using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class EndScene : MonoBehaviour { public Image image; private int count = 0; public Sprite[] intro; public Animator animator; public new AudioSource endtheme; public new AudioSource ufo; void Start() { endtheme.Play(); } // Update is called once per frame void Update() { if (animator.GetCurrentAnimatorStateInfo(0).normalizedTime > 1.0f) { if (count == 0) ufo.Play(); if (count == 2) { DontDestroyOnLoad(Gamestate.Instance); Gamestate.Instance.menuState(); } else { //background.texture.LoadImage(); image.sprite = intro[count];// newSprite; } count += 1; animator.Play("End_Fader", -1, 0f); } } }