#if PLATFORM_TVOS #import "UnityView.h" #include "iphone_Sensors.h" @implementation UnityView (tvOS) - (void)touchesBegan:(NSSet*)touches withEvent:(UIEvent*)event { #if UNITY_TVOS_SIMULATOR_FAKE_REMOTE ReportSimulatedRemoteTouchesBegan(self, touches); #endif if (UnityGetAppleTVRemoteTouchesEnabled()) UnitySendTouchesBegin(touches, event); } - (void)touchesEnded:(NSSet*)touches withEvent:(UIEvent*)event { #if UNITY_TVOS_SIMULATOR_FAKE_REMOTE ReportSimulatedRemoteTouchesEnded(self, touches); #endif if (UnityGetAppleTVRemoteTouchesEnabled()) UnitySendTouchesEnded(touches, event); } - (void)touchesCancelled:(NSSet*)touches withEvent:(UIEvent*)event { #if UNITY_TVOS_SIMULATOR_FAKE_REMOTE ReportSimulatedRemoteTouchesEnded(self, touches); #endif if (UnityGetAppleTVRemoteTouchesEnabled()) UnitySendTouchesCancelled(touches, event); } - (void)touchesMoved:(NSSet*)touches withEvent:(UIEvent*)event { #if UNITY_TVOS_SIMULATOR_FAKE_REMOTE ReportSimulatedRemoteTouchesMoved(self, touches); #endif if (UnityGetAppleTVRemoteTouchesEnabled()) UnitySendTouchesMoved(touches, event); } #if UNITY_TVOS_SIMULATOR_FAKE_REMOTE - (void)pressesBegan:(NSSet*)presses withEvent:(UIEvent*)event { for (UIPress *press in presses) ReportSimulatedRemoteButtonPress(press.type); } - (void)pressesEnded:(NSSet*)presses withEvent:(UIEvent*)event { for (UIPress *press in presses) ReportSimulatedRemoteButtonRelease(press.type); } #endif @end #endif // PLATFORM_TVOS