/* global apollo, subscriptions, gql */ import Theme from './theme.js' import Progress from './progress.js' import Modal from './modal.js' import Message from './message.js' import { debounce } from '../utils.js' /** * A special InteractionManager for fullscreen apps, which may * go beyond the limits of WebGL drawing buffers. On Safari and Chrome * the drawing buffers are limited to 4096 in width (Safari) or 4096x4096 * in total buffer size (Chrome). The original InteractionManager.mapPositionToPoint * does not work with these extreme sizes which mainly occur if large * retina displays (>= 4K) are used with devicePixelRatio > 1. * * @private * @class * @extends PIXI.interaction.InteractionManager * @see {@link http://pixijs.download/dev/docs/PIXI.interaction.InteractionManager.html|PIXI.interaction.InteractionManager} * @see {@link https://stackoverflow.com/questions/29710696/webgl-drawing-buffer-size-does-not-equal-canvas-size} */ class FullscreenInteractionManager extends PIXI.interaction.InteractionManager { mapPositionToPoint(point, x, y) { let resolution = this.renderer.resolution let extendWidth = 1.0 let extendHeight = 1.0 let dy = 0 let canvas = this.renderer.view let context = canvas.getContext('webgl') if (context.drawingBufferWidth < canvas.width || context.drawingBufferHeight < canvas.height) { extendWidth = context.drawingBufferWidth / canvas.width extendHeight = context.drawingBufferHeight / canvas.height //dx = wantedWidth - context.drawingBufferWidth dy = (canvas.height - context.drawingBufferHeight) / resolution } x *= extendWidth y *= extendHeight super.mapPositionToPoint(point, x, y + dy) } } /** * The class PixiApp extends the class PIXI.Application * by several functions and makes meaningful pre-assumptions. * * @example * // Create the app * const app = new PIXIApp({ * view: canvas, * width: 450, * height: 150, * fpsLogging: true, * theme: 'light', * transparent: false * }).setup().run() * * @class * @extends PIXI.Application * @see {@link http://pixijs.download/dev/docs/PIXI.Application.html|PIXI.Application} */ export default class PIXIApp extends PIXI.Application { /** * Creates an instance of a PixiApp. * * @constructor * @param {object} [opts={}] - An options object. The following options can be set: * @param {number} [opts.width] - The width of the renderer. If no set, the application will run in fullscreen. * @param {number} [opts.height] - The height of the renderer. If no set, the application will run in fullscreen. * @param {HTMLElement} [opts.view] - The canvas HTML element. If not set, a render-element is added inside the body. * @param {boolean} [opts.transparent=true] - Should the render view be transparent? * @param {boolean} [opts.antialias=true] - Sets antialias (only applicable in chrome at the moment). * @param {number} [opts.resolution=window.devicePixelRatio | 1] - The resolution / device pixel ratio of the renderer, retina would be 2. * @param {boolean} [opts.autoResize=true] - Should the canvas-element be resized automatically if the resolution was set? * @param {number} [opts.backgroundColor=0x282828] - The color of the background. * @param {string|Theme} [opts.theme=dark] - The name of the theme (dark, light, red) or a Theme object to use for styling. * @param {boolean} [opts.fpsLogging=false] - If set to true, the current frames per second are displayed in the upper left corner. * @param {object} [opts.progress={}] - Can be used to add options to the progress bar. See class Progress for more informations. * @param {boolean} [opts.forceCanvas=false] - Prevents selection of WebGL renderer, even if such is present. * @param {boolean} [opts.roundPixels=true] - Align PIXI.DisplayObject coordinates to screen resolution. * @param {boolean} [opts.monkeyPatchMapping=true] - Monkey patch for canvas fullscreen support on large displays. * @param {boolean} [opts.adaptive=true] - Adds Graphics adaptive calculation of quadratic curve and arc subdivision. */ constructor({ width = null, height = null, view = null, transparent = true, backgroundColor = 0x282828, theme = 'dark', antialias = true, resolution = window.devicePixelRatio || 1, autoResize = true, fpsLogging = false, progress = {}, forceCanvas = false, roundPixels = true, monkeyPatchMapping = true, adaptive = true, graphql = false }) { const fullScreen = !width || !height if (fullScreen) { width = window.innerWidth height = window.innerHeight } super({ view, width, height, transparent, antialias, resolution, autoResize, backgroundColor, forceCanvas }) this.width = width this.height = height this.theme = Theme.fromString(theme) this.fpsLogging = fpsLogging this.progressOpts = progress this.fullScreen = fullScreen this.orient = null this.originalMapPositionToPoint = null this.monkeyPatchMapping = monkeyPatchMapping if (parseInt(PIXI.VERSION) >= 5) { PIXI.settings.ROUND_PIXELS = roundPixels PIXI.GRAPHICS_CURVES.adaptive = adaptive } else { PIXI.Graphics.CURVES.adaptive = adaptive } this.graphql = graphql if (fullScreen || autoResize) { console.log('App is in fullScreen mode or autoResize mode') const resizeDebounced = debounce(event => this.resize(event), 50) window.addEventListener('resize', resizeDebounced) document.body.addEventListener('orientationchange', this.checkOrientation.bind(this)) } if (monkeyPatchMapping) { console.log('Using monkey patched coordinate mapping') // Pluggin the specializtion does not work. Monkey patching does // this.renderer.plugins.interaction = new FullscreenInteractionManager(this.renderer) this.monkeyPatchPixiMapping() } } /** * Extra setup method to construct complex scenes, etc... * Overwrite this method if you need additonal views and components. * * @return {PIXIApp} A reference to the PIXIApp for chaining. */ setup() { this.scene = this.sceneFactory() this.stage.addChild(this.scene) // fpsLogging if (this.fpsLogging) { this.addFpsDisplay() } // GraphQL if (this.graphql && typeof apollo !== 'undefined') { const networkInterface = apollo.createNetworkInterface({ uri: '/graphql' }) const wsClient = new subscriptions.SubscriptionClient(`wss://${location.hostname}/subscriptions`, { reconnect: true, connectionParams: {} }) const networkInterfaceWithSubscriptions = subscriptions.addGraphQLSubscriptions(networkInterface, wsClient) this.apolloClient = new apollo.ApolloClient({ networkInterface: networkInterfaceWithSubscriptions }) } // progress this._progress = new Progress( Object.assign({ theme: this.theme }, this.progressOpts, { app: this }) ) this._progress.visible = false this.stage.addChild(this._progress) return this } /** * Tests whether the width is larger than the height of the application. * * @return {boolean} Returns true if app is in landscape mode. */ orientation() { return this.width > this.height } /** * Checks orientation and adapts view size if necessary. Implements a * handler for the orientationchange event. * * @param {event=} - orientationchange event */ checkOrientation(event) { var value = this.orientation() if (value != this.orient) { setTimeout( 100, function() { this.orientationChanged(true) }.bind(this) ) this.orient = value } } /** * Called if checkOrientation detects an orientation change event. * * @param {boolean=} [force=false] - Called if checkOrientation detects an orientation change event. */ orientationChanged(force = false) { if (this.expandRenderer() || force) { this.layout() } } /** * Called after a resize. Empty method but can be overwritten to * adapt their layout to the new app size. * * @param {number} [width] - The width of the app. * @param {number} [height] - The height of the app. */ layout(width, height) {} /** * Draws the display tree of the app. Typically this can be delegated * to the layout method. * */ draw() { this.layout(this.width, this.height) } /* * Run the application. Override this method with everything * that is needed to maintain your App, e.g. setup calls, main loops, etc. * */ run() { return this } /* * Overwrite this factory method if your application needs a special * scene object. * * @returns {PIXI.Container} - A new PIXI Container for use as a scene. */ sceneFactory() { return new PIXI.Container() } /** * Adds the display of the frames per second to the renderer in the upper left corner. * * @return {PIXIApp} - Returns the PIXIApp for chaining. */ addFpsDisplay() { const fpsDisplay = new FpsDisplay(this) this.stage.addChild(fpsDisplay) return this } /** * Returns the size of the renderer as an object with the keys width and height. * * @readonly * @member {object} */ get size() { return { width: this.width, height: this.height } } /** * Returns the center of the renderer as an object with the keys x and y. * * @readonly * @member {object} */ get center() { return { x: this.width / 2, y: this.height / 2 } } /** * Resizes the renderer to fit into the window or given width and height. * * @param {object} [event] - The event. * @param {object=} [opts={}] - The event. * @param {number} [opts.width=window.innerWidth] - The width of the app to resize to. * @param {number} [opts.height=window.innerHeight] - The height of the app to resize to. * @return {PIXIApp} - Returns the PIXIApp for chaining. */ resize(event, { width = window.innerWidth, height = window.innerHeight } = {}) { this.width = width this.height = height this.expandRenderer() this.layout(width, height) //console.log("App.resize", width, height, window.innerWidth, window.innerHeight ) // if (this.scene) { // console.log("gl.drawingBufferWidth", this.renderer.view.getContext('webgl').drawingBufferWidth) // console.log("scene", this.scene.scale, this.renderer, this.renderer.autoResize, this.renderer.resolution) // } return this } /** * @todo Write the documentation. * * @private */ monkeyPatchPixiMapping() { if (this.originalMapPositionToPoint === null) { let interactionManager = this.renderer.plugins.interaction this.originalMapPositionToPoint = interactionManager.mapPositionToPoint interactionManager.mapPositionToPoint = (point, x, y) => { return this.fixedMapPositionToPoint(point, x, y) } } } /** * In some browsers the canvas is distorted if the screen resolution and * overall size of the canvas exceeds the internal limits (e.g. 4096 x 4096 pixels). * To compensate these distortions we need to fix the mapping to the actual * drawing buffer coordinates. * @private * @param {any} local * @param {number} x * @param {number} y * @return {} interactionManager.mapPositionToPoint */ fixedMapPositionToPoint(local, x, y) { let resolution = this.renderer.resolution let interactionManager = this.renderer.plugins.interaction let extendWidth = 1.0 let extendHeight = 1.0 let dy = 0 let canvas = this.renderer.view let context = canvas.getContext('webgl') if ( context !== null && (context.drawingBufferWidth < canvas.width || context.drawingBufferHeight < canvas.height) ) { extendWidth = context.drawingBufferWidth / canvas.width extendHeight = context.drawingBufferHeight / canvas.height //dx = wantedWidth - context.drawingBufferWidth dy = (canvas.height - context.drawingBufferHeight) / resolution } x *= extendWidth y *= extendHeight return this.originalMapPositionToPoint.call(interactionManager, local, x, y + dy) } /** * Expand the renderer step-wise on resize. * * @param {number} [expand] - The amount of additional space for the renderer [px]. * @return {boolean} true if the renderer was resized. */ expandRenderer(expand = 256) { let renderer = this.renderer let resolution = this.renderer.resolution let ww = this.width let hh = this.height let sw = this.screen.width let sh = this.screen.height if (ww > sw || hh > sh) { //console.log('App.expandRenderer') renderer.resize(ww + expand, hh + expand) return true } renderer.resize(ww, hh) return false } /** * Set the loading progress of the application. If called for the first time, display the progress bar. * * @param {number} [value] - Should be a value between 0 and 100. If 100, the progress bar will disappear. * @return {PIXIApp|Progress} The PixiApp object for chaining or the Progress object when the method was * called without a parameter. */ progress(value) { if (typeof value === 'undefined') { return this._progress } this._progress.visible = true this._progress.progress = value return this } /** * Opens a new Modal object binded to this app. * * @param {object} [opts] - An options object for the Modal object. * @return {Modal} Returns the Modal object. */ modal(opts = {}) { let modal = new Modal(Object.assign({ theme: this.theme }, opts, { app: this })) this.scene.addChild(modal) return modal } /** * Opens a new Message object binded to this app. * * @param {object} [opts] - An options object for the Message object. * @return {Message} Returns the Message object. */ message(opts = {}) { let message = new Message(Object.assign({ theme: this.theme }, opts, { app: this })) this.scene.addChild(message) return message } /** * Loads sprites, e.g. images into the PIXI TextureCache. * * @param {string|string[]} resources - A String or an Array of urls to the images to load. * @param {function} [loaded] - A callback which is executed after all resources has been loaded. * Receives one paramter, a Map of sprites where the key is the path of the image which was * loaded and the value is the PIXI.Sprite object. * @param {object} [opts] - An options object for more specific parameters. * @param {boolean} [opts.resolutionDependent=true] - Should the sprites be loaded dependent of the * renderer resolution? * @param {boolean} [opts.progress=false] - Should a progress bar display the loading status? * @return {PIXIApp} The PIXIApp object for chaining. */ loadSprites(resources, loaded = null, { resolutionDependent = true, progress = false } = {}) { this.loadTextures( resources, textures => { let sprites = new Map() for (let [key, texture] of textures) { sprites.set(key, new PIXI.Sprite(texture)) } if (loaded) { loaded.call(this, sprites) } }, { resolutionDependent, progress } ) return this } /** * Loads textures, e.g. images into the PIXI TextureCache. * * @param {string|string[]} resources - A String or an Array of urls to the images to load. * @param {function} [loaded] - A callback which is executed after all resources has been loaded. * Receives one paramter, a Map of textures where the key is the path of the image which was * loaded and the value is the PIXI.Texture object. * @param {object} [opts] - An options object for more specific parameters. * @param {boolean} [opts.resolutionDependent=true] - Should the textures be loaded dependent of the * renderer resolution? * @param {boolean} [opts.progress=false] - Should a progress bar display the loading status? * @return {PIXIApp} The PIXIApp object for chaining. */ loadTextures(resources, loaded = null, { resolutionDependent = true, progress = false } = {}) { if (!Array.isArray(resources)) { resources = [resources] } const loader = this.loader for (let resource of resources) { if (!loader.resources[resource]) { if (resolutionDependent) { let resolution = Math.round(this.renderer.resolution) switch (resolution) { case 2: loader.add(resource, resource.replace(/\.([^.]*)$/, '@2x.$1')) break case 3: loader.add(resource, resource.replace(/\.([^.]*)$/, '@3x.$1')) break default: loader.add(resource) break } } else { loader.add(resource) } } } if (progress) { loader.on('progress', e => { this.progress(e.progress) }) } loader.load((loader, resources) => { const textures = new Map() for (let key in resources) { textures.set(key, resources[key].texture) } if (loaded) { loaded.call(this, textures) } }) return this } /** * Queries the GraphQL endpoint. * * @param {string} [query] - The GraphQL query string. * @param {object} [opts={}] - An options object. The following options can be set: * http://dev.apollodata.com/core/apollo-client-api.html#ApolloClient.query * @return {Promise} Returns a Promise which is either resolved with the resulting data or * rejected with an error. */ query(query, opts = {}) { if (typeof query === 'string') { opts = Object.assign({}, opts, { query }) } else { opts = Object.assign({}, query) } opts.query = opts.query.trim() if (!opts.query.startsWith('query')) { if (opts.query.startsWith('{')) { opts.query = `query ${opts.query}` } else { opts.query = `query {${opts.query}}` } } opts.query = gql(opts.query) return this.apolloClient.query(opts) } /** * Mutate the GraphQL endpoint. * * @param {string} [mutation] - The GraphQL mutation string. * @param {object} [opts={}] - An options object. The following options can be set: * http://dev.apollodata.com/core/apollo-client-api.html#ApolloClient.mutate * @return {Promise} Returns a Promise which is either resolved with the resulting data or * rejected with an error. */ mutate(mutation, opts = {}) { if (typeof mutation === 'string') { opts = Object.assign({}, opts, { mutation }) } else { opts = Object.assign({}, mutation) } opts.mutation = opts.mutation.trim() if (!opts.mutation.startsWith('mutation')) { if (opts.mutation.startsWith('{')) { opts.mutation = `mutation ${opts.mutation}` } else { opts.mutation = `mutation {${opts.mutation}}` } } opts.mutation = gql(opts.mutation) return this.apolloClient.mutate(opts) } /** * Subscribe the GraphQL endpoint. * * @param {string} [subscription] - The GraphQL subscription. * @param {object} [opts={}] - An options object. The following options can be set: * http://dev.apollodata.com/core/apollo-client-api.html#ApolloClient.query * @return {Promise} Returns a Promise which is either resolved with the resulting data or * rejected with an error. */ subscribe(subscription, opts = {}) { if (typeof subscription === 'string') { opts = Object.assign({}, opts, { subscription }) } else { opts = Object.assign({}, subscription) } opts.subscription = opts.subscription.trim() if (!opts.subscription.startsWith('subscription')) { if (opts.subscription.startsWith('{')) { opts.subscription = `subscription ${opts.subscription}` } else { opts.subscription = `subscription {${opts.subscription}}` } } opts.query = gql(opts.subscription) delete opts.subscription return this.apolloClient.subscribe(opts) } /** * Supports the page as a global coordinate system and converts browser page coordinates * to local DisplayObject coordinates. * * @param {DisplayObject} displayObject - The PIXI displayObject. * @param {number} x - The x coordinate. * @param {number} y - The y coordinate. * * @return {PIXI.Point} Returns a PIXI.Point. */ convertPointFromPageToNode(displayObject, x, y) { let resolution = this.renderer.resolution console.log('resolution', resolution) let pixiGlobal = window.convertPointFromPageToNode(app.view, x, y) pixiGlobal.x /= resolution pixiGlobal.y /= resolution return displayObject.toLocal(new PIXI.Point(pixiGlobal.x, pixiGlobal.y)) } /** * Supports the page as a global coordinate system and converts local DisplayObject coordinates * to browser page coordinates. * * @param {DisplayObject} displayObject - The PIXI displayObject. * @param {number} x - The x coordinate. * @param {number} y - The y coordinate. * * @return {Point} Returns a DOM Point. */ convertPointFromNodeToPage(displayObject, x, y) { let resolution = this.renderer.resolution let pixiGlobal = displayObject.toGlobal(new PIXI.Point(x, y)) pixiGlobal.x *= resolution pixiGlobal.y *= resolution // console.log("app.convertPointFromNodeToPage", pixiGlobal) return window.convertPointFromNodeToPage(app.view, pixiGlobal.x, pixiGlobal.y) } } /** * The class fpsdisplay shows in the upper left corner * of the renderer the current image refresh rate. * * @private * @class * @extends PIXI.Graphics * @see {@link http://pixijs.download/dev/docs/PIXI.Graphics.html|PIXI.Graphics} */ class FpsDisplay extends PIXI.Graphics { /** * Creates an instance of a FpsDisplay. * * @constructor * @param {PIXIApp} app - The PIXIApp where the frames per second should be displayed. */ constructor(app) { super() this.app = app this.lineStyle(3, 0x434f4f, 1) .beginFill(0x434f4f, 0.6) .drawRoundedRect(0, 0, 68, 32, 5) .endFill() .position.set(20, 20) this.text = new PIXI.Text( this.fps, new PIXI.TextStyle({ fontFamily: 'Arial', fontSize: 14, fontWeight: 'bold', fill: '#f6f6f6', stroke: '#434f4f', strokeThickness: 3 }) ) this.text.position.set(6, 6) this.addChild(this.text) this.refreshFps() window.setInterval(this.refreshFps.bind(this), 1000) } /** * Refreshes fps numer. * * @return {PIXIApp} Returns the PIXIApp object for chaining. */ refreshFps() { this.text.text = `${this.app.ticker.FPS.toFixed(1)} fps` return this } }