48 lines
3.3 KiB
Plaintext
48 lines
3.3 KiB
Plaintext
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<?xml version="1.0" encoding="utf-8"?>
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<Scheme LastUpgradeVersion="0500" version="2.0">
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<BuildAction parallelizeBuildables="YES" buildImplicitDependencies="YES">
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<BuildActionEntries>
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<BuildActionEntry buildForTesting="YES" buildForRunning="YES" buildForProfiling="YES" buildForArchiving="YES" buildForAnalyzing="YES">
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<BuildableReference BuildableIdentifier="primary" BlueprintIdentifier="1D6058900D05DD3D006BFB54" BuildableName="Unity-Target-New.app" BlueprintName="Unity-iPhone" ReferencedContainer="container:Unity-iPhone.xcodeproj">
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</BuildableReference>
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</BuildActionEntry>
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</BuildActionEntries>
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</BuildAction>
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<TestAction buildConfiguration="Debug" selectedDebuggerIdentifier="Xcode.DebuggerFoundation.Debugger.LLDB" selectedLauncherIdentifier="Xcode.DebuggerFoundation.Launcher.LLDB" shouldUseLaunchSchemeArgsEnv="NO">
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<Testables>
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<TestableReference skipped="NO">
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<BuildableReference BuildableIdentifier="primary" BlueprintIdentifier="5623C57217FDCB0800090B9E" BuildableName="Unity-iPhone Tests.xctest" BlueprintName="Unity-iPhone Tests" ReferencedContainer="container:Unity-iPhone.xcodeproj">
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</BuildableReference>
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</TestableReference>
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</Testables>
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<MacroExpansion>
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<BuildableReference BuildableIdentifier="primary" BlueprintIdentifier="1D6058900D05DD3D006BFB54" BuildableName="Unity-Target-New.app" BlueprintName="Unity-iPhone" ReferencedContainer="container:Unity-iPhone.xcodeproj">
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</BuildableReference>
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</MacroExpansion>
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<CommandLineArguments>
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<CommandLineArgument argument="-waitForPlayerConnection 30" isEnabled="YES">
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</CommandLineArgument>
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</CommandLineArguments>
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<AdditionalOptions>
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</AdditionalOptions>
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</TestAction>
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<LaunchAction buildConfiguration="ReleaseForRunning" selectedDebuggerIdentifier="Xcode.DebuggerFoundation.Debugger.LLDB" selectedLauncherIdentifier="Xcode.DebuggerFoundation.Launcher.LLDB" launchStyle="0" useCustomWorkingDirectory="NO" ignoresPersistentStateOnLaunch="NO" debugDocumentVersioning="YES" debugXPCServices="NO" debugServiceExtension="internal" enableGPUValidationMode="1" allowLocationSimulation="YES" queueDebuggingEnabled="No">
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<BuildableProductRunnable runnableDebuggingMode="0">
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<BuildableReference BuildableIdentifier="primary" BlueprintIdentifier="1D6058900D05DD3D006BFB54" BuildableName="Unity-Target-New.app" BlueprintName="Unity-iPhone" ReferencedContainer="container:Unity-iPhone.xcodeproj">
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</BuildableReference>
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</BuildableProductRunnable>
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<AdditionalOptions>
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</AdditionalOptions>
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</LaunchAction>
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<ProfileAction buildConfiguration="ReleaseForProfiling" shouldUseLaunchSchemeArgsEnv="YES" savedToolIdentifier="" useCustomWorkingDirectory="NO" debugDocumentVersioning="YES">
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<BuildableProductRunnable runnableDebuggingMode="0">
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<BuildableReference BuildableIdentifier="primary" BlueprintIdentifier="1D6058900D05DD3D006BFB54" BuildableName="Unity-Target-New.app" BlueprintName="Unity-iPhone" ReferencedContainer="container:Unity-iPhone.xcodeproj">
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</BuildableReference>
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</BuildableProductRunnable>
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</ProfileAction>
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<AnalyzeAction buildConfiguration="Debug">
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</AnalyzeAction>
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<ArchiveAction buildConfiguration="Release" revealArchiveInOrganizer="YES">
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</ArchiveAction>
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</Scheme>
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