LearnWithTouch/App/LearnWithTouch_ios/Unity-iPhone.xcodeproj/xcshareddata/xcschemes/Unity-iPhone.xcscheme

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2019-07-01 14:33:21 +02:00
<?xml version="1.0" encoding="utf-8"?>
<Scheme LastUpgradeVersion="0500" version="2.0">
<BuildAction parallelizeBuildables="YES" buildImplicitDependencies="YES">
<BuildActionEntries>
<BuildActionEntry buildForTesting="YES" buildForRunning="YES" buildForProfiling="YES" buildForArchiving="YES" buildForAnalyzing="YES">
<BuildableReference BuildableIdentifier="primary" BlueprintIdentifier="1D6058900D05DD3D006BFB54" BuildableName="Unity-Target-New.app" BlueprintName="Unity-iPhone" ReferencedContainer="container:Unity-iPhone.xcodeproj">
</BuildableReference>
</BuildActionEntry>
</BuildActionEntries>
</BuildAction>
<TestAction buildConfiguration="Debug" selectedDebuggerIdentifier="Xcode.DebuggerFoundation.Debugger.LLDB" selectedLauncherIdentifier="Xcode.DebuggerFoundation.Launcher.LLDB" shouldUseLaunchSchemeArgsEnv="NO">
<Testables>
<TestableReference skipped="NO">
<BuildableReference BuildableIdentifier="primary" BlueprintIdentifier="5623C57217FDCB0800090B9E" BuildableName="Unity-iPhone Tests.xctest" BlueprintName="Unity-iPhone Tests" ReferencedContainer="container:Unity-iPhone.xcodeproj">
</BuildableReference>
</TestableReference>
</Testables>
<MacroExpansion>
<BuildableReference BuildableIdentifier="primary" BlueprintIdentifier="1D6058900D05DD3D006BFB54" BuildableName="Unity-Target-New.app" BlueprintName="Unity-iPhone" ReferencedContainer="container:Unity-iPhone.xcodeproj">
</BuildableReference>
</MacroExpansion>
<CommandLineArguments>
<CommandLineArgument argument="-waitForPlayerConnection 30" isEnabled="YES">
</CommandLineArgument>
</CommandLineArguments>
<AdditionalOptions>
</AdditionalOptions>
</TestAction>
<LaunchAction buildConfiguration="ReleaseForRunning" selectedDebuggerIdentifier="Xcode.DebuggerFoundation.Debugger.LLDB" selectedLauncherIdentifier="Xcode.DebuggerFoundation.Launcher.LLDB" launchStyle="0" useCustomWorkingDirectory="NO" ignoresPersistentStateOnLaunch="NO" debugDocumentVersioning="YES" debugXPCServices="NO" debugServiceExtension="internal" enableGPUValidationMode="1" allowLocationSimulation="YES" queueDebuggingEnabled="No">
<BuildableProductRunnable runnableDebuggingMode="0">
<BuildableReference BuildableIdentifier="primary" BlueprintIdentifier="1D6058900D05DD3D006BFB54" BuildableName="Unity-Target-New.app" BlueprintName="Unity-iPhone" ReferencedContainer="container:Unity-iPhone.xcodeproj">
</BuildableReference>
</BuildableProductRunnable>
<AdditionalOptions>
</AdditionalOptions>
</LaunchAction>
<ProfileAction buildConfiguration="ReleaseForProfiling" shouldUseLaunchSchemeArgsEnv="YES" savedToolIdentifier="" useCustomWorkingDirectory="NO" debugDocumentVersioning="YES">
<BuildableProductRunnable runnableDebuggingMode="0">
<BuildableReference BuildableIdentifier="primary" BlueprintIdentifier="1D6058900D05DD3D006BFB54" BuildableName="Unity-Target-New.app" BlueprintName="Unity-iPhone" ReferencedContainer="container:Unity-iPhone.xcodeproj">
</BuildableReference>
</BuildableProductRunnable>
</ProfileAction>
<AnalyzeAction buildConfiguration="Debug">
</AnalyzeAction>
<ArchiveAction buildConfiguration="Release" revealArchiveInOrganizer="YES">
</ArchiveAction>
</Scheme>