#include "UnityAppController+UnityInterface.h" #include "UnityAppController+Rendering.h" @implementation UnityAppController (UnityInterface) - (BOOL)paused { return UnityIsPaused() ? YES : NO; } - (void)setPaused:(BOOL)pause { const int newPause = pause == YES ? 1 : 0; UnityPause(newPause); } @end