191 lines
5.8 KiB
Plaintext
191 lines
5.8 KiB
Plaintext
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#if PLATFORM_IOS
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#import "UnityViewControllerBase.h"
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#import "UnityAppController.h"
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#include "OrientationSupport.h"
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#include "Keyboard.h"
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#include "UnityView.h"
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#include "PluginBase/UnityViewControllerListener.h"
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#include "UnityAppController.h"
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#include "UnityAppController+ViewHandling.h"
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#include "Unity/ObjCRuntime.h"
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// when returning from presenting UIViewController we might need to update app orientation to "correct" one, as we wont get rotation notification
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@interface UnityAppController ()
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- (void)updateAppOrientation:(UIInterfaceOrientation)orientation;
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@end
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@implementation UnityViewControllerBase (iOS)
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- (BOOL)shouldAutorotate
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{
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return YES;
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}
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- (BOOL)prefersStatusBarHidden
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{
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static bool _PrefersStatusBarHidden = true;
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static bool _PrefersStatusBarHiddenInited = false;
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if (!_PrefersStatusBarHiddenInited)
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{
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NSNumber* hidden = [[[NSBundle mainBundle] infoDictionary] objectForKey: @"UIStatusBarHidden"];
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_PrefersStatusBarHidden = hidden ? [hidden boolValue] : YES;
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_PrefersStatusBarHiddenInited = true;
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}
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return _PrefersStatusBarHidden;
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}
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- (UIStatusBarStyle)preferredStatusBarStyle
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{
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static UIStatusBarStyle _PreferredStatusBarStyle = UIStatusBarStyleDefault;
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static bool _PreferredStatusBarStyleInited = false;
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if (!_PreferredStatusBarStyleInited)
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{
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NSString* style = [[[NSBundle mainBundle] infoDictionary] objectForKey: @"UIStatusBarStyle"];
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if (style && [style isEqualToString: @"UIStatusBarStyleLightContent"])
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_PreferredStatusBarStyle = UIStatusBarStyleLightContent;
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_PreferredStatusBarStyleInited = true;
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}
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return _PreferredStatusBarStyle;
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}
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- (UIRectEdge)preferredScreenEdgesDeferringSystemGestures
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{
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UIRectEdge res = UIRectEdgeNone;
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if (UnityGetDeferSystemGesturesTopEdge())
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res |= UIRectEdgeTop;
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if (UnityGetDeferSystemGesturesBottomEdge())
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res |= UIRectEdgeBottom;
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if (UnityGetDeferSystemGesturesLeftEdge())
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res |= UIRectEdgeLeft;
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if (UnityGetDeferSystemGesturesRightEdge())
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res |= UIRectEdgeRight;
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return res;
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}
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- (BOOL)prefersHomeIndicatorAutoHidden
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{
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return UnityGetHideHomeButton();
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}
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- (void)viewWillTransitionToSize:(CGSize)size withTransitionCoordinator:(id<UIViewControllerTransitionCoordinator>)coordinator
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{
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ScreenOrientation curOrient = UIViewControllerOrientation(self);
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ScreenOrientation newOrient = OrientationAfterTransform(curOrient, [coordinator targetTransform]);
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// in case of presentation controller it will take control over orientations
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// so to avoid crazy corner cases, make default view controller to ignore "wrong" orientations
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// as they will come only in case of presentation view controller and will be reverted anyway
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// NB: we still want to pass message to super, we just want to skip unity-specific magic
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NSUInteger targetMask = 1 << ConvertToIosScreenOrientation(newOrient);
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if (([self supportedInterfaceOrientations] & targetMask) != 0)
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{
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[UIView setAnimationsEnabled: UnityUseAnimatedAutorotation() ? YES : NO];
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[KeyboardDelegate StartReorientation];
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[GetAppController() interfaceWillChangeOrientationTo: ConvertToIosScreenOrientation(newOrient)];
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[coordinator animateAlongsideTransition: nil completion:^(id<UIViewControllerTransitionCoordinatorContext> context) {
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[self.view setNeedsLayout];
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[GetAppController() interfaceDidChangeOrientationFrom: ConvertToIosScreenOrientation(curOrient)];
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[KeyboardDelegate FinishReorientation];
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[UIView setAnimationsEnabled: YES];
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}];
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}
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[super viewWillTransitionToSize: size withTransitionCoordinator: coordinator];
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}
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@end
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@implementation UnityDefaultViewController
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- (NSUInteger)supportedInterfaceOrientations
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{
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NSAssert(UnityShouldAutorotate(), @"UnityDefaultViewController should be used only if unity is set to autorotate");
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return EnabledAutorotationInterfaceOrientations();
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}
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@end
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@implementation UnityPortraitOnlyViewController
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- (NSUInteger)supportedInterfaceOrientations
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{
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return 1 << UIInterfaceOrientationPortrait;
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}
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- (void)viewWillAppear:(BOOL)animated
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{
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[GetAppController() updateAppOrientation: UIInterfaceOrientationPortrait];
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[super viewWillAppear: animated];
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}
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@end
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@implementation UnityPortraitUpsideDownOnlyViewController
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- (NSUInteger)supportedInterfaceOrientations
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{
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return 1 << UIInterfaceOrientationPortraitUpsideDown;
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}
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- (void)viewWillAppear:(BOOL)animated
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{
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[GetAppController() updateAppOrientation: UIInterfaceOrientationPortraitUpsideDown];
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[super viewWillAppear: animated];
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}
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@end
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@implementation UnityLandscapeLeftOnlyViewController
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- (NSUInteger)supportedInterfaceOrientations
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{
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return 1 << UIInterfaceOrientationLandscapeLeft;
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}
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- (void)viewWillAppear:(BOOL)animated
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{
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[GetAppController() updateAppOrientation: UIInterfaceOrientationLandscapeLeft];
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[super viewWillAppear: animated];
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}
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@end
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@implementation UnityLandscapeRightOnlyViewController
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- (NSUInteger)supportedInterfaceOrientations
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{
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return 1 << UIInterfaceOrientationLandscapeRight;
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}
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- (void)viewWillAppear:(BOOL)animated
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{
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[GetAppController() updateAppOrientation: UIInterfaceOrientationLandscapeRight];
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[super viewWillAppear: animated];
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}
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@end
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NSUInteger EnabledAutorotationInterfaceOrientations()
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{
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NSUInteger ret = 0;
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if (UnityIsOrientationEnabled(portrait))
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ret |= (1 << UIInterfaceOrientationPortrait);
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if (UnityIsOrientationEnabled(portraitUpsideDown))
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ret |= (1 << UIInterfaceOrientationPortraitUpsideDown);
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if (UnityIsOrientationEnabled(landscapeLeft))
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ret |= (1 << UIInterfaceOrientationLandscapeRight);
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if (UnityIsOrientationEnabled(landscapeRight))
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ret |= (1 << UIInterfaceOrientationLandscapeLeft);
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return ret;
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}
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#endif // PLATFORM_IOS
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