LearnWithTouch/App/LearnWithTouch_ios/Libraries/libil2cpp/include/os/Thread.h

137 lines
3.8 KiB
C
Raw Normal View History

2019-07-01 14:33:21 +02:00
#pragma once
#include "il2cpp-config.h"
#include "os/ErrorCodes.h"
#include "os/Handle.h"
#include "os/Event.h"
#include "os/WaitStatus.h"
#include "utils/NonCopyable.h"
namespace il2cpp
{
namespace os
{
class ThreadImpl;
enum ThreadPriority
{
kThreadPriorityLowest = 0,
kThreadPriorityLow = 1,
kThreadPriorityNormal = 2,
kThreadPriorityHigh = 3,
kThreadPriorityHighest = 4
};
enum ApartmentState
{
kApartmentStateInSTA = 0,
kApartmentStateInMTA = 1,
kApartmentStateUnknown = 2,
kApartmentStateCoInitialized = 4,
};
class Thread : public il2cpp::utils::NonCopyable
{
public:
Thread();
~Thread();
typedef void (*StartFunc) (void* arg);
// Use STDCALL calling convention on Windows, as it will be called back directly from the OS. This is defined as nothing on other platforms.
typedef void (STDCALL * APCFunc)(void* context);
typedef uint64_t ThreadId;
typedef void (*CleanupFunc) (void* arg);
/// Initialize/Shutdown thread subsystem. Must be called on main thread.
static void Init();
static void Shutdown();
ErrorCode Run(StartFunc func, void* arg);
ThreadId Id();
/// Set thread name for debugging purposes. Won't do anything if not supported
/// by platform.
void SetName(const std::string& name);
void SetPriority(ThreadPriority priority);
ThreadPriority GetPriority();
void SetStackSize(size_t stackSize);
static int GetMaxStackSize();
void SetCleanupFunction(CleanupFunc cleanupFunc, void* arg)
{
m_CleanupFunc = cleanupFunc;
m_CleanupFuncArg = arg;
}
/// Interruptible, infinite wait join.
WaitStatus Join();
/// Interruptible, timed wait join.
WaitStatus Join(uint32_t ms);
/// Execute the given function on the thread the next time the thread executes
/// an interruptible blocking operation.
/// NOTE: The APC is allowed to raise exceptions!
void QueueUserAPC(APCFunc func, void* context);
// Explicit versions modify state without actually changing COM state.
// Used to set thread state before it's started.
ApartmentState GetApartment();
ApartmentState GetExplicitApartment();
ApartmentState SetApartment(ApartmentState state);
void SetExplicitApartment(ApartmentState state);
/// Interruptible, timed sleep.
static void Sleep(uint32_t ms, bool interruptible = false);
static ThreadId CurrentThreadId();
static Thread* GetCurrentThread();
static Thread* GetOrCreateCurrentThread();
static void DetachCurrentThread();
#if NET_4_0
static bool YieldInternal();
#endif
#if IL2CPP_HAS_NATIVE_THREAD_CLEANUP
typedef void (*ThreadCleanupFunc) (void* arg);
static void SetNativeThreadCleanup(ThreadCleanupFunc cleanupFunction);
static void RegisterCurrentThreadForCleanup(void* arg);
static void UnregisterCurrentThreadForCleanup();
void SignalExited();
#endif
static const uint64_t kInvalidThreadId = 0;
private:
enum ThreadState
{
kThreadCreated,
kThreadRunning,
kThreadWaiting,
kThreadExited
};
ThreadState m_State;
friend class ThreadImpl; // m_Thread
ThreadImpl* m_Thread;
/// Event that the thread signals when it finishes execution. Used for joins.
/// Supports interruption.
Event m_ThreadExitedEvent;
CleanupFunc m_CleanupFunc;
void* m_CleanupFuncArg;
Thread(ThreadImpl* thread);
static void RunWrapper(void* arg);
};
}
}