58 lines
1.5 KiB
C#
58 lines
1.5 KiB
C#
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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public class Intro : MonoBehaviour
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{
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public Image image;
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private int count = 0;
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public Sprite[] intro;
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public new List<AudioSource> audio = new List<AudioSource>();
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public Animator animator;
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public void Start() {
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audio[0].Play();
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}
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// Update is called once per frame
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void Update()
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{
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if (animator.GetCurrentAnimatorStateInfo(0).normalizedTime > 1.0f || Input.touchCount >0)
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{
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if (count == 3)
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{
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DontDestroyOnLoad(Gamestate.Instance);
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Gamestate.Instance.startGame();
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/*if (Gamestate.Instance.getTutorial())
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Gamestate.Instance.startTutorial();
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else
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{
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Gamestate.Instance.startGame();
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}*/
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}
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else
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{
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//background.texture.LoadImage();
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image.sprite = intro[count];// newSprite;
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audio[count].Stop();
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audio[count+1].Play();
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}
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if (count < 2)
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animator.Play("Intro_Fader", -1, 0f);
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else
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{
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animator.Play("Intro_Fader2", -1, 0f);
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}
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count += 1;
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Debug.Log("count: " + count.ToString());
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}
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}
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}
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