostic pop #endif