using System.Collections; using System.Collections.Generic; using UnityEngine; using System; //[Serializable] public class TouchSer { private string touchID; private float x; private float y; private string timestamp; public string TouchID { get => touchID; set => touchID = value; } public float X { get => x; set => x = value; } public float Y { get => y; set => y = value; } public string Timestamp { get => timestamp; set => timestamp = value; } } //[Serializable] public class Trial { // Start is called before the first frame update private string iD; private int attempt; private int score; private string date; private string time; private string onset; private string game; private string level; private int trialCounter; private int x; private int y; private int r; private string op; private List t = new List(); private string correct; private string correct2; public List T { get => t; set => t = value; } public string Op { get => op; set => op = value; } public int R { get => r; set => r = value; } public int Y { get => y; set => y = value; } public int X { get => x; set => x = value; } public int TrialCounter { get => trialCounter; set => trialCounter = value; } public string Level { get => level; set => level = value; } public string Game { get => game; set => game = value; } public string Time { get => time; set => time = value; } public string Date { get => date; set => date = value; } public string Correct { get => correct; set => correct = value; } public string ID { get => iD; set => iD = value; } public int Attempt { get => attempt; set => attempt = value; } public int Score { get => score; set => score = value; } public string Correct2 { get => correct; set => correct = value; } public string Onset { get => onset; set => onset = value; } }