(function () { 'use strict'; /** * Class that represents a PixiJS Theme. * * @example * // Create the theme * const yellow = new Theme({ * fill: 0xfecd2d, * fillActive: 0xfe9727, * strokeActive: 0xfecd2d, * strokeActiveWidth: 4, * textStyle: { * fill: 0x5ec7f8 * }, * textStyleActive: { * fill: 0x5954d3 * }, * textStyleLarge: { * fontSize: 36 * } * }) * * // Create the app and apply the new theme to it * const app = new PIXIApp({ * view: canvas, * width: 450, * height: 150, * theme: yellow * }).setup().run() * * @class * @see {@link https://www.iwm-tuebingen.de/iwmbrowser/lib/pixi/theme.html|DocTest} */ class Theme { /** * Creates an instance of a Theme. * * @constructor * @param {object} [opts] - An options object to specify to style and behaviour of the theme. * @param {number} [opts.margin=10] - The outer spacing (distance to other objects) from the border. * @param {number} [opts.padding=10] - The inner spacing (distance from icon and/or label) to the border. * @param {number} [opts.radius=4] - The radius used when drawing a rounded rectangle. * @param {number} [opts.fast=0.25] - The duration of time when it has to be fast. * @param {number} [opts.normal=0.5] - The duration of time when it has to be normal. * @param {number} [opts.slow=1] - The duration of time when it has to be slow. * @param {number} [opts.primaryColor=0x5ec7f8] - The primary color of the theme. * @param {number} [opts.color1=0x282828] - The first color of the theme. For example used for the background. * @param {number} [opts.color2=0xf6f6f6] - The second color of the theme. For example used for the border. * @param {number} [opts.fill=color1] - The color of the background as a hex value. * @param {number} [opts.fillAlpha=1] - The alpha value of the background. * @param {number} [opts.fillActive=color1] - The color of the background when activated. * @param {number} [opts.fillActiveAlpha=1] - The alpha value of the background when activated. * @param {number} [opts.stroke=color2] - The color of the border as a hex value. * @param {number} [opts.strokeWidth=0.6] - The width of the border in pixel. * @param {number} [opts.strokeAlpha=1] - The alpha value of the border. * @param {number} [opts.strokeActive=color2] - The color of the border when activated. * @param {number} [opts.strokeActiveWidth=0.6] - The width of the border in pixel when activated. * @param {number} [opts.strokeActiveAlpha=1] - The alpha value of the border when activated. * @param {number} [opts.iconColor=color2] - The color of the icon (set by the tint property) as a hex value. * @param {number} [opts.iconColorActive=colorPrimary] - The color of the icon when activated. * @param {number} [opts.background=color1] - The color of a background for a component (e.g. at the Modal class). * @param {object} [opts.textStyle={}] - A textstyle object for the styling of text. See PIXI.TextStyle * for possible options. Default object: * @param {string} [opts.textStyle.fontFamily="Avenir Next", "Open Sans", "Segoe UI", ...] - The font family. * @param {string} [opts.textStyle.fontWeight=400] - The font weight. * @param {number} [opts.textStyle.fontSize=16] - The font size. * @param {number} [opts.textStyle.fill=color2] - The fill color. * @param {number} [opts.textStyle.stroke=color1] - The stroke color. * @param {number} [opts.textStyle.strokeThickness=0] - The thickness of the stroke. * @param {number} [opts.textStyle.miterLimit=1] - The meter limit. * @param {string} [opts.textStyle.lineJoin=round] - The line join. * @param {object} [opts.textStyleActive=textStyle + {fill: primaryColor}] - A textstyle object which is used * for actived text. * @param {object} [opts.textStyleSmall=textStyle + {fontSize: -= 3}] - A textstyle object which is used for * small text. * @param {object} [opts.textStyleSmallActive=textStyleSmall + {fill: primaryColor}] - A textstyle object which * is used for small actived text. * @param {object} [opts.textStyleLarge=textStyle + {fontSize: += 3}] - A textstyle object which is used for * large text. * @param {object} [opts.textStyleLargeActive=textStyleLarge + {fill: primaryColor}] - A textstyle object which * is used for large actived text. */ constructor(opts = {}) { const colorPrimary = opts.primaryColor != null ? opts.primaryColor : 0x5ec7f8; // blue const color1 = opts.color1 != null ? opts.color1 : 0x282828; // black const color2 = opts.color2 != null ? opts.color2 : 0xf6f6f6; // white this.opts = Object.assign({}, { margin: 12, padding: 12, radius: 4, fast: .25, normal: .5, slow: 1, primaryColor: colorPrimary, color1: color1, color2: color2, fill: color1, fillAlpha: 1, fillActive: color1, fillActiveAlpha: 1, stroke: color2, strokeWidth: .6, strokeAlpha: 1, strokeActive: color2, strokeActiveWidth: .6, strokeActiveAlpha: 1, iconColor: color2, iconColorActive: colorPrimary, background: color1 }, opts); // Set textStyle and variants this.opts.textStyle = Object.assign({}, { fontFamily: '"Avenir Next", "Open Sans", "Segoe UI", "Roboto", "Helvetica Neue", -apple-system, system-ui, BlinkMacSystemFont, Arial, sans-serif !default', fontWeight: '500', fontSize: 18, fill: color2, stroke: color1, strokeThickness: 0, miterLimit: 1, lineJoin: 'round' }, this.opts.textStyle); this.opts.textStyleSmall = Object.assign({}, this.opts.textStyle, {fontSize: this.opts.textStyle.fontSize - 3}, this.opts.textStyleSmall); this.opts.textStyleLarge = Object.assign({}, this.opts.textStyle, {fontSize: this.opts.textStyle.fontSize + 3}, this.opts.textStyleLarge); this.opts.textStyleActive = Object.assign({}, this.opts.textStyle, {fill: this.opts.primaryColor}, this.opts.textStyleActive); this.opts.textStyleSmallActive = Object.assign({}, this.opts.textStyleSmall, {fill: this.opts.primaryColor}, this.opts.textStyleSmallActive); this.opts.textStyleLargeActive = Object.assign({}, this.opts.textStyleLarge, {fill: this.opts.primaryColor}, this.opts.textStyleLargeActive); Object.assign(this, this.opts); } /** * Factory function * * @static * @param {string} theme=dark - The name of the theme to load. * @return {Theme} Returns a newly created Theme object. */ static fromString(theme) { if (theme && typeof theme === 'object') { return theme } switch (theme) { case 'light': return new ThemeLight() case 'red': return new ThemeRed() default: return new ThemeDark() } } } /** * Class that represents a PixiJS ThemeDark. * * @example * // Create the app with a new dark theme * const app = new PIXIApp({ * view: canvas, * width: 450, * height: 150, * theme: new ThemeDark() * }).setup().run() * * @class * @extends Theme * @see {@link https://www.iwm-tuebingen.de/iwmbrowser/lib/pixi/theme.html|DocTest} */ class ThemeDark extends Theme { } /** * Class that represents a PixiJS ThemeLight. * The color1 is set to 0xf6f6f6, color2 to 0x282828. * * @example * // Create the app with a new light theme * const app = new PIXIApp({ * view: canvas, * width: 450, * height: 150, * theme: new ThemeLight() * }).setup().run() * * @class * @extends Theme * @see {@link https://www.iwm-tuebingen.de/iwmbrowser/lib/pixi/theme.html|DocTest} */ class ThemeLight extends Theme { /** * Creates an instance of a ThemeLight. * * @constructor */ constructor() { super({color1: 0xf6f6f6, color2: 0x282828}); } } /** * Class that represents a PixiJS ThemeRed. * The primaryColor is set to 0xd92f31. * * @example * // Create the app with a new red theme * const app = new PIXIApp({ * view: canvas, * width: 450, * height: 150, * theme: new ThemeRed() * }).setup().run() * * @class * @extends Theme * @see {@link https://www.iwm-tuebingen.de/iwmbrowser/lib/pixi/theme.html|DocTest} */ class ThemeRed extends Theme { /** * Creates an instance of a ThemeRed. * * @constructor */ constructor() { super({primaryColor: 0xd92f31}); } } /** * Class that represents a PixiJS Progress. * * @example * // Create the progress * const progress = new Progress({ * app: app * }) * * // Add the progress to a DisplayObject * app.scene.addChild(progress) * * @class * @extends PIXI.Container * @see {@link http://pixijs.download/dev/docs/PIXI.Container.html|PIXI.Container} * @see {@link https://www.iwm-tuebingen.de/iwmbrowser/lib/pixi/progress.html|DocTest} */ class Progress extends PIXI.Container { /** * Creates an instance of a Progress. * * @constructor * @param {object} [opts] - An options object to specify to style and behaviour of the progress. * @param {number} [opts.id=auto generated] - The id of the progress. * @param {PIXIApp} [opts.app=window.app] - The app where the progress belongs to. * @param {number} [opts.width] - The width of the progress bar. When not set, the width is the size of the app * minus 2 * opts.margin. * @param {number} [opts.height=2] - The height of the progress bar. * @param {string|Theme} [opts.theme=dark] - The theme to use for this progress. Possible values are dark, light, red * or a Theme object. * @param {number} [opts.margin=100] - The outer spacing to the edges of the app. * @param {number} [opts.padding=0] - The inner spacing (distance from icon and/or label) to the border. * @param {number} [opts.fill=Theme.fill] - The color of the progress background as a hex value. * @param {number} [opts.fillAlpha=Theme.fillAlpha] - The alpha value of the background. * @param {number} [opts.fillActive=Theme.primaryColor] - The color of the progress background when activated. * @param {number} [opts.fillActiveAlpha=Theme.fillActiveAlpha] - The alpha value of the background when activated. * @param {number} [opts.stroke=Theme.stroke] - The color of the border as a hex value. * @param {number} [opts.strokeWidth=0] - The width of the border in pixel. * @param {number} [opts.strokeAlpha=Theme.strokeAlpha] - The alpha value of the border. * @param {number} [opts.strokeActive=Theme.strokeActive] - The color of the border when activated. * @param {number} [opts.strokeActiveWidth=0] - The width of the border in pixel when activated. * @param {number} [opts.strokeActiveAlpha=Theme.strokeActiveAlpha] - The alpha value of the border when activated. * @param {boolean} [opts.background=false] - The alpha value of the border when activated. * @param {number} [opts.backgroundFill=Theme.background] - A textstyle object for the styling of the label. See PIXI.TextStyle * for possible options. * @param {number} [opts.backgroundFillAlpha=1] - A textstyle object for the styling of the label when the * progress is activated. See PIXI.TextStyle for possible options. * @param {number} [opts.radius=Theme.radius] - The radius of the four corners of the progress (which is a rounded rectangle). * @param {boolean} [opts.destroyOnComplete=true] - Should the progress bar destroy itself after reaching 100 %? * @param {boolean} [opts.visible=true] - Is the progress initially visible (property visible)? */ constructor(opts = {}) { super(); const theme = Theme.fromString(opts.theme); this.theme = theme; this.opts = Object.assign({}, { id: PIXI.utils.uid(), app: window.app, width: null, height: 2, margin: 100, padding: 0, fill: theme.fill, fillAlpha: theme.fillAlpha, fillActive: theme.primaryColor, fillActiveAlpha: theme.fillActiveAlpha, stroke: theme.stroke, strokeWidth: 0, strokeAlpha: theme.strokeAlpha, strokeActive: theme.strokeActive, strokeActiveWidth: 0, strokeActiveAlpha: theme.strokeActiveAlpha, background: false, backgroundFill: theme.background, backgroundFillAlpha: 1, radius: theme.radius, destroyOnComplete: true, visible: true }, opts); this.id = this.opts.id; this.background = null; this.bar = null; this.barActive = null; this.alpha = 0; this.visible = this.opts.visible; this._progress = 0; // setup //----------------- this.setup(); // layout //----------------- this.layout(); } /** * Creates children and instantiates everything. * * @private * @return {Progress} A reference to the progress for chaining. */ setup() { // interaction //----------------- this.on('added', e => { this.show(); }); // background //----------------- if (this.opts.background) { const background = new PIXI.Graphics(); this.background = background; this.addChild(background); } // bar //----------------- const bar = new PIXI.Graphics(); this.bar = bar; this.addChild(bar); const barActive = new PIXI.Graphics(); this.barActive = barActive; this.bar.addChild(barActive); return this } /** * Should be called to refresh the layout of the progress. Can be used after resizing. * * @return {Progress} A reference to the progress for chaining. */ layout() { const width = this.opts.app.size.width; const height = this.opts.app.size.height; // background //----------------- if (this.opts.background) { this.background.clear(); this.background.beginFill(this.opts.backgroundFill, this.opts.backgroundFillAlpha); this.background.drawRect(0, 0, width, height); this.background.endFill(); } this.draw(); return this } /** * Draws the canvas. * * @private * @return {Progress} A reference to the progress for chaining. */ draw() { this.bar.clear(); this.barActive.clear(); this.drawBar(); this.drawBarActive(); return this } /** * Draws the bar. * * @private * @return {Progress} A reference to the progress for chaining. */ drawBar() { const width = this.opts.app.size.width; const height = this.opts.app.size.height; this.radius = this.opts.radius; if ((this.radius * 2) > this.opts.height) { this.radius = this.opts.height / 2; } const wantedWidth = this.opts.width || (width - (2 * this.opts.margin)); const wantedHeight = this.opts.height; this.bar.lineStyle(this.opts.strokeWidth, this.opts.stroke, this.opts.strokeAlpha); this.bar.beginFill(this.opts.fill, this.opts.fillAlpha); if (this.radius > 1) { this.bar.drawRoundedRect(0, 0, wantedWidth, wantedHeight, this.radius); } else { this.bar.drawRect(0, 0, wantedWidth, wantedHeight); } this.bar.endFill(); this.bar.x = width / 2 - this.bar.width / 2; this.bar.y = height / 2 - this.bar.height / 2; return this } /** * Draws the active bar. * * @private * @return {Progress} A reference to the progress for chaining. */ drawBarActive() { const wantedWidth = this.bar.width - (2 * this.opts.padding); const wantedHeight = this.bar.height - (2 * this.opts.padding); const barActiveWidth = wantedWidth * this._progress / 100; this.barActive.lineStyle(this.opts.strokeActiveWidth, this.opts.strokeActive, this.opts.strokeActiveAlpha); this.barActive.beginFill(this.opts.fillActive, this.opts.fillActiveAlpha); if (barActiveWidth > 0) { if (this.radius > 1) { this.barActive.drawRoundedRect(0, 0, barActiveWidth, wantedHeight, this.radius); } else { this.barActive.drawRect(0, 0, barActiveWidth, wantedHeight); } } this.barActive.endFill(); this.barActive.x = this.opts.padding; this.barActive.y = this.opts.padding; return this } /** * Shows the progress (sets his alpha values to 1). * * @return {Progress} A reference to the progress for chaining. */ show() { TweenLite.to(this, this.theme.fast, {alpha: 1}); return this } /** * Hides the progress (sets his alpha values to 1). * * @return {Progress} A reference to the progress for chaining. */ hide() { TweenLite.to(this, this.theme.fast, {alpha: 0, onComplete: () => this.visible = false}); return this } /** * Gets or sets the progress. Has to be a number between 0 and 100. * * @member {number} */ get progress() { return this._progress } set progress(value) { value = Math.round(value); if (value < 0) { value = 0; } if (value > 100) { value = 100; } TweenLite.to(this, this.theme.normal, { _progress: value, onUpdate: () => this.draw(), onComplete: () => { if (value === 100 && this.opts.destroyOnComplete) { TweenLite.to(this, this.theme.fast, { alpha: 0, onComplete: () => this.destroy({children: true}) }); } } }); } } /** * Class that represents a PixiJS AbstractPopup. * The class is used for various other Popup-like classes * like Popup, Message, Tooltip... * * @class * @abstract * @extends PIXI.Graphics * @see {@link http://pixijs.download/dev/docs/PIXI.Graphics.html|PIXI.Graphics} */ class AbstractPopup extends PIXI.Graphics { /** * Creates an instance of an AbstractPopup (only for internal use). * * @constructor * @param {object} [opts] - An options object to specify to style and behaviour of the popup. * @param {number} [opts.id=auto generated] - The id of the popup. * @param {number} [opts.x=0] - The x position of the popup. Can be also set after creation with popup.x = 0. * @param {number} [opts.y=0] - The y position of the popup. Can be also set after creation with popup.y = 0. * @param {string|Theme} [opts.theme=dark] - The theme to use for this popup. Possible values are dark, light, red * or a Theme object. * @param {string|number|PIXI.Text} [opts.header] - The heading inside the popup as a string, a number (will be * converted to a text) or as a PIXI.Text object. * @param {string|number|PIXI.DisplayObject} [opts.content] - A text, a number (will be converted to a text) or * an PIXI.DisplayObject as the content of the popup. * @param {number} [opts.minWidth=320] - The minimum width of the popup. * @param {number} [opts.minHeight=130] - The minimum height of the popup. * @param {number} [opts.padding=Theme.padding] - The inner spacing (distance from header and content) the the border. * @param {number} [opts.fill=Theme.fill] - The color of the button background as a hex value. * @param {number} [opts.fillAlpha=Theme.fillAlpha] - The alpha value of the background. * @param {number} [opts.stroke=Theme.stroke] - The color of the border as a hex value. * @param {number} [opts.strokeWidth=Theme.strokeWidth] - The width of the border in pixel. * @param {number} [opts.strokeAlpha=Theme.strokeAlpha] - The alpha value of the border. * @param {object} [opts.headerStyle=Theme.textStyleLarge] - A textstyle object for the styling of the header. See PIXI.TextStyle * for possible options. * @param {object} [opts.textStyle=Theme.textStyleSmall] - A textstyle object for the styling of the text. See PIXI.TextStyle * for possible options. * @param {number} [opts.radius=Theme.radius] - The radius of the four corners of the popup (which is a rounded rectangle). * @param {hiddenCallback} [opts.onHidden] - Executed when the popup gets hidden. * @param {boolean} [opts.visible=true] - Is the popup initially visible (property visible)? * @param {string} [opts.orientation] - When set to portrait, the popup cannot be displayed in landscape mode. When set * to landscape, the popup cannot be displayed in portrait mode. */ constructor(opts = {}) { super(); const theme = Theme.fromString(opts.theme); this.theme = theme; this.opts = Object.assign({}, { id: PIXI.utils.uid(), x: 0, y: 0, header: null, // null or null content: null, // null or String or PIXI.DisplayObject minWidth: 320, minHeight: 130, maxWidth: null, padding: theme.padding, fill: theme.fill, fillAlpha: theme.fillAlpha, stroke: theme.stroke, strokeWidth: theme.strokeWidth, strokeAlpha: theme.strokeAlpha, headerStyle: theme.textStyleLarge, textStyle: theme.textStyleSmall, radius: theme.radius, onHidden: null, visible: true, orientation: null }, opts); this.id = this.opts.id; this.headerStyle = new PIXI.TextStyle(this.opts.headerStyle); this.textStyle = new PIXI.TextStyle(this.opts.textStyle); if (this.opts.maxWidth) { this.headerStyle.wordWrap = true; this.headerStyle.wordWrapWidth = this.opts.maxWidth - (2 * this.opts.padding); this.textStyle.wordWrap = true; this.textStyle.wordWrapWidth = this.opts.maxWidth - (2 * this.opts.padding); } this.alpha = 0; this.visible = this.opts.visible; this._header = null; this._content = null; // position this.x = this.opts.x; this.y = this.opts.y; // padding this.innerPadding = this.opts.padding * 1.5; // interaction //----------------- this.interactive = true; this.on('added', e => { this.show(); }); } /** * Creates the framework and instantiates everything. * * @private * @return {AbstractPopup} A reference to the popup for chaining. */ setup() { // position //----------------- this.sy = this.opts.padding; // header //----------------- if (this.opts.header != null) { let header = null; if (this.opts.header instanceof PIXI.Text) { header = this.opts.header; } else if (typeof this.opts.header === 'number') { header = new PIXI.Text(this.opts.header.toString(), this.headerStyle); } else { header = new PIXI.Text(this.opts.header, this.headerStyle); } header.x = this.opts.padding; header.y = this.sy; this.addChild(header); this.sy += header.height; this._header = header; } if (this.opts.header && this.opts.content) { this.sy += this.innerPadding; } // content //----------------- if (this.opts.content != null) { let content = null; if (typeof this.opts.content === 'string') { content = new PIXI.Text(this.opts.content, this.textStyle); } else if (typeof this.opts.content === 'number') { content = new PIXI.Text(this.opts.content.toString(), this.textStyle); } else { content = this.opts.content; } content.x = this.opts.padding; content.y = this.sy; this.sy += content.height; this.addChild(content); this._content = content; } return this } /** * Should be called to refresh the layout of the popup. Can be used after resizing. * * @return {AbstractPopup} A reference to the popup for chaining. */ layout() { // wanted width & wanted height //----------------- const padding = this.opts.padding; const size = this.getInnerSize(); const width = size.width + (2 * padding); const height = size.height + (2 * padding); this.wantedWidth = Math.max(width, this.opts.minWidth); this.wantedHeight = Math.max(height, this.opts.minHeight); if (this.opts.maxWidth) { this.wantedWidth = Math.min(this.wantedWidth, this.opts.maxWidth); } if (this.opts.radius * 2 > this.wantedWidth) { this.wantedWidth = this.opts.radius * 2; } if (this.opts.radius * 2 > this.wantedHeight) { this.wantedHeight = this.opts.radius * 2; } switch (this.opts.orientation) { case 'portrait': if (this.wantedWidth > this.wantedHeight) { this.wantedHeight = this.wantedWidth; } break case 'landscape': if (this.wantedHeight > this.wantedWidth) { this.wantedWidth = this.wantedHeight; } break } this.draw(); return this } /** * Draws the canvas. * * @private * @return {AbstractPopup} A reference to the popup for chaining. */ draw() { const square = Math.round(this.wantedWidth) === Math.round(this.wantedHeight); const diameter = Math.round(this.opts.radius * 2); this.clear(); this.lineStyle(this.opts.strokeWidth, this.opts.stroke, this.opts.strokeAlpha); this.beginFill(this.opts.fill, this.opts.fillAlpha); if (square && diameter === this.wantedWidth) { this.drawCircle(this.wantedWidth / 2, this.wantedHeight / 2, this.opts.radius); } else { this.drawRoundedRect(0, 0, this.wantedWidth, this.wantedHeight, this.opts.radius); } this.endFill(); return this } /** * Calculates the size of the children of the AbstractPopup. * Cannot use getBounds() because it is not updated when children * are removed. * * @private * @returns {object} An JavaScript object width the keys width and height. */ getInnerSize() { let width = 0; let height = 0; if (this._header) { width = this._header.width; height = this._header.height; } if (this._header && this._content) { height += this.innerPadding; } if (this._content) { width = Math.max(width, this._content.width); height += this._content.height; } return {width, height} } /** * Shows the popup (sets his alpha values to 1). * * @param {callback} [cb] - Executed when show animation was completed. * @return {AbstractPopup} A reference to the popup for chaining. */ show(cb) { TweenLite.to(this, this.theme.fast, { alpha: 1, onComplete: () => { if (cb) { cb.call(this); } } }); return this } /** * Hides the popup (sets his alpha values to 0). * * @param {callback} [cb] - Executed when hide animation was completed. * @return {AbstractPopup} A reference to the popup for chaining. */ hide(cb) { TweenLite.to(this, this.theme.fast, { alpha: 0, onComplete: () => { this.visible = false; if (cb) { cb.call(this); } } }); if (this.opts.onHidden) { this.opts.onHidden.call(this, this); } return this } /** * Sets or gets the header. The getter always returns a PIXI.Text object. The setter can receive * a string, a number or a PIXI.Text object. * * @member {string|number|PIXI.Text} */ get header() { return this._header } set header(value) { if (this._header) { this._header.destroy(); } this.opts.header = value; this.setup().layout(); } /** * Sets or gets the content. The getter always returns an PIXI.DisplayObject. The setter can receive * a string, a number or a PIXI.DisplayObject. * * @member {string|number|PIXI.DisplayObject} */ get content() { return this._content } set content(value) { if (this._content) { this._content.destroy(); } this.opts.content = value; this.setup().layout(); } } /** * Class that represents a PixiJS Tooltip. * * @example * // Create the app * const app = new PIXIApp({ * view: canvas, * width: 900, * height: 250 * }).setup().run() * * // Add an DisplayObject to the app * const circle = new PIXI.Graphics() * circle.beginFill(0x5251a3) * circle.drawCircle(50, 50, 40) * app.scene.addChild(circle) * * const tooltip = new Tooltip({ * object: circle, * container: app.scene, * content: 'Das Gesetz ist der Freund des Schwachen.' * }) * * @class * @extends AbstractPopup * @see {@link https://www.iwm-tuebingen.de/iwmbrowser/lib/pixi/tooltip.html|DocTest} */ class Tooltip extends AbstractPopup { /** * Creates an instance of a Tooltip. * * @constructor * @param {object} [opts] - An options object to specify to style and behaviour of the tooltip. * @param {number} [opts.minWidth=0] - The minimum width of the tooltip. * @param {number} [opts.minHeight=0] - The minimum height of the tooltip. * @param {number} [opts.padding=Theme.padding / 2] - The inner spacing of the tooltip. * @param {PIXI.DisplayObject} opts.object - The object, where the tooltip should be displayed. * @param {PIXI.DisplayObject} [opts.container=object] - The container where the tooltip should be attached to. * @param {number} [opts.offsetLeft=8] - The horizontal shift of the tooltip. * @param {number} [opts.offsetTop=-8] - The vertical shift of the tooltip. * @param {number} [opts.delay=0] - A delay, after which the tooltip should be opened. */ constructor(opts = {}) { const theme = Theme.fromString(opts.theme); opts = Object.assign({}, { minWidth: 0, minHeight: 0, padding: theme.padding / 2, object: null, container: null, offsetLeft: 8, offsetTop: -8, delay: 0 }, opts); opts.container = opts.container || opts.object; super(opts); // setup //----------------- this.setup(); // layout //----------------- this.layout(); } /** * Creates children and instantiates everything. * * @private * @return {Tooltip} A reference to the tooltip for chaining. */ setup() { super.setup(); // bind events this //----------------- this.interactive = true; let mouseoverTooltip = false; this.on('mouseover', e => { mouseoverTooltip = true; }); this.on('mouseout', e => { mouseoverTooltip = false; if (!mouseoverObject) { this.hide(() => { this.opts.container.removeChild(this); }); } }); // bind events object //----------------- const object = this.opts.object; object.interactive = true; let mouseoverObject = false; object.on('mouseover', e => { this.timeout = window.setTimeout(() => { mouseoverObject = true; this.visible = true; this.opts.container.addChild(this); this.setPosition(e); }, this.opts.delay * 1000); }); object.on('mousemove', e => { if (mouseoverObject) { this.setPosition(e); } }); object.on('mouseout', e => { mouseoverObject = false; window.clearTimeout(this.timeout); if (!mouseoverTooltip) { this.hide(() => { this.opts.container.removeChild(this); }); } }); return this } /** * Calculates and sets the position of the tooltip. * * @private * @return {Tooltip} A reference to the tooltip for chaining. */ setPosition(e) { const position = e.data.getLocalPosition(this.opts.container); this.x = position.x + this.opts.offsetLeft; this.y = position.y + this.opts.offsetTop - this.height; return this } } /** * Class that represents a PixiJS Badge. * * @example * // Create the app * const app = new PIXIApp({ * view: canvas, * width: 900, * height: 250 * }).setup().run() * * // Add an DisplayObject to the app * const circle = new PIXI.Graphics() * circle.beginFill(0x5251a3) * circle.drawCircle(50, 50, 40) * app.scene.addChild(circle) * * const badge1 = new Badge({ * object: circle, * container: app.scene, * content: 'Das Gesetz ist der Freund des Schwachen.' * }) * * @class * @extends AbstractPopup * @see {@link https://www.iwm-tuebingen.de/iwmbrowser/lib/pixi/badge.html|DocTest} */ class Badge extends AbstractPopup { /** * Creates an instance of a Badge. * * @constructor * @param {object} [opts] - An options object to specify to style and behaviour of the badge. * @param {number} [opts.minWidth=0] - The minimum width of the badge. * @param {number} [opts.minHeight=0] - The minimum height of the badge. * @param {number} [opts.padding=Theme.padding / 2] - The inner spacing of the badge. * @param {string|object} [opts.tooltip] - A string for the label of the tooltip or an object to configure the tooltip * to display. */ constructor(opts = {}) { const theme = Theme.fromString(opts.theme); opts = Object.assign({}, { minWidth: 0, minHeight: 0, padding: theme.padding / 2, tooltip: null }, opts); super(opts); this.tooltip = null; // setup //----------------- this.setup(); // layout //----------------- this.layout(); } /** * Creates children and instantiates everything. * * @private * @override * @return {Badge} A reference to the badge for chaining. */ setup() { super.setup(); // tooltip //----------------- if (this.opts.tooltip) { if (typeof this.opts.tooltip === 'string') { this.tooltip = new Tooltip({object: this, content: this.opts.tooltip}); } else { this.opts.tooltip = Object.assign({}, {object: this}, this.opts.tooltip); this.tooltip = new Tooltip(this.opts.tooltip); } } return this } /** * Should be called to refresh the layout of the badge. Can be used after resizing. * * @override * @return {Badge} A reference to the badge for chaining. */ layout() { super.layout(); this.content.x = this.width / 2 - this.content.width / 2 - this.opts.strokeWidth / 2; this.content.y = this.height / 2 - this.content.height / 2 - this.opts.strokeWidth / 2; return this } } class Events$1 { static stop(event) { event.preventDefault(); event.stopPropagation(); } static extractPoint(event) { switch (event.constructor.name) { case 'TouchEvent': for (let i = 0; i < event.targetTouches.length; i++) { let t = event.targetTouches[i]; return { x: t.clientX, y: t.clientY } } break default: return { x: event.clientX, y: event.clientY } } } static isCaptured(event) { if (event.__capturedBy) return true return false } static capturedBy(event, obj) { event.__capturedBy = obj; } static isPointerDown(event) { // According to // https://developer.mozilla.org/en-US/docs/Web/API/Pointer_events // pointer events use the buttons feature to represent pressed buttons return event.buttons } static isMouseDown(event) { // Attempts to clone the which attribute of events failed in WebKit. May // be this is a bug or a security feature. Workaround: we introduce // a mouseDownSubstitute attribute that can be assigned to cloned // events after instantiation. if (Reflect.has(event, 'mouseDownSubstitute')) return event.mouseDownSubstitute return event.buttons || event.which } static isSimulatedEvent(event) { return Reflect.has(event, 'mouseDownSubstitute') } static isMouseRightClick(event) { return event.buttons || event.which } static extractTouches(targets) { let touches = []; for (let i = 0; i < targets.length; i++) { let t = targets[i]; touches.push({ targetSelector: this.selector(t.target), identifier: t.identifier, screenX: t.screenX, screenY: t.screenY, clientX: t.clientX, clientY: t.clientY, pageX: t.pageX, pageY: t.pageY }); } return touches } static createTouchList(targets) { let touches = []; for (let i = 0; i < targets.length; i++) { let t = targets[i]; let touchTarget = document.elementFromPoint(t.pageX, t.pageY); let touch = new Touch(undefined, touchTarget, t.identifier, t.pageX, t.pageY, t.screenX, t.screenY); touches.push(touch); } return new TouchList(...touches) } static extractEvent(timestamp, event) { let targetSelector = this.selector(event.target); let infos = { type: event.type, time: timestamp, constructor: event.constructor, data: { targetSelector: targetSelector, view: event.view, mouseDownSubstitute: event.buttons || event.which, // which cannot be cloned directly bubbles: event.bubbles, cancelable: event.cancelable, screenX: event.screenX, screenY: event.screenY, clientX: event.clientX, clientY: event.clientY, layerX: event.layerX, layerY: event.layerY, pageX: event.pageX, pageY: event.pageY, ctrlKey: event.ctrlKey, altKey: event.altKey, shiftKey: event.shiftKey, metaKey: event.metaKey } }; if (event.type.startsWith('touch')) { // On Safari-WebKit the TouchEvent has layerX, layerY coordinates let data = infos.data; data.targetTouches = this.extractTouches(event.targetTouches); data.changedTouches = this.extractTouches(event.changedTouches); data.touches = this.extractTouches(event.touches); } if (event.type.startsWith('pointer')) { let data = infos.data; data.pointerId = event.pointerId; data.pointerType = event.pointerType; } if (Events$1.debug) { Events$1.extracted.push(this.toLine(event)); } return infos } static cloneEvent(type, constructor, data) { if (type.startsWith('touch')) { // We need to find target from layerX, layerY //var target = document.querySelector(data.targetSelector) // elementFromPoint(data.layerX, data.layerY) //data.target = target data.targetTouches = this.createTouchList(data.targetTouches); data.changedTouches = this.createTouchList(data.changedTouches); data.touches = this.createTouchList(data.touches); } // We need to find target from pageX, pageY which are only // available after construction. They seem to getter items. let clone = Reflect.construct(constructor, [type, data]); clone.mouseDownSubstitute = data.mouseDownSubstitute; return clone } static simulateEvent(type, constructor, data) { data.target = document.querySelector(data.targetSelector); let clone = this.cloneEvent(type, constructor, data); if (data.target != null) { data.target.dispatchEvent(clone); } if (Events$1.debug) { Events$1.simulated.push(this.toLine(clone)); } } static toLine(event) { return `${event.type} #${event.target.id} ${event.clientX} ${event.clientY}` let result = event.type; let selector = this.selector(event.target); result += ' selector: ' + selector; if (event.target != document.querySelector(selector)) console.log('Cannot resolve', selector); let keys = ['layerX', 'layerY', 'pageX', 'pageY', 'clientX', 'clientY']; for (let key of keys) { try { result += ' ' + key + ':' + event[key]; } catch (e) { console.log('Invalid key: ' + key); } } return result } static compareExtractedWithSimulated() { if (this.extracted.length != this.simulated.length) { alert('Unequal length of extracted [' + this.extracted.length + '] and simulated events [' + this.simulated.length + '].'); } else { for (let i = 0; i < this.extracted.length; i++) { var extracted = this.extracted[i]; var simulated = this.simulated[i]; if (extracted != simulated) { console.log('Events differ:' + extracted + '|' + simulated); } } } } static selector(context) { return OptimalSelect.select(context) } static reset() { this.extracted = []; this.simulated = []; } static resetSimulated() { this.simulated = []; } static showExtractedEvents(event) { if (!event.shiftKey) { return } if (this.popup == null) { let element = document.createElement('div'); Elements.setStyle(element, { position: 'absolute', width: '480px', height: '640px', overflow: 'auto', backgroundColor: 'lightgray' }); document.body.appendChild(element); this.popup = element; } this.popup.innerHTML = ''; for (let line of this.extracted) { let div = document.createElement('div'); div.innerHTML = line; this.popup.appendChild(div); } let div = document.createElement('div'); div.innerHTML = '------------ Simulated -----------'; this.popup.appendChild(div); for (let line of this.simulated) { let div = document.createElement('div'); div.innerHTML = line; this.popup.appendChild(div); } Elements.setStyle(this.popup, { left: event.clientX + 'px', top: event.clientY + 'px' }); } } Events$1.popup = null; Events$1.debug = true; Events$1.extracted = []; Events$1.simulated = []; Events$1.simulationRunning = false; /** * Callback for the button action. * * @callback actionCallback * @param {object} event - The event object. * @param {Button} button - A reference to the button (also this refers to the button). */ /** * Callback for the button beforeAction. * * @callback beforeActionCallback * @param {object} event - The event object. * @param {Button} button - A reference to the button (also this refers to the button). */ /** * Callback for the button afterAction. * * @callback afterActionCallback * @param {object} event - The event object. * @param {Button} button - A reference to the button (also this refers to the button). */ /** * Class that represents a PixiJS Button. * * @example * // Create the button * const button = new Button({ * label: 'My Button', * action: () => console.log('Button was clicked') * }) * * // Add the button to a DisplayObject * app.scene.addChild(button) * * @class * @extends PIXI.Container * @see {@link http://pixijs.download/dev/docs/PIXI.Container.html|PIXI.Container} * @see {@link https://www.iwm-tuebingen.de/iwmbrowser/lib/pixi/button.html|DocTest} */ class Button extends PIXI.Container { /** * Creates an instance of a Button. * * @constructor * @param {object} [opts] - An options object to specify to style and behaviour of the button. * @param {number} [opts.id=auto generated] - The id of the button. * @param {string} [opts.label] - The label of the button. * @param {number} [opts.x=0] - The x position of the button. Can be also set after creation with button.x = 0. * @param {number} [opts.y=0] - The y position of the button. Can be also set after creation with button.y = 0. * @param {string|Theme} [opts.theme=dark] - The theme to use for this button. Possible values are dark, light, red * or a Theme object. * @param {number} [opts.minWidth=44] - The minimum width of the button. * @param {number} [opts.minHeight=44] - The minimum height of the button. * @param {number} [opts.padding=Theme.padding] - The inner spacing (distance from icon and/or label) to the border. * @param {string|PIXI.DisplayObject} [opts.icon] - The icon of the button. Can be a predefined one, an URL or an PIXI.DisplayObject. * @param {string|PIXI.DisplayObject} [opts.iconActive=icon] - The icon of the button when activated. Can be a predefined one, an URL or an PIXI.DisplayObject. * @param {string} [opts.iconPosition=left] - The position of the icon in relation to the label. Can be left or right. * @param {number} [opts.iconColor=Theme.iconColor] - The color of the icon (set by the tint property) as a hex value. * @param {number} [opts.iconColorActive=Theme.iconColorActive] - The color of the icon when activated. * @param {number} [opts.fill=Theme.fill] - The color of the button background as a hex value. * @param {number} [opts.fillAlpha=Theme.fillAlpha] - The alpha value of the background. * @param {number} [opts.fillActive=Theme.fillActive] - The color of the button background when activated. * @param {number} [opts.fillActiveAlpha=Theme.fillActiveAlpha] - The alpha value of the background when activated. * @param {number} [opts.stroke=Theme.stroke] - The color of the border as a hex value. * @param {number} [opts.strokeWidth=Theme.strokeWidth] - The width of the border in pixel. * @param {number} [opts.strokeAlpha=Theme.strokeAlpha] - The alpha value of the border. * @param {number} [opts.strokeActive=Theme.strokeActive] - The color of the border when activated. * @param {number} [opts.strokeActiveWidth=Theme.strokeActiveWidth] - The width of the border in pixel when activated. * @param {number} [opts.strokeActiveAlpha=Theme.strokeActiveAlpha] - The alpha value of the border when activated. * @param {object} [opts.textStyle=Theme.textStyle] - A textstyle object for the styling of the label. See PIXI.TextStyle * for possible options. * @param {number} [opts.textStyleActive=Theme.textStyleActive] - A textstyle object for the styling of the label when the * button is activated. See PIXI.TextStyle for possible options. * @param {string} [opts.style=default] - A shortcut for styling options. Possible values are default, link. * @param {number} [opts.radius=Theme.radius] - The radius of the four corners of the button (which is a rounded rectangle). * @param {boolean} [opts.disabled=false] - Is the button disabled? When disabled, the button has a lower alpha value * and cannot be clicked (interactive is set to false). * @param {boolean} [opts.active=false] - Is the button initially active? * @param {actionCallback} [opts.action] - Executed when the button was triggered (by pointerup). * @param {beforeActionCallback} [opts.beforeAction] - Executed before the main action is triggered. * @param {afterActionCallback} [opts.afterAction] - Executed after the main action was triggered. * @param {string} [opts.type=default] - The type of the button. Can be default or checkbox. When the type is * checkbox, the active state is toggled automatically. * @param {string} [opts.align=center] - The horizontal position of the label and the icon. Possible values are * left, center and right. Only affects the style when the minWidth is bigger than the width of the icon and label. * @param {string} [opts.verticalAlign=middle] - The vertical position of the label and the icon. Possible values are * top, middle and button. Only affects the style when the minHeight is bigger than the height of the icon and label. * @param {string|object} [opts.tooltip] - A string for the label of the tooltip or an object to configure the tooltip * to display. * @param {string|object} [opts.badge] - A string for the label of the badge or an object to configure the badge to display. * If the parameter is an object, all badge options can be set plus the following: * @param {string} [opts.badge.align=right] - The horizontal alignment of the badge. Possible values: left, center, right * @param {string} [opts.badge.verticalAlign=top] - The vertical alignment of the badge. Possible values: top, middle, bottom * @param {number} [opts.badge.offsetLeft=0] - The horizontal shift of the badge. * @param {number} [opts.badge.offsetTop=0] - The vertical shift of the badge. * @param {boolean} [opts.visible=true] - Is the button initially visible (property visible)? */ constructor(opts = {}) { super(); const theme = Theme.fromString(opts.theme); this.theme = theme; this.opts = Object.assign({}, { id: PIXI.utils.uid(), label: null, x: 0, y: 0, minWidth: 44, minHeight: 44, padding: theme.padding, icon: undefined, iconActive: undefined, iconPosition: 'left', iconColor: theme.iconColor, iconColorActive: theme.iconColorActive, fill: theme.fill, fillAlpha: theme.fillAlpha, fillActive: theme.fillActive, fillActiveAlpha: theme.fillActiveAlpha, stroke: theme.stroke, strokeWidth: theme.strokeWidth, strokeAlpha: theme.strokeAlpha, strokeActive: theme.strokeActive, strokeActiveWidth: theme.strokeActiveWidth, strokeActiveAlpha: theme.strokeActiveAlpha, textStyle: theme.textStyle, textStyleActive: theme.textStyleActive, style: 'default', radius: theme.radius, disabled: false, active: false, action: null, beforeAction: null, afterAction: null, type: 'default', align: 'center', verticalAlign: 'middle', tooltip: null, badge: null, visible: true }, opts); this.id = this.opts.id; if (typeof this.opts.icon === 'undefined' && typeof this.opts.iconActive !== 'undefined') { this.opts.icon = this.opts.iconActive; } else if (typeof this.opts.icon !== 'undefined' && typeof this.opts.iconActive === 'undefined') { this.opts.iconActive = this.opts.icon; } if (this.opts.style === 'link') { Object.assign(this.opts, {strokeAlpha: 0, strokeActiveAlpha: 0, fillAlpha: 0, fillActiveAlpha: 0}); } this._active = null; this._disabled = null; this.iconInactive = null; this.iconActive = null; this.text = null; this.button = null; this.content = null; this.tooltip = null; this.badge = null; this.visible = this.opts.visible; // setup //----------------- this.setup(); } /** * Captures an event to inform InteractionMapper about processed events. * * @param {event|PIXI.InteractionEvent} event - The PIXI event to capture. */ capture(event) { Events$1.capturedBy(event.data.originalEvent, this); } /** * Creates children and instantiates everything. * * @private * @return {Button} A reference to the button for chaining. */ setup() { // Button //----------------- let button = new PIXI.Graphics(); this.button = button; this.addChild(button); // Content //----------------- let content = new PIXI.Container(); this.content = content; this.addChild(content); // Text //----------------- if (this.opts.label) { this.text = new PIXI.Text(this.opts.label, this.opts.textStyle); } // Icon //----------------- if (this.opts.icon) { this.iconInactive = this.loadIcon(this.opts.icon, this.opts.iconColor); } if (this.opts.iconActive) { this.iconActive = this.loadIcon(this.opts.iconActive, this.opts.iconColorActive); } // interaction //----------------- this.button.on('pointerover', e => { this.capture(e); TweenLite.to([this.button, this.content], this.theme.fast, {alpha: .83, overwrite: 'none'}); }); this.button.on('pointermove', e => { this.capture(e); }); this.button.on('pointerout', e => { this.capture(e); TweenLite.to([this.button, this.content], this.theme.fast, {alpha: 1, overwrite: 'none'}); }); this.button.on('pointerdown', e => { //this.capture(e) TweenLite.to([this.button, this.content], this.theme.fast, {alpha: .7, overwrite: 'none'}); }); this.button.on('pointerup', e => { this.capture(e); if (this.opts.beforeAction) { this.opts.beforeAction.call(this, e, this); } if (this.opts.action) { this.opts.action.call(this, e, this); } TweenLite.to([this.button, this.content], this.theme.fast, {alpha: .83, overwrite: 'none'}); if (this.opts.type === 'checkbox') { this.active = !this.active; } if (this.opts.afterAction) { this.opts.afterAction.call(this, e, this); } }); // disabled //----------------- this.disabled = this.opts.disabled; // active //----------------- this.active = this.opts.active; // calls .layout() // tooltip //----------------- if (this.opts.tooltip) { if (typeof this.opts.tooltip === 'string') { this.tooltip = new Tooltip({object: this, content: this.opts.tooltip}); } else { this.opts.tooltip = Object.assign({}, {object: this}, this.opts.tooltip); this.tooltip = new Tooltip(this.opts.tooltip); } } // badge //----------------- if (this.opts.badge) { let opts = Object.assign({}, { align: 'right', verticalAlign: 'top', offsetLeft: 0, offsetTop: 0 }); if (typeof this.opts.badge === 'string') { opts = Object.assign(opts, {content: this.opts.badge}); } else { opts = Object.assign(opts, this.opts.badge); } const badge = new Badge(opts); switch (opts.align) { case 'left': badge.x = this.x - badge.width / 2 + opts.offsetLeft; break case 'center': badge.x = this.x + this.width / 2 - badge.width / 2 + opts.offsetLeft; break case 'right': badge.x = this.x + this.width - badge.width / 2 + opts.offsetLeft; } switch (opts.verticalAlign) { case 'top': badge.y = this.y - badge.height / 2 + opts.offsetTop; break case 'middle': badge.y = this.y + this.height / 2 - badge.height / 2 + opts.offsetTop; break case 'bottom': badge.y = this.y + this.height - badge.height / 2 + opts.offsetTop; } this.addChild(badge); this.badge = badge; } // set position //----------------- this.position.set(this.opts.x, this.opts.y); return this } /** * Should be called to refresh the layout of the button. Can be used after resizing. * * @return {Button} A reference to the button for chaining. */ layout() { // Clear content //----------------- this.removeChild(this.content); this.content = new PIXI.Container(); this.addChild(this.content); // Set the icon //----------------- let icon = null; if (!this.active && this.iconInactive) { icon = this.iconInactive; } else if (this.active && this.iconActive) { icon = this.iconActive; } // Set the text //----------------- if (this.text) { this.text.position.set(0, 0); } // Width and Height //----------------- let width = 0; if (icon && this.text) { width = icon.width + this.text.width + 3 * this.opts.padding; } else if (icon) { width = icon.width + 2 * this.opts.padding; } else if (this.text) { width = this.text.width + 2 * this.opts.padding; } if (width < this.opts.minWidth) { width = this.opts.minWidth; } let height = 0; if (icon) { height = icon.height + 2 * this.opts.padding; } else if (this.text) { height = this.text.height + 2 * this.opts.padding; } if (height < this.opts.minHeight) { height = this.opts.minHeight; } this._width = width; this._height = height; // Position icon and text //----------------- if (icon && this.text) { if (this.opts.iconPosition === 'right') { icon.x = this.text.width + this.opts.padding; } else { this.text.x = icon.width + this.opts.padding; } this.content.addChild(icon, this.text); } else if (icon) { this.content.addChild(icon); } else if (this.text) { this.content.addChild(this.text); } this.layoutInnerContent(); this.layoutContent(); this.icon = icon; // draw //----------------- this.draw(); return this } /** * Calculates the positions of the content children (icon and/or text). * * @private * @return {Button} A reference to the button for chaining. */ layoutInnerContent() { for (let child of this.content.children) { switch (this.opts.verticalAlign) { case 'top': child.y = 0; break case 'middle': child.y = this.content.height / 2 - child.height / 2; break case 'bottom': child.y = this.content.height - child.height; break } } return this } /** * Sets the horizontal and vertical position of the content. * Uses the option keys "align" and "verticalAlign". * * @private * @return {Button} A reference to the button for chaining. */ layoutContent() { switch (this.opts.align) { case 'left': this.content.x = this.opts.padding; break case 'center': this.content.x = ((this._width - this.content.width) / 2); break case 'right': this.content.x = this._width - this.opts.padding - this.content.width; break } switch (this.opts.verticalAlign) { case 'top': this.content.y = this.opts.padding; break case 'middle': this.content.y = (this._height - this.content.height) / 2; break case 'bottom': this.content.y = this._height - this.opts.padding - this.content.height; break } return this } /** * Draws the canvas. * * @private * @return {Button} A reference to the button for chaining. */ draw() { this.button.clear(); if (this.active) { this.button.lineStyle(this.opts.strokeActiveWidth, this.opts.strokeActive, this.opts.strokeActiveAlpha); this.button.beginFill(this.opts.fillActive, this.opts.fillActiveAlpha); } else { this.button.lineStyle(this.opts.strokeWidth, this.opts.stroke, this.opts.strokeAlpha); this.button.beginFill(this.opts.fill, this.opts.fillAlpha); } this.button.drawRoundedRect(0, 0, this._width, this._height, this.opts.radius); this.button.endFill(); return this } /** * Gets or sets the active state. * * @member {boolean} */ get active() { return this._active } set active(value) { this._active = value; if (this._active) { if (this.text) { this.text.style = this.opts.textStyleActive; } } else { if (this.text) { this.text.style = this.opts.textStyle; } } this.layout(); } /** * Gets or sets the disabled state. When disabled, the button cannot be clicked. * * @member {boolean} */ get disabled() { return this._disabled } set disabled(value) { this._disabled = value; if (this._disabled) { this.button.interactive = false; this.button.buttonMode = false; this.button.alpha = .5; if (this.icon) { this.icon.alpha = .5; } if (this.text) { this.text.alpha = .5; } } else { this.button.interactive = true; this.button.buttonMode = true; this.button.alpha = 1; if (this.icon) { this.icon.alpha = 1; } if (this.text) { this.text.alpha = 1; } } } /** * Shows the button (sets his alpha values to 1). * * @return {Button} A reference to the button for chaining. */ show() { this.opts.strokeAlpha = 1; this.opts.strokeActiveAlpha = 1; this.opts.fillAlpha = 1; this.opts.fillActiveAlpha = 1; this.layout(); return this } /** * Hides the button (sets his alpha values to 0). * * @return {Button} A reference to the button for chaining. */ hide() { this.opts.strokeAlpha = 0; this.opts.strokeActiveAlpha = 0; this.opts.fillAlpha = 0; this.opts.fillActiveAlpha = 0; this.layout(); return this } /** * Loads an icon * * @private * @param {string|PIXI.DisplayObject} icon - The icon to load. * @param {number} color - The color of the icon (if not an PIXI.DisplayObject). * @return {PIXI.DisplayObject} Return the icon as an PIXI.DisplayObject. */ loadIcon(icon, color) { let displayObject = null; if (icon instanceof PIXI.DisplayObject) { displayObject = icon; } else { let size = 17; if (this.text) { size = this.text.height; } else if (this.opts.minHeight) { size = this.opts.minHeight - (2 * this.opts.padding); } const url = Button.iconIsUrl(icon) ? icon : `../../assets/icons/${icon}.png`; const iconTexture = PIXI.Texture.fromImage(url, true); const sprite = new PIXI.Sprite(iconTexture); sprite.tint = color; sprite.width = size; sprite.height = size; displayObject = sprite; } return displayObject } /** * Tests if an icon string is an url. * * @private * @static * @param {string} url - The url to test. * @return {boolean} true if the url is an url to an image. */ static iconIsUrl(url) { return /\.(png|svg|gif|jpg|jpeg|tif|tiff)$/i.test(url) } /** * Gets or sets the color of the current icon (no matter how the status is). Changing the color, changes * the tint property of the icon sprite. * * @member {number} */ get iconColor() { return this.icon ? this.icon.tint : null } set iconColor(value) { if (this.icon) { this.icon.tint = value; } } } /** * Class that represents a PixiJS ButtonGroup. * * @example * // Create the button group * const buttonGroup = new ButtonGroup({ * buttons: [ * {label: 'Button 1', action: event => console.log(event)}, * {label: 'Button 2', action: event => console.log(event)}, * {label: 'Button 3', action: event => console.log(event)} * ], * minWidth: 100 * }) * * // Add the button group to a DisplayObject * app.scene.addChild(buttonGroup) * * @class * @extends PIXI.Graphics * @see {@link http://pixijs.download/dev/docs/PIXI.Graphics.html|PIXI.Graphics} * @see {@link https://www.iwm-tuebingen.de/iwmbrowser/lib/pixi/buttongroup.html|DocTest} */ class ButtonGroup extends PIXI.Graphics { /** * Creates an instance of a ButtonGroup. * * @constructor * @param {object} [opts] - An options object to specify to style and behaviour of the button group. * @param {number} [opts.id=auto generated] - The id of the button group. * @param {number} [opts.x=0] - The x position of the button group. Can be also set after creation with buttonGroup.x = 0. * @param {number} [opts.y=0] - The y position of the button group. Can be also set after creation with buttonGroup.y = 0. * @param {object[]} [opts.buttons=[]] - An array of the buttons of the button group. One item of the array (one object) * can have exactly the same properties as an Button object when instantiating a Button. If a property of the button group * conflicts with a property of a button object, the value from the button object will be used. * @param {string|Theme=} [opts.theme=dark] - The theme to use for this button group. Possible values are dark, light, red * or a Theme object. * @param {number} [opts.minWidth=44] - Button: The minimum width of one button. * @param {number} [opts.minHeight=44] - Button: The minimum height of one button. * @param {number} [opts.padding=Theme.padding] - Button: The inner spacing (distance from icon and/or label) the the border. * @param {number} [opts.margin=Theme.margin] - The outer spacing (distance from one button to the previous/next button). * @param {string} [opts.iconPosition=left] - Button: The position of the icon in relation to the label. Can be left or right. * @param {number} [opts.iconColor=Theme.iconColor] - Button: The color of the icon (set by the tint property) as a hex value. * @param {number} [opts.iconColorActive=Theme.iconColorActive] - Button: The color of the icon when activated. * @param {number} [opts.fill=Theme.fill] - Button: The color of the button background as a hex value. * @param {number} [opts.fillAlpha=Theme.fillAlpha] - Button: The alpha value of the background. * @param {number} [opts.fillActive=Theme.fillActive] - Button: The color of the button background when activated. * @param {number} [opts.fillActiveAlpha=Theme.fillActiveAlpha] - Button: The alpha value of the background when activated. * @param {number} [opts.stroke=Theme.stroke] - Button: The color of the border as a hex value. * @param {number} [opts.strokeWidth=Theme.strokeWidth] - Button: The width of the border in pixel. * @param {number} [opts.strokeAlpha=Theme.strokeAlpha] - Button: The alpha value of the border. * @param {number} [opts.strokeActive=Theme.strokeActive] - Button: The color of the border when activated. * @param {number} [opts.strokeActiveWidth=Theme.strokeActiveWidth] - Button: The width of the border in pixel when activated. * @param {number} [opts.strokeActiveAlpha=Theme.strokeActiveAlpha] - Button: The alpha value of the border when activated. * @param {object} [opts.textStyle=Theme.textStyle] - Button: A textstyle object for the styling of the label. See PIXI.TextStyle * for possible options. * @param {number} [opts.textStyleActive=Theme.textStyleActive] - Button: A textstyle object for the styling of the label when the * button is activated. See PIXI.TextStyle for possible options. * @param {string} [opts.style=default] - A shortcut for styling options. Possible values are default, link. * @param {number} [opts.radius=Theme.radius] - Button: The radius of the four corners of the button (which is a rounded rectangle). * @param {boolean} [opts.disabled=false] - Is the button group disabled? When disabled, the button group has a lower alpha value * and cannot be clicked (interactive of every button is set to false). * @param {string} [opts.type=default] - The type of the button group. Can be default, checkbox or radio. When the type is * checkbox, the active state is toggled for each button automatically. When the type is radio, only one button can * be activated at the same time. * @param {string} [opts.orientation=horizontal] - The orientation of the button group. Can be horizontal or vertical. * @param {string} [opts.align=center] - Button: The horizontal position of the label and the icon. Possible values are * left, center and right. Only affects the style when the minWidth is bigger than the width of the icon and label. * @param {string} [opts.verticalAlign=middle] - Button: The vertical position of the label and the icon. Possible values are * top, middle and bottom. Only affects the style when the minHeight is bigger than the height of the icon and label. * @param {boolean} [opts.visible=true] - Is the button group initially visible (property visible)? */ constructor(opts = {}) { super(); const theme = Theme.fromString(opts.theme); this.theme = theme; this.opts = Object.assign({}, { id: PIXI.utils.uid(), x: 0, y: 0, buttons: [], minWidth: 44, minHeight: 44, padding: theme.padding, margin: theme.margin, iconPosition: 'left', // left, right iconColor: theme.iconColor, iconColorActive: theme.iconColorActive, fill: theme.fill, fillAlpha: theme.fillAlpha, fillActive: theme.fillActive, fillActiveAlpha: theme.fillActiveAlpha, stroke: theme.stroke, strokeWidth: theme.strokeWidth, strokeAlpha: theme.strokeAlpha, strokeActive: theme.strokeActive, strokeActiveWidth: theme.strokeActiveWidth, strokeActiveAlpha: theme.strokeActiveAlpha, textStyle: theme.textStyle, textStyleActive: theme.textStyleActive, style: 'default', radius: theme.radius, disabled: null, type: 'default', // default, checkbox, radio orientation: 'horizontal', align: 'center', // left, center, right verticalAlign: 'middle', // top, middle, bottom visible: true }, opts); this.buttons = []; this._disabled = null; this.visible = this.opts.visible; // setup //----------------- this.setup(); // layout //----------------- this.layout(); } /** * Creates children and instantiates everything. * * @private * @return {ButtonGroup} A reference to the button group for chaining. */ setup() { // Buttons //----------------- let position = 0; for (let it of this.opts.buttons) { delete it.x; delete it.y; if (this.opts.orientation === 'horizontal') { it.x = position; } else { it.y = position; } it.theme = it.theme || this.opts.theme; it.minWidth = it.minWidth || this.opts.minWidth; it.minHeight = it.minHeight || this.opts.minHeight; it.padding = it.padding || this.opts.padding; it.iconPosition = it.iconPosition || this.opts.iconPosition; it.iconColor = it.iconColor || this.opts.iconColor; it.iconColorActive = it.iconColorActive || this.opts.iconColorActive; it.fill = it.fill || this.opts.fill; it.fillAlpha = it.fillAlpha || this.opts.fillAlpha; it.fillActive = it.fillActive || this.opts.fillActive; it.fillActiveAlpha = it.fillActiveAlpha || this.opts.fillActiveAlpha; it.stroke = it.stroke || this.opts.stroke; it.strokeWidth = it.strokeWidth != null ? it.strokeWidth : this.opts.strokeWidth; it.strokeAlpha = it.strokeAlpha != null ? it.strokeAlpha : this.opts.strokeAlpha; it.strokeActive = it.strokeActive || this.opts.strokeActive; it.strokeActiveWidth = it.strokeActiveWidth != null ? it.strokeActiveWidth : this.opts.strokeActiveWidth; it.strokeActiveAlpha = it.strokeActiveAlpha != null ? it.strokeActiveAlpha : this.opts.strokeActiveAlpha; it.textStyle = it.textStyle || this.opts.textStyle; it.textStyleActive = it.textStyleActive || this.opts.textStyleActive; it.style = it.style || this.opts.style; it.radius = it.radius != null ? it.radius : this.opts.radius; if (!it.type) { switch (this.opts.type) { case 'checkbox': it.type = this.opts.type; break default: it.type = 'default'; break } } //it.type = it.type || this.opts.type || 'default' it.align = it.align || this.opts.align; it.verticalAlign = it.verticalAlign || this.opts.verticalAlign; it.afterAction = (event, button) => { if (this.opts.type === 'radio' && button.opts.type === 'default') { this.buttons.forEach(it => { if (it.opts.type === 'default') { it.active = false; } }); if (button.opts.type === 'default') { button.active = true; } } }; if (it.tooltip) { if (typeof it.tooltip === 'string') { it.tooltip = {content: it.tooltip, container: this}; } else { it.tooltip = Object.assign({}, {container: this}, it.tooltip); } } let button = new Button(it); this.addChild(button); this.buttons.push(button); position += (this.opts.orientation === 'horizontal' ? button.width : button.height) + this.opts.margin; } if (this.opts.orientation === 'vertical') { const maxWidth = this.getMaxButtonWidth(); this.buttons.forEach(it => { it.opts.minWidth = maxWidth; it.layout(); }); } // disabled //----------------- if (this.opts.disabled != null) { this.disabled = this.opts.disabled; } return this } /** * Should be called to refresh the layout of the button group. Can be used after resizing. * * @return {ButtonGroup} A reference to the button group for chaining. */ layout() { // set position //----------------- this.position.set(this.opts.x, this.opts.y); // draw //----------------- this.draw(); return this } /** * Draws the canvas. * * @private * @return {ButtonGroup} A reference to the button group for chaining. */ draw() { if (this.opts.margin === 0) { this.buttons.forEach(it => it.hide()); this.clear(); this.lineStyle(this.opts.strokeWidth, this.opts.stroke, this.opts.strokeAlpha); this.beginFill(this.opts.fill, this.opts.fillAlpha); this.drawRoundedRect(0, 0, this.width, this.height, this.opts.radius); // Draw borders this.lineStyle(this.opts.strokeWidth, this.opts.stroke, this.opts.strokeAlpha / 2); this.buttons.forEach((it, i) => { if (i > 0) { this.moveTo(it.x, it.y); if (this.opts.orientation === 'horizontal') { this.lineTo(it.x, it.height); } else { this.lineTo(it.width, it.y); } } }); this.endFill(); } return this } /** * Gets or sets the disabled state. When disabled, no button of the button group can be clicked. * * @member {boolean} */ get disabled() { return this._disabled } set disabled(value) { this._disabled = value; this.buttons.forEach(it => it.disabled = value); } /** * Searches all buttons of the button group and returns the maximum width of one button. * * @private * @return {number} The maximum with of a button of the button group. */ getMaxButtonWidth() { let widths = this.buttons.map(it => it.width); return Math.max(...widths) } /** * Shows the button group (sets his alpha value to 1). * * @return {ButtonGroup} A reference to the button group for chaining. */ show() { this.alpha = 1; return this } /** * Hides the button group (sets his alpha value to 0). * * @return {ButtonGroup} A reference to the button group for chaining. */ hide() { this.alpha = 0; return this } } /** * Class that represents a PixiJS InteractivePopup. * The class is used for various other Popup-like classes * like Popup, Message... * * @class * @abstract * @extends AbstractPopup */ class InteractivePopup extends AbstractPopup { /** * Creates an instance of an InteractivePopup (only for internal use). * * @constructor * @param {object} [opts] - An options object to specify to style and behaviour of the popup. * @param {boolean} [opts.closeOnPopup=false] - Should the popup be closed when the user clicks on the popup? * @param {boolean} [opts.closeButton=true] - Should a close button be displayed on the upper right corner? * @param {object} [opts.button] - A Button object to be display on the lower right corner. * @param {object} [opts.buttonGroup] - A ButtonGroup object to be displayed on the lower right corner. */ constructor(opts = {}) { opts = Object.assign({}, { closeOnPopup: false, closeButton: true, button: null, buttonGroup: null }, opts); super(opts); this._closeButton = null; this._buttons = null; // padding this.smallPadding = this.opts.padding / 2; // setup //----------------- this.setup(); // layout //----------------- this.layout(); } /** * Creates the framework and instantiates everything. * * @private * @return {AbstractPopup} A reference to the popup for chaining. */ setup() { super.setup(); // interaction //----------------- this.on('pointerup', e => { if (this.opts.closeOnPopup) { this.hide(); } else { e.stopPropagation(); } }); // closeButton //----------------- if (this.opts.closeButton) { let closeButton = PIXI.Sprite.fromImage('../../assets/icons/close.png', true); closeButton.width = this.headerStyle.fontSize; closeButton.height = closeButton.width; closeButton.tint = this.theme.color2; // This is needed, because the closeButton belongs to the content. The popup must resize with the closeButton. if (this._header) { closeButton.x = this._header.width + this.innerPadding; } else if (this._content) { closeButton.x = this._content.width + this.innerPadding; } closeButton.interactive = true; closeButton.buttonMode = true; closeButton.on('pointerdown', e => { this.hide(); }); this._closeButton = closeButton; this.addChild(closeButton); // maxWidth is set and a closeButton should be displayed //----------------- if (this.opts.maxWidth) { const wordWrapWidth = this.opts.maxWidth - (2 * this.opts.padding) - this.smallPadding - this._closeButton.width; if (this._header) { this.headerStyle.wordWrapWidth = wordWrapWidth; } else if (this._content) { this.textStyle.wordWrapWidth = wordWrapWidth; } } } // buttons //----------------- if (this.opts.button || this.opts.buttonGroup) { if (this.opts.button) { this._buttons = new Button(Object.assign({textStyle: this.theme.textStyleSmall}, this.opts.button)); } else { this._buttons = new ButtonGroup(Object.assign({textStyle: this.theme.textStyleSmall}, this.opts.buttonGroup)); } this.addChild(this._buttons); this._buttons.y = this.innerPadding + this.sy; } return this } /** * Should be called to refresh the layout of the popup. Can be used after resizing. * * @return {AbstractPopup} A reference to the popup for chaining. */ layout() { super.layout(); // closeButton //----------------- if (this.opts.closeButton) { this._closeButton.x = this.wantedWidth - this.smallPadding - this._closeButton.width; this._closeButton.y = this.smallPadding; } // buttons //----------------- if (this._buttons) { this._buttons.x = this.wantedWidth - this.opts.padding - this._buttons.width; this._buttons.y = this.wantedHeight - this.opts.padding - this._buttons.height; } return this } /** * Calculates the size of the children of the AbstractPopup. * Cannot use getBounds() because it is not updated when children * are removed. * * @private * @override * @returns {object} An JavaScript object width the keys width and height. */ getInnerSize() { let size = super.getInnerSize(); if (this._closeButton) { size.width += this.smallPadding + this._closeButton.width; } if (this._buttons) { size.width = Math.max(size.width, this._buttons.x + this._buttons.width); size.height += this.innerPadding + this._buttons.height; } return size } } /** * Class that represents a PixiJS Popup. * * @example * // Create the popup * const popup = new Popup({ * header: 'Goethe', * content: 'Man kann die Erfahrung nicht früh genug machen, wie entbehrlich man in der Welt ist.' * }) * * // Add the popup to a DisplayObject * app.scene.addChild(popup) * * @class * @extends InteractivePopup * @see {@link https://www.iwm-tuebingen.de/iwmbrowser/lib/pixi/popup.html|DocTest} */ class Popup extends InteractivePopup { /** * Creates an instance of a Popup. * * @constructor * @param {object} [opts] - An options object to specify to style and behaviour of the popup. * @param {boolean} [opts.closeButton=false] - Should a close button be displayed on the upper right corner? * @param {number} [opts.minWidth=0] - The minimum width of the popup. * @param {number} [opts.minHeight=0] - The minimum height of the popup. */ constructor(opts = {}) { opts = Object.assign({}, { closeButton: false, minWidth: 0, minHeight: 0 }, opts); super(opts); } } /** * Class that represents a PixiJS Modal. * * @example * // Create the button and the modal when clicked * const button = new Button({ * label: 'Show Modal', * action: e => { * const modal = new Modal({ * app: app, * header: 'This is the header', * content: 'This is the text.' * }) * app.scene.addChild(modal) * } * }) * * // Add the button to a DisplayObject * app.scene.addChild(button) * * @class * @extends PIXI.Container * @extends InteractivePopup * @see {@link http://pixijs.download/dev/docs/PIXI.Container.html|PIXI.Container} * @see {@link https://www.iwm-tuebingen.de/iwmbrowser/lib/pixi/modal.html|DocTest} */ class Modal extends PIXI.Container { /** * Creates an instance of a Modal. * * @constructor * @param {object} [opts] - An options object to specify to style and behaviour of the modal. * @param {number} [opts.id=auto generated] - The id of the modal. * @param {PIXIApp} [opts.app=window.app] - The app where the modal belongs to. * @param {number} [opts.backgroundFill=Theme.background] - The color of the background. * @param {number} [opts.backgroundFillAlpha=0.6] - The opacity of the background. * @param {boolean} [opts.closeOnBackground=true] - Should the modal be closed when the user clicks the * background? * @param {boolean} [opts.visible=true] - Is the modal initially visible (property visible)? */ constructor(opts = {}) { super(); const theme = Theme.fromString(opts.theme); this.theme = theme; this.opts = Object.assign({}, { id: PIXI.utils.uid(), app: window.app, backgroundFill: theme.background, backgroundFillAlpha: .6, closeOnBackground: true, visible: true }, opts); this.id = this.opts.id; this.background = null; this.popup = null; this.alpha = 0; this.visible = this.opts.visible; // setup //----------------- this.setup(); // layout //----------------- this.layout(); } /** * Creates children and instantiates everything. * * @private * @return {Modal} A reference to the modal for chaining. */ setup() { // interaction //----------------- this.interactive = true; this.on('added', e => { if (this.visible) { this.show(); } }); // background //----------------- let background = new PIXI.Graphics(); this.background = background; this.addChild(this.background); if (this.opts.closeOnBackground) { background.interactive = true; background.on('pointerup', e => { this.hide(); }); } // popup //----------------- const popupOpts = Object.assign({}, this.opts, { visible: true, onHidden: () => { this.hide(); } }); let popup = new InteractivePopup(popupOpts); this.popup = popup; this.addChild(popup); popup.show(); return this } /** * Should be called to refresh the layout of the modal. Can be used after resizing. * * @return {Modal} A reference to the modal for chaining. */ layout() { const width = this.opts.app.size.width; const height = this.opts.app.size.height; // background //----------------- this.background.clear(); this.background.beginFill(this.opts.backgroundFill, this.opts.backgroundFillAlpha); this.background.drawRect(0, 0, width, height); this.background.endFill(); // position this.popup.x = width / 2 - this.popup.width / 2; this.popup.y = height / 2 - this.popup.height / 2; return this } /** * Shows the modal (sets his alpha values to 1). * * @return {Modal} A reference to the modal for chaining. */ show() { TweenLite.to(this, this.theme.fast, {alpha: 1, onStart: () => this.visible = true}); return this } /** * Hides the modal (sets his alpha values to 0). * * @return {Modal} A reference to the modal for chaining. */ hide() { TweenLite.to(this, this.theme.fast, {alpha: 0, onComplete: () => this.visible = false}); return this } /** * Sets or gets the header. The getter always returns a PIXI.Text object. The setter can receive * a string or a PIXI.Text object. * * @member {string|PIXI.Text} */ get header() { return this.popup.header } set header(value) { this.opts.header = value; this.background.destroy(); this.popup.destroy(); this.setup().layout(); } /** * Sets or gets the content. The getter always returns an PIXI.DisplayObject. The setter can receive * a string or a PIXI.DisplayObject. * * @member {string|PIXI.DisplayObject} */ get content() { return this.popup.content } set content(value) { this.opts.content = value; this.background.destroy(); this.popup.destroy(); this.setup().layout(); } } /** * Class that represents a Message. A message pops up and disappears after a specific amount of time. * * @example * // Create the PixiJS App * const app = new PIXIApp({ * view: canvas, * width: 900, * height: 250 * }).setup().run() * * // Create a button * let button = new Button({ * label: 'Click me', * action: e => { * const message = new Message({ * app: app, * header: 'Header', * content: 'Text.' * }) * app.scene.addChild(message) * } * }) * * // Add the button to the scene * app.scene.addChild(button) * * @class * @extends InteractivePopup * @see {@link https://www.iwm-tuebingen.de/iwmbrowser/lib/pixi/message.html|DocTest} */ class Message extends InteractivePopup { /** * Creates an instance of a Message. * * @constructor * @param {object} [opts] - An options object to specify to style and behaviour of the message. * @param {PIXIApp} [opts.app=window.app] - The PIXIApp where this message belongs to. * @param {boolean} [opts.closeButton=false] - Should a close button be displayed in the upper right corner? * @param {number} [opts.minWidth=280] - The minimum width of the message box. Automatically expands with the content. * @param {number} [opts.minHeight=100] - The minimum height of the message box. Automatically expands with the content. * @param {number} [opts.margin=Theme.margin] - The outer spacing of the message box. * @param {string} [opts.align=right] - The horizontal position of the message box relative to the app. Possible * values are left, center, right. * @param {string} [opts.verticalAlign=top] - The vertical position of the message box relative to the app. Possible * values are top, middle, bottom. * @param {number} [opts.duration=5] - The duration in seconds when the message box should disappear. * @param {boolean} [opts.autoClose=true] - Should the message box be closed automatically? * @param {number} [opts.closeDuration=Theme.fast] - The duration in seconds of the closing of the message box. */ constructor(opts = {}) { const theme = Theme.fromString(opts.theme); opts = Object.assign({}, { app: window.app, closeButton: false, minWidth: 280, minHeight: 100, margin: theme.margin, align: 'right', // left, center, right verticalAlign: 'top', // top, middle, bottom duration: 5, autoClose: true, closeDuration: theme.fast }, opts); super(opts); } /** * Relayouts the position of the message box. * * @return {Message} Returns the message box for chaining. */ layout() { super.layout(); // horizontal switch (this.opts.align) { case 'left': this.x = this.opts.margin; break case 'center': this.x = (this.opts.app.size.width / 2) - (this.width / 2); break case 'right': this.x = this.opts.app.size.width - this.opts.margin - this.width; break } // vertical switch (this.opts.verticalAlign) { case 'top': this.y = this.opts.margin; break case 'middle': this.y = (this.opts.app.size.height / 2) - (this.height / 2); break case 'bottom': this.y = this.opts.app.size.height - this.opts.margin - this.height; break } } /** * Shows the message box. * * @private */ show() { super.show(); if (this.opts.autoClose) { window.setTimeout(() => { this.hide(); }, this.opts.duration * 1000); } } } /* globals WebKitPoint */ /** Tests whether an object is empty * @param {Object} obj - the object to be tested * @return {boolean} */ function isEmpty(obj) { // > isEmpty({}) // true for (let i in obj) { return false } return true } function lerp(start, stop, amt) { return amt * (stop - start) + start } // Returns a function, that, as long as it continues to be invoked, will not // be triggered. The function will be called after it stops being called for // N milliseconds. If `immediate` is passed, trigger the function on the // leading edge, instead of the trailing. // Taken from: https://davidwalsh.name/essential-javascript-functions function debounce(func, wait, immediate) { let timeout; return function () { let context = this, args = arguments; let later = function () { timeout = null; if (!immediate) func.apply(context, args); }; let callNow = immediate && !timeout; clearTimeout(timeout); timeout = setTimeout(later, wait); if (callNow) func.apply(context, args); } } /** Returns an id that is guaranteed to be unique within the livetime of the * application * @return {string} */ let _idGenerator = 0; function getId() { return 'id' + _idGenerator++ } class Dates { static create(fullYear, month, day) { return new Date(Date.UTC(fullYear, month, day)) } static daysInMonth(date) { return new Date(date.getFullYear(), date.getMonth() + 1, 0).getDate() } static startYearRange(date) { return new Date(Date.UTC(date.getFullYear() - 1, 11, 31, 23, 59, 59, 999)) } static endYearRange(date) { return new Date(Date.UTC(date.getFullYear() + 1, 0, 1)) } static prevYear(date, offset = 1) { return this.create(date.getFullYear() - offset, 0, 1) } static nextYear(date, offset = 1) { return this.create(date.getFullYear() + offset, 0, 1) } static nextMonth(date) { return this.create(date.getFullYear(), date.getMonth() + 1, 1) } static nextDay(date) { return this.create( date.getFullYear(), date.getMonth(), date.getDate() + 1 ) } static nextHour(date) { // See http://stackoverflow.com/questions/1050720/adding-hours-to-javascript-date-object return new Date(date.getTime() + 60 * 60 * 1000) } static nextMinute(date) { // See above return new Date(date.getTime() + 60 * 1000) } static nextSecond(date) { // See above return new Date(date.getTime() + 1000) } static nextMillisecond(date) { // See above return new Date(date.getTime() + 1) } static *iterYears(start, end) { let date = this.create(start.getFullYear(), 0, 1); while (date <= end) { yield date; date = this.nextYear(date); } yield date; } static *iterMonths(year, limit = 12) { let month = 0; while (month < limit) { let date = this.create(year.getFullYear(), month, 1); yield date; month += 1; } } static *iterMonthsOfYears(years) { for (let year of years) { for (let month of this.iterMonths(year)) { yield month; } } } static *iterDays(month) { let day = 1; let limit = Dates.daysInMonth(month); while (day <= limit) { let date = this.create(month.getFullYear(), month.getMonth(), day); yield date; day += 1; } } static *iterDaysOfMonths(months) { for (let month of months) { for (let day of this.iterDays(month)) { yield day; } } } } /* Color conversion functions */ class Colors { // http://stackoverflow.com/questions/5623838/rgb-to-hex-and-hex-to-rgb static rgb2num(red, green, blue) { let rgb = blue | (green << 8) | (red << 16); return 0x000000 + rgb } static rgb2hex(red, green, blue) { let rgb = blue | (green << 8) | (red << 16); return '#' + (0x1000000 + rgb).toString(16).slice(1) } static hex2rgb(hex) { // long version let r = hex.match(/^#([0-9a-f]{2})([0-9a-f]{2})([0-9a-f]{2})$/i); if (r) { return r.slice(1, 4).map(x => { return parseInt(x, 16) }) } // short version r = hex.match(/^#([0-9a-f])([0-9a-f])([0-9a-f])$/i); if (r) { return r.slice(1, 4).map(x => { return 0x11 * parseInt(x, 16) }) } return null } static rgb(r, g, b) { return { r, g, b } } static string2hex(str) { return parseInt('0x' + str.slice(1)) } static lerp(rgb1, rgb2, amount) { return { r: Math.round(lerp(rgb1.r, rgb2.r, amount)), g: Math.round(lerp(rgb1.g, rgb2.g, amount)), b: Math.round(lerp(rgb1.b, rgb2.b, amount)) } } static get violet() { return Colors.rgb2num(89, 34, 131) } static get steelblue() { return Colors.rgb2num(0, 130, 164) } static get ochre() { return Colors.rgb2num(181, 157, 0) } static get turquoise() { return Colors.rgb2num(34, 164, 131) } static get eminence() { return Colors.rgb2num(150, 60, 134) } static random() { let r = Math.round(Math.random() * 255); let g = Math.round(Math.random() * 255); let b = Math.round(Math.random() * 255); return Colors.rgb2num(r, g, b) } } class Cycle extends Array { constructor(...items) { super(); for (let item of items) { this.push(item); } this.index = 0; } next() { if (this.index == this.length) { this.index = 0; } return this[this.index++] } current() { if (this.index === this.length) { this.index = 0; } return this[this.index] } } /** Static methods to compute 2D points with x and y coordinates. */ class Points { static length(a) { return Math.sqrt(a.x * a.x + a.y * a.y) } static normalize(p) { let len = this.length(p); return this.multiplyScalar(p, 1 / len) } static mean(a, b) { return { x: (a.x + b.x) / 2, y: (a.y + b.y) / 2 } } static subtract(a, b) { return { x: a.x - b.x, y: a.y - b.y } } static multiply(a, b) { return { x: a.x * b.x, y: a.y * b.y } } static divide(a, b) { return { x: a.x / b.x, y: a.y / b.y } } static multiplyScalar(a, b) { return { x: a.x * b, y: a.y * b } } static add(a, b) { return { x: a.x + b.x, y: a.y + b.y } } static negate(p) { return { x: -p.x, y: -p.y } } static angle(p1, p2) { return Math.atan2(p1.y - p2.y, p1.x - p2.x) } static normalizedAngle(p1, p2) { return Angle.normalize(this.angle(p1, p2)) } static normalized2Angle(p1, p2) { return Angle.normalize2(this.angle(p1, p2)) } static arc(p, alpha, radius) { return { x: p.x + radius * Math.cos(alpha), y: p.y + radius * Math.sin(alpha) } } static distance(a, b) { let dx = a.x - b.x; let dy = a.y - b.y; return Math.sqrt(dx * dx + dy * dy) } static fromPageToNode(element, p) { // if (window.webkitConvertPointFromPageToNode) { // return window.webkitConvertPointFromPageToNode(element, // new WebKitPoint(p.x, p.y)) // } return window.convertPointFromPageToNode(element, p.x, p.y) } static fromNodeToPage(element, p) { // if (window.webkitConvertPointFromNodeToPage) { // return window.webkitConvertPointFromNodeToPage(element, // new WebKitPoint(p.x, p.y)) // } return window.convertPointFromNodeToPage(element, p.x, p.y) } } /** Static methods to compute angles. */ class Angle { static normalize(angle) { let TAU = Math.PI * 2.0; while (angle > Math.PI) { angle -= TAU; } while (angle < -Math.PI) { angle += TAU; } return angle } static normalize2(angle) { let TAU = Math.PI * 2.0; while (angle > TAU) { angle -= TAU; } while (angle < 0) { angle += TAU; } return angle } static normalizeDegree(angle) { let full = 360.0; while (angle > 180.0) { angle -= full; } while (angle < -180.0) { angle += full; } return angle } static normalizedDiff(a, b) { return this.normalize(this.diff(a, b)) } static normalized2Diff(a, b) { return this.normalize2(this.diff(a, b)) } static diff(a, b) { return Math.atan2(Math.sin(a - b), Math.cos(a - b)) } static degree2radian(degree) { return Math.PI * degree / 180.0 } static radian2degree(rad) { return 180.0 / Math.PI * rad } } class Elements$1 { static setStyle(element, styles) { for (let key in styles) { element.style[key] = styles[key]; } } static addClass(element, cssClass) { element.classList.add(cssClass); } static removeClass(element, cssClass) { element.classList.remove(cssClass); } static toggleClass(element, cssClass) { element.classList.toggle(cssClass); } static hasClass(element, cssClass) { return element.classList.contains(cssClass) } } class MapProxy { /* This class is needed if we want to use the interaction classes in Firefox 45.8 and modern Browsers. A workaround for https://github.com/babel/babel/issues/2334 */ constructor() { this.map = new Map(); } get size() { return this.map.size } get(key) { return this.map.get(key) } set(key, value) { return this.map.set(key, value) } delete(key) { return this.map.delete(key) } clear() { return this.map.clear() } has(key) { return this.map.has(key) } keys() { return this.map.keys() } values() { return this.map.values() } entries() { return this.map.entries() } forEach(func) { this.map.forEach(func); } } /* Based om https://gist.github.com/cwleonard/e124d63238bda7a3cbfa */ class Polygon { /* * This is the Polygon constructor. All points are center-relative. */ constructor(center) { this.points = new Array(); this.center = center; } /* * Point x and y values should be relative to the center. */ addPoint(p) { this.points.push(p); } /* * Point x and y values should be absolute coordinates. */ addAbsolutePoint(p) { this.points.push({ x: p.x - this.center.x, y: p.y - this.center.y }); } /* * Returns the number of sides. Equal to the number of vertices. */ getNumberOfSides() { return this.points.length } /* * rotate the polygon by a number of radians */ rotate(rads) { for (let i = 0; i < this.points.length; i++) { let x = this.points[i].x; let y = this.points[i].y; this.points[i].x = Math.cos(rads) * x - Math.sin(rads) * y; this.points[i].y = Math.sin(rads) * x + Math.cos(rads) * y; } } /* * The draw function takes as a parameter a Context object from * a Canvas element and draws the polygon on it. */ draw(context, { lineWidth = 2, stroke = '#000000', fill = null } = {}) { context.beginPath(); context.moveTo( this.points[0].x + this.center.x, this.points[0].y + this.center.y ); for (let i = 1; i < this.points.length; i++) { context.lineTo( this.points[i].x + this.center.x, this.points[i].y + this.center.y ); } context.closePath(); context.lineWidth = lineWidth; if (stroke) { context.strokeStyle = stroke; context.stroke(); } if (fill) { context.fillStyle = fill; context.fill(); } } absolutePoints() { let result = new Array(); for (let p of this.points) { result.push(Points.add(p, this.center)); } return result } flatAbsolutePoints() { let result = new Array(); for (let p of this.points) { let a = Points.add(p, this.center); result.push(a.x); result.push(a.y); } return result } /* * This function returns true if the given point is inside the polygon, * and false otherwise. */ containsPoint(pnt) { let nvert = this.points.length; let testx = pnt.x; let testy = pnt.y; let vertx = new Array(); for (let q = 0; q < this.points.length; q++) { vertx.push(this.points[q].x + this.center.x); } let verty = new Array(); for (let w = 0; w < this.points.length; w++) { verty.push(this.points[w].y + this.center.y); } let i, j = 0; let c = false; for (i = 0, j = nvert - 1; i < nvert; j = i++) { if ( verty[i] > testy != verty[j] > testy && testx < (vertx[j] - vertx[i]) * (testy - verty[i]) / (verty[j] - verty[i]) + vertx[i] ) c = !c; } return c } multiplyScalar(scale) { let center = Points.multiplyScalar(this.center, scale); let clone = new Polygon(center); for (let p of this.points) { clone.addPoint(Points.multiplyScalar(p, scale)); } return clone } /* * To detect intersection with another Polygon object, this * function uses the Separating Axis Theorem. It returns false * if there is no intersection, or an object if there is. The object * contains 2 fields, overlap and axis. Moving the polygon by overlap * on axis will get the polygons out of intersection. */ intersectsWith(other) { let axis = { x: 0, y: 0 }; let tmp, minA, maxA, minB, maxB; let side, i; let smallest = null; let overlap = 99999999; /* test polygon A's sides */ for (side = 0; side < this.getNumberOfSides(); side++) { /* get the axis that we will project onto */ if (side == 0) { axis.x = this.points[this.getNumberOfSides() - 1].y - this.points[0].y; axis.y = this.points[0].x - this.points[this.getNumberOfSides() - 1].x; } else { axis.x = this.points[side - 1].y - this.points[side].y; axis.y = this.points[side].x - this.points[side - 1].x; } /* normalize the axis */ tmp = Math.sqrt(axis.x * axis.x + axis.y * axis.y); axis.x /= tmp; axis.y /= tmp; /* project polygon A onto axis to determine the min/max */ minA = maxA = this.points[0].x * axis.x + this.points[0].y * axis.y; for (i = 1; i < this.getNumberOfSides(); i++) { tmp = this.points[i].x * axis.x + this.points[i].y * axis.y; if (tmp > maxA) maxA = tmp; else if (tmp < minA) minA = tmp; } /* correct for offset */ tmp = this.center.x * axis.x + this.center.y * axis.y; minA += tmp; maxA += tmp; /* project polygon B onto axis to determine the min/max */ minB = maxB = other.points[0].x * axis.x + other.points[0].y * axis.y; for (i = 1; i < other.getNumberOfSides(); i++) { tmp = other.points[i].x * axis.x + other.points[i].y * axis.y; if (tmp > maxB) maxB = tmp; else if (tmp < minB) minB = tmp; } /* correct for offset */ tmp = other.center.x * axis.x + other.center.y * axis.y; minB += tmp; maxB += tmp; /* test if lines intersect, if not, return false */ if (maxA < minB || minA > maxB) { return false } else { let o = maxA > maxB ? maxB - minA : maxA - minB; if (o < overlap) { overlap = o; smallest = { x: axis.x, y: axis.y }; } } } /* test polygon B's sides */ for (side = 0; side < other.getNumberOfSides(); side++) { /* get the axis that we will project onto */ if (side == 0) { axis.x = other.points[other.getNumberOfSides() - 1].y - other.points[0].y; axis.y = other.points[0].x - other.points[other.getNumberOfSides() - 1].x; } else { axis.x = other.points[side - 1].y - other.points[side].y; axis.y = other.points[side].x - other.points[side - 1].x; } /* normalize the axis */ tmp = Math.sqrt(axis.x * axis.x + axis.y * axis.y); axis.x /= tmp; axis.y /= tmp; /* project polygon A onto axis to determine the min/max */ minA = maxA = this.points[0].x * axis.x + this.points[0].y * axis.y; for (i = 1; i < this.getNumberOfSides(); i++) { tmp = this.points[i].x * axis.x + this.points[i].y * axis.y; if (tmp > maxA) maxA = tmp; else if (tmp < minA) minA = tmp; } /* correct for offset */ tmp = this.center.x * axis.x + this.center.y * axis.y; minA += tmp; maxA += tmp; /* project polygon B onto axis to determine the min/max */ minB = maxB = other.points[0].x * axis.x + other.points[0].y * axis.y; for (i = 1; i < other.getNumberOfSides(); i++) { tmp = other.points[i].x * axis.x + other.points[i].y * axis.y; if (tmp > maxB) maxB = tmp; else if (tmp < minB) minB = tmp; } /* correct for offset */ tmp = other.center.x * axis.x + other.center.y * axis.y; minB += tmp; maxB += tmp; /* test if lines intersect, if not, return false */ if (maxA < minB || minA > maxB) { return false } else { let o = maxA > maxB ? maxB - minA : maxA - minB; if (o < overlap) { overlap = o; smallest = { x: axis.x, y: axis.y }; } } } return { overlap: overlap + 0.001, axis: smallest } } static fromPoints(points) { let min = { x: Number.MAX_VALUE, y: Number.MAX_VALUE }; let max = { x: Number.MIN_VALUE, y: Number.MIN_VALUE }; for (let p of points) { min.x = Math.min(p.x, min.x); max.x = Math.max(p.x, max.x); min.y = Math.min(p.y, min.y); max.y = Math.max(p.y, max.y); } let center = Points.mean(min, max); let polygon = new Polygon(center); for (let p of points) { polygon.addAbsolutePoint(p); } return polygon } } /* global apollo, subscriptions, gql */ /** * A special InteractionManager for fullscreen apps, which may * go beyond the limits of WebGL drawing buffers. On Safari and Chrome * the drawing buffers are limited to 4096 in width (Safari) or 4096x4096 * in total buffer size (Chrome). The original InteractionManager.mapPositionToPoint * does not work with these extreme sizes which mainly occur if large * retina displays (>= 4K) are used with devicePixelRatio > 1. * * @private * @class * @extends PIXI.interaction.InteractionManager * @see {@link http://pixijs.download/dev/docs/PIXI.interaction.InteractionManager.html|PIXI.interaction.InteractionManager} * @see {@link https://stackoverflow.com/questions/29710696/webgl-drawing-buffer-size-does-not-equal-canvas-size} */ class FullscreenInteractionManager extends PIXI.interaction.InteractionManager { mapPositionToPoint(point, x, y) { let resolution = this.renderer.resolution; let extendWidth = 1.0; let extendHeight = 1.0; let dy = 0; let canvas = this.renderer.view; let context = canvas.getContext('webgl'); if (context.drawingBufferWidth < canvas.width || context.drawingBufferHeight < canvas.height) { extendWidth = context.drawingBufferWidth / canvas.width; extendHeight = context.drawingBufferHeight / canvas.height; //dx = wantedWidth - context.drawingBufferWidth dy = (canvas.height - context.drawingBufferHeight) / resolution; } x *= extendWidth; y *= extendHeight; super.mapPositionToPoint(point, x, y + dy); } } /** * The class PixiApp extends the class PIXI.Application * by several functions and makes meaningful pre-assumptions. * * @example * // Create the app * const app = new PIXIApp({ * view: canvas, * width: 450, * height: 150, * fpsLogging: true, * theme: 'light', * transparent: false * }).setup().run() * * @class * @extends PIXI.Application * @see {@link http://pixijs.download/dev/docs/PIXI.Application.html|PIXI.Application} */ class PIXIApp extends PIXI.Application { /** * Creates an instance of a PixiApp. * * @constructor * @param {object} [opts={}] - An options object. The following options can be set: * @param {number} [opts.width] - The width of the renderer. If no set, the application will run in fullscreen. * @param {number} [opts.height] - The height of the renderer. If no set, the application will run in fullscreen. * @param {HTMLElement} [opts.view] - The canvas HTML element. If not set, a render-element is added inside the body. * @param {boolean} [opts.transparent=true] - Should the render view be transparent? * @param {boolean} [opts.antialias=true] - Sets antialias (only applicable in chrome at the moment). * @param {number} [opts.resolution=window.devicePixelRatio | 1] - The resolution / device pixel ratio of the renderer, retina would be 2. * @param {boolean} [opts.autoResize=true] - Should the canvas-element be resized automatically if the resolution was set? * @param {number} [opts.backgroundColor=0x282828] - The color of the background. * @param {string|Theme} [opts.theme=dark] - The name of the theme (dark, light, red) or a Theme object to use for styling. * @param {boolean} [opts.fpsLogging=false] - If set to true, the current frames per second are displayed in the upper left corner. * @param {object} [opts.progress={}] - Can be used to add options to the progress bar. See class Progress for more informations. * @param {boolean} [opts.forceCanvas=false] - Prevents selection of WebGL renderer, even if such is present. * @param {boolean} [opts.roundPixels=true] - Align PIXI.DisplayObject coordinates to screen resolution. * @param {boolean} [opts.monkeyPatchMapping=true] - Monkey patch for canvas fullscreen support on large displays. * @param {boolean} [opts.adaptive=true] - Adds Graphics adaptive calculation of quadratic curve and arc subdivision. */ constructor({ width = null, height = null, view = null, transparent = true, backgroundColor = 0x282828, theme = 'dark', antialias = true, resolution = window.devicePixelRatio || 1, autoResize = true, fpsLogging = false, progress = {}, forceCanvas = false, roundPixels = true, monkeyPatchMapping = true, adaptive = true, graphql = false }) { const fullScreen = !width || !height; if (fullScreen) { width = window.innerWidth; height = window.innerHeight; } super({ view, width, height, transparent, antialias, resolution, autoResize, backgroundColor, forceCanvas, roundPixels // not needed for PixiJS >= 5 }); this.width = width; this.height = height; this.theme = Theme.fromString(theme); this.fpsLogging = fpsLogging; this.progressOpts = progress; this.fullScreen = fullScreen; this.orient = null; this.originalMapPositionToPoint = null; this.monkeyPatchMapping = monkeyPatchMapping; if (parseInt(PIXI.VERSION) >= 5) { PIXI.settings.ROUND_PIXELS = roundPixels; PIXI.GRAPHICS_CURVES.adaptive = adaptive; } else { PIXI.Graphics.CURVES.adaptive = adaptive; } this.graphql = graphql; if (fullScreen || autoResize) { console.log('App is in fullScreen mode or autoResize mode'); const resizeDebounced = debounce(event => this.resize(event), 50); window.addEventListener('resize', resizeDebounced); document.body.addEventListener('orientationchange', this.checkOrientation.bind(this)); } if (monkeyPatchMapping) { console.log('Using monkey patched coordinate mapping'); // Pluggin the specializtion does not work. Monkey patching does // this.renderer.plugins.interaction = new FullscreenInteractionManager(this.renderer) this.monkeyPatchPixiMapping(); } } /** * Extra setup method to construct complex scenes, etc... * Overwrite this method if you need additonal views and components. * * @return {PIXIApp} A reference to the PIXIApp for chaining. */ setup() { this.scene = this.sceneFactory(); this.stage.addChild(this.scene); // fpsLogging if (this.fpsLogging) { this.addFpsDisplay(); } // GraphQL if (this.graphql && typeof apollo !== 'undefined') { const networkInterface = apollo.createNetworkInterface({ uri: '/graphql' }); const wsClient = new subscriptions.SubscriptionClient(`wss://${location.hostname}/subscriptions`, { reconnect: true, connectionParams: {} }); const networkInterfaceWithSubscriptions = subscriptions.addGraphQLSubscriptions( networkInterface, wsClient ); this.apolloClient = new apollo.ApolloClient({ networkInterface: networkInterfaceWithSubscriptions }); } // progress this._progress = new Progress(Object.assign({ theme: this.theme }, this.progressOpts, { app: this })); this._progress.visible = false; this.stage.addChild(this._progress); return this } /** * Tests whether the width is larger than the height of the application. * * @return {boolean} Returns true if app is in landscape mode. */ orientation() { return this.width > this.height } /** * Checks orientation and adapts view size if necessary. Implements a * handler for the orientationchange event. * * @param {event=} - orientationchange event */ checkOrientation(event) { var value = this.orientation(); if (value != this.orient) { setTimeout(100, function () { this.orientationChanged(true); }.bind(this)); this.orient = value; } } /** * Called if checkOrientation detects an orientation change event. * * @param {boolean=} [force=false] - Called if checkOrientation detects an orientation change event. */ orientationChanged(force = false) { if (this.expandRenderer() || force) { this.layout(); } } /** * Called after a resize. Empty method but can be overwritten to * adapt their layout to the new app size. * * @param {number} [width] - The width of the app. * @param {number} [height] - The height of the app. */ layout(width, height) { } /** * Draws the display tree of the app. Typically this can be delegated * to the layout method. * */ draw() { this.layout(this.width, this.height); } /* * Run the application. Override this method with everything * that is needed to maintain your App, e.g. setup calls, main loops, etc. * */ run() { return this } /* * Overwrite this factory method if your application needs a special * scene object. * * @returns {PIXI.Container} - A new PIXI Container for use as a scene. */ sceneFactory() { return new PIXI.Container() } /** * Adds the display of the frames per second to the renderer in the upper left corner. * * @return {PIXIApp} - Returns the PIXIApp for chaining. */ addFpsDisplay() { const fpsDisplay = new FpsDisplay(this); this.stage.addChild(fpsDisplay); return this } /** * Returns the size of the renderer as an object with the keys width and height. * * @readonly * @member {object} */ get size() { return { width: this.width, height: this.height } } /** * Returns the center of the renderer as an object with the keys x and y. * * @readonly * @member {object} */ get center() { return { x: this.width / 2, y: this.height / 2 } } /** * Resizes the renderer to fit into the window or given width and height. * * @param {object} [event] - The event. * @param {object=} [opts={}] - The event. * @param {number} [opts.width=window.innerWidth] - The width of the app to resize to. * @param {number} [opts.height=window.innerHeight] - The height of the app to resize to. * @return {PIXIApp} - Returns the PIXIApp for chaining. */ resize(event, { width = window.innerWidth, height = window.innerHeight } = {}) { this.width = width; this.height = height; this.expandRenderer(); this.layout(width, height); //console.log("App.resize", width, height, window.innerWidth, window.innerHeight ) // if (this.scene) { // console.log("gl.drawingBufferWidth", this.renderer.view.getContext('webgl').drawingBufferWidth) // console.log("scene", this.scene.scale, this.renderer, this.renderer.autoResize, this.renderer.resolution) // } return this } /** * @todo Write the documentation. * * @private */ monkeyPatchPixiMapping() { if (this.originalMapPositionToPoint === null) { let interactionManager = this.renderer.plugins.interaction; this.originalMapPositionToPoint = interactionManager.mapPositionToPoint; interactionManager.mapPositionToPoint = (point, x, y) => { return this.fixedMapPositionToPoint(point, x, y) }; } } /** * In some browsers the canvas is distorted if the screen resolution and * overall size of the canvas exceeds the internal limits (e.g. 4096 x 4096 pixels). * To compensate these distortions we need to fix the mapping to the actual * drawing buffer coordinates. * @private * @param {any} local * @param {number} x * @param {number} y * @return {} interactionManager.mapPositionToPoint */ fixedMapPositionToPoint(local, x, y) { let resolution = this.renderer.resolution; let interactionManager = this.renderer.plugins.interaction; let extendWidth = 1.0; let extendHeight = 1.0; let dy = 0; let canvas = this.renderer.view; let context = canvas.getContext('webgl'); if (context !== null && (context.drawingBufferWidth < canvas.width || context.drawingBufferHeight < canvas.height)) { extendWidth = context.drawingBufferWidth / canvas.width; extendHeight = context.drawingBufferHeight / canvas.height; //dx = wantedWidth - context.drawingBufferWidth dy = (canvas.height - context.drawingBufferHeight) / resolution; } x *= extendWidth; y *= extendHeight; return this.originalMapPositionToPoint.call(interactionManager, local, x, y + dy) } /** * Expand the renderer step-wise on resize. * * @param {number} [expand] - The amount of additional space for the renderer [px]. * @return {boolean} true if the renderer was resized. */ expandRenderer(expand = 256) { let renderer = this.renderer; let resolution = this.renderer.resolution; let ww = this.width; let hh = this.height; let sw = this.screen.width; let sh = this.screen.height; if (ww > sw || hh > sh) { //console.log('App.expandRenderer') renderer.resize(ww + expand, hh + expand); return true } renderer.resize(ww, hh); return false } /** * Set the loading progress of the application. If called for the first time, display the progress bar. * * @param {number} [value] - Should be a value between 0 and 100. If 100, the progress bar will disappear. * @return {PIXIApp|Progress} The PixiApp object for chaining or the Progress object when the method was * called without a parameter. */ progress(value) { if (typeof value === 'undefined') { return this._progress } this._progress.visible = true; this._progress.progress = value; return this } /** * Opens a new Modal object binded to this app. * * @param {object} [opts] - An options object for the Modal object. * @return {Modal} Returns the Modal object. */ modal(opts = {}) { let modal = new Modal(Object.assign({ theme: this.theme }, opts, { app: this })); this.scene.addChild(modal); return modal } /** * Opens a new Message object binded to this app. * * @param {object} [opts] - An options object for the Message object. * @return {Message} Returns the Message object. */ message(opts = {}) { let message = new Message(Object.assign({ theme: this.theme }, opts, { app: this })); this.scene.addChild(message); return message } /** * Loads sprites, e.g. images into the PIXI TextureCache. * * @param {string|string[]} resources - A String or an Array of urls to the images to load. * @param {function} [loaded] - A callback which is executed after all resources has been loaded. * Receives one paramter, a Map of sprites where the key is the path of the image which was * loaded and the value is the PIXI.Sprite object. * @param {object} [opts] - An options object for more specific parameters. * @param {boolean} [opts.resolutionDependent=true] - Should the sprites be loaded dependent of the * renderer resolution? * @param {boolean} [opts.progress=false] - Should a progress bar display the loading status? * @return {PIXIApp} The PIXIApp object for chaining. */ loadSprites(resources, loaded = null, { resolutionDependent = true, progress = false } = {}) { this.loadTextures(resources, textures => { let sprites = new Map(); for (let [key, texture] of textures) { sprites.set(key, new PIXI.Sprite(texture)); } if (loaded) { loaded.call(this, sprites); } }, { resolutionDependent, progress }); return this } /** * Loads textures, e.g. images into the PIXI TextureCache. * * @param {string|string[]} resources - A String or an Array of urls to the images to load. * @param {function} [loaded] - A callback which is executed after all resources has been loaded. * Receives one paramter, a Map of textures where the key is the path of the image which was * loaded and the value is the PIXI.Texture object. * @param {object} [opts] - An options object for more specific parameters. * @param {boolean} [opts.resolutionDependent=true] - Should the textures be loaded dependent of the * renderer resolution? * @param {boolean} [opts.progress=false] - Should a progress bar display the loading status? * @return {PIXIApp} The PIXIApp object for chaining. */ loadTextures(resources, loaded = null, { resolutionDependent = true, progress = false } = {}) { if (!Array.isArray(resources)) { resources = [resources]; } const loader = this.loader; for (let resource of resources) { if (!loader.resources[resource]) { if (resolutionDependent) { let resolution = Math.round(this.renderer.resolution); switch (resolution) { case 2: loader.add(resource, resource.replace(/\.([^.]*)$/, '@2x.$1')); break case 3: loader.add(resource, resource.replace(/\.([^.]*)$/, '@3x.$1')); break default: loader.add(resource); break } } else { loader.add(resource); } } } if (progress) { loader.on('progress', e => { this.progress(e.progress); }); } loader.load((loader, resources) => { const textures = new Map(); for (let key in resources) { textures.set(key, resources[key].texture); } if (loaded) { loaded.call(this, textures); } }); return this } /** * Queries the GraphQL endpoint. * * @param {string} [query] - The GraphQL query string. * @param {object} [opts={}] - An options object. The following options can be set: * http://dev.apollodata.com/core/apollo-client-api.html#ApolloClient.query * @return {Promise} Returns a Promise which is either resolved with the resulting data or * rejected with an error. */ query(query, opts = {}) { if (typeof query === 'string') { opts = Object.assign({}, opts, { query }); } else { opts = Object.assign({}, query); } opts.query = opts.query.trim(); if (!opts.query.startsWith('query')) { if (opts.query.startsWith('{')) { opts.query = `query ${opts.query}`; } else { opts.query = `query {${opts.query}}`; } } opts.query = gql(opts.query); return this.apolloClient.query(opts) } /** * Mutate the GraphQL endpoint. * * @param {string} [mutation] - The GraphQL mutation string. * @param {object} [opts={}] - An options object. The following options can be set: * http://dev.apollodata.com/core/apollo-client-api.html#ApolloClient.mutate * @return {Promise} Returns a Promise which is either resolved with the resulting data or * rejected with an error. */ mutate(mutation, opts = {}) { if (typeof mutation === 'string') { opts = Object.assign({}, opts, { mutation }); } else { opts = Object.assign({}, mutation); } opts.mutation = opts.mutation.trim(); if (!opts.mutation.startsWith('mutation')) { if (opts.mutation.startsWith('{')) { opts.mutation = `mutation ${opts.mutation}`; } else { opts.mutation = `mutation {${opts.mutation}}`; } } opts.mutation = gql(opts.mutation); return this.apolloClient.mutate(opts) } /** * Subscribe the GraphQL endpoint. * * @param {string} [subscription] - The GraphQL subscription. * @param {object} [opts={}] - An options object. The following options can be set: * http://dev.apollodata.com/core/apollo-client-api.html#ApolloClient.query * @return {Promise} Returns a Promise which is either resolved with the resulting data or * rejected with an error. */ subscribe(subscription, opts = {}) { if (typeof subscription === 'string') { opts = Object.assign({}, opts, { subscription }); } else { opts = Object.assign({}, subscription); } opts.subscription = opts.subscription.trim(); if (!opts.subscription.startsWith('subscription')) { if (opts.subscription.startsWith('{')) { opts.subscription = `subscription ${opts.subscription}`; } else { opts.subscription = `subscription {${opts.subscription}}`; } } opts.query = gql(opts.subscription); delete opts.subscription; return this.apolloClient.subscribe(opts) } /** * Supports the page as a global coordinate system and converts browser page coordinates * to local DisplayObject coordinates. * * @param {DisplayObject} displayObject - The PIXI displayObject. * @param {number} x - The x coordinate. * @param {number} y - The y coordinate. * * @return {PIXI.Point} Returns a PIXI.Point. */ convertPointFromPageToNode(displayObject, x, y) { let resolution = this.renderer.resolution; console.log("resolution", resolution); let pixiGlobal = window.convertPointFromPageToNode(app.view, x, y); pixiGlobal.x /= resolution; pixiGlobal.y /= resolution; return displayObject.toLocal(new PIXI.Point(pixiGlobal.x, pixiGlobal.y)) } /** * Supports the page as a global coordinate system and converts local DisplayObject coordinates * to browser page coordinates. * * @param {DisplayObject} displayObject - The PIXI displayObject. * @param {number} x - The x coordinate. * @param {number} y - The y coordinate. * * @return {Point} Returns a DOM Point. */ convertPointFromNodeToPage(displayObject, x, y) { let resolution = this.renderer.resolution; let pixiGlobal = displayObject.toGlobal(new PIXI.Point(x, y)); pixiGlobal.x *= resolution; pixiGlobal.y *= resolution; // console.log("app.convertPointFromNodeToPage", pixiGlobal) return window.convertPointFromNodeToPage(app.view, pixiGlobal.x, pixiGlobal.y) } } /** * The class fpsdisplay shows in the upper left corner * of the renderer the current image refresh rate. * * @private * @class * @extends PIXI.Graphics * @see {@link http://pixijs.download/dev/docs/PIXI.Graphics.html|PIXI.Graphics} */ class FpsDisplay extends PIXI.Graphics { /** * Creates an instance of a FpsDisplay. * * @constructor * @param {PIXIApp} app - The PIXIApp where the frames per second should be displayed. */ constructor(app) { super(); this.app = app; this.lineStyle(3, 0x434f4f, 1) .beginFill(0x434f4f, .6) .drawRoundedRect(0, 0, 68, 32, 5) .endFill() .position.set(20, 20); this.text = new PIXI.Text(this.fps, new PIXI.TextStyle({ fontFamily: 'Arial', fontSize: 14, fontWeight: 'bold', fill: '#f6f6f6', stroke: '#434f4f', strokeThickness: 3 })); this.text.position.set(6, 6); this.addChild(this.text); this.refreshFps(); window.setInterval(this.refreshFps.bind(this), 1000); } /** * Refreshes fps numer. * * @return {PIXIApp} Returns the PIXIApp object for chaining. */ refreshFps() { this.text.text = `${(this.app.ticker.FPS).toFixed(1)} fps`; return this } } /** * A Gaussian blur filter. With this filter, you can blur an area of a PIXI.DisplayObject. This cannot * be done with the PIXI.filters.BlurFilter (when you use the PIXI.filters.BlurFilter with * an filter area, all pixels outside of the area are not displayed). Attention: The area of * the filter is always in global scope, NOT relative to the PIXI.DisplayObject the filter * is assigned to! * * @example * // Create the app * const app = new PIXIApp({ * view: canvas, * width: 480, * height: 270, * transparent: false * }).setup().run() * * // Add a video sprite * const sprite = new PIXI.Sprite(PIXI.Texture.fromVideo("assets/blurfilter.mp4")) * sprite.width = app.size.width * sprite.height = app.size.height * app.scene.addChild(sprite) * * // Create the filter and assign it to the scene * const blurFilter = new BlurFilter(new PIXI.Rectangle(20, 20, 80, 60)) * app.scene.filters = [blurFilter] * * @class * @extends PIXI.Filter * @param {PIXI.Rectangle|PIXI.Circle|PIXI.DisplayObject} shape The area where the blur effect should be applied to. Relative to the * canvas, NOT relative to the PIXI.DisplayObject where the blur effect is assigned to! * @param {number} [blur=50] The strength of the blur. */ class BlurFilter extends PIXI.Filter { constructor(shape, blur = 50) { super(); const normalized = this.normalize(shape); this.tiltShiftXFilter = new TiltShiftXFilter(normalized, blur); this.tiltShiftYFilter = new TiltShiftYFilter(normalized, blur); } apply(filterManager, input, output) { let renderTarget = filterManager.getRenderTarget(true); this.tiltShiftXFilter.apply(filterManager, input, renderTarget); this.tiltShiftYFilter.apply(filterManager, renderTarget, output); filterManager.returnRenderTarget(renderTarget); } /** * The strength of the blur. * * @member {number} */ get blur() { return this.tiltShiftXFilter.blur } set blur(value) { this.tiltShiftXFilter.blur = this.tiltShiftYFilter.blur = value; } /** * The blur shape. * * @member {PIXI.Rectangle|PIXI.Circle|PIXI.DisplayObject} */ get shape() { return this.tiltShiftXFilter.shape } set shape(value) { this.tiltShiftXFilter.shape = this.tiltShiftYFilter.shape = this.normalize(value); } /** * * @private * @param {PIXI.Rectangle|PIXI.Circle|PIXI.DisplayObject} value * @returns {Object} */ normalize(value) { let shape = null; if (value instanceof PIXI.Circle) { shape = {type: 'circle', x: value.x, y: value.y, r: value.radius}; } else if (value instanceof PIXI.Rectangle) { shape = {type: 'rectangle', x: value.x, y: value.y, width: value.width, height: value.height}; } else { const bounds = value.getBounds(); shape = {type: 'rectangle', x: bounds.x, y: bounds.y, width: bounds.width, height: bounds.height}; } return shape } } /** * A TiltShiftAxisFilter. * * @class * @extends PIXI.Filter * @abstract * @private */ class TiltShiftAxisFilter extends PIXI.Filter { constructor(shape, blur){ const vertex = ` attribute vec2 aVertexPosition; attribute vec2 aTextureCoord; uniform mat3 projectionMatrix; varying vec2 vTextureCoord; void main(void) { gl_Position = vec4((projectionMatrix * vec3(aVertexPosition, 1.0)).xy, 0.0, 1.0); vTextureCoord = aTextureCoord; } `; const fragment = ` varying vec2 vTextureCoord; uniform vec4 filterArea; uniform sampler2D uSampler; uniform int shape; uniform vec4 rectangle; uniform vec3 circle; uniform float blur; uniform vec2 delta; uniform vec2 texSize; float random(vec3 scale, float seed) { return fract(sin(dot(gl_FragCoord.xyz + seed, scale)) * 43758.5453 + seed); } void main(void) { // textureCoord to pixelCoord vec2 pixelCoord = vTextureCoord * filterArea.xy - vec2(4.0, 4.0); // FIXME: There's a shift of 4 * 4 pixels, don't know why... bool inside = false; if (shape == 1) { inside = distance(pixelCoord, circle.xy) <= circle.z; } else if (shape == 2) { inside = pixelCoord.x >= rectangle.x && pixelCoord.x <= rectangle.z && pixelCoord.y >= rectangle.y && pixelCoord.y <= rectangle.w; } if (inside) { vec4 color = vec4(0.0); float total = 0.0; float offset = random(vec3(12.9898, 78.233, 151.7182), 0.0); for (float t = -30.0; t <= 30.0; t++) { float percent = (t + offset - 0.5) / 30.0; float weight = 1.0 - abs(percent); vec4 sample = texture2D(uSampler, vTextureCoord + delta / texSize * percent * blur); sample.rgb *= sample.a; color += sample * weight; total += weight; } gl_FragColor = color / total; gl_FragColor.rgb /= gl_FragColor.a + 0.00001; } else { gl_FragColor = texture2D(uSampler, vec2(vTextureCoord.s, vTextureCoord.t)); } } `; super(vertex, fragment); if (shape.type === 'circle') { this.uniforms.shape = 1; this.uniforms.circle = [shape.x, shape.y, shape.r]; } else { this.uniforms.shape = 2; this.uniforms.rectangle = [shape.x, shape.y, shape.x + shape.width, shape.y + shape.height]; } this.uniforms.blur = blur; this.uniforms.delta = new PIXI.Point(0, 0); this.uniforms.texSize = new PIXI.Point(480, 270); this.updateDelta(); } /** * The strength of the blur. * * @member {number} * @memberof PIXI.filters.TiltShiftAxisFilter# */ get blur() { return this.uniforms.blur } set blur(value) { this.uniforms.blur = value; } /** * The blur shape. * * @member {PIXI.Rectangle} * @memberof PIXI.filters.TiltShiftAxisFilter# */ get shape() { if (this.uniforms.shape === 1) { const circle = this.uniforms.circle; return new PIXI.Circle(circle[0], circle[1], circle[2]) } else { const rectangle = this.uniforms.rectangle; return new PIXI.Rectangle(rectangle[0], rectangle[1], rectangle[2], rectangle[3]) } } set shape(value) { if (value.type === 'circle') { this.uniforms.shape = 1; this.uniforms.circle = [value.x, value.y, value.r]; } else { this.uniforms.shape = 2; this.uniforms.rectangle = [value.x, value.y, value.x + value.width, value.y + value.height]; } } } /** * A TiltShiftXFilter. * * @class * @extends PIXI.TiltShiftAxisFilter * @private */ class TiltShiftXFilter extends TiltShiftAxisFilter { /** * Updates the filter delta values. */ updateDelta() { this.uniforms.delta.x = 0.1; this.uniforms.delta.y = 0; } } /** * A TiltShiftYFilter. * * @class * @extends PIXI.TiltShiftAxisFilter * @private */ class TiltShiftYFilter extends TiltShiftAxisFilter { /** * Updates the filter delta values. */ updateDelta() { this.uniforms.delta.x = 0; this.uniforms.delta.y = 0.1; } } // In order to test this interface implementation run jsc interface.js class Interface { // Abstract interface that should be extended in interface subclasses. // By convention all interfaces should start with an upper 'I' static implementationError(klass) { let interfaceKeys = Reflect.ownKeys(this.prototype); let classKeys = Reflect.ownKeys(klass.prototype); for(let key of interfaceKeys) { let interfaceDesc = this.prototype[key]; let classDesc = klass.prototype[key]; if (typeof(classDesc) == 'undefined') return 'Missing ' + key } return null } static implementedBy(klass) { // In the first step only checks whether the methods of this // interface are all implemented by the given class let error = this.implementationError(klass); return error == null } // TODO: Specify optional methods // static optionalMethods() { // return [this.onMouseWheel] // } } let ipc = null; try { ipc = require('electron').ipcRenderer; } catch (e) {} /** Basic class for app specific logging requirements. * Can be used to implement persistent logging in electron apps. */ class Logging { /** Static log function. * @param {*} message */ static log(message) { if (ipc) { ipc.send('log', message); } else { console.log(message); } } } /* globals Hammer, propagating */ /** Interaction patterns See interaction.html for explanation */ class IInteractionTarget extends Interface { capture(event) { return typeof true } onStart(event, interaction) { } onMove(event, interaction) { } onEnd(event, interaction) { } onMouseWheel(event) { } } class IInteractionMapperTarget extends Interface { capture(event) { return typeof true } findTarget(event, local, global) { return IInteractionTarget } } class PointMap extends MapProxy { // Collects touch points, mouse coordinates, etc. as key value pairs. // Keys are pointer and touch ids, the special "mouse" key. // Values are points, i.e. all objects with numeric x and y properties. constructor(points = {}) { super(); for (let key in points) { this.set(key, points[key]); } } toString() { let points = []; for (let key of this.keys()) { let value = this.get(key); points.push(`${key}:{x:${value.x}, y:${value.y}}`); } let attrs = points.join(', '); return `[PointMap ${attrs}]` } clone() { let result = new PointMap(); for (let key of this.keys()) { let value = this.get(key); result.set(key, { x: value.x, y: value.y }); } return result } keyOf(value) { for (let key of this.keys()) { let p = this.get(key); if (p.x == value.x && p.y == value.y) { return key } } return null } firstKey() { for (let key of this.keys()) { return key } return null } first() { for (let key of this.keys()) { return this.get(key) } return null } farthests() { if (this.size == 0) { return null } let pairs = []; for (let key of this.keys()) { let p = this.get(key); p.key = key; for (let k of this.keys()) { let q = this.get(k); q.key = k; pairs.push([p, q]); } } let sorted = pairs.sort((a, b) => { return Points.distance(b[0], b[1]) - Points.distance(a[0], a[1]) }); return sorted[0] } mean() { if (this.size == 0) { return null } let x = 0.0, y = 0.0; for (let p of this.values()) { x += p.x; y += p.y; } return { x: x / this.size, y: y / this.size } } } class InteractionDelta { constructor(x, y, zoom, rotate, about) { this.x = x; this.y = y; this.zoom = zoom; this.rotate = rotate; this.about = about; } toString() { let values = []; for (let key of Object.keys(this)) { let value = this[key]; if (key == 'about') { values.push(`${key}:{x:${value.x}, y:${value.y}}`); } else { values.push(`${key}:${value}`); } } let attrs = values.join(', '); return `[InteractionDelta ${attrs}]` } } class InteractionPoints { constructor(parent = null) { this.parent = parent; this.current = new PointMap(); this.previous = new PointMap(); this.start = new PointMap(); this.ended = new PointMap(); this.timestamps = new Map(); } moved(key) { let current = this.current.get(key); let previous = this.previous.get(key); return Points.subtract(current, previous) } move() { let current = this.current.mean(); let previous = this.previous.mean(); return Points.subtract(current, previous) } /** * Computes the delta between previous and current angles. Corrects * value that are larger than 45° * @param {*} a * @param {*} b * @returns delta */ diffAngle(a, b) { let alpha = Math.atan2(Math.sin(a - b), Math.cos(a - b)); if (Math.abs(alpha) > Math.PI / 4) { alpha -= Math.PI; } return alpha } /** * Computes the delta between interaction points at t and t+1. * * @returns InteractionDelta * @memberof InteractionPoints */ delta() { let csize = this.current.size; let psize = this.previous.size; if (csize >= 2 && csize == psize) { // Reduce to the two farthests points let current = this.current.farthests(); let c1 = current[0]; let c2 = current[1]; let p1 = this.previous.get(c1.key); let p2 = this.previous.get(c2.key); //let p1 = previous[0] //let p2 = previous[1] let d1 = Points.subtract(c1, p1); let d2 = Points.subtract(c2, p2); let cm = Points.mean(c1, c2); //let pm = Points.mean(p1, p2) // UO: Using the mean lead to jumps between time slices with 3 and 2 fingers // We use the mean of deltas instead let delta = Points.mean(d1, d2); //Points.subtract(cm, pm) let zoom = 1.0; let distance1 = Points.distance(p1, p2); let distance2 = Points.distance(c1, c2); if (distance1 != 0 && distance2 != 0) { zoom = distance2 / distance1; } let currentAngle = Points.angle(c1, c2); let previousAngle = Points.angle(p1, p2); let alpha = this.diffAngle(currentAngle, previousAngle); return new InteractionDelta(delta.x, delta.y, zoom, alpha, cm) } else if (csize == 1 && psize == 1 && this.current.firstKey() == this.previous.firstKey()) { // We need to ensure that the keys are the same let current = this.current.first(); let previous = this.previous.first(); let delta = Points.subtract(current, previous); return new InteractionDelta(delta.x, delta.y, 1.0, 0.0, current) } return null } started(key, point) { this.current.set(key, point); this.start.set(key, point); this.previous.set(key, point); this.timestamps.set(key, performance.now()); } update(key, point) { // Returns true iff the key is new this.current.set(key, point); if (!this.start.has(key)) { this.start.set(key, point); this.previous.set(key, point); this.timestamps.set(key, performance.now()); return true } return false } updatePrevious() { for (let key of this.current.keys()) { this.previous.set(key, this.current.get(key)); } } stop(key, point) { if (this.current.has(key)) { this.current.delete(key); this.previous.delete(key); this.ended.set(key, point); } } finish(key, point) { this.current.delete(key); this.previous.delete(key); this.start.delete(key); this.timestamps.delete(key); this.ended.delete(key); } isFinished() { return this.current.size == 0 } isNoLongerTwoFinger() { return this.previous.size > 1 && this.current.size < 2 } isTap(key) { return this.parent.isTap(key) } isDoubleTap(key) { return this.parent.isDoubleTap(key) } isLongPress(key) { return this.parent.isLongPress(key) } } class Interaction extends InteractionPoints { constructor(tapDistance = 10, tapDuration = 250.0, longPressTime = 500.0) { super(); this.tapDistance = tapDistance; this.tapCounts = new Map(); this.tapPositions = new Map(); this.tapTimestamps = new Map(); this.tapDuration = tapDuration; this.longPressTime = longPressTime; this.targets = new Map(); this.subInteractions = new Map(); // target:Object : InteractionPoints } stop(key, point) { super.stop(key, point); for (let points of this.subInteractions.values()) { points.stop(key, point); } } addTarget(key, target) { this.targets.set(key, target); this.subInteractions.set(target, new InteractionPoints(this)); } removeTarget(key) { let target = this.targets.get(key); this.targets.delete(key); // Only remove target if no keys are refering to the target let remove = true; for (let t of this.targets.values()) { if (target === t) { remove = false; } } if (remove) { this.subInteractions.delete(target); } } finish(key, point) { super.finish(key, point); this.removeTarget(key); } mapInteraction(points, aspects, mappingFunc) { // Map centrally registered points to target interactions // Returns an array of [target, updated subInteraction] pairs let result = new Map(); for (let key in points) { if (this.targets.has(key)) { let target = this.targets.get(key); if (this.subInteractions.has(target)) { let interaction = this.subInteractions.get(target); for (let aspect of aspects) { let pointMap = this[aspect]; let point = pointMap.get(key); let mapped = mappingFunc(point, target); interaction[aspect].set(key, mapped); } result.set(target, interaction); } } } return result } registerTap(key, point) { if (this.tapCounts.has(key)) { let count = this.tapCounts.get(key); this.tapCounts.set(key, count + 1); } else { this.tapCounts.set(key, 1); } this.tapPositions.set(key, point); this.tapTimestamps.set(key, performance.now()); } unregisterTap(key) { this.tapCounts.delete(key); this.tapPositions.delete(key); this.tapTimestamps.delete(key); } isTap(key) { let ended = this.ended.get(key); let start = this.start.get(key); if ( start && ended && Points.distance(ended, start) < this.tapDistance ) { let t1 = this.timestamps.get(key); let tookLong = performance.now() > t1 + this.longPressTime; if (tookLong) { return false } return true } return false } isDoubleTap(key) { let ended = this.ended.get(key); if (this.tapCounts.has(key) && this.tapCounts.get(key) > 2) { this.unregisterTap(key); } if (this.tapPositions.has(key)) { let pos = this.tapPositions.get(key); if (Points.distance(ended, pos) > this.tapDistance) { this.unregisterTap(key); } } if (this.tapTimestamps.has(key) && performance.now() > this.tapTimestamps.get(key) + this.tapDuration) { //console.log("tap too long") this.unregisterTap(key); } let result = false; if (this.isTap(key)) { this.registerTap(key, ended); result = this.tapCounts.get(key) == 2; } else { this.unregisterTap(key); } //console.log("isDoubleTap", this.tapCounts.get(key), result) return result } isAnyTap() { for (let key of this.ended.keys()) { if (this.isTap(key)) return true } return false } isLongPress(key) { let ended = this.ended.get(key); let start = this.start.get(key); if ( start && ended && Points.distance(ended, start) < this.tapDistance ) { let t1 = this.timestamps.get(key); let tookLong = performance.now() > t1 + this.longPressTime; if (tookLong) { return true } return false } return false } isAnyLongPress() { for (let key of this.ended.keys()) { if (this.isLongPress(key)) return true } return false } isStylus(key) { return key === 'stylus' } } /** * This class implements the main delegate functionality: All necessary event handlers are registered for the * given element. Uses PointerEvents if available or TouchEvents on iOS. The fallback is on mouse events. * Collects the events if the interaction target captures the start event (i.e. declares that * the target wants the start event as well as all following move and end evcents.) * * @export * @class InteractionDelegate */ class InteractionDelegate { // Long press: http://stackoverflow.com/questions/1930895/how-long-is-the-event-onlongpress-in-the-android // Stylus support: https://w3c.github.io/touch-events/ /** * Creates an instance of InteractionDelegate. * @param {any} element * @param {any} target * @param {any} [{ mouseWheelElement = null, useCapture = true, capturePointerEvents = true, debug = false }={}] * @memberof InteractionDelegate */ constructor( element, target, { mouseWheelElement = null, useCapture = true, capturePointerEvents = true, cancelOnWindowOut = true, debug = false } = {} ) { this.debug = debug; this.interaction = new Interaction(); this.element = element; this.mouseWheelElement = mouseWheelElement || element; this.target = target; this.useCapture = useCapture; this.capturePointerEvents = capturePointerEvents; this.cancelOnWindowOut = cancelOnWindowOut; this.setupInteraction(); } setupInteraction() { if (this.debug) { let error = this.targetInterface.implementationError( this.target.constructor ); if (error != null) { throw new Error('Expected IInteractionTarget: ' + error) } } this.setupTouchInteraction(); this.setupMouseWheelInteraction(); } get targetInterface() { return IInteractionTarget } setupTouchInteraction() { let element = this.element; let useCapture = this.useCapture; if (window.PointerEvent) { if (this.debug) console.log('Pointer API' + window.PointerEvent); element.addEventListener( 'pointerdown', e => { if (this.debug) console.log('pointerdown', e.pointerId); if (this.capture(e)) { if (this.capturePointerEvents) { try { element.setPointerCapture(e.pointerId); } catch (e) { } } this.onStart(e); } }, useCapture ); element.addEventListener( 'pointermove', e => { if (this.debug) console.log('pointermove', e.pointerId, e.pointerType); if ( e.pointerType == 'touch' || (e.pointerType == 'mouse' && Events$1.isPointerDown(e)) ) { // this.capture(e) && if (this.debug) console.log('pointermove captured', e.pointerId); this.onMove(e); } }, useCapture ); element.addEventListener( 'pointerup', e => { if (this.debug) console.log('pointerup', e.pointerId, e.pointerType); this.onEnd(e); if (this.capturePointerEvents) { try { element.releasePointerCapture(e.pointerId); } catch (e) { } } }, useCapture ); element.addEventListener( 'pointercancel', e => { if (this.debug) console.log('pointercancel', e.pointerId, e.pointerType); this.onEnd(e); if (this.capturePointerEvents) element.releasePointerCapture(e.pointerId); }, useCapture ); if (!this.capturePointerEvents) { element.addEventListener( 'pointerleave', e => { if (this.debug) console.log('pointerleave', e.pointerId, e.pointerType); if (e.target == element) this.onEnd(e); }, useCapture ); } if (!this.capturePointerEvents) { element.addEventListener( 'pointerout', e => { if (this.debug) console.log('pointerout', e.pointerId, e.pointerType); if (e.target == element) this.onEnd(e); }, useCapture ); } if (this.cancelOnWindowOut) { window.addEventListener( 'pointerout', e => { if (this.debug) console.log('pointerout', e.pointerId, e.pointerType, e.target); if (e.target == element) { this.onEnd(e); } }, useCapture); } } else if (window.TouchEvent) { if (this.debug) console.log('Touch API'); element.addEventListener( 'touchstart', e => { if (this.debug) console.log('touchstart', this.touchPoints(e)); if (this.capture(e)) { for (let touch of e.changedTouches) { this.onStart(touch); } } }, useCapture ); element.addEventListener( 'touchmove', e => { if (this.debug) console.log('touchmove', this.touchPoints(e), e); for (let touch of e.changedTouches) { this.onMove(touch); } for (let touch of e.targetTouches) { this.onMove(touch); } }, useCapture ); element.addEventListener( 'touchend', e => { if (this.debug) console.log('touchend', this.touchPoints(e)); for (let touch of e.changedTouches) { this.onEnd(touch); } }, useCapture ); element.addEventListener( 'touchcancel', e => { if (this.debug) console.log( 'touchcancel', e.targetTouches.length, e.changedTouches.length ); for (let touch of e.changedTouches) { this.onEnd(touch); } }, useCapture ); } else { if (this.debug) console.log('Mouse API'); element.addEventListener( 'mousedown', e => { if (this.debug) console.log('mousedown', e); if (this.capture(e)) { this.onStart(e); } }, useCapture ); element.addEventListener( 'mousemove', e => { // Dow we only use move events if the mouse is down? // HOver effects have to be implemented by other means // && Events.isMouseDown(e)) if (Events$1.isMouseDown(e)) { if (this.debug) console.log('mousemove', e); this.onMove(e); } }, useCapture ); element.addEventListener( 'mouseup', e => { if (this.debug) console.log('mouseup', e); this.onEnd(e); }, true ); if (!this.capturePointerEvents) { element.addEventListener( 'mouseout', e => { if (e.target == element) { this.onEnd(e); console.warn("Shouldn't happen: mouseout ends interaction"); } }, useCapture ); } if (this.cancelOnWindowOut) { window.addEventListener( 'mouseout', e => { if (e.target == element) { this.onEnd(e); } }, useCapture); } } } isDescendant(parent, child) { if (parent == child) return true let node = child.parentNode; while (node != null) { if (node == parent) { return true } node = node.parentNode; } return false } touchPoints(event) { let result = []; for (let touch of event.changedTouches) { result.push(this.extractPoint(touch)); } return result } setupMouseWheelInteraction() { this.mouseWheelElement.addEventListener( 'mousewheel', this.onMouseWheel.bind(this), true ); this.mouseWheelElement.addEventListener( 'DOMMouseScroll', this.onMouseWheel.bind(this), true ); } onMouseWheel(event) { if (this.capture(event) && this.target.onMouseWheel) { this.target.onMouseWheel(event); } } onStart(event) { let extracted = this.extractPoint(event); this.startInteraction(event, extracted); this.target.onStart(event, this.interaction); } onMove(event) { let extracted = this.extractPoint(event, 'all'); this.updateInteraction(event, extracted); this.target.onMove(event, this.interaction); this.interaction.updatePrevious(); } onEnd(event) { let extracted = this.extractPoint(event, 'changedTouches'); this.endInteraction(event, extracted); this.target.onEnd(event, this.interaction); this.finishInteraction(event, extracted); } /** * Asks the target whether the event should be captured * * @param {any} event * @returns {bool} * @memberof InteractionDelegate */ capture(event) { if (Events$1.isCaptured(event)) { return false } let captured = this.target.capture(event); return captured } getPosition(event) { return { x: event.clientX, y: event.clientY } } extractPoint(event, touchEventKey = 'all') { // 'targetTouches' let result = {}; switch (event.constructor.name) { case 'MouseEvent': let buttons = event.buttons || event.which; if (buttons) result['mouse'] = this.getPosition(event); break case 'PointerEvent': result[event.pointerId.toString()] = this.getPosition(event); break case 'Touch': let id = event.touchType === 'stylus' ? 'stylus' : event.identifier.toString(); result[id] = this.getPosition(event); break // case 'TouchEvent': // // Needs to be observed: Perhaps changedTouches are all we need. If so // // we can remove the touchEventKey default parameter // if (touchEventKey == 'all') { // for(let t of event.targetTouches) { // result[t.identifier.toString()] = this.getPosition(t) // } // for(let t of event.changedTouches) { // result[t.identifier.toString()] = this.getPosition(t) // } // } // else { // for(let t of event.changedTouches) { // result[t.identifier.toString()] = this.getPosition(t) // } // } // break default: break } return result } interactionStarted(event, key, point) { // Callback: can be overwritten } interactionEnded(event, key, point) { // Callback: can be overwritten } interactionFinished(event, key, point) { } startInteraction(event, extracted) { for (let key in extracted) { let point = extracted[key]; this.interaction.started(key, point); this.interactionStarted(event, key, point); } } updateInteraction(event, extracted) { for (let key in extracted) { let point = extracted[key]; let updated = this.interaction.update(key, point); if (updated) { console.warn("new pointer in updateInteraction shouldn't happen", key); this.interactionStarted(event, key, point); } } } endInteraction(event, ended) { for (let key in ended) { let point = ended[key]; this.interaction.stop(key, point); this.interactionEnded(event, key, point); } } finishInteraction(event, ended) { for (let key in ended) { let point = ended[key]; this.interaction.finish(key, point); this.interactionFinished(event, key, point); } } } /** * A special InteractionDelegate that maps events to specific parts of * the interaction target. The InteractionTarget must implement a findTarget * method that returns an object implementing the IInteractionTarget interface. * * If the InteractionTarget also implements a mapPositionToPoint method this * is used to map the points to the local coordinate space of the the target. * * This makes it easier to lookup elements and relate events to local * positions. * * @export * @class InteractionMapper * @extends {InteractionDelegate} */ class InteractionMapper$1 extends InteractionDelegate { constructor( element, target, { tapDistance = 10, longPressTime = 500.0, useCapture = true, mouseWheelElement = null, logInteractionsAbove = 12 } = {} ) { super(element, target, { tapDistance, useCapture, longPressTime, mouseWheelElement }); this.logInteractionsAbove = logInteractionsAbove; } get targetInterface() { return IInteractionMapperTarget } mapPositionToPoint(point, element = null) { if (this.target.mapPositionToPoint) { return this.target.mapPositionToPoint(point, element) } return point } interactionStarted(event, key, point) { if (this.target.findTarget) { let local = this.mapPositionToPoint(point); let found = this.target.findTarget(event, local, point); if (found != null) { this.interaction.addTarget(key, found); } } let size = this.interaction.current.size; let limit = this.logInteractionsAbove; if (size > limit) { Logging.log(`Number of interactions ${size} exceeds ${limit}`); } } onMouseWheel(event) { if (this.capture(event)) { if (this.target.findTarget) { let point = this.getPosition(event); let local = this.mapPositionToPoint(point); let found = this.target.findTarget(event, local, point); if (found != null && found.onMouseWheel) { found.onMouseWheel(event); return } } if (this.target.onMouseWheel) { this.target.onMouseWheel(event); } } } onStart(event) { let extracted = this.extractPoint(event); this.startInteraction(event, extracted); let mapped = this.interaction.mapInteraction( extracted, ['current', 'start'], this.mapPositionToPoint.bind(this) ); for (let [target, interaction] of mapped.entries()) { target.onStart(event, interaction); } } onMove(event) { let extracted = this.extractPoint(event, 'all'); this.updateInteraction(event, extracted); let mapped = this.interaction.mapInteraction( extracted, ['current', 'previous'], this.mapPositionToPoint.bind(this) ); for (let [target, interaction] of mapped.entries()) { target.onMove(event, interaction); interaction.updatePrevious(); } this.interaction.updatePrevious(); } onEnd(event) { let extracted = this.extractPoint(event, 'changedTouches'); this.endInteraction(event, extracted); let mapped = this.interaction.mapInteraction( extracted, ['ended'], this.mapPositionToPoint.bind(this) ); for (let [target, interaction] of mapped.entries()) { target.onEnd(event, interaction); } this.finishInteraction(event, extracted); } /** * * * @static * @param {string|array} types - An event type, an array of event types or event types seperated by a space sign. The following * events are possible: * pan, panstart, panmove, panend, pancancel, panleft, panright, panup, pandown * pinch, pinchstart, pinchmove, pinchend, pinchcancel, pinchin, pinchout * press, pressup * rotate, rotatestart, rotatemove, rotateend, rotatecancel * swipe, swipeleft, swiperight, swipeup, swipedown * tap * @param {HTMLElement|HTMLElement[]} elements - An HTML element or an array of HTML elements. * @param {function} [cb] - The callback. A function which is executed after the event occurs. Receives the event object as the * first paramter * @param {object} [opts] - An options object. See the hammer documentation for more details. */ static on(types, elements, cb, opts = {}) { opts = Object.assign({}, { }, opts); if (typeof Hammer === 'undefined') { console.error('Hammer.js not found!'); return this } // convert to array types = Array.isArray(types) ? types : types.split(/\s/); if (elements instanceof NodeList || elements instanceof HTMLCollection) { elements = Array.from(elements); } elements = Array.isArray(elements) ? elements : [elements]; for (let i = 0; i < types.length; i++) { const type = types[i].toLowerCase(); // list of hammer events const useHammer = /^(tap|doubletap|press|pan|swipe|pinch|rotate).*$/.test(type); // if it is a hammer event if (useHammer) { for (let j = 0; j < elements.length; j++) { // if(elements[j].tagName == "svg") return false; let hammer = new Hammer(elements[j], opts); if (window.propagating !== 'undefined') { hammer = propagating(hammer); } // recognizers if (type.startsWith('pan')) { hammer.get('pan').set(Object.assign({ direction: Hammer.DIRECTION_ALL }, opts)); } else if (type.startsWith('pinch')) { hammer.get('pinch').set(Object.assign({ enable: true }, opts)); } else if (type.startsWith('press')) { hammer.get('press').set(opts); } else if (type.startsWith('rotate')) { hammer.get('rotate').set(Object.assign({ enable: true }, opts)); } else if (type.startsWith('swipe')) { hammer.get('swipe').set(Object.assign({ direction: Hammer.DIRECTION_ALL }, opts)); } else if (type.startsWith('tap')) { hammer.get('tap').set(opts); } hammer.on(type, event => { cb(event); }); } } else { for (let j = 0; j < elements.length; j++) { Hammer.on(elements[j], type, event => { cb(event); }); } } } return this } } window.InteractionMapper = InteractionMapper$1; /** Report capabilities with guaranteed values. */ class Capabilities { /** Returns the browser userAgent. @return {string} */ static get userAgent() { return navigator.userAgent || 'Unknown Agent' } /** Tests whether the app is running on a mobile device. Implemented as a readonly attribute. @return {boolean} */ static get isMobile() { return (/Mobi/.test(navigator.userAgent)) } /** Tests whether the app is running on a iOS device. Implemented as a readonly attribute. @return {boolean} */ static get isIOS() { return (/iPad|iPhone|iPod/.test(navigator.userAgent)) && !window.MSStream } /** Tests whether the app is running in a Safari environment. See https://stackoverflow.com/questions/7944460/detect-safari-browser Implemented as a readonly attribute. @return {boolean} */ static get isSafari() { return navigator.vendor && navigator.vendor.indexOf('Apple') > -1 && navigator.userAgent && !navigator.userAgent.match('CriOS') } /** * Distincts if the app is running inside electron or not. * * source: https://github.com/cheton/is-electron */ static get isElectron() { // Renderer process if (typeof window !== 'undefined' && typeof window.process === 'object' && window.process.type === 'renderer') { return true } // Main process if (typeof process !== 'undefined' && typeof process.versions === 'object' && !!process.versions.electron) { return true } // Detect the user agent when the `nodeIntegration` option is set to true if (typeof navigator === 'object' && typeof navigator.userAgent === 'string' && navigator.userAgent.indexOf('Electron') >= 0) { return true } return false } /** Returns the display resolution. Necessary for retina displays. @return {number} */ static get devicePixelRatio() { return window.devicePixelRatio || 1 } /** Returns true if the device is a multi-touch table. This method is currently not universal usable and not sure! @return {boolean} */ static get isMultiTouchTable() { return Capabilities.devicePixelRatio > 2 && Capabilities.isMobile === false && /Windows/i.test(Capabilities.userAgent) } /** Returns true if mouse events are supported @return {boolean} */ static supportsMouseEvents() { return typeof(window.MouseEvent) != 'undefined' } /** Returns true if touch events are supported @return {boolean} */ static supportsTouchEvents() { return typeof(window.TouchEvent) != 'undefined' } /** Returns true if pointer events are supported @return {boolean} */ static supportsPointerEvents() { return typeof(window.PointerEvent) != 'undefined' } /** Returns true if DOM templates are supported @return {boolean} */ static supportsTemplate() { return 'content' in document.createElement('template'); } } /** Basic tests for Capabilities. */ class CapabilitiesTests { static testConfirm() { let bool = confirm('Please confirm'); document.getElementById('demo').innerHTML = (bool) ? 'Confirmed' : 'Not confirmed'; } static testPrompt() { let person = prompt('Please enter your name', 'Harry Potter'); if (person != null) { demo.innerHTML = 'Hello ' + person + '! How are you today?'; } } static testUserAgent() { let agent = 'User-agent: ' + Capabilities.userAgent; user_agent.innerHTML = agent; } static testDevicePixelRatio() { let value = 'Device Pixel Ratio: ' + Capabilities.devicePixelRatio; device_pixel_ratio.innerHTML = value; } static testMultiTouchTable() { let value = 'Is the device a multi-touch table? ' + Capabilities.isMultiTouchTable; multi_touch_table.innerHTML = value; } static testSupportedEvents() { let events = []; if (Capabilities.supportsMouseEvents()) { events.push('MouseEvents'); } if (Capabilities.supportsTouchEvents()) { events.push('TouchEvents'); } if (Capabilities.supportsPointerEvents()) { events.push('PointerEvents'); } supported_events.innerHTML = 'Supported Events: ' + events.join(', '); } static testAll() { this.testUserAgent(); this.testDevicePixelRatio(); this.testMultiTouchTable(); this.testSupportedEvents(); } } /* Optional global variables, needed in DocTests. */ window.Capabilities = Capabilities; window.CapabilitiesTests = CapabilitiesTests; /** * A base class for scatter specific events. * * @constructor * @param {name} String - The name of the event * @param {target} Object - The target of the event */ class BaseEvent { constructor(name, target) { this.name = name; this.target = target; } } // Event types const START = 'onStart'; const UPDATE = 'onUpdate'; const END = 'onEnd'; /** * A scatter event that describes how the scatter has changed. * * @constructor * @param {target} Object - The target scatter of the event * @param {optional} Object - Optional parameter */ class ScatterEvent extends BaseEvent { constructor( target, { translate = { x: 0, y: 0 }, scale = null, rotate = 0, about = null, fast = false, type = null } = {} ) { super('scatterTransformed', { target: target }); this.translate = translate; this.scale = scale; this.rotate = rotate; this.about = about; this.fast = fast; this.type = type; } toString() { return ( "Event('scatterTransformed', scale: " + this.scale + ' about: ' + this.about.x + ', ' + this.about.y + ')' ) } } /** * A scatter resize event that describes how the scatter has changed. * * @constructor * @param {target} Object - The target scatter of the event * @param {optional} Object - Optional parameter */ class ResizeEvent extends BaseEvent { constructor(target, { width = 0, height = 0 } = {}) { super('scatterResized', { width: width, height: height }); this.width = width; this.height = height; } toString() { return ( 'Event(scatterResized width: ' + this.width + 'height: ' + this.height + ')' ) } } /** * A abstract base class that implements the throwable behavior of a scatter * object. * * @constructor */ class Throwable { constructor({ movableX = true, movableY = true, throwVisibility = 44, throwDamping = 0.95, autoThrow = true, onThrowFinished = null } = {}) { this.movableX = movableX; this.movableY = movableY; this.throwVisibility = throwVisibility; this.throwDamping = throwDamping; this.autoThrow = autoThrow; this.velocities = []; this.velocity = null; this.timestamp = null; this.onThrowFinished = onThrowFinished; //console.log("onThrowFinished", onThrowFinished) } observeVelocity() { this.lastframe = performance.now(); } addVelocity(delta, buffer = 5) { let t = performance.now(); let dt = t - this.lastframe; this.lastframe = t; if (dt > 0) { // Avoid division by zero errors later on let velocity = { t: t, dt: dt, dx: delta.x, dy: delta.y }; this.velocities.push(velocity); while (this.velocities.length > buffer) { this.velocities.shift(); } } } meanVelocity(milliseconds = 30) { this.addVelocity({ x: 0, y: 0 }); let sum = { x: 0, y: 0 }; let count = 0; let t = 0; for (let i = this.velocities.length - 1; i > 0; i--) { let v = this.velocities[i]; t += v.dt; let nv = { x: v.dx / v.dt, y: v.dy / v.dt }; sum = Points.add(sum, nv); count += 1; if (t > milliseconds) { break } } if (count === 0) return sum // empty vector return Points.multiplyScalar(sum, 1 / count) } killAnimation() { this.velocity = null; this.velocities = []; } startThrow() { this.velocity = this.meanVelocity(); if (this.velocity != null) { // Call next velocity to ansure that specializations // that use keepOnStage are called this.velocity = this.nextVelocity(this.velocity); if (this.autoThrow) this.animateThrow(performance.now()); } else { this.onDragComplete(); } } animateThrow(time) { if (this.velocity != null) { let t = performance.now(); let dt = t - this.lastframe; this.lastframe = t; // console.log("animateThrow", dt) let next = this.nextVelocity(this.velocity); let prevLength = Points.length(this.velocity); let nextLength = Points.length(next); if (nextLength > prevLength) { let factor = nextLength / prevLength; next = Points.multiplyScalar(next, 1 / factor); console.log('Prevent acceleration', factor, this.velocity, next); } this.velocity = next; let d = Points.multiplyScalar(this.velocity, dt); this._move(d); this.onDragUpdate(d); if (dt == 0 || this.needsAnimation()) { requestAnimationFrame(this.animateThrow.bind(this)); return } else { if (this.isOutside()) { requestAnimationFrame(this.animateThrow.bind(this)); return } } } this.onDragComplete(); if (this.onThrowFinished != null) { this.onThrowFinished(); } } needsAnimation() { if (this.velocity == null) { return false } return Points.length(this.velocity) > 0.01 } nextVelocity(velocity) { // Must be overwritten: computes the changed velocity. Implement // damping, collison detection, etc. here let next = Points.multiplyScalar(velocity, this.throwDamping); return { x: (this.movableX) ? next.x : 0, y: (this.movableY) ? next.y : 0 } } _move(delta) { // Overwrite if necessary } onDragComplete() { // Overwrite if necessary } onDragUpdate(delta) { // Overwrite if necessary } } class AbstractScatter extends Throwable { constructor({ minScale = 0.1, maxScale = 1.0, startScale = 1.0, autoBringToFront = true, autoThrow = true, translatable = true, scalable = true, rotatable = true, resizable = false, movableX = true, movableY = true, throwVisibility = 44, throwDamping = 0.95, overdoScaling = 1, mouseZoomFactor = 1.1, rotationDegrees = null, rotation = null, onTransform = null, interactive = true, onClose = null, onThrowFinished = null, scaleAutoClose = false, scaleCloseThreshold = 0.10, scaleCloseBuffer = 0.05 } = {}) { if (rotationDegrees != null && rotation != null) { throw new Error('Use rotationDegrees or rotation but not both') } else if (rotation != null) { rotationDegrees = Angle.radian2degree(rotation); } else if (rotationDegrees == null) { rotationDegrees = 0; } super({ movableX, movableY, throwVisibility, throwDamping, autoThrow, onThrowFinished }); /** * Closes the card when the minScale is reached and the * card is released. Card can be saved by scaling it up again. */ this.scaleAutoClose = scaleAutoClose; this.scaleCloseThreshold = scaleCloseThreshold; this.scaleCloseBuffer = scaleCloseBuffer; this.scaleAutoCloseTimeout = null; this.interactive = interactive; this.startRotationDegrees = rotationDegrees; this.startScale = startScale; // Needed to reset object this.minScale = minScale; this.maxScale = maxScale; this.overdoScaling = overdoScaling; this.translatable = translatable; if (!translatable) { this.movableX = false; this.movableY = false; } this.scalable = scalable; this.rotatable = rotatable; this.resizable = resizable; this.mouseZoomFactor = mouseZoomFactor; this.autoBringToFront = autoBringToFront; this.dragging = false; this.onTransform = onTransform != null ? [onTransform] : null; this.onClose = onClose != null ? [onClose] : null; } addCloseEventCallback(callback) { if (this.onClose == null) { this.onClose = []; } this.onClose.push(callback); } addTransformEventCallback(callback) { if (this.onTransform == null) { this.onTransform = []; } this.onTransform.push(callback); } startGesture(interaction) { this.bringToFront(); this.killAnimation(); this.observeVelocity(); return true } close() { if (this.onClose) { this.onClose.forEach(callback => callback(this)); } } gesture(interaction) { let delta = interaction.delta(); //console.log("gesture", delta) if (delta != null) { this.addVelocity(delta); this.transform(delta, delta.zoom, delta.rotate, delta.about); if (delta.zoom != 1) this.interactionAnchor = delta.about; } } get polygon() { let w2 = this.width * this.scale / 2; let h2 = this.height * this.scale / 2; let center = this.center; let polygon = new Polygon(center); polygon.addPoint({ x: -w2, y: -h2 }); polygon.addPoint({ x: w2, y: -h2 }); polygon.addPoint({ x: w2, y: h2 }); polygon.addPoint({ x: -w2, y: h2 }); polygon.rotate(this.rotation); return polygon } isOutside() { let stagePolygon = this.containerPolygon; if (stagePolygon == null) return false let polygon = this.polygon; if (polygon == null) return false let result = stagePolygon.intersectsWith(polygon); return result === false || result.overlap < this.throwVisibility } recenter() { // Return a small vector that guarantees that the scatter is moving // towards the center of the stage let center = this.center; let target = this.container.center; let delta = Points.subtract(target, center); return Points.normalize(delta) } nextVelocity(velocity) { return this.keepOnStage(velocity) } bouncing() { // Implements the bouncing behavior of the scatter. Moves the scatter // to the center of the stage if the scatter is outside the stage or // not within the limits of the throwVisibility. let stagePolygon = this.containerPolygon; let polygon = this.polygon; let result = stagePolygon.intersectsWith(polygon); if (result === false || result.overlap < this.throwVisibility) { let cv = this.recenter(); let recentered = false; while (result === false || result.overlap < this.throwVisibility) { polygon.center.x += cv.x; polygon.center.y += cv.y; this._move(cv); result = stagePolygon.intersectsWith(polygon); recentered = true; } return recentered } return false } keepOnStage(velocity, collision = 0.5) { let stagePolygon = this.containerPolygon; if (!stagePolygon) return let polygon = this.polygon; let bounced = this.bouncing(); if (bounced) { let stage = this.containerBounds; let x = this.center.x; let y = this.center.y; let dx = this.movableX ? velocity.x : 0; let dy = this.movableY ? velocity.y : 0; let factor = this.throwDamping; // if (recentered) { if (x < 0) { dx = -dx; factor = collision; } if (x > stage.width) { dx = -dx; factor = collision; } if (y < 0) { dy = -dy; factor = collision; } if (y > stage.height) { dy = -dy; factor = collision; } // } return Points.multiplyScalar({ x: dx, y: dy }, factor) } return super.nextVelocity(velocity) } endGesture(interaction) { this.startThrow(); this._checkAutoClose(); } _checkAutoClose() { if (this.scaleAutoClose) if (this.scale < this.minScale + this.scaleCloseThreshold - this.scaleCloseBuffer) { this.zoom(this.minScale, { animate: 0.2, onComplete: this.close.bind(this) }); } else if (this.scale < this.minScale + this.scaleCloseThreshold) { this.zoom(this.minScale + this.scaleCloseThreshold, { animate: 0.4 }); } } rotateDegrees(degrees, anchor) { let rad = Angle.degree2radian(degrees); this.rotate(rad, anchor); } rotate(rad, anchor) { this.transform({ x: 0, y: 0 }, 1.0, rad, anchor); } move(d, { animate = 0 } = {}) { if (this.translatable) { if (animate > 0) { let startPos = this.position; TweenLite.to(this, animate, { x: '+=' + d.x, y: '+=' + d.y, /* scale: scale, uo: not defined, why was this here? */ onUpdate: e => { let p = this.position; let dx = p.x - startPos.x; let dy = p.x - startPos.y; this.onMoved(dx, dy); } }); } else { this._move(d); this.onMoved(d.x, d.y); } } } moveTo(p, { animate = 0 } = {}) { let c = this.origin; let delta = Points.subtract(p, c); this.move(delta, { animate: animate }); } centerAt(p, { animate = 0 } = {}) { let c = this.center; let delta = Points.subtract(p, c); this.move(delta, { animate: animate }); } zoom( scale, { animate = 0, about = null, delay = 0, x = null, y = null, onComplete = null } = {} ) { let anchor = about || this.center; if (scale != this.scale) { if (animate > 0) { TweenLite.to(this, animate, { scale: scale, delay: delay, onComplete: onComplete, onUpdate: this.onZoomed.bind(this) }); } else { this.scale = scale; this.onZoomed(anchor); } } } _move(delta) { this.x += this.movableX ? delta.x : 0; this.y += this.movableX ? delta.y : 0; } transform(translate, zoom, rotate, anchor) { let delta = { x: this.movableX ? translate.x : 0, y: this.movableY ? translate.y : 0 }; if (this.resizable) var vzoom = zoom; if (!this.translatable) delta = { x: 0, y: 0 }; if (!this.rotatable) rotate = 0; if (!this.scalable) zoom = 1.0; if (zoom == 1.0 && rotate == 0) { this._move(delta); if (this.onTransform != null) { let event = new ScatterEvent(this, { translate: delta, scale: this.scale, rotate: 0, about: anchor, fast: false, type: UPDATE }); this.onTransform.forEach(function (f) { f(event); }); } return } let origin = this.rotationOrigin; let beta = Points.angle(origin, anchor); let distance = Points.distance(origin, anchor); let { scale: newScale, zoom: thresholdedZoom } = this.calculateScale(zoom); let newOrigin = Points.arc(anchor, beta + rotate, distance * thresholdedZoom); let extra = Points.subtract(newOrigin, origin); let offset = Points.subtract(anchor, origin); this._move(offset); this.scale = newScale; this.rotation += rotate; offset = Points.negate(offset); offset = Points.add(offset, extra); offset = Points.add(offset, translate); this._move(offset); delta.x += extra.x; delta.y += extra.y; if (this.onTransform != null) { let event = new ScatterEvent(this, { translate: delta, scale: newScale, rotate: rotate, about: anchor }); this.onTransform.forEach(function (f) { f(event); }); } if (this.resizable) { this.resizeAfterTransform(vzoom); } } /** * For a given zoom, a new scale is calculated, taking * min and max scale into account. * * @param {number} zoom - The zoom factor, to scale the object with. * @returns {object} - Returns an object containing the a value for a valid scale and the corrected zoom factor. */ calculateScale(zoom) { let scale = this.scale * zoom; let minScale = this.minScale / this.overdoScaling; let maxScale = this.maxScale * this.overdoScaling; if (scale < minScale) { scale = minScale; zoom = scale / this.scale; } if (scale > maxScale) { scale = maxScale; zoom = scale / this.scale; } if (this.scaleAutoClose) this._updateTransparency(); return { zoom, scale } } _updateTransparency() { if (this.scale < this.minScale + this.scaleCloseThreshold) { let transparency = this.calculateScaleTransparency(); this.element.style.opacity = transparency; } else this.element.style.opacity = 1; } calculateScaleTransparency() { let transparency = (this.scale - this.minScale) / this.scaleCloseThreshold; transparency = (transparency > 1) ? 1 : (transparency < 0) ? 0 : transparency; return transparency } resizeAfterTransform(zoom) { // Overwrite this in subclasses. } validScale(scale) { scale = Math.max(scale, this.minScale); scale = Math.min(scale, this.maxScale); return scale } animateZoomBounce(dt = 1) { if (this.zoomAnchor != null) { let zoom = 1; let amount = Math.min(0.01, 0.3 * dt / 100000.0); if (this.scale < this.minScale) zoom = 1 + amount; if (this.scale > this.maxScale) zoom = 1 - amount; if (zoom != 1) { this.transform({ x: 0, y: 0 }, zoom, 0, this.zoomAnchor); requestAnimationFrame(dt => { this.animateZoomBounce(dt); }); return } this.zoomAnchor = null; } } checkScaling(about, delay = 0) { this.zoomAnchor = about; clearTimeout(this.animateZoomBounce.bind(this)); setTimeout(this.animateZoomBounce.bind(this), delay); } onMouseWheel(event) { if (event.claimedByScatter) { if (event.claimedByScatter != this) return } this.killAnimation(); this.targetScale = null; let direction = event.detail < 0 || event.wheelDelta > 0; let globalPoint = { x: event.clientX, y: event.clientY }; let centerPoint = this.mapPositionToContainerPoint(globalPoint); if (event.shiftKey) { let degrees = direction ? 5 : -5; let rad = Angle.degree2radian(degrees); return this.transform({ x: 0, y: 0 }, 1.0, rad, centerPoint) } const zoomFactor = this.mouseZoomFactor; let zoom = direction ? zoomFactor : 1 / zoomFactor; this.transform({ x: 0, y: 0 }, zoom, 0, centerPoint); this.checkScaling(centerPoint, 200); if (this.scaleAutoClose) { if (this.scale <= this.minScale + this.scaleCloseThreshold) { if (this.scaleAutoCloseTimeout) clearTimeout(this.scaleAutoCloseTimeout); this.scaleAutoCloseTimeout = setTimeout(() => { this._checkAutoClose(); }, 600); } this._updateTransparency(); } // // if (this.onTransform != null) { // let event = new ScatterEvent(this, { // translate: {x: 0, y: 0}, // scale: this.scale, // rotate: 0, // about: null, // fast: false, // type: ZOOM // }) // this.onTransform.forEach(function(f) { // f(event) // }) // } } onStart(event, interaction) { if (this.startGesture(interaction)) { this.dragging = true; this.interactionAnchor = null; } if (this.onTransform != null) { let event = new ScatterEvent(this, { translate: { x: 0, y: 0 }, scale: this.scale, rotate: 0, about: null, fast: false, type: START }); this.onTransform.forEach(function (f) { f(event); }); } } onMove(event, interaction) { /** As long as mouseout && mouseleave interrupt we cannot be sure that * dragging remains correct. */ if (this.dragging) { this.gesture(interaction); } } onEnd(event, interaction) { //console.log("Scatter.onEnd", this.dragging) if (interaction.isFinished()) { this.endGesture(interaction); this.dragging = false; for (let key of interaction.ended.keys()) { if (interaction.isTap(key)) { let point = interaction.ended.get(key); this.onTap(event, interaction, point); } } if (this.onTransform != null) { let event = new ScatterEvent(this, { translate: { x: 0, y: 0 }, scale: this.scale, rotate: 0, about: null, fast: false, type: END }); this.onTransform.forEach(function (f) { f(event); }); } } let about = this.interactionAnchor; if (about != null) { this.checkScaling(about, 100); } } onTap(event, interaction, point) { } onDragUpdate(delta) { if (this.onTransform != null) { let event = new ScatterEvent(this, { fast: true, translate: delta, scale: this.scale, about: this.currentAbout, type: null }); this.onTransform.forEach(function (f) { f(event); }); } } onDragComplete() { if (this.onTransform) { let event = new ScatterEvent(this, { scale: this.scale, about: this.currentAbout, fast: false, type: null }); this.onTransform.forEach(function (f) { f(event); }); } } onMoved(dx, dy, about) { if (this.onTransform != null) { let event = new ScatterEvent(this, { translate: { x: dx, y: dy }, about: about, fast: true, type: null }); this.onTransform.forEach(function (f) { f(event); }); } } onResizing() { if (this.onTransform != null) { let event = new ScatterEvent(this, { scale: this.scale, fast: false, type: null }); this.onTransform.forEach(function (f) { f(event); }); } } onZoomed(about) { if (this.scaleAutoClose) this._updateTransparency(); if (this.onTransform != null) { let event = new ScatterEvent(this, { scale: this.scale, about: about, fast: false, type: null }); this.onTransform.forEach(function (f) { f(event); }); } } } class DOMScatter extends AbstractScatter { constructor( element, container, { startScale = 1.0, minScale = 0.1, maxScale = 1.0, overdoScaling = 1.5, autoBringToFront = true, translatable = true, scalable = true, rotatable = true, movableX = true, movableY = true, rotationDegrees = null, rotation = null, onTransform = null, transformOrigin = 'center center', // extras which are in part needed x = 0, y = 0, width = null, // required height = null, // required resizable = false, simulateClick = false, verbose = true, onResize = null, touchAction = 'none', throwVisibility = 44, throwDamping = 0.95, autoThrow = true, scaleAutoClose = false, onClose = null, scaleCloseThreshold = 0.10, scaleCloseBuffer = 0.05 } = {} ) { super({ minScale, maxScale, startScale, overdoScaling, autoBringToFront, translatable, scalable, rotatable, movableX, movableY, resizable, rotationDegrees, rotation, onTransform, throwVisibility, throwDamping, autoThrow, scaleAutoClose, scaleCloseThreshold, scaleCloseBuffer, onClose }); if (container == null || width == null || height == null) { throw new Error('Invalid value: null') } element.scatter = this; this.element = element; this.x = x; this.y = y; this.oldX = 0; this.oldY = 0; this.meanX = x; this.meanY = y; this.width = width; this.height = height; this.throwVisibility = Math.min(width, height, throwVisibility); this.container = container; this.simulateClick = simulateClick; this.scale = startScale; this.rotationDegrees = this.startRotationDegrees; this.transformOrigin = transformOrigin; this.initialValues = { x: x, y: y, width: width, height: height, scale: startScale, rotation: this.startRotationDegrees, transformOrigin: transformOrigin }; // For tweenlite we need initial values in _gsTransform TweenLite.set(element, this.initialValues); this.onResize = onResize; this.verbose = verbose; if (touchAction !== null) { Elements$1.setStyle(element, { touchAction }); } this.resizeButton = null; if (resizable) { let button = document.createElement("div"); button.style.position = "absolute"; button.style.right = "0px"; button.style.bottom = "0px"; button.style.width = "50px"; button.style.height = "50px"; // button.style.borderRadius = "100% 0px 0px 0px"; // button.style.background = this.element.style.backgroundColor button.className = "interactiveElement"; this.element.appendChild(button); button.addEventListener('pointerdown', (e) => { this.startResize(e); }); button.addEventListener('pointermove', (e) => { this.resize(e); }); button.addEventListener('pointerup', (e) => { this.stopResize(e); }); this.resizeButton = button; } container.add(this); } /** Returns geometry data as object. **/ getState() { return { scale: this.scale, x: this.x, y: this.y, rotation: this.rotation } } close() { super.close(); let parent = this.element.parentNode; if (parent) parent.removeChild(this.element); } get rotationOrigin() { return this.center } get x() { return this._x } get y() { return this._y } set x(value) { this._x = value; TweenLite.set(this.element, { x: value }); } set y(value) { this._y = value; TweenLite.set(this.element, { y: value }); } get position() { let transform = this.element._gsTransform; let x = transform.x; let y = transform.y; return { x, y } } get origin() { let p = this.fromNodeToPage(0, 0); return Points.fromPageToNode(this.container.element, p) } get bounds() { let stage = this.container.element.getBoundingClientRect(); let rect = this.element.getBoundingClientRect(); return { top: rect.top - stage.top, left: rect.left - stage.left, width: rect.width, height: rect.height } } get center() { let r = this.bounds; let w2 = r.width / 2; let h2 = r.height / 2; // if (this.resizable) { // w2 *= this.scale // h2 *= this.scale // } var x = r.left + w2; var y = r.top + h2; return { x, y } } set rotation(radians) { let rad = radians; // Angle.normalize(radians) let degrees = Angle.radian2degree(rad); TweenLite.set(this.element, { rotation: degrees }); this._rotation = rad; } set rotationDegrees(degrees) { let deg = degrees; // Angle.normalizeDegree(degrees) TweenLite.set(this.element, { rotation: deg }); this._rotation = Angle.degree2radian(deg); } get rotation() { return this._rotation } get rotationDegrees() { return this._rotation } set scale(scale) { TweenLite.set(this.element, { scale: scale, transformOrigin: this.transformOrigin }); this._scale = scale; } get scale() { return this._scale } get containerBounds() { return this.container.bounds } get containerPolygon() { return this.container.polygon } mapPositionToContainerPoint(point) { return this.container.mapPositionToPoint(point) } capture(event) { return true } reset() { TweenLite.set(this.element, this.initialValues); } hide() { TweenLite.to(this.element, 0.1, { display: 'none', onComplete: e => { this.element.parentNode.removeChild(this.element); } }); } show() { TweenLite.set(this.element, { display: 'block' }); } showAt(p, rotationDegrees) { TweenLite.set(this.element, { display: 'block', x: p.x, y: p.y, rotation: rotationDegrees, transformOrigin: this.transformOrigin }); } bringToFront() { // this.element.parentNode.appendChild(this.element) // uo: On Chome and Electon appendChild leads to flicker TweenLite.set(this.element, { zIndex: DOMScatter.zIndex++ }); } toggleVideo(element) { if (element.paused) { element.play(); } else { element.pause(); } } onTap(event, interaction, point) { if (this.simulateClick) { let p = Points.fromPageToNode(this.element, point); let iframe = this.element.querySelector('iframe'); if (iframe) { let doc = iframe.contentWindow.document; let element = doc.elementFromPoint(p.x, p.y); if (element == null) { return } switch (element.tagName) { case 'VIDEO': console.log(element.currentSrc); if (PopupMenu) { PopupMenu.open( { Fullscreen: () => window.open(element.currentSrc), Play: () => element.play() }, { x, y } ); } else { this.toggleVideo(element); } break default: element.click(); } } } } isDescendant(parent, child) { let node = child.parentNode; while (node != null) { if (node == parent) { return true } node = node.parentNode; } return false } fromPageToNode(x, y) { return Points.fromPageToNode(this.element, { x, y }) } fromNodeToPage(x, y) { return Points.fromNodeToPage(this.element, { x, y }) } _move(delta) { // UO: We need to keep TweenLite's _gsTransform and the private // _x and _y attributes aligned let x = this.element._gsTransform.x; let y = this.element._gsTransform.y; if (this.movableX) { x += delta.x; } if (this.movableY) { y += delta.y; } this._x = x; this._y = y; TweenLite.set(this.element, { x: x, y: y }); } resizeAfterTransform(zoom) { // let w = this.width * this.scale // let h = this.height * this.scale // TweenLite.set(this.element, { width: w, height: h }) if (this.onResize) { let event = new ResizeEvent(this, { width: w, height: h }); this.onResize(event); } if (this.resizeButton != null) ; } startResize(e) { e.preventDefault(); let event = new CustomEvent('resizeStarted'); let oldPostition = {x: this.element.getBoundingClientRect().left, y: this.element.getBoundingClientRect().top}; this.bringToFront(); this.element.style.transformOrigin = "0% 0%"; let newPostition = {x: this.element.getBoundingClientRect().left, y: this.element.getBoundingClientRect().top}; let offset = Points.subtract(oldPostition, newPostition); this.oldX = e.clientX; this.oldY = e.clientY; e.target.setAttribute('resizing', "true"); e.target.setPointerCapture(e.pointerId); TweenLite.to(this.element, 0, { css: { left: "+=" + offset.x + "px" } }); TweenLite.to(this.element, 0, { css: { top: "+=" + offset.y + "px" } }); this.element.dispatchEvent(event); } resize(e) { e.preventDefault(); let rotation = Angle.radian2degree(this.rotation); rotation = (rotation + 360) % 360; let event = new CustomEvent('resized'); if (e.target.getAttribute('resizing') == "true") { let deltaX = (e.clientX - this.oldX); let deltaY = (e.clientY - this.oldY); let r = Math.sqrt(Math.pow(deltaX, 2) + Math.pow(deltaY, 2)); let phi = Angle.radian2degree(Math.atan2(deltaX, deltaY)); phi = ((phi) + 630) % 360; let rot = ((rotation + 90) + 630) % 360; let diffAngle = ((0 + rot) + 360) % 360; let phiCorrected = (phi + diffAngle + 360) % 360; let resizeW = r * Math.cos(Angle.degree2radian(phiCorrected)); let resizeH = -r * Math.sin(Angle.degree2radian(phiCorrected)); if (this.element.offsetWidth + resizeW / this.scale > this.width * 0.3 && this.element.offsetHeight + resizeH / this.scale > this.height * 0.3) TweenLite.to(this.element, 0, { width: this.element.offsetWidth + resizeW / this.scale, height: this.element.offsetHeight + resizeH / this.scale }); this.oldX = e.clientX; this.oldY = e.clientY; this.onResizing(); this.element.dispatchEvent(event); } } stopResize(e) { e.preventDefault(); let event = new CustomEvent('resizeEnded'); let oldPostition = {x: this.element.getBoundingClientRect().left, y: this.element.getBoundingClientRect().top}; this.element.style.transformOrigin = "50% 50%"; let newPostition = {x: this.element.getBoundingClientRect().left, y: this.element.getBoundingClientRect().top}; let offset = Points.subtract(oldPostition, newPostition); TweenLite.to(this.element, 0, { css: { left: "+=" + offset.x + "px" } }); TweenLite.to(this.element, 0, { css: { top: "+=" + offset.y + "px" } }); e.target.setAttribute('resizing', "false"); this.element.dispatchEvent(event); } } DOMScatter.zIndex = 1000; class CardLoader { constructor( src, { x = 0, y = 0, width = 1000, height = 800, maxWidth = null, maxHeight = null, scale = 1, minScale = 0.5, maxScale = 1.5, rotation = 0 } = {} ) { this.src = src; this.x = x; this.y = y; this.scale = scale; this.rotation = 0; this.maxScale = maxScale; this.minScale = minScale; this.wantedWidth = width; this.wantedHeight = height; this.maxWidth = maxWidth != null ? maxWidth : window.innerWidth; this.maxHeight = maxHeight != null ? maxHeight : window.innerHeight; this.addedNode = null; console.log({ width, height, maxWidth, maxHeight, }); } unload() { if (this.addedNode) { this.addedNode.remove(); this.addedNode = null; } } } class DOMFlip { constructor( domScatterContainer, flipTemplate, frontLoader, backLoader, { closeOnMinScale = false, flipDuration = 1, fadeDuration = 0.2, overdoScaling = 1, autoLoad = false, center = null, preloadBack = false, translatable = true, scalable = true, rotatable = true, onFront = null, onBack = null, onClose = null, onUpdate = null, onRemoved = null, onLoaded = null } = {} ) { this.domScatterContainer = domScatterContainer; this.id = getId(); this.flipDuration = flipDuration; this.fadeDuration = fadeDuration; this.closeOnMinScale = closeOnMinScale; this.flipTemplate = flipTemplate; this.frontLoader = frontLoader; this.backLoader = backLoader; this.translatable = translatable; this.scalable = scalable; this.rotatable = rotatable; this.onFrontFlipped = onFront; this.onBackFlipped = onBack; this.onClose = onClose; this.onRemoved = onRemoved; this.onUpdate = onUpdate; this.onLoaded = onLoaded; this.center = center; this.preloadBack = preloadBack; this.overdoScaling = overdoScaling; if (autoLoad) { this.load(); } } load() { return new Promise((resolve, reject) => { let t = this.flipTemplate; let dom = this.domScatterContainer.element; let wrapper = t.content.querySelector('.flipWrapper'); wrapper.id = this.id; let clone = document.importNode(t.content, true); dom.appendChild(clone); // We cannot use the document fragment itself because it // is not part of the main dom tree. After the appendChild // call we can access the new dom element by id this.cardWrapper = dom.querySelector('#' + this.id); let front = this.cardWrapper.querySelector('.front'); this.frontLoader.load(front).then(loader => { this.frontLoaded(loader).then((obj) => { if (this.onLoaded) this.onLoaded(); resolve(this); }); }); }) } frontLoaded(loader) { return new Promise((resolve, reject) => { let scatter = new DOMScatter( this.cardWrapper, this.domScatterContainer, { x: loader.x, y: loader.y, startScale: loader.scale, scale: loader.scale, maxScale: loader.maxScale, minScale: loader.minScale, width: loader.wantedWidth, height: loader.wantedHeight, rotation: loader.rotation, translatable: this.translatable, scalable: this.scalable, rotatable: this.rotatable, overdoScaling: this.overdoScaling } ); if (this.center) { scatter.centerAt(this.center); } if (this.closeOnMinScale) { const removeOnMinScale = function () { if (scatter.scale <= scatter.minScale) { this.flippable.close(); // 'Disable' overdoscaling to avoid weird jumps on close. scatter.minScale /= scatter.overdoScaling; scatter.overdoScaling = 1; //Remove callback if (scatter.onTransform) { let callbackIdx = scatter.onTransform.indexOf(removeOnMinScale); scatter.onTransform.splice(callbackIdx, 1); } } }.bind(this); scatter.addTransformEventCallback(removeOnMinScale); } let flippable = new DOMFlippable(this.cardWrapper, scatter, this); let back = this.cardWrapper.querySelector('.back'); if (this.preloadBack) { this.backLoader.load(back).then(loader => { this.setupFlippable(flippable, loader); }); } this.flippable = flippable; resolve(this); }) } centerAt(p) { this.center = p; this.flippable.centerAt(p); } zoom(scale) { this.flippable.zoom(scale); } setupFlippable(flippable, loader) { flippable.wantedWidth = loader.wantedWidth; flippable.wantedHeight = loader.wantedHeight; flippable.wantedScale = loader.scale; flippable.minScale = loader.minScale; flippable.maxScale = loader.maxScale; flippable.scaleButtons(); } start({ targetCenter = null } = {}) { console.log('DOMFlip.start', targetCenter); if (this.preloadBack) this.flippable.start({ duration: this.flipDuration, targetCenter }); else { let back = this.cardWrapper.querySelector('.back'); let flippable = this.flippable; this.backLoader.load(back).then(loader => { this.setupFlippable(flippable, loader); flippable.start({ duration: this.flipDuration, targetCenter }); }); } } fadeOutAndRemove() { TweenLite.to(this.cardWrapper, this.fadeDuration, { opacity: 0, onComplete: () => { this.cardWrapper.remove(); } }); } closed() { this.unload(); } unload() { if (!this.preloadBack) { this.backLoader.unload(); } } } class DOMFlippable { constructor(element, scatter, flip) { // Set log to console.log or a custom log function // define data structures to store our touchpoints in this.element = element; this.flip = flip; this.card = element.querySelector('.flipCard'); this.front = element.querySelector('.front'); this.back = element.querySelector('.back'); this.flipped = false; this.scatter = scatter; this.onFrontFlipped = flip.onFrontFlipped; this.onBackFlipped = flip.onBackFlipped; this.onClose = flip.onClose; this.onRemoved = flip.onRemoved; this.onUpdate = flip.onUpdate; this.flipDuration = flip.flipDuration; this.fadeDuration = flip.fadeDuration; scatter.addTransformEventCallback(this.scatterTransformed.bind(this)); console.log('lib.DOMFlippable', 5000); TweenLite.set(this.element, { perspective: 5000 }); TweenLite.set(this.card, { transformStyle: 'preserve-3d' }); TweenLite.set(this.back, { rotationY: -180 }); TweenLite.set([this.back, this.front], { backfaceVisibility: 'hidden', perspective: 5000 }); TweenLite.set(this.front, { visibility: 'visible' }); this.infoBtn = element.querySelector('.infoBtn'); this.backBtn = element.querySelector('.backBtn'); this.closeBtn = element.querySelector('.closeBtn'); /* Buttons are not guaranteed to exist. */ if (this.infoBtn) { InteractionMapper$1.on('tap', this.infoBtn, event => this.flip.start()); this.enable(this.infoBtn); } if (this.backBtn) { InteractionMapper$1.on('tap', this.backBtn, event => this.start()); } if (this.closeBtn) { InteractionMapper$1.on('tap', this.closeBtn, event => this.close()); this.enable(this.closeBtn); } this.scaleButtons(); this.bringToFront(); } close() { this.disable(this.infoBtn); this.disable(this.closeBtn); if (this.onClose) { this.onClose(this); this.flip.closed(); } else { this.scatter.zoom(0.1, { animate: this.fadeDuration, onComplete: () => { this.element.remove(); this.flip.closed(); if (this.onRemoved) { this.onRemoved.call(this); } } }); } } showFront() { TweenLite.set(this.front, { visibility: 'visible' }); } centerAt(p) { this.scatter.centerAt(p); } zoom(scale) { this.scatter.zoom(scale); } get buttonScale() { let iscale = 1.0; if (this.scatter != null) { let scale = this.scatter.scale || 1; iscale = 1.0 / scale; } return iscale } scaleButtons() { //This also works for svgs. // if (this.infoBtn) // this.infoBtn.style.transform = "scale(" + this.buttonScale + ")" // if (this.backBtn) // this.backBtn.style.transform = "scale(" + this.buttonScale + ")" // if (this.closeBtn) // this.closeBtn.style.transform = "scale(" + this.buttonScale + ")" console.log(this.buttonScale); //// This did not work with svgs! TweenLite.set([this.infoBtn, this.backBtn, this.closeBtn], { scale: this.buttonScale }); } bringToFront() { this.scatter.bringToFront(); TweenLite.set(this.element, { zIndex: DOMScatter.zIndex++ }); } clickInfo() { this.bringToFront(); this.infoBtn.click(); } scatterTransformed(event) { this.scaleButtons(); } targetRotation(alpha) { let ortho = 90; let rest = alpha % ortho; let delta = 0.0; if (rest > ortho / 2.0) { delta = ortho - rest; } else { delta = -rest; } return delta } infoValues(info) { let startX = this.element._gsTransform.x; let startY = this.element._gsTransform.y; let startAngle = this.element._gsTransform.rotation; let startScale = this.element._gsTransform.scaleX; let w = this.element.style.width; let h = this.element.style.height; console.log(info, startX, startY, startAngle, startScale, w, h); } show(element, duration = 0, alpha = 1) { if (element) { TweenLite.to(element, duration, { autoAlpha: alpha }); // visibility: 'visible', display: 'initial'}) } } hide(element, duration = 0, alpha = 0) { if (element) { TweenLite.to(element, duration, { autoAlpha: alpha }); // {visibility: 'hidden', display: 'none'}) } } enable(button) { this.show(button, this.fadeDuration); if (button) { TweenLite.set(button, { pointerEvents: 'auto' }); } } disable(button) { this.hide(button, this.fadeDuration); if (button) { TweenLite.set(button, { pointerEvents: 'none' }); } } start({ targetCenter = null } = {}) { this.bringToFront(); if (!this.flipped) { this.startX = this.element._gsTransform.x; this.startY = this.element._gsTransform.y; this.startAngle = this.element._gsTransform.rotation; this.startScale = this.element._gsTransform.scaleX; this.startWidth = this.element.style.width; this.startHeight = this.element.style.height; this.scatterStartWidth = this.scatter.width; this.scatterStartHeight = this.scatter.height; this.show(this.back); this.disable(this.infoBtn); this.disable(this.closeBtn); } else { this.show(this.front, this.fadeDuration); this.disable(this.backBtn); } let { scalable, translatable, rotatable } = this.scatter; this.saved = { scalable, translatable, rotatable }; this.scatter.scalable = false; this.scatter.translatable = false; this.scatter.rotatable = false; this.scatter.killAnimation(); this.flipped = !this.flipped; let targetY = this.flipped ? 180 : 0; let targetZ = this.flipped ? this.startAngle + this.targetRotation(this.startAngle) : this.startAngle; let targetScale = this.flipped ? this.wantedScale : this.startScale; let w = this.flipped ? this.wantedWidth : this.startWidth; let h = this.flipped ? this.wantedHeight : this.startHeight; let dw = this.wantedWidth - this.scatter.width; let dh = this.wantedHeight - this.scatter.height; let tc = targetCenter; let xx = tc != null ? tc.x - w / 2 : this.startX - dw / 2; let yy = tc != null ? tc.y - h / 2 : this.startY - dh / 2; let x = this.flipped ? xx : this.startX; let y = this.flipped ? yy : this.startY; console.log("DOMFlippable.start", this.flipped, targetCenter, x, y, this.saved); let onUpdate = this.onUpdate !== null ? () => this.onUpdate(this) : null; console.log(this.flipDuration); TweenLite.to(this.card, this.flipDuration, { rotationY: targetY, ease: Power1.easeOut, transformOrigin: '50% 50%', onUpdate, onComplete: e => { if (this.flipped) { //this.hide(this.front) this.enable(this.backBtn); this.show(this.backBtn); if (this.onFrontFlipped) { this.onFrontFlipped(this); } } else { if (this.onBackFlipped == null) { this.enable(this.infoBtn, this.fadeDuration); this.enable(this.closeBtn, this.fadeDuration); } else { this.onBackFlipped(this); } this.flip.unload(); } this.scatter.scale = targetScale; this.scaleButtons(); this.scatter.rotationDegrees = targetZ; this.scatter.width = this.flipped ? w : this.scatterStartWidth; this.scatter.height = this.flipped ? h : this.scatterStartHeight; let { scalable, translatable, rotatable } = this.saved; this.scatter.scalable = scalable; this.scatter.translatable = translatable; this.scatter.rotatable = rotatable; }, force3D: true }); // See https://greensock.com/forums/topic/7997-rotate-the-shortest-way/ TweenLite.to(this.element, this.flipDuration / 2, { scale: targetScale, ease: Power1.easeOut, rotationZ: targetZ + '_short', transformOrigin: '50% 50%', width: w, height: h, x: x, y: y, onComplete: e => { if (this.flipped) { this.hide(this.front); // this.hide(this.infoBtn) } else { this.hide(this.back); // this.show(this.infoBtn) } } }); } } const deepZoomTileCache = new Map(); /** The current Tile implementation simply uses PIXI.Sprites. * * BTW: PIXI.extras.TilingSprite is not appropriate. It should be used for * repeating patterns. **/ class Tile extends PIXI.Sprite { constructor(texture, url) { super(texture); this.url = url; this.register(url); } static fromImage(imageId, crossorigin, scaleMode) { return new Tile(PIXI.Texture.fromImage(imageId, crossorigin, scaleMode), imageId) } /** * Registers the tile in the global reference counter for textures * * @param {*} url * @param {boolean} [debug=false] * @memberof Tile */ register(url, debug = false) { if (deepZoomTileCache.has(url)) { let tiles = deepZoomTileCache.get(url); tiles.add(this); if (debug) console.log("Tile.register", url, tiles.size); } else { deepZoomTileCache.set(url, new Set([this])); if (debug) console.log("Tile.register", url, 1); } } /** * Unregisters the rile in the global reference counter for textures * * @returns {number} The number of how often a texture is used. * @memberof Tile */ unregister() { let tiles = deepZoomTileCache.get(this.url); tiles.delete(this); if (tiles.size == 0) { deepZoomTileCache.delete(this.url); } return tiles.size } /** * Destroys this sprite and optionally its texture and children * * @param {*} options Part of the PIXI API, but ignored in the implementation * @memberof Tile */ destroy(options, debug = false) { if (this.parent != null) ; let count = this.unregister(); if (count <= 0) { let opts = { children: true, texture: true, baseTexture: true }; super.destroy(opts); if (debug) console.log("Tile.destroy", deepZoomTileCache.size, opts); } else { let opts = { children: true, texture: false, baseTexture: false }; if (debug) console.log("Tile.destroy", deepZoomTileCache.size, opts); super.destroy(opts); } } } /** * A Tile Loader component that can be plugged into a Tiles Layer. */ class TileLoader { constructor(tiles) { this.debug = false; this.tiles = tiles; this.setup(); } /** Setup collections and instance vars. */ setup() { this.map = new Map(); // Map {url : [ col, row]} this.loading = new Set(); // Set url this.loaded = new Map(); // Map {url : sprite } this.loadQueue = []; } /** Schedules a tile url for loading. The loading itself must be triggered by a call to loadOneTile or loadAll * @param {String} url - the url of the texture / tile * @param {Number} col - the tile col * @param {Number} row - the tile row **/ schedule(url, col, row) { if (this.loaded.has(url)) return false if (this.loading.has(url)) return false this.map.set(url, [col, row]); this.loading.add(url); this.loadQueue.push(url); return true } unschedule(url) { if (this.loaded.has(url)) this.loaded.delete(url); if (this.loading.has(url)) this.loading.delete(url); this.loadQueue = this.loadQueue.filter(item => item != url); } /** Cancels loading by clearing the load queue **/ cancel() { this.loadQueue = []; this.loading.clear(); } /** Destroys alls collections. **/ destroy() { this.setup(); } /** Private method. Informs the tile layer about a texture for a given url. * Creates the sprite for the loaded texture and informs the tile layer. * @param {String} url - the url * @param {Object} texture - the loaded resource **/ _textureAvailable(url, col, row, texture) { let tile = this.loaded.get(url); if (tile != null) { console.warn("Tile already loaded"); tile.unregister(); } tile = new Tile(texture, url); this.loaded.set(url, tile); this.tiles.tileAvailable(tile, col, row, url); } } /** * Uses the PIXI Loader but can be replaced with othe loaders implementing * the public methods without underscore. * Calls the Tiles.tileAvailable method if the texture is available. **/ class PIXITileLoader extends TileLoader { constructor(tiles, compression) { super(tiles); this.destroyed = false; this.loader = new PIXI.loaders.Loader(); this.loader.on('load', this._onLoaded.bind(this)); this.loader.on('error', this._onError.bind(this)); if (compression) { this.loader.pre(PIXI.compressedTextures.imageParser()); } } schedule(url, col, row) { // Overwritten schedule to avoid BaseTexture and Texture already loaded errors. if (this.loaded.has(url)) return false if (this.loading.has(url)) return false if (deepZoomTileCache.has(url)) { let tiles = deepZoomTileCache.get(url); for (let tile of tiles.values()) { //console.log("Reusing cached texture", tile.parent) let texture = tile.texture; this._textureAvailable(url, col, row, texture); return false } } let texture = PIXI.utils.TextureCache[url]; if (texture) { if (this.debug) console.log('Texture already loaded', texture); this._textureAvailable(url, col, row, texture); return false } let base = PIXI.utils.BaseTextureCache[url]; if (base) { if (this.debug) console.log('BaseTexture already loaded', base); let texture = new PIXI.Texture(base); this._textureAvailable(url, col, row, texture); return false } return super.schedule(url, col, row) } /** Load one and only one of the scheduled tiles **/ loadOneTile() { if (this.destroyed) return this._loadOneTile(); } /** Load all scheduled tiles **/ loadAll() { if (this.destroyed) return this._loadAllTiles(); } /** Destroys the loader completly **/ destroy() { this.destroyed = true; super.destroy(); try { this.loader.reset(); } catch (error) { console.warn("Error while resetting loader", error); } } _onError(loader, error) { console.warn('Cannot load', error); } /** Private method. Called by the PIXI loader after each successfull * loading of a single tile. * Creates the sprite for the loaded texture and informs the tile layer. * @param {Object} loader - the loader instance * @param {Object} resource - the loaded resource with url and texture attr **/ _onLoaded(loader, resource) { if (this.destroyed) { let texture = resource.texture; let destroyBase = !deepZoomTileCache.has(resource.url); texture.destroy(destroyBase); console.warn("Received resource after destroy", texture); return } try { let [col, row] = this.map.get(resource.url); this._textureAvailable(resource.url, col, row, resource.texture); } catch (err) { console.warn("Texture unavailable: " + err.message); } } /** Private method: loads one tile from the queue. **/ _loadOneTile(retry = 1) { //console.log("_loadOneTile") if (this.destroyed) { //console.warn("_loadOneTile after destroy") return } if (this.loader.loading) { setTimeout(() => { this._loadOneTile(); }, retry); return } if (this.loadQueue.length > 0) { let url = this.loadQueue.pop(); this.loader.add(url, url); this.loader.load(); } } /** Private method: loads all tiles from the queue in batches. Batches are helpfull to avoid loading tiles that are no longer needed because the user has already zoomed to a different level.**/ _loadAllTiles(batchSize = 8, retry = 16) { if (this.destroyed) { return } if (this.loadQueue.length > 0) { if (this.loader.loading) { //console.log("Loader busy", this.loadQueue.length) setTimeout(() => { this._loadAllTiles(); }, retry); return } let i = 0; let urls = []; while (i < batchSize && this.loadQueue.length > 0) { let url = this.loadQueue.pop(); if (!this.loaded.has(url)) { let resource = this.loader.resources[url]; if (resource) { console.log("Resource already added", url); } else { urls.push(url); i += 1; } } } this.loader.add(urls).load(() => { this._loadAllTiles(); }); } } } /** * Uses Workers but can be replaced with other loaders implementing * the public methods without underscore. * Calls the Tiles.tileAvailable method if the texture is available. **/ class WorkerTileLoader extends TileLoader { constructor(tiles) { super(tiles); let worker = this.worker = new Worker("../../lib/pixi/deepzoom/tileloader.js"); worker.onmessage = (event) => { if (event.data.success) { let { url, col, row, buffer } = event.data; //console.log("WorkerTileLoader.loaded", url, buffer) let CompressedImage = PIXI.compressedTextures.CompressedImage; let compressed = CompressedImage.loadFromArrayBuffer(buffer, url); let base = new PIXI.BaseTexture(compressed); let texture = new PIXI.Texture(base); this._textureAvailable(url, col, row, texture); } }; } loadOne() { if (this.loadQueue.length > 0) { let url = this.loadQueue.pop(); let [col, row] = this.map.get(url); let tile = [col, row, url]; this.worker.postMessage({ command: "load", tiles: [tile] }); } } loadAll() { let tiles = []; while (this.loadQueue.length > 0) { let url = this.loadQueue.pop(); let [col, row] = this.map.get(url); tiles.push([col, row, url]); } this.worker.postMessage({ command: "load", tiles }); } cancel() { super.cancel(); this.worker.postMessage({ command: "abort" }); } destroy() { this.worker.postMessage({ command: "abort" }); this.worker.terminate(); this.worker = null; super.destroy(); } } /** * A layer of tiles that represents a zoom level of a DeepZoomImage as a grid * of sprites. * @constructor * @param {number} level - the zoom level of the tile layer * @param {DeepZoomImage} view - the zoomable image the layer belongs to * @param {number} scale - the scale of the tile layer * @param {number} cols - the number of columns of the layer * @param {number} rows - the number of rows of the layer * @param {number} width - the width of the layer in pixel * @param {number} height - the height of the layer in pixel * @param {number} tileSize - the size of a single tile in pixel * @param {number} overlap - the overlap of the tiles in pixel * @param {number} fadeInTime - time needed to fade in tiles if TweenLite is set **/ class Tiles extends PIXI.Container { constructor( level, view, scale, cols, rows, width, height, tileSize, overlap, fadeInTime = 0.33 ) { super(); this.debug = false; this.showGrid = false; this.view = view; this.level = level; this.cols = cols; this.rows = rows; this.pixelWidth = width; this.pixelHeight = height; this.tileSize = tileSize; this.overlap = overlap; this.needed = new Map(); // url as key, [col, row] as value this.requested = new Set(); this.available = new Map(); this.scale.set(scale, scale); this.tileScale = scale; this.fadeInTime = fadeInTime; this.keep = false; if (this.view.preferWorker && view.info.compression.length > 0) this.loader = new WorkerTileLoader(this); else this.loader = new PIXITileLoader(this, view.info.compression); this.interactive = false; this._highlight = null; this._info = null; this._centerPoint = null; this._boundsRect = null; this.infoColor = Colors.random(); this.pprint(); this.destroyed = false; } /** Tests whether all tiles are loaded. **/ isComplete() { return this.cols * this.rows === this.children.length } /** Returns the highligh graphics layer for debugging purposes. **/ get highlight() { if (this._highlight == null) { let graphics = new PIXI.Graphics(); graphics.beginFill(0xffff00, 0.1); graphics.lineStyle(2, 0xffff00); graphics.drawRect(1, 1, this.tileSize - 2, this.tileSize - 2); graphics.endFill(); graphics.interactive = false; this._highlight = graphics; } return this._highlight } /** Returns the highligh graphics layer for debugging purposes. **/ get info() { if (this._info == null) { let graphics = new PIXI.Graphics(); graphics.lineStyle(4, 0xff0000); graphics.interactive = false; this._info = graphics; this.addChild(this._info); } return this._info } /** Helper method pretty printing debug information. **/ pprint() { if (this.debug) console.log( 'Tiles level: ' + this.level + ' scale: ' + this.scale.x + ' cols: ' + this.cols + ' rows: ' + this.rows + ' w: ' + this.pixelWidth + ' h: ' + this.pixelHeight + ' tsize:' + this.tileSize ); } /** Computes the tile position and obeys the overlap. * @param {number} col - The column of the tile * @param {number} row - The row of the tile * @returns {PIXI.Point} obj **/ tilePosition(col, row) { let x = col * this.tileSize; let y = row * this.tileSize; let overlap = this.overlap; if (col != 0) { x -= overlap; } if (row != 0) { y -= overlap; } return new PIXI.Point(x, y) } /** Computes the tile size without overlap * @param {number} col - The column of the tile * @param {number} row - The row of the tile * @returns {PIXI.Point} obj **/ tileDimensions(col, row) { let w = this.tileSize; let h = this.tileSize; let pos = this.tilePosition(col, row); if (col == this.cols - 1) { w = this.pixelWidth - pos.x; } if (row == this.rows - 1) { h = this.pixelHeight - pos.y; } return new PIXI.Point(w, h) } /** Method to support debugging. Highlights the specified tile at col, row **/ highlightTile(col, row) { if (col > -1 && row > -1 && col < this.cols && row < this.rows) { let graphics = this.highlight; let dim = this.tileDimensions(col, row); graphics.position = this.tilePosition(col, row); graphics.clear(); graphics.beginFill(0xff00ff, 0.1); graphics.lineStyle(2, 0xffff00); graphics.drawRect(1, 1, dim.x - 2, dim.y - 2); graphics.endFill(); this.addChild(this.highlight); } else { this.removeChild(this.highlight); } } /** Loads the tiles for the given urls and adds the tiles as sprites. * @param {array} urlpos - An array of URL, pos pairs * @param {boolean} onlyone - Loads only on tile at a time if true **/ loadTiles(urlpos, onlyone, refCol, refRow) { if (this.showGrid) { this.highlightTile(refCol, refRow); } urlpos.forEach(d => { let [url, col, row] = d; if (this.loader.schedule(url, col, row)) { if (onlyone) { return this.loader.loadOneTile() } } }); this.loader.loadAll(); } /** Private method: add a red border to a tile for debugging purposes. **/ _addTileBorder(tile, col, row) { let dim = this.tileDimensions(col, row); let graphics = new PIXI.Graphics(); graphics.beginFill(0, 0); graphics.lineStyle(2, 0xff0000); graphics.drawRect(1, 1, dim.x - 2, dim.y - 2); graphics.endFill(); tile.addChild(graphics); } /** Adds a tile. **/ addTile(tile, col, row, url) { if (this.available.has(url)) { console.warn('Trying to add available tile'); return } this.addChildAt(tile, 0); this.available.set(url, tile); if (this.destroyed) { console.warn('Adding to destroyed tiles layer'); } // this._addTileBorder(tile, col, row) } /** Called by the loader after each successfull loading of a single tile. * Adds the sprite to the tile layer. * @param {Object} tile - the loaded tile sprite * @param {Number} col - the col position * @param {Number} row - the rowposition **/ tileAvailable(tile, col, row, url) { let pos = this.tilePosition(col, row); if (this.showGrid) { this._addTileBorder(tile, col, row); } tile.position = pos; tile.interactive = false; if (TweenLite) { tile.alpha = 0; TweenLite.to(tile, this.fadeInTime, { alpha: this.alpha }); } this.addTile(tile, col, row, url); } /** Destroys the tiles layer and destroys the loader. Async load calls are * cancelled. **/ destroy() { this.destroyed = true; this.loader.destroy(); super.destroy({ children: true }); // Calls destroyChildren this.available.clear(); this.requested.clear(); this.needed.clear(); } destroyTile(url, tile) { this.loader.unschedule(url); this.removeChild(tile); tile.destroy(); this.available.delete(url); } destroyTileByUrl(url) { if (this.available.has(url)) { let tile = this.available.get(url); this.destroyTile(url, tile); } } /* Destroys the tiles which are not with the bounds of the app to free * memory. **/ destroyTiles(quadTrees) { let count = 0; for (let [url, tile] of this.available.entries()) { if (!quadTrees.has(url)) { this.destroyTile(url, tile); count += 1; } } if (count && this.debug) console.log('destroyTiles', this.level, count); } destroyUnneededTiles() { let count = 0; for (let [url, tile] of this.available.entries()) { if (!this.needed.has(url)) { this.destroyTile(url, tile); count += 1; } } if (count && this.debug) console.log('destroyUnneededTiles', this.level, count); } highlightInfos() { let graphics = this.info; let color = this.infoColor; graphics.clear(); graphics.lineStyle(2, color); for (let [col, row] of this.needed.values()) { let dim = this.tileDimensions(col, row); let pos = this.tilePosition(col, row); graphics.beginFill(color, 0.2); graphics.drawRect(pos.x + 1, pos.y + 1, dim.x - 2, dim.y - 2); graphics.endFill(); } let r = this._boundsRect; if (r != null) { graphics.lineStyle(20, color); graphics.drawRect(r.x, r.y, r.width, r.height); graphics.moveTo(r.x, r.y); graphics.lineTo(r.x + r.width, r.y + r.height); graphics.moveTo(r.x, r.y + r.height); graphics.lineTo(r.x + r.width, r.y); } let p = this._centerPoint; if (p != null) { graphics.drawCircle(p.x, p.y, 20); } } tintTiles(quadTrees) { for (let [url, tile] of this.available.entries()) { if (!quadTrees.has(url)) tile.tint = 0xff0000; } } untintTiles() { for (let [url, tile] of this.available.entries()) { tile.tint = 0xffffff; } } } function isEven(n) { return n % 2 == 0 } function printTileCacheInfos() { let references = new Map(); let multiples = 0; for (let [url, tiles] of deepZoomTileCache.entries()) { let count = tiles.size; references.set(url, count); if (count > 1) { multiples += 1; } } console.log({ multiples, references }); } /** * A utility class that holds information typically provided by DZI files, i.e. * height and width of the overall image, overlap, and image type. * * @constructor * @param {obj} attrs - A JSON-Object holding the listed keys and values * @example * { * "tileSize": 1024, * "format": "jpeg", * "overlap": 1, * "height": 4794, * "width": 4095, * "clip": { "minLevel": 12, "maxLevel": 20, "startCol": 301436, "startRow": 354060 }, * // optional: minLevel and maxLevel define the level bounds * // startCol: first col at maxLevel * // startRow: first row at maxLevel * "path": "var/Vermeer/Vermeer_files", * "type": "dzi", // optional: dzi (default) or map * "urlTileTemplate": "{path}/{level}/{column}/{row}.{format}" * // optional: {path}/{level}/{column}_{row}.{format} (default) or * // a template String with the format of the URL * } */ class DeepZoomInfo { constructor(attrs) { for (let key in attrs) { this[key] = attrs[key]; } this.maxLevel = 0; // The highest level number, typically corresponds to the // number in the file system for the folder with tiles this.clip = this.clip || null; // e.g. { level: 12, col: 301436, row: 354060 } this.type = this.type || 'dzi'; this.urlTileTemplate = this.urlTileTemplate || '{path}/{level}/{column}_{row}.{format}'; this.setupDimensions(); } /* Computes the needed number of layers from the width and height * of the image. Note that this includes the level 0, i.e. 0 ... 4 * means that 5 levels exist. **/ numLevels() { let maxDimension = Math.max(this.width, this.height); let boundary = this.type === 'dzi' ? 1 : this.tileSize; let numLevels = 0; while (maxDimension >= boundary) { maxDimension /= 2; numLevels++; } return numLevels } /** Computes the scale at the given level. * @param {number} level - The level of the wanted layer * @returns {number} scale **/ getScale(level) { let scale = 1; if (this.type === 'dzi') { scale = Math.pow(0.5, this.maxLevel - level + 1); } else { scale = Math.pow(0.5, this.maxLevel - level); } return scale } /** Computes the scaled width and height of the given level. * @param {number} level - The level of the wanted layer * @returns {array} size - The width and height **/ getDimensions(level) { let scale = this.getScale(level); let w = Math.ceil(this.width * scale); let h = Math.ceil(this.height * scale); return [w, h] } /** Computes the number of cols and rows of tiles. * @param {number} level - The level of the wanted layer * @returns {array} size - The cols and rows **/ getNumTiles(level) { let dim = this.getDimensions(level); let cols = Math.ceil(dim[0] / this.tileSize); let rows = Math.ceil(dim[1] / this.tileSize); if (this.clip) { let rest = this.rests[level]; if (rest) { if (rest.restCol) { cols += 1; } if (rest.restRows) { rows += 1; } } } return [cols, rows] } setupDimensions(loadBaseImage = false) { /** Setup instance variables and load the base image, i.e. the largest image that can be represented as a single tile. @private **/ let ww = this.width; let hh = this.height; let scale = 1.0; let level = 0; let single = 0; const tsize = this.tileSize; if (this.clip) { this.baseLevel = this.clip.minLevel; this.maxLevel = this.clip.maxLevel; this.baseImage = null; this.size = this.getDimensions(this.baseLevel); this.offsets = {}; this.rests = {}; let startCol = this.clip.startCol; let startRow = this.clip.startRow; let floatStartCol = startCol; let floatStartRow = startRow; for (let i = this.maxLevel; i >= this.baseLevel; i--) { this.offsets[i] = { startCol, startRow }; let restCol = floatStartCol % 1; let restRow = floatStartRow % 1; this.rests[i] = { restCol, restRow }; startCol = Math.floor(startCol / 2); startRow = Math.floor(startRow / 2); floatStartCol /= 2; floatStartRow /= 2; } } else { const boundary = this.type === 'dzi' ? 1.0 : tsize; while (ww > boundary && hh > boundary) { if (ww >= tsize && hh >= tsize) { single += 1; } scale = scale / 2.0; ww = Math.ceil(this.width * scale); hh = Math.ceil(this.height * scale); level += 1; } this.baseLevel = level - single; this.maxLevel = this.numLevels() - 1; this.baseURL = this.urlForTile(this.baseLevel, 0, 0, false); if (loadBaseImage) { this.imageForURL(this.baseURL, e => { this.size = [e.target.naturalWidth, e.target.naturalHeight]; this.baseImage = e.target; }); } else { this.baseImage = null; this.size = this.getDimensions(this.baseLevel); } } } get maxLoadableLevel() { if (this.clip) { return this.maxLevel } return this.type === 'dzi' ? this.maxLevel : this.maxLevel } /** Computes the url for the given level, column and and row. * @param {number} level - The level of the wanted layer * @param {number} column - The column of the tile * @param {number} row - The row of the tile * @returns {string} url **/ urlForTile(level, column, row, compressed = true) { let format = this.format; if (compressed && this.compression) { let supported = Capabilities.isIOS ? 'pvr' : 'dds'; if (this.compression.indexOf(supported) >= 0) { format = supported; } } if (this.clip) { let offset = this.offsets[level]; if (offset) { let { startCol, startRow } = offset; column += startCol; row += startRow; } } let url = this.urlTileTemplate .replace(/\{path\}/g, this.path) .replace(/\{level\}/g, level) .replace(/\{row\}/g, row) .replace(/\{column\}/g, column) .replace(/\{format\}/g, format); return url } /** Loads the image for the given url and executes a callback function on completion. * @param {string} url - The url of the tile * @param {function} complete - The callback function * @returns {Image} obj **/ imageForURL(url, complete) { let img = new Image(); img.onload = complete.bind(this); img.src = url; return img } /** Computes the columns and rows as well as scaled width and height. * @param {number} level - The level of the wanted layer * @returns {array} [cols, rows, width, height] **/ dimensions(level) { let dim = this.getDimensions(level); let tiles = this.getNumTiles(level); return [tiles[0], tiles[1], dim[0], dim[1]] } test() { //console.log("w=" + this.width + " h=" + this.height + " maxlevel=" + this.maxLevel + " base=" + this.baseLevel) for (let i = 0; i <= this.maxLevel; i++) { console.log( ' ' + i + ' -> ' + this.getScale(i) + ' [' + this.dimensions(i) + ']' ); } console.log(this.urlForTile(this.baseLevel, 0, 0)); } } /** * A utility class that describes a quad tree of tiles. Each tile on a given * level has up to four corresponding tiles on the next level. A TileQuadNode * uses the attributes nw (i.e. northwest), ne, sw, se to link to the * quad nodes on the next level. The previous attributes links to the quad * one level below that holds the given quad as nw, ne, sw, or se. * We use this node class because we need a representation of tiles that are * needed but not loaded yet to compute tiles which can be abandoned to reduce * the memory pressure. * * @constructor * @param {level} Number - The level the quad node belongs to * @param {col} Number - The col of the quad * @param {row} Number - The level the quad node belongs to * @param {url} String - The level the quad node belongs to */ class TileQuadNode { constructor(level, col, row, url) { this.level = level; this.col = col; this.row = row; this.url = url; this.nw = null; this.ne = null; this.sw = null; this.se = null; this.previous = null; } /** Return True if this node has no successors and can be used as an indicator of tiles to free. **/ noQuads() { if (this.previous === null) return false return ( this.nw === null && this.ne === null && this.sw === null && this.se === null ) } /** Unlink the given quad node * @param {node} TileQuadNode - The TileQuadNode to remove **/ unlink(node) { if (this.nw === node) this.nw = null; if (this.ne === node) this.ne = null; if (this.sw === node) this.sw = null; if (this.se === node) this.se = null; } /** Link this quad node to the given previous node. Use the north * and west flags to address nw, ne, sw, and se. * @param {node} TileQuadNode - The TileQuadNode to remove * @param {north} Boolean - Link to north (true) or south (false) * @param {west} Boolean - Link to west (true) or east (false) **/ link(north, west, previous) { this.previous = previous; if (north) { if (west) { previous.nw = this; } else { previous.ne = this; } } else { if (west) { previous.sw = this; } else { previous.se = this; } } } } /** * The main class of a deeply zoomable image that is represented by a hierarchy * of tile layers for each zoom level. This gives the user the impression that * even huge pictures (up to gigapixel-images) can be zoomed instantaneously, * since the tiles at smaller levels are scaled immediately and overloaded by * more detailed tiles at the larger level as fast as possible. * @constructor * @param {DeepZoomInfo} deepZoomInfo - Information extracted from a JSON-Object */ class DeepZoomImage extends PIXI.Container { constructor( deepZoomInfo, { debug = false, shadow = false, center = false, world = null, // Defines the world bounds the images lives in highResolution = true, autoLoadTiles = true, preferWorker = false, minimumLevel = 0, alpha = 1, app = window.app } = {} ) { super(); this.app = app; this.debug = debug; this.shadow = shadow; this.world = world; this.preferWorker = preferWorker; this.resolution = highResolution ? Math.round(window.devicePixelRatio) : 1; this.alpha = alpha; this.fastLoads = 0; this.autoLoadTiles = autoLoadTiles; this.minimumLevel = minimumLevel; this.quadTrees = new Map(); // url as keys, TileQuadNodes as values this.setup(deepZoomInfo, center); } get point() { if (this._point == null) { let graphics = new PIXI.Graphics(); graphics.lineStyle(2, 0x00ff00); graphics.drawCircle(0, 0, 2); graphics.interactive = false; this._point = graphics; } return this._point } /** Reads the DeepZoomInfo object and initializes all tile layers. * Called by the constructor. * Creates the sprite for the loaded texture and add the sprite to the tile * layer. * @param {Object} deepZoomInfo - the DeepZoomInfo instance * @param {boolean} center - If true ensures that the pivot is set to the center **/ setup(deepZoomInfo, center) { this.info = deepZoomInfo; this.interactive = true; this.tileLayers = {}; this._foreground = null; this.tileContainer = new PIXI.Container(); this.tileContainer.interactive = false; let [w, h] = this.baseSize; if (this.shadow) { this.filters = [new PIXI.filters.DropShadowFilter(45, 3)]; } this.addChild(this.tileContainer); if (deepZoomInfo.clip) { let mask = new PIXI.Graphics(); mask.beginFill(1, 1); mask.drawRect(0, 0, w, h); mask.endFill(); this.mask = mask; mask.alpha = 0; this.addChild(mask); this.minimumLevel = deepZoomInfo.baseLevel; } this.currentLevel = Math.max(this.minimumLevel, deepZoomInfo.baseLevel); console.log("autoLoadTiles", this.autoLoadTiles); if (this.autoLoadTiles) { this.setupTiles(center); } } /** Default setup method for tiles. Loads all tiles of the current level. Can be overwritten in subclasses. @param {boolean} center - If true ensures that the pivot is set to the center **/ setupTiles(center = false) { // First load background tile let tiles = this.ensureAllTiles(this.currentLevel); if (center) { this.pivot.set(w / 2, h / 2); } let scaleLevel = this.levelForScale(1); this.ensureAllTiles(scaleLevel); } removeTileQuadNode(level, col, row, url) { if (this.quadTrees.has(url)) { let quad = this.quadTrees.get(url); this.tileQuadRemoved(quad); this.quadTrees.delete(url); } } addTileQuadNode(level, col, row, url) { if (this.quadTrees.has(url)) return this.quadTrees.get(url) let quad = new TileQuadNode(level, col, row, url); this.quadTrees.set(url, quad); this.tileQuadAdded(quad); return quad } tileQuadRemoved(quad) { let below = quad.previous; // if (this.debug) console.log("tileQuadRemoved", quad) if (below) { below.unlink(quad); if (below.noQuads()) { if (this.debug) console.log('Removed tile below'); let levelBelow = quad.level - 1; if (levelBelow < this.minimumLevel) return let c = Math.floor(quad.col / 2); let r = Math.floor(quad.row / 2); let urlBelow = this.info.urlForTile(levelBelow, c, r); if (this.quadTrees.has(urlBelow)) { this.removeTileQuadNode(levelBelow, c, r, urlBelow); } } } } tileQuadAdded(quad) { let levelBelow = quad.level - 1; if (levelBelow < this.minimumLevel) return //if (this.debug) console.log("tileQuadAdded", quad) let c = Math.floor(quad.col / 2); let r = Math.floor(quad.row / 2); let urlBelow = this.info.urlForTile(levelBelow, c, r); let below = null; if (!this.quadTrees.has(urlBelow)) { below = this.addTileQuadNode(levelBelow, c, r, urlBelow); quad.link(isEven(quad.row), isEven(quad.col), below); } } /** Returns the tile layer level that corresponds to the given scale. * @param {number} scale - the scale factor **/ levelForScale(scale) { let level = Math.round(Math.log2(scale * this.resolution)); // Math.floor(Math.log2(event.scale))+1 let newLevel = this.info.baseLevel + Math.max(level, 0); return Math.min(newLevel, this.info.maxLoadableLevel) } /** Returns the tile layer level that corresponds to the given scale. * @param {number} scale - the scale factor **/ levelAndAlphaForScale(scale) { let value = Math.log2(scale * this.resolution); let level = Math.round(value); let newLevel = this.info.baseLevel + Math.max(level, 0); return { level: Math.min(newLevel, this.info.maxLoadableLevel), alpha: value - level } } /** Adds a tile layer to the DeepZoomImage. * @param {string} key - the access key * @param {Tiles} tiles - the tile layer object **/ addTiles(key, tiles) { if (key in this.tileLayers) { console.warn('Tiles already availabl', key); } this.tileContainer.addChild(tiles); this.tileLayers[key] = tiles; } destroyTiles(key) { let tiles = this.tileLayers[key]; this.tileContainer.removeChild(tiles); tiles.destroy(); delete this.tileLayers[key]; } /** Getter for PIXI.Container foreground layer. * Adds a PIXI.Container if necessary. **/ get foreground() { if (this._foreground == null) { this._foreground = new PIXI.Container(); this.addChild(this._foreground); } return this._foreground } /** Getter for the DeepZoomInfo base level size. **/ get baseSize() { return this.info.getDimensions(this.info.baseLevel) } /** Getter for the current scaled size in pixels. **/ get pixelSize() { let [w, h] = this.baseSize; return [w * this.scale.x, h * this.scale.y] } /** Getter for the max scale factor. **/ get maxScale() { let delta = this.info.maxLevel - this.info.baseLevel; return Math.pow(2, delta) / this.resolution * 2 } /** Getter for the current width. **/ get width() { return this.pixelSize[0] } /** Getter for the current height. **/ get height() { return this.pixelSize[1] } /* Overrides PIXI.Container.hitArea() * Allows to optimize the hit testing. Container with hit areas are directly * hit tested without consideration of children. */ get hitArea() { // Defining the hitArea resulted hitting the scatter in masked area // when a mask was used (@Tüsch[submaps]). Removing the hitArea() altogether // broke the interaction in other projects (@googleart). // Fix: When masked, the hitArea is ignored by returning null. // TODO: test if childs are hittested, without setting interactiveChildren. // Opel, 03-05-2018 if (this.mask) { return null } return this } /* Overrides PIXI.Container.contains() * Allows to optimize the hit testing. */ contains(x, y) { let [w, h] = this.baseSize; return x >= 0 && x <= w && y >= 0 && y <= h } /** Overrides PIXI.Container._calculateBounds() * Only considers the base size and reduces the calculation to a single * rect. */ _calculateBounds() { let [w, h] = this.baseSize; this._bounds.addFrame(this.transform, 0, 0, w, h); } /** Overrides PIXI.Container.calculateBounds() * Skips the children and only considers the deep zoom base size. Calls * the also overwritten _calculateBounds method. */ calculateBounds() { this._bounds.clear(); this._calculateBounds(); this._lastBoundsID = this._boundsID; } /** Returns a single sprite that can be used a thumbnail representation of * large images. * @return {Sprite} sprite - A sprite with a single tile texture */ thumbnail() { return new PIXI.Sprite.fromImage(this.info.baseURL) } /** Returns a list of all tiles of a given level. * @param {Tiles} tiles - the grid of tiles * @param {number} level - The zoom level of the grid * @return {Array[]} - An array of [url, col, row] arrays **/ allTiles(tiles, level) { let result = []; for (let col = 0; col < tiles.cols; col++) { for (let row = 0; row < tiles.rows; row++) { let url = this.info.urlForTile(level, col, row); result.push([url, col, row]); } } return result } worldBounds() { let viewBounds = this.app.scene.bounds; // Using getBounds extends visible scope after loading tiles and leads // to excessive loading if (this.world != null) { let bounds = this.world.bounds; let x = Math.max(-bounds.width, bounds.x); let y = Math.max(-bounds.height, bounds.y); let width = Math.min(viewBounds.width, bounds.width); let height = Math.min(viewBounds.height, bounds.height); //console.log("worldBounds new", { x, y, width, height }) return { x, y, width, height } } //console.log("worldBounds old", viewBounds) return viewBounds } /** Loads all tiles that are needed to fill the app bounds. * @param {Tiles} tiles - the grid of tiles * @param {number} level - The zoom level of the grid * @param {boolean} debug * @return {Array[]} - An array of [url, col, row] arrays */ neededTiles(tiles, level, debug = false) { let needed = []; let tsize = tiles.tileSize; let worldBounds = this.worldBounds(); let maxWidth = worldBounds.width; let maxHeight = worldBounds.height; let pointInWindow = new PIXI.Point(); let worldTopLeft = new PIXI.Point(worldBounds.x, worldBounds.y); let worldBottomRight = new PIXI.Point(worldBounds.x + maxWidth, worldBounds.y + maxHeight); let worldCenter = new PIXI.Point(worldBounds.x + maxWidth / 2, worldBounds.y + maxHeight / 2); let tilesCenter = tiles.toLocal(worldCenter); let topLeft = tiles.toLocal(worldTopLeft); let bottomRight = tiles.toLocal(worldBottomRight); tiles._centerPoint = tilesCenter; let bounds = new PIXI.Rectangle( topLeft.x, topLeft.y, bottomRight.x - topLeft.x, bottomRight.y - topLeft.y); tiles._boundsRect = bounds; /* UO: we need a toLocal call here since the transform may need an update which is guaranteed by the toLocal method. */ let centerCol = Math.floor(tilesCenter.x / tsize); let centerRow = Math.floor(tilesCenter.y / tsize); // Expand because we want to test for included centers bounds.x -= tsize / 2; bounds.y -= tsize / 2; bounds.width += tsize; bounds.height += tsize; try { let maxTilesWidth = Math.ceil(maxWidth / tsize); let maxTilesHeight = Math.ceil(maxHeight / tsize); maxTilesWidth += 2; maxTilesHeight += 2; let startCol = Math.max(0, centerCol - maxTilesWidth); let endCol = Math.min(tiles.cols, centerCol + maxTilesWidth); let startRow = Math.max(0, centerRow - maxTilesHeight); let endRow = Math.min(tiles.rows, centerRow + maxTilesHeight); for (let col = startCol; col < endCol; col++) { let cx = (col + 0.5) * tsize; for (let row = startRow; row < endRow; row++) { let cy = (row + 0.5) * tsize; let tileCenter = new PIXI.Point(cx, cy); if (bounds.contains(tileCenter.x, tileCenter.y)) { let url = this.info.urlForTile(level, col, row); needed.push([url, col, row]); } } } } catch (error) { console.warn(error.message); } return { centerCol, centerRow, needed } } /** Returns all changed tiles for a given level. * @param {Tiles} tiles - the grid of tiles * @param {number} level - The zoom level of the grid * @return {object} - An object with the keys added and removed which values are [url, col, row] arrays */ changedTiles(tiles, level) { if (this.debug) console.time('changedTiles'); let changed = { added: [], removed: [] }; let newNeeded = new Map(); let { centerCol, centerRow, needed } = this.neededTiles(tiles, level); needed.forEach(d => { let [url, col, row] = d; newNeeded.set(url, [col, row]); if (!tiles.requested.has(url)) { changed.added.push(d); } }); for (let url of tiles.needed.keys()) { if (!newNeeded.has(url)) { let [col, row] = tiles.needed.get(url); changed.removed.push([url, col, row]); } } tiles.needed = newNeeded; if (this.debug) console.log(newNeeded); if (this.debug) console.timeEnd('changedTiles'); return { centerCol, centerRow, changed } } /** Populates all tiles for a given level. * @param {Tiles} tiles - the grid of tiles * @param {number} level - The zoom level of the grid */ populateAllTiles(tiles, level) { let all = this.allTiles(tiles, level); for (let [url, col, row] of all) { this.addTileQuadNode(level, col, row, url); } tiles.loadTiles(all, false, 0, 0); } /** Loads all tiles that are needed to fill the browser window. * If the optional about parameter is provided (as a point with col as x, * and row as y attr) the tiles are sorted by the distance to this point. * * @param {Tiles} tiles - the grid of tiles * @param {number} level - The zoom level of the grid * Optional parameter: * @param {boolean} onlyone - if true only one tile is loaded * @param {PIXI.Point} about - point of interaction */ populateTiles(tiles, level, { onlyone = false, about = null } = {}) { if (tiles.isComplete()) return let referenceCol = -1; let referenceRow = -1; let { centerCol, centerRow, changed } = this.changedTiles(tiles, level); if (about != null) { // We want to load tiles in the focus of the user first, therefore // we sort according to the distance of the focus of interaction let refPoint = this.toLocal(about); let scaledTileSize = tiles.tileSize * tiles.tileScale; referenceCol = Math.floor(refPoint.x / scaledTileSize); referenceRow = Math.floor(refPoint.y / scaledTileSize); } else { referenceCol = centerCol; referenceRow = centerRow; } referenceCol = centerCol; referenceRow = centerRow; let removed = changed.removed; for (let [url, col, row] of removed) { this.removeTileQuadNode(level, col, row, url); } let added = changed.added; if (added.length == 0) return for (let [url, col, row] of added) { this.addTileQuadNode(level, col, row, url); } let ref = new PIXI.Point(referenceCol, referenceRow); // Note: The array must be sorted in a way that the nearest tiles // are at the end of the array since the load queue uses Array.push // Array.pop added.sort((a, b) => { let aa = new PIXI.Point(a[1], a[2]); let bb = new PIXI.Point(b[1], b[2]); let da = Points.distance(aa, ref); let db = Points.distance(bb, ref); return db - da }); tiles.loadTiles(added, onlyone, referenceCol, referenceRow); } /** Private method: creates all tiles for a given level. * @param {number} level - The zoom level of the grid * @return {Tiles} - tiles */ _createTiles(key, level) { let [cols, rows, w, h] = this.info.dimensions(level); let increasedLevels = level - this.info.baseLevel; let invScale = Math.pow(0.5, increasedLevels); let tiles = new Tiles( level, this, invScale, cols, rows, w, h, this.info.tileSize, this.info.overlap ); this.addTiles(key, tiles); if (this.info.clip) { let rest = this.info.rests[level]; if (rest) { let x = rest.restCol * this.info.tileSize * invScale; let y = rest.restRow * this.info.tileSize * invScale; tiles.x = -x; tiles.y = -y; } } return tiles } /** Ensures that all needed tiles of a given level are loaded. Creates * a new Tiles layer if necessary * @param {number} level - The zoom level of the grid * @return {Tiles} tiles */ ensureTiles(level, about) { let key = level.toString(); if (key in this.tileLayers) { let tiles = this.tileLayers[key]; this.populateTiles(tiles, level, { about: about }); return tiles } let tiles = this._createTiles(key, level); this.populateTiles(tiles, level, { about: about }); //console.log("ensureTiles", level) return tiles } untintTiles(level) { let key = level.toString(); if (key in this.tileLayers) { let tiles = this.tileLayers[key]; } } /** Ensures that all tiles of a given level are loaded. * @param {number} level - The zoom level of the grid */ ensureAllTiles(level) { let key = level.toString(); if (key in this.tileLayers) { let tiles = this.tileLayers[key]; this.populateAllTiles(tiles, level); tiles.keep = true; return } let tiles = this._createTiles(key, level); this.populateAllTiles(tiles, level); tiles.keep = true; return tiles } hideTilesAboveLevel(level) { Object.keys(this.tileLayers).forEach(key => { let tiles = this.tileLayers[key]; if (tiles.level > level) { tiles.visible = false; } }); } /** Destroys all tiles above a given level to ensure that the memory can * be reused. * @param {number} level - The zoom level of the grid */ destroyTilesAboveLevel(level) { Object.keys(this.tileLayers).forEach(key => { let tiles = this.tileLayers[key]; if (tiles.level > level && !tiles.keep) { for (let url of tiles.available.keys()) { let quad = this.quadTrees.get(url); if (quad) this.removeTileQuadNode(quad); } this.destroyTiles(key); } }); } destroyAllTiles() { Object.keys(this.tileLayers).forEach(key => { this.destroyTiles(key); }); } /** * Tint tiles in all layers that are no longer needed * * @memberof DeepZoomImage */ tintObsoleteTiles() { Object.keys(this.tileLayers).forEach(key => { let tiles = this.tileLayers[key]; tiles.untintTiles(); if (!tiles.keep) { tiles.tintObsoleteTiles(); } }); } /** * Destroy tiles in all layers that are no longer needed * * @memberof DeepZoomImage */ destroyUnneededTiles() { Object.keys(this.tileLayers).forEach(key => { let tiles = this.tileLayers[key]; if (!tiles.keep) { tiles.destroyUnneededTiles(); } }); } /** * Destroy tiles in all layers that are no longer needed * * @memberof DeepZoomImage */ destroyObsoleteTiles() { Object.keys(this.tileLayers).forEach(key => { let tiles = this.tileLayers[key]; if (!tiles.keep) { tiles.destroyObsoleteTiles(); } }); } /** * Destroy tiles in all layers that are not part of the * visible quadTrees * * @memberof DeepZoomImage */ destroyTiles() { Object.keys(this.tileLayers).forEach(key => { let tiles = this.tileLayers[key]; if (!tiles.keep) { tiles.destroyTiles(this.quadTrees); } }); } /* Tint all tiles * @param {number} level - The zoom level of the grid */ tintTilesBelowLevel(level) { Object.keys(this.tileLayers).forEach(key => { let tiles = this.tileLayers[key]; if (tiles.level < level) { tiles.tintTiles(this.quadTrees); } }); } /** * Ensure that the given tiles layer is the topmost one and visible. * @param {*} tiles */ bringTilesToFront(tiles) { this.tileContainer.addChild(tiles); tiles.visible = true; } /** A callback function that can be used by a Scatter view to inform * the zoomable image that it has been moved, rotated or scaled, and should * load tiles accordingly. * @param {PIXI.Point} translated - the movement of the scatter * @param {number} scale - the zoom factor * @param {PIXI.Point} about - the anchor point of the zoom * @param {boolean} fast - informs the callback to return as fast as possible, * i.e. after loading a single tile * @param {boolean} debug - log debug infos */ transformed(event) { let key = this.currentLevel.toString(); let currentTiles = this.tileLayers[key]; if (typeof currentTiles == 'undefined') { return } if (event.fast) { this.fastLoads += 1; this.populateTiles(currentTiles, this.currentLevel, { onlyone: false, about: event.about }); if (this.fastLoads == 3) { this.fastLoads = 0; } else { return } } if (event.scale == null) { this.ensureTiles(this.currentLevel, event.about); return } let level = this.levelForScale(event.scale); let newLevel = Math.max(level, this.minimumLevel); if (newLevel != this.currentLevel) { if (!currentTiles.keep) { currentTiles.loader.cancel(); } this.hideTilesAboveLevel(newLevel); currentTiles = this.ensureTiles(newLevel, event.about); this.currentLevel = newLevel; } else { this.ensureTiles(this.currentLevel, event.about); } this.bringTilesToFront(currentTiles); if (this._foreground) { this.addChild(this._foreground); } } /** *Activates the textures on the DeepZoomImage. * * @memberof DeepZoomImage */ activate() { this.destroyTilesAboveLevel(this.currentLevel); this.ensureTiles(this.currentLevel, null); //console.log("Activate Textures!", this.currentLevel) } /** *Dectivates the textures on the DeepZoomImage. * * @memberof DeepZoomImage */ deactivate() { this.destroyAllTiles(); Object.keys(this.tileLayers).forEach(key => { this.destroyTiles(key); }); this.tileContainer.destroy({ children: true }); printTileCacheInfos(); } throwFinished() { console.log("throwFinished"); let key = this.currentLevel.toString(); let currentTiles = this.tileLayers[key]; if (typeof currentTiles == 'undefined') { return } this.ensureTiles(this.currentLevel); // let all = new Set() // for (let tile of currentTiles.children) { // all.add(tile.url) // } // let { centerCol, centerRow, needed } = this.neededTiles(currentTiles, this.currentLevel) // for (let [url, col, row] of needed) { // all.delete(url) // } // for (let url of all) { // currentTiles.destroyTileByUrl(url) // } // currentTiles.loader.loader.reset() } } let globalScatterLoaderCanvas = null; class ScatterLoader extends CardLoader { get scatter() { return this.src } unscaledSize() { let displayObject = this.scatter.displayObject; let w = displayObject.width; let h = displayObject.height; return [w / displayObject.scale.x, h / displayObject.scale.y] } scaledSize() { let displayObject = this.scatter.displayObject; let w = displayObject.width; let h = displayObject.height; return [w, h] } cloneScatterImage() { let w = this.scatter.width; let h = this.scatter.height; let isSprite = this.scatter.displayObject instanceof PIXI.Sprite; let isDeepZoom = this.scatter.displayObject instanceof DeepZoomImage; let resolution = app.renderer.resolution; if (isSprite) { w = this.scatter.displayObject.texture.width; h = this.scatter.displayObject.texture.height; } else if (isDeepZoom) { let [ww, hh] = this.scatter.displayObject.baseSize; w = ww; h = hh; } if (globalScatterLoaderCanvas === null) { globalScatterLoaderCanvas = document.createElement('canvas'); } let canvas = globalScatterLoaderCanvas; canvas.width = w; canvas.height = h; let renderer = new PIXI.WebGLRenderer(w, h, { view: canvas, resolution: resolution}); let displayObject = this.scatter.displayObject; let x = displayObject.x; let y = displayObject.y; let rot = displayObject.rotation; let sx = displayObject.scale.x; let sy = displayObject.scale.y; displayObject.rotation = 0; // The Safari WebGLRenderer wants everything flipped // See https://github.com/pixijs/pixi.js/issues/2283 displayObject.x = 0; if (Capabilities.isSafari) { displayObject.y = h; displayObject.scale.set(1, -1); // sx, -sy) } else { displayObject.y = 0; displayObject.scale.set(1, 1); } if (isSprite) { displayObject.width = w; displayObject.height = h; } renderer.render(displayObject); displayObject.rotation = rot; displayObject.x = x; displayObject.y = y; displayObject.scale.set(sx, sy); let url = canvas.toDataURL(); return [x, y, w, h, url] } load(domNode) { return new Promise((resolve, reject) => { let isImage = domNode instanceof HTMLImageElement; let isSprite = this.scatter.displayObject instanceof PIXI.Sprite; let image = (isImage) ? domNode : document.createElement("img"); let [x, y, w, h, cloneURL] = this.cloneScatterImage(); let [ww, hh] = this.unscaledSize(); image.onload = (e) => { if (!isImage) domNode.appendChild(image); this.x = x; this.y = y; this.wantedWidth = ww; this.wantedHeight = hh; this.scale = 1; this.rotation = this.scatter.rotation; resolve(this); }; image.onerror = (e) => { reject(this); }; image.src = cloneURL; }) } } class FlipEffect { constructor(scatter, domScatterContainer, flipTemplate, backLoader) { this.flipped = false; this.scatter = scatter; this.backLoader = backLoader; this.scatterLoader = new ScatterLoader(scatter); this.domFlip = new DOMFlip(domScatterContainer, flipTemplate, this.scatterLoader, backLoader, { onBack: this.backCardClosed.bind(this) }); this.setupInfoButton(); } startFlip() { let center = this.flipCenter(); let loader = this.backLoader; this.domFlip.load().then((domFlip) => { this.scatter.displayObject.visible = false; domFlip.centerAt(center); domFlip.zoom(this.scatter.scale); let target = this.constraintFlipCenter(center, loader); console.log("FlipEffect.startFlip", target, loader); domFlip.start({targetCenter: target}); }); } unscaledSize() { return this.scatterLoader.unscaledSize() } flipCenter() { let isSprite = this.scatter.displayObject instanceof PIXI.Sprite; let resolution = (isSprite) ? app.renderer.resolution : 1; let center = this.scatter.center; let canvas = app.renderer.view; let domNode = this.domFlip.domScatterContainer.element; let page = window.convertPointFromNodeToPage(canvas, center.x*resolution, center.y*resolution); let local = window.convertPointFromPageToNode(domNode, page.x, page.y); return local } constraintFlipCenter(center, loader) { let w = loader.wantedWidth; let h = loader.wantedHeight; console.log("constraintFlipCenter", w, h); let canvas = app.renderer.view; let x = center.x; let y = center.y; if (x < w/2) x = w/2; if (y < h/2) y = h/2; if (x > canvas.width) x = canvas.width - w/2; if (y > canvas.height) y = canvas.height - h/2; return { x, y } } setupInfoButton() { let iscale = 1.0 / this.scatter.scale; this.infoBtn = new PIXI.Graphics(); this.infoBtn.beginFill(0x333333); this.infoBtn.lineStyle(4, 0xFFFFFF); this.infoBtn.drawCircle(0, 0, 22); this.infoBtn.endFill(); this.infoBtn.beginFill(0xFFFFFF); this.infoBtn.lineStyle(0); this.infoBtn.drawCircle(0, -8, 4); this.infoBtn.endFill(); this.infoBtn.lineStyle(6, 0xFFFFFF); this.infoBtn.moveTo(0, -2); this.infoBtn.lineTo(0, 14); this.infoBtn.endFill(); this.infoBtn.on('click', (e) => { this.infoSelected(); }); this.infoBtn.on('tap', (e) => { this.infoSelected(); }); this.infoBtn.interactive = true; this.infoBtn.width = 44; this.infoBtn.height = 44; this.infoBtn.pivot.x = 30; this.infoBtn.pivot.y = 30; let displayObject = this.scatter.displayObject; let [w, h] = this.unscaledSize(); this.infoBtn.position = new PIXI.Point(w, h); if (displayObject.foreground) { this.infoBtn.scale.x = iscale; this.infoBtn.scale.y = iscale; displayObject.foreground.addChild(this.infoBtn); } else { displayObject.addChild(this.infoBtn); } this.scatter.addTransformEventCallback(e => { let displayObject = this.scatter.displayObject; if (displayObject.foreground) { if (e.scale) { let iscale = 1.0 / e.scale; this.infoBtn.scale.x = iscale; this.infoBtn.scale.y = iscale; } } }); } setupButton(url) { let svgImage = new Image(); let canvas = document.createElement('canvas'); canvas.width = 88 * 4; canvas.height = 44 * 4; svgImage.onload = e => { let displayObject = this.scatter.displayObject; canvas.getContext ('2d').drawImage(svgImage, 0, 0, canvas.width, canvas.height); let texure = new PIXI.Texture(new PIXI.BaseTexture(canvas)); this.infoBtn = new PIXI.Sprite(texure); this.infoBtn.anchor.set(0.5, 0.5); if (displayObject.foreground) { displayObject.foreground.addChild(this.infoBtn); } else { displayObject.addChild(this.infoBtn); } this.infoBtn.scale.set(0.5, 0.5); let [w, h] = this.unscaledSize(); this.infoBtn.position = new PIXI.Point(w, h); this.infoBtn.interactive = true; this.infoBtn.updateTransform(); this.infoBtn.on('click', (e) => { this.infoSelected(); }); this.infoBtn.on('tap', (e) => { this.infoSelected(); }); }; svgImage.src = url; } infoSelected() { this.startFlip(); } backSelected() { this.domFlip.start(); } backCardClosed() { /*** The flip effect should now be in it's initial state again. All memory should be freed. ***/ let displayObject = this.scatter.displayObject; displayObject.visible = true; this.domFlip.fadeOutAndRemove(); this.flipped = false; } targetRotation(alpha) { let ortho = 90; let rest = alpha % ortho; let delta = 0.0; if (rest > (ortho / 2.0)) { delta = ortho - rest; } else { delta = -rest; } return delta } } /* globals Power2, Sine */ /*eslint no-console: ["error", { allow: ["log", "info", "error"] }]*/ /** * Callback for the flippable onStart function. * * @callback onStartCallback * @param {Flippable} flippable - A reference to the flippable (also this refers to the flippable). */ /** * Callback for the flippable onUpdate function. * * @callback onUpdateCallback * @param {Flippable} flippable - A reference to the flippable (also this refers to the flippable). */ /** * Callback for the flippable onComplete function. * * @callback onCompleteCallback * @param {Flippable} flippable - A reference to the flippable (also this refers to the flippable). */ /** * Class that represents a PixiJS Flippable. * * @example * const front = PIXI.Sprite.fromImage('./assets/front.jpg') * const back = PIXI.Sprite.fromImage('./assets/back.jpg') * app.scene.addChild(front) * * // Create the flippable * const flippable = new Flippable(front, back, app.renderer) * * front.interactive = true * front.on('click', event => flippable.toggle()) * * @class * @extends PIXI.projection.Camera3d * @see {@link https://github.com/pixijs/pixi-projection|PixiJS Projection} * @see {@link https://www.iwm-tuebingen.de/iwmbrowser/lib/pixi/flippable.html|DocTest} */ class Flippable extends PIXI.projection.Camera3d { /** * Creates an instance of a Flippable. * * @constructor * @param {PIXI.DisplayObject} front - The object to show initially. Should have been added to the scene. * @param {PIXI.DisplayObject} back - The object to show on the backside. Should have not been added to the scene. * @param {PIXI.WebGLRenderer|PIXI.CanvasRenderer} renderer - The renderer of the application. * @param {object} [opts] - An options object which can contain the following properties. * @param {number} [opts.duration=1] - The duration of the flip animation in seconds. * @param {GSAP.Ease} [opts.ease=Power2.easeOut] - The ease of the flip animation. * @param {boolean} [opts.shadow=false] - Should be a shadow been display during the animation? * @param {numer} [opts.eulerX=0] - The shift of the x-axis during the animation. * @param {numer} [opts.eulerY=0] - The shift of the y-axis during the animation. * @param {GSAP.Ease} [opts.eulerEase=Power1.easeOut] - The ease of the shift. * @param {boolean} [opts.useBackTransforms=false] - When set to true, the flip animation also animates to the transform parameters of the back-object. * @param {GSAP.Ease} [opts.transformEase=Power2.easeOut] - The ease of the transform. * @param {numer} [opts.focus=800] - The value of the focus of the 3D camera (see pixi-projection). * @param {numer} [opts.near=10] - The near value of the 3D camera (see pixi-projection). * @param {numer} [opts.far=10000] - The far value of the 3D camera (see pixi-projection). * @param {boolean} [opts.orthographic=false] - Should the flip animation be an orthographic animation? * @param {function} [opts.onStart=null] - A callback executed on start of the flip animation. * @param {function} [opts.onUpdate=null] - A callback executed on each step of the flip animation. * @param {function} [opts.onComplete=null] - A callback executed when the flip animation is finished. */ constructor(front, back, renderer, opts = {}) { super(); this.opts = Object.assign({}, { front, back, renderer, duration: 1, ease: Power2.easeOut, shadow: false, eulerX: 0, eulerY: 0, eulerEase: Power1.easeOut, useBackTransforms: false, transformEase: Power2.easeOut, focus: 800, near: 10, far: 10000, orthographic: false }, opts); // planes //-------------------- this.setPlanes(this.opts.focus, this.opts.near, this.opts.far, this.opts.orthographic); // flipped //-------------------- this._flipped = false; // objects //-------------------- this.objects = {}; // setup //-------------------- this.setup(); } /** * Creates children and instantiates everything. * * @private * @return {Flippable} A reference to the flippable for chaining. */ setup() { const scale = .5; // filters //-------------------- const blurFilter = new PIXI.filters.BlurFilter(); blurFilter.blur = 0.2; this.objects.blurFilter = blurFilter; // outer //-------------------- const outer = new PIXI.projection.Container3d(); outer.scale3d.set(scale); this.addChild(outer); this.objects.outer = outer; // shadow //-------------------- const shadow = new PIXI.projection.Sprite3d(PIXI.Texture.fromImage('../../assets/images/shadow.png')); shadow.renderable = false; shadow.anchor.set(0.5); shadow.scale3d.set(.98); shadow.alpha = 0.7; shadow.filters = [blurFilter]; shadow.visible = this.opts.shadow; outer.addChild(shadow); this.objects.shadow = shadow; // inner //-------------------- const inner = new PIXI.projection.Container3d(); inner.euler.y = Math.PI; outer.addChild(inner); this.objects.inner = inner; // front //-------------------- const front = new PIXI.projection.Sprite3d(PIXI.Texture.EMPTY); front.scale.set(-1 / scale, 1 / scale); front.renderable = true; front.anchor.set(.5); inner.addChild(front); this.objects.front = front; // back //-------------------- const back = new PIXI.projection.Sprite3d(PIXI.Texture.EMPTY); back.scale.set(1 / scale, 1 / scale); back.renderable = false; back.anchor.set(.5); inner.addChild(back); this.objects.back = back; return this } /** * Gets or sets the flipped state. * * @member {boolean} */ get flipped() { return this._flipped } set flipped(toBack) { this._flipped = toBack; // references //-------------------- const front = this.objects.front; const back = this.objects.back; const inner = this.objects.inner; const shadow = this.objects.shadow; const blurFilter = this.objects.blurFilter; const half = this.opts.duration / 2; const ease = this.opts.eulerEase; const fromObject = toBack ? this.opts.front : this.opts.back; const toObject = toBack ? this.opts.back : this.opts.front; // set textures for virtual front and virtual back //-------------------- front.texture = this.generateTexture(this.opts.front); back.texture = this.generateTexture(this.opts.back); // switch objects and set params for virtual objects //-------------------- const fromCenter = this.anchorToCenter(fromObject); const toCenter = this.anchorToCenter(toObject); // from values //-------------------- this.x = fromCenter.x; this.y = fromCenter.y; front.width = fromObject.width * 2; front.height = fromObject.height * 2; back.width = fromObject.width * 2; back.height = fromObject.height * 2; this.rotation = fromObject.rotation; this.skew.x = fromObject.skew.x; this.skew.y = fromObject.skew.y; // calculate to values //-------------------- const to = { x: this.opts.useBackTransforms ? toCenter.x : fromCenter.x, y: this.opts.useBackTransforms ? toCenter.y : fromCenter.y, anchorX: this.opts.useBackTransforms ? toObject.x : fromObject.x, anchorY: this.opts.useBackTransforms ? toObject.y : fromObject.y, width: this.opts.useBackTransforms ? toObject.width * 2 : fromObject.width * 2, height: this.opts.useBackTransforms ? toObject.height * 2 : fromObject.height * 2, rotation: this.opts.useBackTransforms ? toObject.rotation : fromObject.rotation, skewX: this.opts.useBackTransforms ? toObject.skew.x : fromObject.skew.x, skewY: this.opts.useBackTransforms ? toObject.skew.y : fromObject.skew.y }; // set toObject end values //-------------------- toObject.x = to.anchorX; toObject.y = to.anchorY; toObject.width = to.width / 2; toObject.height = to.height / 2; toObject.rotation = to.rotation; toObject.skew.x = to.skewX; toObject.skew.y = to.skewY; // flip //-------------------- TweenLite.to(inner.euler, this.opts.duration, { y: toBack ? 0 : Math.PI, ease: this.opts.ease, onStart: () => { this.switchDisplayObject(fromObject, this); shadow.renderable = true; if (this.opts.onStart) { this.opts.onStart(this, this); } }, onUpdate: () => { this.layout(); if (this.opts.onUpdate) { this.opts.onUpdate(this, this); } }, onComplete: () => { this.switchDisplayObject(this, toObject); shadow.renderable = false; if (this.opts.onComplete) { this.opts.onComplete(this, this); } } }); // x & y //-------------------- TweenLite.to(this, this.opts.duration, { x: to.x, y: to.y, ease: this.opts.transformEase }); // width & height //-------------------- TweenLite.to([front, back], this.opts.duration, { width: to.width, height: to.height, ease: this.opts.transformEase }); // rotation //-------------------- TweenLite.to(this, this.opts.duration, { directionalRotation: { rotation: `${to.rotation}_short`, useRadians: true }, ease: this.opts.transformEase }); // skewX & skewY //-------------------- TweenLite.to(this.skew, this.opts.duration, { x: to.skewX, y: to.skewY, ease: this.opts.transformEase }); // camera //-------------------- new TimelineMax() .to(this.euler, half, {x: this.opts.eulerX, y: this.opts.eulerY, ease}) .to(this.euler, half, {x: 0, y: 0, ease}); // shadow //-------------------- new TimelineMax() .to(shadow, half, {alpha: .3, ease}) .to(shadow, half, {alpha: .7, ease}); // blurfilter //-------------------- new TimelineMax() .to(blurFilter, half, {blur: 6, ease}) .to(blurFilter, half, {blur: .2, ease}); } /** * Should be called to refresh the layout of the camera. * * @return {Flippable} A reference to the flippable for chaining. */ layout() { const front = this.objects.front; const back = this.objects.back; const shadow = this.objects.shadow; const inner = this.objects.inner; inner.position3d.z = -Math.sin(inner.euler.y) * front.texture.baseTexture.width * 2; //this.objects.shadow.euler = this.objects.inner.euler shadow.euler.x = -inner.euler.x; shadow.euler.y = -inner.euler.y; if (this.frontSideInFront) { front.renderable = true; back.renderable = false; shadow.width = front.width; shadow.height = front.height; } else { front.renderable = false; back.renderable = true; shadow.width = back.width; shadow.height = back.height; } return this } /** * Toggles the flippable. Switches the sides. * * @private * @return {Flippable} A reference to the flippable for chaining. */ toggle() { this.flipped = !this.flipped; return this } /** * Gets the alignment state. true if the front side is in front, false otherwise. * * @member {boolean} */ get frontSideInFront() { return !this.objects.inner.isFrontFace() } /** * Calculates the center point of an PIXI.DisplayObject. * * @private * @param {PIXI.DisplayObject} displayObject - The DisplayObject from which to calculate the center. * @return {object} Return an object with x and y. */ anchorToCenter(displayObject) { const bounds = displayObject.getBounds(); return { x: bounds.x + bounds.width / 2, y: bounds.y + bounds.height / 2 } } /** * Creates children and instantiates everything. * * @private * @param {PIXI.DisplayObject} displayObject - The DisplayObject from which to generate the texture. * @return {PIXI.Texture} The generated PIXI.Texture. */ generateTexture(displayObject) { // renderTexture //-------------------- const renderTexture = PIXI.RenderTexture.create(displayObject.width, displayObject.height); // save position const transform = [displayObject.x, displayObject.y, displayObject.scale.x, displayObject.scale.y, displayObject.rotation, displayObject.skew.x, displayObject.skew.y, displayObject.pivot.x, displayObject.pivot.y]; displayObject.position.set(0, 0); displayObject.skew.set(0, 0); displayObject.rotation = 0; // render //-------------------- this.opts.renderer.render(displayObject, renderTexture); // restore position displayObject.setTransform(...transform); return renderTexture } /** * Removed the first DisplayObject and adds the second one at the exactly same position. * * @private * @param {PIXI.DisplayObject} first - The old DisplayObject. * @param {PIXI.DisplayObject} second - The new DisplayObject. * @return {Flippable} A reference to the flippable for chaining. */ switchDisplayObject(first, second) { if (first && second && first.parent) { const parent = first.parent; const index = parent.getChildIndex(first); parent.addChildAt(second, index); parent.removeChild(first); } return this } } /** * */ class Popover extends PIXI.Graphics { constructor({title = null, text = null, x = 0, y = 0, placement = 'top', width = 250, titleStyle = {}, textStyle = {fontSize: '1.6em'}} = {}) { super(); this.opts = {title, text, x, y, placement, width, titleStyle, textStyle}; this.padding = 12; let style = { fontFamily: 'Arial', fontSize: '2em', stroke: '#f6f6f6', strokeThickness: 3, wordWrap: true, wordWrapWidth: width - (this.padding * 2) }; this.titleTextStyle = new PIXI.TextStyle(Object.assign({}, style, titleStyle)); this.textTextStyle = new PIXI.TextStyle(Object.assign({}, style, textStyle)); if (title || text) { this.setup(); this.draw(); this.positioning(); } } setup() { this.removeChildren(); if (this.opts.title) { this.titleText = new PIXI.Text(this.opts.title, this.titleTextStyle); this.titleText.position.set(this.padding, this.padding); this.addChild(this.titleText); } this.titleY = this.titleText ? this.titleText.y : 0; this.titleHeight = this.titleText ? this.titleText.height : 0; if (this.opts.text) { this.textText = new PIXI.Text(this.opts.text, this.textTextStyle); this.textText.position.set(this.padding, this.titleY + this.titleHeight + this.padding); this.addChild(this.textText); } this.textY = this.textText ? this.textText.y : 0; this.textHeight = this.textText ? this.textText.height : 0; } close() { this.parent.removeChild(this); } draw() { this.clear(); this.beginFill(0xffffff, 1); this.lineStyle(1, 0x282828, .5); // Draw rounded rectangle const height = this.height + this.padding; this.drawRoundedRect(0, 0, this.opts.width, height, 8); // Draw anchor this.drawAnchor(this.opts.placement); // Draw title background if (this.opts.title) { this.lineStyle(0); this.beginFill(0xf7f7f7, 1); let x = 1; let y = this.titleText.x + this.titleText.height + (this.padding / 2); this.moveTo(x, y); y = 9; this.lineTo(x, y); this.quadraticCurveTo(x, y - 8, x + 8, y - 8); x += this.opts.width - 7; y -= 8; this.lineTo(x, y); this.quadraticCurveTo(x + 5, y, x + 5, y + 8); x += 5; y += this.titleText.x + this.titleText.height + (this.padding / 2); this.lineTo(x, y); if (this.opts.text) { x = 1; this.lineTo(x, y); } else { this.quadraticCurveTo(x, y, x - 5, y + 4); x = 6; y += 4; this.lineTo(x, y); this.quadraticCurveTo(x, y, x - 5, y - 4); } } this.endFill(); } drawAnchor(placement) { let x = 0; let y = 0; switch (placement) { case 'bottom': if (this.opts.title) { this.beginFill(0xf7f7f7, 1); } x = (this.width / 2) - 10; y = 1; this.moveTo(x, y); x += 10; y -= 10; this.lineTo(x, y); x += 10; y += 10; this.lineTo(x, y); break case 'right': x = 1; y = (this.height / 2) - 10; if (this.titleY + this.titleHeight > y) { this.beginFill(0xf7f7f7, 1); } this.moveTo(x, y); x -= 10; y += 10; this.lineTo(x, y); x += 10; y += 10; this.lineTo(x, y); break case 'left': x = this.width - 2; y = (this.height / 2) - 10; if (this.titleY + this.titleHeight > y) { this.beginFill(0xf7f7f7, 1); } this.moveTo(x, y); x += 10; y += 10; this.lineTo(x, y); x -= 10; y += 10; this.lineTo(x, y); break default: x = (this.width / 2) - 10; y = this.height - 2; this.moveTo(x, y); x += 10; y += 10; this.lineTo(x, y); x += 10; y -= 10; this.lineTo(x, y); break } } positioning() { const x = this.opts.x; const y = this.opts.y; switch (this.opts.placement) { case 'bottom': this.position.set(x - (this.width / 2), y + 10); break case 'right': this.position.set(x, y - (this.height / 2)); break case 'left': this.position.set(x - this.width, y - (this.height / 2)); break default: this.position.set(x - (this.width / 2), y - this.height); break } } } /** A container for scatter objects, which uses a single InteractionMapper * for all children. This reduces the number of registered event handlers * and covers the common use case that multiple objects are scattered * on the same level. */ class ScatterContainer extends PIXI.Graphics { /** * @constructor * @param {PIXI.Renderer} renderer - PIXI renderer, needed for hit testing * @param {Bool} stopEvents - Whether events should be stopped or propagated * @param {Bool} claimEvents - Whether events should be marked as claimed * if findTarget return as non-null value. * @param {PIXI.Container} container - A container for the scatter * @param {Bool} showBounds - Show bounds for debugging purposes. * @param {Bool} showTouches - Show touches and pointer for debugging purposes. * @param {Color} backgroundColor - Set background color if specified. * @param {PIXIApp} app - Needed if showBounds is true to register * update handler. */ constructor(renderer, { stopEvents = true, claimEvents = true, container = null, showBounds = false, showPolygon = false, showTouches = false, backgroundColor = null, app = window.app } = {}) { super(); this.container = container; if (this.container) this.containerDimensions = { x: this.container.width, y: this.container.height }; this.backgroundWidth = null; this.backgroundHeight = null; this.app = app; this.renderer = renderer; this.stopEvents = stopEvents; this.claimEvents = claimEvents; this.delegate = new InteractionMapper$1(this.eventReceiver, this); this.showBounds = showBounds; this.showTouches = showTouches; this.showPolygon = showPolygon; this.backgroundColor = backgroundColor; if (showBounds || showTouches || showPolygon) { //console.log("Show TOUCHES!!!") this.app.ticker.add((delta) => this.update(delta), this); } if (backgroundColor) { this.updateBackground(); } } updateBackground() { this.clear(); let rect = this.bounds; this.beginFill(this.backgroundColor, 1); this.drawRect(0, 0, rect.width, rect.height); this.endFill(); } get eventReceiver() { return this.renderer.plugins.interaction.interactionDOMElement } get bounds() { let x = 0; let y = 0; // @container: We need to call the constant values, as the container // gets resized, when a child moves outside the original boundaries. let w = (this.container) ? this.containerDimensions.x : (this.backgroundWidth || this.app.width); let h = (this.container) ? this.containerDimensions.y : (this.backgroundHeight || this.app.height); if (this.app.fullscreen && this.app.monkeyPatchMapping) { let fixed = this.mapPositionToPoint({ x: w, y: 0 }); if (fixed.x < w) { w = fixed.x; } if (fixed.y > 0) { y += fixed.y; h -= fixed.y; } } return new PIXI.Rectangle(x, y, w, h) } get center() { let r = this.bounds; return { x: r.width / 2, y: r.height / 2 } } get polygon() { let r = this.bounds; let w2 = r.width / 2; let h2 = r.height / 2; let center = { x: w2, y: h2 }; let polygon = new Polygon(center); polygon.addPoint({ x: -w2, y: -h2 }); polygon.addPoint({ x: w2, y: -h2 }); polygon.addPoint({ x: w2, y: h2 }); polygon.addPoint({ x: -w2, y: h2 }); return polygon } update(dt) { this.clear(); this.lineStyle(1, 0x0000FF); if (this.showBounds) { for (let child of this.children) { if (child.scatter) { //let {x, y, width, height} = child.scatter.throwBounds() // new PIXI.Rectangle(x, y, width, height) this.drawShape(child.scatter.bounds); let center = child.scatter.center; this.drawCircle(center.x, center.y, 4); this.drawCircle(child.scatter.x, child.scatter.y, 4); } } this.lineStyle(2, 0x0000FF); this.drawShape(this.bounds); } if (this.showPolygon) { this.lineStyle(2, 0xFF0000); for (let child of this.children) { if (child.scatter) { let polygon = child.scatter.polygon; let shape = new PIXI.Polygon(polygon.flatAbsolutePoints()); shape.close(); this.drawShape(shape); } } } if (this.showTouches) { let current = this.delegate.interaction.current; for (let [key, point] of current.entries()) { let local = this.mapPositionToPoint(point); this.drawCircle(local.x, local.y, 12); } } } capture(event) { if (this.stopEvents) Events$1.stop(event); return true } fakeInteractionEvent(point, key) { return { data: { global: point, key: key } } } findHitScatter(data, displayObject, hit) { // if (hit) { // console.log("findHitScatter", displayObject) // } if (hit && this.hitScatter === null && typeof (displayObject) != undefined) { this.hitScatter = (displayObject.scatter) ? displayObject.scatter : null; } } mapPositionToPoint(point, element = null) { // In case of nested scatters we get an additional parameter that // contains the found scatter let local = new PIXI.Point(); let interactionManager = this.renderer.plugins.interaction; interactionManager.mapPositionToPoint(local, point.x, point.y); if (element instanceof DisplayObjectScatter && element.displayObject.parent != null) { return element.displayObject.parent.toLocal(local) } return local } /** * New method hitTest implemented (in InteractionManager, since 4.5.0). * See https://github.com/pixijs/pixi.js/pull/3878 */ findTarget(event, local, global) { if (event.claimedByScatter) { return null } this.hitScatter = null; let interactionManager = this.renderer.plugins.interaction; let fakeEvent = this.fakeInteractionEvent(local); interactionManager.processInteractive(fakeEvent, this, this.findHitScatter.bind(this), true); if (this.claimEvents) event.claimedByScatter = this.hitScatter; return this.hitScatter } findTargetNew(event, local, global) { // UO: still problematic. Does not find non interactive elements // which are needed for some stylus applications if (event.claimedByScatter) { return null } this.hitScatter = null; let interactionManager = this.renderer.plugins.interaction; let displayObject = interactionManager.hitTest(local, this); if (displayObject != null && displayObject.scatter != null) this.hitScatter = displayObject.scatter; if (this.claimEvents) event.claimedByScatter = this.hitScatter; return this.hitScatter } onStart(event, interaction) { } onMove(event, interaction) { } onEnd(event, interaction) { for (let key of interaction.ended.keys()) { let point = interaction.ended.get(key); if (interaction.isLongPress(key)) { this.onLongPress(key, point); } if (interaction.isTap(key)) { this.onTap(key, point); } } } onTap(key, point) { console.info('ScatterContainer.onTap'); } onLongPress(key, point) { console.info('ScatterContainer.onLongPress'); } bringToFront(displayObject) { this.addChild(displayObject); } layout(width, height) { this.backgroundWidth = width; this.backgroundHeight = height; if (this.backgroundColor) { this.updateBackground(); } } } /** A wrapper for child elements of a ScatterContainer. Can be used * to combine scattered objects with non-scattered objects. Any * PIXI.DisplayObject can be wrapped. */ class DisplayObjectScatter extends AbstractScatter { constructor(displayObject, renderer, { x = null, y = null, minScale = 0.1, maxScale = 1.0, startScale = 1.0, autoBringToFront = true, translatable = true, scalable = true, rotatable = true, resizable = false, movableX = true, movableY = true, throwVisibility = 44, throwDamping = 0.95, autoThrow = true, rotationDegrees = null, rotation = null, overdoScaling = 1.5, onTransform = null, onThrowFinished = null } = {}) { // For the simulation of named parameters, // see: http://exploringjs.com/es6/ch_parameter-handling.html super({ overdoScaling, minScale, maxScale, startScale, autoBringToFront, translatable, scalable, rotatable, resizable, movableX, movableY, throwVisibility, throwDamping, autoThrow, onThrowFinished, rotationDegrees, rotation, onTransform }); this.displayObject = displayObject; this.displayObject.scatter = this; this.renderer = renderer; this.scale = startScale; this.rotationDegrees = this.startRotationDegrees; // Only set x and y if they are specified. // Otherwise the displayobject gets corrupted. if (x != null) this.x = x; if (y != null) this.y = y; } getWorldScatter() { return this } /** Returns geometry data as object. **/ getState() { return { scale: this.scale, x: this.x, y: this.y, rotation: this.rotation } } setup() { this.setupMouseWheelInteraction(); } roundPixel(value) { // UO: Should be obsolete because Renderer supports roundPixels by default return value let res = this.renderer.resolution; return Math.round(value * res) / res } get container() { // return this.displayObject.parent let obj = this.displayObject; while (obj.parent != null && !(obj.parent instanceof ScatterContainer)) obj = obj.parent; return obj.parent } get x() { return this.position.x } set x(value) { this.position.x = value; } get y() { return this.position.y } set y(value) { this.position.y = value; } get polygon() { let polygon = new Polygon(this.center); let w2 = this.width / 2; let h2 = this.height / 2; polygon.addPoint({ x: -w2, y: -h2 }); polygon.addPoint({ x: w2, y: -h2 }); polygon.addPoint({ x: w2, y: h2 }); polygon.addPoint({ x: -w2, y: h2 }); polygon.rotate(this.rotation); return polygon } get containerBounds() { return this.container.bounds } get containerPolygon() { let container = this.container; if (container == null) return null return container.polygon } get position() { return this.displayObject.position } set position(value) { this.displayObject.position = value; } get scale() { return this.displayObject.scale.x } set scale(value) { this.displayObject.scale.x = value; this.displayObject.scale.y = value; } get width() { return this.displayObject.width } get height() { return this.displayObject.height } get bounds() { return this.displayObject.getBounds() } get pivot() { return this.displayObject.pivot } get rotation() { return this.displayObject.rotation } set rotation(value) { this.displayObject.rotation = value; } get rotationDegrees() { return Angle.radian2degree(this.displayObject.rotation) } set rotationDegrees(value) { this.displayObject.rotation = Angle.degree2radian(value); } get center() { let w2 = this.width / 2; let h2 = this.height / 2; let dist = Math.sqrt(w2 * w2 + h2 * h2); let angle = Points.angle({ x: w2, y: h2 }, { x: 0, y: 0 }); let p = this.displayObject.x; let c = Points.arc(this.position, this.rotation + angle, dist); return c // Points.subtract(c, this.pivot) } get rotationOrigin() { // In PIXI the default rotation and scale origin is the position return this.position // Points.add(this.position, this.pivot) } mapPositionToContainerPoint(point) { // UO: We need the coordinates related to this scatter in case // of nested scatters if (this.container != null) return this.container.mapPositionToPoint(point, this) return point } capture(event) { return true } bringToFront() { if (this.autoBringToFront) { if (this.displayObject.parent instanceof ScatterContainer) { let scatterContainer = this.displayObject.parent; scatterContainer.bringToFront(this.displayObject); } else if (this.displayObject.parent != null && this.displayObject.parent.scatter) { this.displayObject.parent.scatter.toFront(this.displayObject); } } } toFront(displayObject) { this.displayObject.addChild(displayObject); } validScale(scale) { scale = Math.max(scale, this.minScale); scale = Math.min(scale, this.maxScale); return scale } } /** * */ class Command extends PIXI.Graphics { /*** Abstract base class for record, play, and stop commands. ***/ constructor(tools, selectedColor, shape) { super(); this.tools = tools; this.shape = shape; this.selected = false; this.disabled = false; this.selectedColor = selectedColor; this.draw(); this.setup(); } setup() { } draw() { this.clear(); var color = (this.selected) ? this.selectedColor : 0xFFFFFF; this.lineStyle(0); this.beginFill(color, 1); this.drawShape(this.shape); this.endFill(); } select() { this.selected = true; this.draw(); } deselect() { this.selected = false; this.draw(); } toggle() { this.selected = !this.selected; this.draw(); } stop() { this.selected = false; this.draw(); } } class RecordCommand extends Command { /*** Records events for later replay. ***/ setup() { this.recorder = new EventRecorder(); } toggle() { super.toggle(); if (!this.selected) { this.recorder.stopRecording(); } } recordEvent(event) { this.recorder.record(event); } normalize(value, limit) { return value / limit } normalizeX(value) { return this.normalize(value, window.innerWidth) } normalizeY(value) { return this.normalize(value, window.innerHeight) } whileNotStopped() { return this.tools.play.selected } startReplay() { let whileCondition = this.whileNotStopped.bind(this); this.recorder.startReplay(whileCondition, () => this.tools.play.stop()); } } class PlayCommand extends Command { /*** Plays recorded events. ***/ toggle() { super.toggle(); if (this.selected && this.tools.record.recorder.recorded.length > 0) { this.tools.startReplay(); } } } class StopCommand extends Command { /*** Stops recording and playing. ***/ toggle() { super.toggle(); this.tools.record.stop(); this.tools.play.stop(); setTimeout(this.deselect.bind(this), 500); } } class RecorderTools extends PIXI.Container { constructor(renderer) { super(renderer); this.renderer = renderer; this.setupToolbar(); this.replayRate = 100.0; this.onReset = null; this.touchGraphics = new PIXI.Graphics(); this.showTouches(); } setup(container) { // Since this delegate might shadow another delegate, we mus avoid // capturing PointerEvents. this.delegate = new InteractionMapper(container, this, { capturePointerEvents: false }); } findTarget(event, local, global) { return this } setupToolbar() { this.toolbar = new PIXI.Graphics(); this.record = new RecordCommand(this, 0xCC0000, new PIXI.Circle(0, 0, 16)); this.play = new PlayCommand(this, 0x0000CC, new PIXI.Polygon(0, 16, 32, 16 + 16, 0, 16 + 32, 0, 16)); this.stop = new StopCommand(this, 0x0000CC, new PIXI.Rectangle(0, 0, 32, 32)); this.toolbar.addChild(this.record).position.set(44, 48); this.toolbar.addChild(this.play).position.set(44 + 44, 16); this.toolbar.addChild(this.stop).position.set(44 + 44 + 44 + 16, 32); this.updateToolbar(); this.addChild(this.toolbar); } updateToolbar() { var graphics = this.toolbar; graphics.clear(); graphics.beginFill(0x000000, 0.5); graphics.lineStyle(2, 0xFFFFFF, 1); graphics.drawRoundedRect(16, 16, 44 * 4 + 8, 64, 8); graphics.endFill(); } onMouseWheel(event) { console.log('onMouseWheel missing'); } onPress(point) { if (this.record.containsPoint(point)) { this.record.toggle(); } if (this.play.containsPoint(point)) { this.play.toggle(); } if (this.stop.containsPoint(point)) { this.stop.toggle(); if (this.onReset) { this.onReset(); } } } mapPositionToPoint(point) { let local = new PIXI.Point(); this.renderer.plugins.interaction.mapPositionToPoint(local, point.x, point.y); return local } extractLocal(event) { return this.mapPositionToPoint(Events.extractPoint(event)) } capture(event) { if (typeof event.mouseDownSubstitute != 'undefined') return false return true } startReplay() { if (this.onReset) { this.onReset(); } this.record.startReplay(); } showTouches() { this.addChild(this.touchGraphics); } recordEvent(event) { if (this.record.selected) { this.record.recordEvent(event); } } onStart(event, interaction) { let local = this.extractLocal(event); if (!this.toolbar.containsPoint(local)) { this.recordEvent(event); this.updateTouchGraphics(interaction); } } onMove(event, interaction) { let local = this.extractLocal(event); if (!this.toolbar.containsPoint(local)) { this.recordEvent(event); this.updateTouchGraphics(interaction); } } onEnd(event, interaction) { let local = this.extractLocal(event); if (this.toolbar.containsPoint(local)) { this.onPress(local); } else { this.recordEvent(event); this.updateTouchGraphics(interaction); } } updateTouchGraphics(interaction) { let current = interaction.current; let graphics = this.touchGraphics; if (graphics != null) { graphics.clear(); for (let key of current.keys()) { if (interaction.ended.has(key)) { continue } let p = current.get(key); if (key == 'mouse') { graphics.beginFill(0xCC0000, 0.5); } else { graphics.beginFill(0xCCCCCC, 0.5); } graphics.drawCircle(p.x, p.y, 20); } graphics.endFill(); } } } class AppTest extends PIXIApp { constructor(canvas, container) { super({ view: canvas, backgroundColor: 0x000000 }); this.container = container; } sceneFactory() { return new RecorderTools(this.renderer) } setup() { super.setup(); this.scene.setup(this.container); } run(reset = null) { this.scene.onReset = reset; console.log('Running AppTest'); return this } } /** * Defines usefull default text styles. */ class FontInfo { static get small() { return app.theme.textStyleSmall } static get normal() { return app.theme.textStyle } static get centered() { return Object.assign({}, app.theme.textStyle, { align: 'center' }) } } /** * Static methods to support hyphenation of lines. * * @class Hypenate */ class Hypenate { static splitPart(part) { let parts = part.split('-'); if (parts.length == 1) return [part] let result = []; let last = parts.pop(); for (let p of parts) { result.push(p + '-'); } result.push(last); return result.filter(p => p.length > 0) } static splitWord(word) { if (typeof (language) == 'undefined') { if (word.indexOf('-') > -1) { return word.split('-') } return [word] } let parts = language.hyphenate(word); let result = []; for (let part of parts) { for (let splitted of this.splitPart(part)) { result.push(splitted); } } return result } static abbreviateLine(label, style, width) { const pixiStyle = new PIXI.TextStyle(style); let metrics = PIXI.TextMetrics.measureText(label, pixiStyle); while(metrics.width > width && label.length > 3) { label = label.slice(0, label.length-1); metrics = PIXI.TextMetrics.measureText(label, pixiStyle); } label = label.slice(0, label.length-1); return label + '…' } static splitLine(line, pixiStyle, width, space, minus) { let x = 0; let result = ''; let words = line.split(' '); for (let word of words) { let wordMetrics = PIXI.TextMetrics.measureText(word, pixiStyle); if (x + wordMetrics.width >= width) { let parts = this.splitWord(word); let newWord = ''; if (parts.length == 1) { newWord += '\n' + word + ' '; x = wordMetrics.width + space.width; } else { let first = true; let lastPart = ''; for (let part of parts) { let partMetrics = PIXI.TextMetrics.measureText(part, pixiStyle); if (x + partMetrics.width + space.width > width) { newWord += ((first || lastPart.endsWith('-')) ? '\n' : '-\n') + part; x = partMetrics.width; } else { newWord += part; x += partMetrics.width; } lastPart = part; first = false; } x += space.width; } result += newWord + ' '; } else { result += word + ' '; x += wordMetrics.width + space.width; } } return result } /** * Main method and entry point for text hyphenation * * @static * @param {*} text * @param {*} style * @param {*} width * @memberof Hypenate * @returns {string} */ static splitLines(text, style, width) { const pixiStyle = new PIXI.TextStyle(style); const lines = text.split('\n'); const space = PIXI.TextMetrics.measureText(' ', pixiStyle); const minus = PIXI.TextMetrics.measureText('-', pixiStyle); let result = []; for (let line of lines) { result.push(this.splitLine(line, pixiStyle, width, space, minus)); } return result.join('\n') } } class TextLabel extends PIXI.Text { /** *Creates an instance of TextLabel. * @param {string} text - The string that you would like the text to display * @param {object|PIXI.TextStyle} [style] - The style parameters * @param {canvas} * @memberof TextLabel */ constructor(text, style=null, canvas=null, { minZoom = 0.1, maxZoom = 10} = {}) { super(text, style, canvas ); this.normFontSize = this.style.fontSize; this.minZoom = minZoom; this.maxZoom = maxZoom; } zoom(factor) { let oldValue = parseFloat(this.style.fontSize) / this.normFontSize; let value = oldValue * factor; this.setZoom(value); } setZoom(value) { let oldValue = parseFloat(this.style.fontSize) / this.normFontSize; if (value > this.maxZoom) { value = this.maxZoom; } if (value < this.minZoom) { value = this.minZoom; } if (value != oldValue) { this.style.fontSize = Math.max(value * this.normFontSize, 1); } } setZoomAndScale(scale) { this.scale.set(1 / scale); this.setZoom(scale); } } /** * A specialization of the PIXI.Graphics class that allows to * resuse and place labels across different layout variants * * @export * @class LabeledGraphics * @extends {PIXI.Graphics} */ class LabeledGraphics extends PIXI.Graphics { /** * Creates an instance of LabeledGraphics and defines a local label cache. * * @memberof LabeledGraphics */ constructor() { super(); this.labels = new Map(); } _createText(label, fontInfo) { return new TextLabel(label, fontInfo) } /** * Main additional method. Ensures that a text object is created that is cached * under the given key. * * @param {*} key - The cache key * @param {*} label - The label to show * @param {*} [attrs={}] - Defines attributes of the text object. * align: 'right', 'left', or 'center' * justify: 'top', 'bottom', or 'center' * maxLines: {integer} truncates the text and adds ellipsis * maxHeight: {number} truncates text that needs more space and adds ellipsis * maxWidth: {number} word wraps text using hyphenation if possible * @param {*} [fontInfo=FontInfo.normal] - Defines PIXI.TextStyle attributes * @returns {PIXI.Text} - instance * @memberof LabeledGraphics */ ensureLabel(key, label, attrs = {}, fontInfo = FontInfo.normal) { if (attrs.maxWidth && attrs.maxLines == 1) { label = Hypenate.abbreviateLine(label, fontInfo, attrs.maxWidth); } else { if (attrs.maxWidth) { label = Hypenate.splitLines(label, fontInfo, attrs.maxWidth); } if (attrs.maxLines) { label = this.truncateLabel(label, fontInfo, attrs.maxLines); } if (attrs.maxHeight) { let styleInfo = new PIXI.TextStyle(fontInfo); let metrics = PIXI.TextMetrics.measureText(label, styleInfo); let maxLines = Math.max(attrs.maxHeight / metrics.lineHeight, 1); label = this.truncateLabel(label, fontInfo, maxLines); } } if (!this.labels.has(key)) { let text = this._createText(label, fontInfo); this.labels.set(key, text); this.addChild(text); } let text = this.labels.get(key); for (let k in attrs) { text[k] = attrs[k]; } if (label != text.text) text.text = label; // We do not follow the flexbox jargon and use align for x and justify for y axis // This deviation is needed to ensure backward compatability switch (attrs.justify || null) { case 'top': text.anchor.y = 0; break case 'bottom': text.anchor.x = 1; break default: text.anchor.y = 0.5; break } switch (attrs.align) { case 'right': text.anchor.x = 1; break case 'center': text.anchor.x = 0.5; break default: text.anchor.x = 0; break } text.visible = true; return text } /** * Private method that truncates the text and adds an ellipsis if there are more lines * than wanted * * @param {*} text * @param {*} style * @param {*} [maxLines=Infinity] * @returns {string} * @memberof LabeledGraphics */ truncateLabel(text, style, maxLines = Infinity) { if (maxLines === Infinity) { return text } const { wordWrapWidth } = style; const pixiStyle = new PIXI.TextStyle(style); const { lines } = PIXI.TextMetrics.measureText(text, pixiStyle); let newText = text; if (lines.length > maxLines) { const truncatedLines = lines.slice(0, maxLines); const lastLine = truncatedLines[truncatedLines.length - 1]; const words = lastLine.split(' '); const wordMetrics = PIXI.TextMetrics.measureText(`\u00A0\n...\n${words.join('\n')}`, pixiStyle); const [spaceLength, dotsLength, ...wordLengths] = wordMetrics.lineWidths; const { text: newLastLine } = wordLengths.reduce((data, wordLength, i) => { if (data.length + wordLength + spaceLength >= wordWrapWidth) { return { ...data, length: wordWrapWidth } } return { text: `${data.text}${i > 0 ? ' ' : ''}${words[i]}`, length: data.length + wordLength + spaceLength, }; }, { text: '', length: dotsLength }); truncatedLines[truncatedLines.length - 1] = `${newLastLine}...`; newText = truncatedLines.join('\n'); } return newText } /** * Returns the label for the given key. * * @param {*} key * @returns {Object} * @memberof LabeledGraphics */ getLabel(key) { return this.labels.get(key) } /** * Hides the label with the given key. * @param {*} key * @memberof LabeledGraphics */ hideLabel(key) { let label = this.labels.get(key); if (label) { label.visible = false; } } /** * Removes the label with the given key. * @param {*} key * @memberof LabeledGraphics */ removeLabel(key) { let label = this.labels.get(key); this.labels.delete(key); label.destroy(); } /** * Ensures that labels are hidden on clear. * * @memberof LabeledGraphics */ clear() { super.clear(); for (let key of this.labels.keys()) { this.hideLabel(key); } } /** * Logs debugging infos * * @memberof LabeledGraphics */ debugInfos() { console.log({ size: this.labels.size, labels: this.labels }); } } const labelCache = new Map(); function getTexture(label, fontInfo = FontInfo.normal) { let key = label + fontInfo.fontFamily + fontInfo.fontSize; if (labelCache.has(key)) { return labelCache.get(key) } let expandedFont = Object.assign({}, fontInfo); expandedFont.fontSize *= window.devicePixelRatio; let text = new PIXI.Text(label, expandedFont); text.updateText(); labelCache.set(key, text.texture); return text.texture } class SpriteLabel extends PIXI.Sprite { constructor(label, fontInfo) { let texture = getTexture(label, fontInfo); super(texture); this.label = label; this.fontInfo = fontInfo; this.scale.set(0.8 / window.devicePixelRatio); } set text(label) { this.label = label; this.texture = getTexture(label, this.fontInfo); } get text() { return this.label } } class BitmapLabeledGraphics extends LabeledGraphics { _createText(label, fontInfo) { let texture = getTexture(label, fontInfo); return new SpriteLabel(texture) } } class Ticks { get reservedPrefixes() { return ['decade', 'year', 'month', 'day', 'hour', 'minute', 'second'] } get minWidth() { return 10 } format(available) { return { year: '2-digit', timeZone: 'UTC' } } get minLabelWidth() { return 44 } get formatKey() { return this.key } dateKey(date) { return this.key + date.getFullYear() } *iter(start, end) { let date = this.iterStart(start); while (date <= end) { yield date; date = this.next(date); } yield date; } *iterRanges(range) { for (let date of this.iter(range.start, range.end)) { let next = this.next(date); yield { start: date, end: next }; } } selectedRange(timeline, info) { let first = null; let last = null; let visibleFirst = null; let visibleLast = null; let units = 0; for (let { start, end } of this.iterRanges(info)) { if (timeline.visibleRange(start, end)) { if (first == null) { first = start; } last = end; } if (timeline.visibleDate(start) && timeline.visibleDate(end)) { units += 1; if (visibleFirst == null) { visibleFirst = start; } visibleLast = end; } } if (first == null) return info return { start: first, end: last, visibleStart: visibleFirst, visibleEnd: visibleLast, units: units } } drawTick(timeline, x, y, date) { let visible = date > timeline.start && date < timeline.end; if (!visible) return false timeline.drawTick(x); return true } toLocaleString(date, format) { return date.toLocaleDateString('de', format) } draw(timeline, range, width, height, available, format, nextFormat, level) { let first = null; let last = null; let keyedFormat = (format) ? format[this.formatKey] : null; let keyedNextFormat = (nextFormat) ? nextFormat[this.formatKey] : null; let redundant = (nextFormat) ? this.formatKey in nextFormat : false; let fullyRedundant = keyedFormat != null && keyedFormat == keyedNextFormat; let y = timeline.getY(); for (let { start, end } of this.iterRanges(range)) { let x = timeline.toX(start); let xx = x; let yy = y + timeline.tickLabelOffset(-1); if (this.drawTick(timeline, x, y, start) && format) { let key = this.dateKey(start); let text = this.toLocaleString(start, format); let align = 'center'; let downTick = false; if (nextFormat) { yy = y + timeline.tickLabelOffset(-1, 1); align = 'left'; timeline.drawTick(x, 4.2); let nextX = timeline.toX(end) - 100; if (x < 0 && nextX > -100 && !redundant) { xx = Math.min(4, nextX); } else { xx -= 2; } downTick = true; } else if (level > 0) { xx = x + available / 2; } else { downTick = true; } if (!fullyRedundant) { timeline.ensureLabel(key, text, { x: xx, y: yy, align }, FontInfo.small); } if (downTick) timeline.drawTick(x, -1); } if (timeline.visibleRange(start, end)) { if (first == null) first = start; last = end; } } if (first == null) return null return { start: first, end: last } } } class DecadeTicks extends Ticks { get milliseconds() { return 10 * 365 * 24 * 60 * 60 * 1000 } format(available) { return { year: 'numeric', timeZone: 'UTC' } } selection(timeline, dates, selected) { return dates } get key() { return 'decade' } get formatKey() { return 'year' } iterStart(start) { let modulo = start.getFullYear() % 10; let year = start.getFullYear() - modulo; return Dates.create(year, 0, 1) } next(decade) { return Dates.nextYear(decade, 10) } } class YearTicks extends Ticks { get milliseconds() { return 365 * 24 * 60 * 60 * 1000 } format(available) { if (available < 44) return { year: '2-digit', timeZone: 'UTC' } return { year: 'numeric', timeZone: 'UTC' } } get minLabelWidth() { return 22 } get key() { return 'year' } iterStart(start) { return Dates.create(start.getFullYear(), 0, 1) } next(year) { return Dates.nextYear(year) } } class MonthTicks extends Ticks { get milliseconds() { return (365 / 12) * 24 * 60 * 60 * 1000 } format(available) { let format = { month: 'narrow', timeZone: 'UTC' }; if (available > 44) format.month = 'short'; if (available > 66) format.year = '2-digit'; if (available > 100) { format.month = 'long'; format.year = 'numeric'; } return format } get minLabelWidth() { return 32 } get key() { return 'month' } dateKey(date) { return this.key + date.getFullYear() + date.getMonth() } iterStart(start) { return Dates.create(start.getFullYear(), start.getMonth(), 1) } next(month) { return Dates.nextMonth(month) } } class DayTicks extends Ticks { get milliseconds() { return 24 * 60 * 60 * 1000 } format(available) { let format = { day: 'numeric', timeZone: 'UTC' }; if (available > 44) format.month = 'short'; if (available > 100) { format.month = 'long'; format.year = '2-digit'; } if (available > 150) { format.weekday = 'short'; } if (available > 200) { format.year = 'numeric'; format.weekday = 'long'; } return format } get key() { return 'day' } dateKey(date) { return this.key + date.getFullYear() + date.getMonth() + date.getDate() } iterStart(start) { return Dates.create(start.getFullYear(), start.getMonth(), start.getDate()) } next(date) { return Dates.nextDay(date) } } class TimeTicks { constructor(...ticks) { this.ticks = ticks; } selectedRange(timeline) { let info = { start: timeline.start, end: timeline.end, units: 0 }; for (let ticks of this.ticks) { info = ticks.selectedRange(timeline, info); if (info.units > 1) { timeline.selection = [info.visibleStart, info.visibleEnd]; return } } timeline.selection = [info.start, info.end]; } draw(timeline, width, height) { let range = timeline; let start = timeline.toX(range.start); let end = timeline.toX(range.end); let size = end - start; let duration = timeline.end - timeline.start; let formats = new Map(); let nextFormats = new Map(); let availables = new Map(); let previous = null; let visible = []; for (let ticks of this.ticks) { let amount = ticks.milliseconds / duration; let available = amount * size; availables.set(ticks, available); if (available < ticks.minWidth) break formats.set(ticks, (available < ticks.minLabelWidth) ? null : ticks.format(available)); nextFormats.set(previous, formats.get(ticks)); previous = ticks; visible.push(ticks); } let level = 0; for (let ticks of visible) { if (range == null) return range = ticks.draw(timeline, range, width, height, availables.get(ticks), formats.get(ticks), nextFormats.get(ticks), level); level += 1; } } } class ColorRanges { constructor(label, color, ranges) { this.label = label; this.color = color; this.ranges = ranges; } draw(timeline, width, height, size = 12) { let minimum = 1 / Capabilities.devicePixelRatio; let h2 = size; timeline.lineStyle(size, this.color); for (let range of this.ranges) { if (range.to === null) { range.to = Dates.nextDay(range.from); } let start = timeline.toX(range.from); let end = timeline.toX(range.to); if (end < start + minimum) { end = start + minimum; } timeline.moveTo(start, h2); timeline.lineTo(end, h2); } } } class Timeline extends BitmapLabeledGraphics { constructor(width, height, { ticks = null, baseLine = 0.5, showRange = true, throwDamping = 0.95 } = {}) { super(); this.wantedWidth = width; this.wantedHeight = height; this.extraLeft = 0; this.extraRight = 0; this.inset = 5; this.showRange = showRange; this.baseLine = baseLine; this.tickHeight = 4; this.zoom = 1; this.minZoom = 1; this.maxZoom = 12000; this.scroll = 0; this.deltas = []; this.labelDates = []; this.colorRanges = []; this.rangeColors = new Cycle(Colors.eminence, Colors.steelblue, Colors.ochre, Colors.turquoise); this.callbacks = []; this.onTapCallbacks = []; this.onDoubleTapCallbacks = []; this.onLongPressCallbacks = []; this.progress = null; this.start = null; this.end = null; this.selection = null; this.autoScroll = false; this.direction = -1; this.throwDamping = throwDamping; this.timeticks = ticks || new TimeTicks(new DecadeTicks(), new YearTicks(), new MonthTicks(), new DayTicks()); this.labelPrefix = '__'; } updateSelection() { if (this.visibleDate(this.start) && this.visibleDate(this.end)) { this.selection = [this.start, this.end]; } else { this.timeticks.selectedRange(this); } return this.selection } addCallback(callback) { this.callbacks.push(callback); } addTabCallback(callback) { this.onTapCallbacks.push(callback); } addDoubleTapCallback(callback) { this.onDoubleTapCallbacks.push(callback); } addLongPressCallback(callback) { this.onLongPressCallbacks.push(callback); } addLabels(labels) { this.labelDates = labels; } range(start, end) { this.start = start; this.end = end; } draw(width, height) { this.wantedWidth = width; this.wantedHeight = height; this.redraw(); } updateColorRanges(w, h) { let xx = w - this.inset; let size = FontInfo.small.fontSize; let yy = h - size; for (let i = this.colorRanges.length - 1; i >= 0; i--) { let cr = this.colorRanges[i]; let label = cr.label; cr.draw(this, w, h); let current = this.ensureLabel('colorRange:' + label, label, { x: xx, y: yy, align: 'right' }, FontInfo.small); let r = current.getBounds(); xx -= r.width + 16; this.lineStyle(size, cr.color); this.moveTo(xx, yy); this.lineTo(xx + size, yy); xx -= size + 4; } } drawSelectedRamge(selected) { this.lineStyle(2, app.theme.primaryColor); let start = this.toX(selected[0]); let end = this.toX(selected[1]); this.moveTo(start, 0); this.lineTo(end, 0); this.drawTick(start, -1.5, 0); this.drawTick(end, -1.5, 0); } redraw() { this.clear(); let h = this.wantedHeight; let w = this.wantedWidth; let y = this.getY(); this.prepareLabels(); this.updateColorRanges(w, h); this.lineStyle(2, 0xFFFFFF); if (this.start != null && this.end != null) { this.moveTo(this.toX(this.start), y); this.lineTo(this.toX(this.end), y); this.updateTicksAndLabels(w, h); this.updateSelection(); let selected = this.selection; if (selected[0] != this.start && selected[1] != this.end) { if (this.showRange) this.drawSelectedRamge(selected); } for (let callback of this.callbacks) { callback(this.scroll, this.zoom, this.selection); } } else { this.moveTo(this.inset, y); this.lineTo(w - this.inset, y); } if (this.progress != null && this.progress < 1) { this.lineStyle(2, 0xCCCCFF); this.moveTo(this.inset, y); this.lineTo((w - this.inset) * this.progress, y); } } totalWidth(bounded = false) { let w = this.wantedWidth - (2 * this.inset); return w * this.validZoom(this.zoom, bounded) } validZoom(zoom, bounded = true) { let overshoot = (bounded) ? 1.0 : 2.0; zoom = Math.max(zoom, this.minZoom / overshoot); zoom = Math.min(zoom, this.maxZoom * overshoot); return zoom } getY() { return this.wantedHeight * this.baseLine } toX(date) { let total = this.end - this.start; let offset = this.inset + this.scroll; let width = this.totalWidth(); let delta = date - this.start; let ratio = delta / total; return offset + ratio * width } fromX(value) { let total = this.end - this.start; let offset = this.inset + this.scroll; let width = this.totalWidth(); let ratio = (value - offset) / width; let time = this.start.getTime() + total * ratio; let date = new Date(time); return date } drawTick(x, direction = 1, y = null) { if (y == null) { y = this.getY(); } this.moveTo(x, y); this.lineTo(x, y - (this.tickHeight * direction * this.direction)); } prepareLabels() { for (let key of this.labels.keys()) { if (!key.startsWith(this.labelPrefix)) this.labels.get(key).visible = false; } } updateTicksAndLabels(width, height) { this.drawTick(this.toX(this.start)); this.drawTick(this.toX(this.end)); this.timeticks.draw(this, width, height); this.updateLabels(width, height); } visibleDate(date, offset = 0) { if (date >= this.start && date <= this.end) { let x = this.toX(date) + offset; return (x > 0 && x < this.wantedWidth) } return false } visibleRange(start, end) { let x = this.toX(start); if (x > this.wantedWidth) return false x = this.toX(end); if (x < 0) return false return true } tickLabelOffset(direction = 1, level = 0) { let fs = FontInfo.small.fontSize; let dh = fs + (level * (fs + 2)); return this.direction * direction * dh } updateLabels(width, height) { let h2 = height / 2; if (this.labelDates) { let last = null; let y = h2 + this.tickLabelOffset(); for (let i = this.labelDates.length - 1; i >= 0; i--) { let [label, date] = this.labelDates[i]; let align = 'center'; // (last == null) ? 'right' : 'left' let x = this.toX(date); let current = this.ensureLabel(this.labelPrefix + label, label, { x: x, y: y, align }, FontInfo.small); let r = current.getBounds(); current.visible = !(last != null && r.x + r.width > last.x); if (current.visible) { this.drawTick(x, -1); last = r; } } } else { let start = this.start.toLocaleDateString('de', { year: 'numeric', month: 'numeric', day: 'numeric' }); let end = this.end.toLocaleDateString('de', { year: 'numeric', month: 'numeric', day: 'numeric' }); this.ensureLabel(this.labelPrefix + 'start', start, { x: this.toX(this.start), y: h2 }); this.ensureLabel(this.labelPrefix + 'end', end, { x: this.toX(this.end), y: h2, align: 'right' }); } } onZoom(zoom, anchor) { let date = this.fromX(anchor.x); let newZoom = this.validZoom(this.zoom * zoom, false); this.zoom = newZoom; let newX = this.toX(date); this.scroll += anchor.x - newX; } onStart(event, interaction) { this.killTweens(); this.deltas = []; this.validScroll(); if (typeof ThrowPropsPlugin != "undefined") { ThrowPropsPlugin.track(this, 'delta'); } } onMove(event, interaction) { let delta = interaction.delta(); this.scroll += delta.x; while (this.deltas.length > 10) { this.deltas.pop(0); } this.deltas.push(delta.x); if (interaction.current.size > 1) { this.onZoom(delta.zoom, delta.about); } this.redraw(); } onEnd(event, interaction) { if (typeof ThrowPropsPlugin != "undefined") { let vel = ThrowPropsPlugin.getVelocity(this, 'delta'); ThrowPropsPlugin.untrack(this); } this.killTweens(); this.redraw(); let delta = 0; for (let d of this.deltas) { delta += d; } if (this.deltas.length > 0) { delta /= this.deltas.length; } this.autoScroll = true; let anchor = interaction.current.mean(); this.keepInBounds(delta, anchor); for(let key of interaction.ended.keys()) { if (interaction.isDoubleTap(key)) { this.onDoubleTap(event, interaction, key); } else if (interaction.isTap(key)) { this.onTap(event, interaction, key); } else if (interaction.isLongPress(key)) { this.onLongPress(event, interaction, key); } } } onLongPress(event, interaction, key) { for(let callback of this.onLongPressCallbacks) { callback(event, interaction, key); } } onTap(event, interaction, key) { for(let callback of this.onTapCallbacks) { callback(event, interaction, key); } } onDoubleTap(event, interaction, key) { for(let callback of this.onDoubleTapCallbacks) { callback(event, interaction, key); } } _scrollMinimum(bounded) { let total = this.totalWidth(bounded); return -total + this.wantedWidth - 2 * this.inset } _scrollMaximum(bounded) { let total = this.totalWidth(bounded); let limit = this.wantedWidth; if (total > limit) return 0 let w = limit - 2 * this.inset; return (w - total) / 2 } scrollMinimum(bounded) { return this._scrollMinimum(bounded) - this.extraRight } scrollMaximum(bounded) { return this._scrollMaximum(bounded) + this.extraLeft } killTweens() { TweenLite.killTweensOf(this); this.autoScroll = false; } validScroll(bounded = true) { let minimum = this.scrollMinimum(bounded); let maximum = this.scrollMaximum(bounded); if (this.scroll < minimum) { this.scroll = minimum; } if (this.scroll > maximum) { this.scroll = maximum; } } keepInBounds(delta, anchor) { let bounded = true; let minimum = this.scrollMinimum(bounded); let maximum = this.scrollMaximum(bounded); let tweens = {}; if (this.zoom > this.maxZoom) { tweens.zoom = this.maxZoom; let date = this.fromX(anchor.x); let oldZoom = this.zoom; this.zoom = this.maxZoom; let newX = this.toX(date); tweens.scroll = this.scroll + anchor.x - newX; this.zoom = oldZoom; } else { if (this.zoom < this.minZoom) { tweens.zoom = this.minZoom; } if (this.scroll > maximum) { tweens.scroll = maximum; } if (this.scroll < minimum) { tweens.scroll = minimum; } } if (!isEmpty(tweens)) { tweens.onUpdate = () => { this.redraw(); }; TweenLite.to(this, 0.5, tweens).delay(0.1); return } this.scroll += delta; delta *= this.throwDamping; this.redraw(); if (Math.abs(delta) > 1 && this.autoScroll) { setTimeout(() => this.keepInBounds(delta, anchor), 1000 / 100); } } onMouseWheel(event) { this.killTweens(); let direction = event.detail < 0 || event.wheelDelta > 0; let anchor = { x: event.clientX, y: event.clientY }; const zoomFactor = 1.5; this.onZoom((direction) ? zoomFactor : 1 / zoomFactor, anchor); this.redraw(); this.keepInBounds(0, anchor); } showRanges(ranges, label = "Untitled", color = null) { for (let cr of this.colorRanges) { if (cr.label == label) return } while (this.colorRanges.length >= this.rangeColors.length) { this.colorRanges.shift(); } this.colorRanges.push(new ColorRanges(label, color, ranges)); this.redraw(); } } /** * pixi.js scrollbox: a masked content box that can scroll vertically or horizontally with scrollbars */ class Scrollbox extends PIXI.Container { /** * create a scrollbox * @param {object} options * @param {boolean} [options.dragScroll=true] user may drag the content area to scroll content * @param {string} [options.overflowX=auto] (none, scroll, hidden, auto) this changes whether the scrollbar is shown * @param {string} [options.overflowY=auto] (none, scroll, hidden, auto) this changes whether the scrollbar is shown * @param {string} [options.overflow] (none, scroll, hidden, auto) sets overflowX and overflowY to this value * @param {number} [options.boxWidth=100] width of scrollbox including scrollbar (in pixels) * @param {number} [options.boxHeight=100] height of scrollbox including scrollbar (in pixels) * @param {number} [options.scrollbarSize=10] size of scrollbar (in pixels) * @param {number} [options.scrollbarOffsetHorizontal=0] offset of horizontal scrollbar (in pixels) * @param {number} [options.scrollbarOffsetVertical=0] offset of vertical scrollbar (in pixels) * @param {boolean} [options.stopPropagation=true] call stopPropagation on any events that impact scrollbox * @param {number} [options.scrollbarBackground=0xdddddd] background color of scrollbar * @param {number} [options.scrollbarBackgroundAlpha=1] alpha of background of scrollbar * @param {number} [options.scrollbarForeground=0x888888] foreground color of scrollbar * @param {number} [options.scrollbarForegroundAlpha=1] alpha of foreground of scrollbar * @param {string} [options.underflow=top-left] what to do when content underflows the scrollbox size: none: do nothing; (left/right/center AND top/bottom/center); OR center (e.g., 'top-left', 'center', 'none', 'bottomright') * @param {(boolean|number)} [options.fade] fade the scrollbar when not in use (true = 1000ms) * @param {number} [options.fadeWait=3000] time to wait before fading the scrollbar if options.fade is set * @param {(string|function)} [options.fadeEase=easeInOutSine] easing function to use for fading */ constructor(options) { super(); this.options = Object.assign({}, { boxWidth: 100, boxHeight: 100, scrollbarSize: 10, scrollbarBackground: 14540253, scrollbarBackgroundAlpha: 1, scrollbarForeground: 8947848, scrollbarForegroundAlpha: 1, dragScroll: true, stopPropagation: true, scrollbarOffsetHorizontal: 0, scrollbarOffsetVertical: 0, underflow: 'top-left', fadeScrollbar: false, fadeWait: 3000, fadeEase: 'easeInOutSine' }, options); this.ease = new PIXI.extras.Ease.list(); this.on('added', event => { this.update(); }); /** * content in placed in here * you can use any function from pixi-viewport on content to manually move the content (see https://davidfig.github.io/pixi-viewport/jsdoc/) * @type {PIXI.extras.Viewport} */ this.content = this.addChild(new PIXI.extras.Viewport({ passiveWheel: this.options.stopPropagation, stopPropagation: this.options.stopPropagation, screenWidth: this.options.boxWidth, screenHeight: this.options.boxHeight })); this.content .decelerate() .on('moved', () => this._drawScrollbars()); /** * graphics element for drawing the scrollbars * @type {PIXI.Graphics} */ this.scrollbar = this.addChild(new PIXI.Graphics()); this.scrollbar.interactive = true; this.scrollbar.on('pointerdown', this.scrollbarDown, this); this.interactive = true; this.on('pointermove', this.scrollbarMove, this); this.on('pointerup', this.scrollbarUp, this); this.on('pointercancel', this.scrollbarUp, this); this.on('pointerupoutside', this.scrollbarUp, this); this._maskContent = this.addChild(new PIXI.Graphics()); this.update(); } /** * offset of horizontal scrollbar (in pixels) * @type {number} */ get scrollbarOffsetHorizontal() { return this.options.scrollbarOffsetHorizontal } set scrollbarOffsetHorizontal(value) { this.options.scrollbarOffsetHorizontal = value; } /** * offset of vertical scrollbar (in pixels) * @type {number} */ get scrollbarOffsetVertical() { return this.options.scrollbarOffsetVertical } set scrollbarOffsetVertical(value) { this.options.scrollbarOffsetVertical = value; } /** * disable the scrollbox (if set to true this will also remove the mask) * @type {boolean} */ get disable() { return this._disabled } set disable(value) { if (this._disabled !== value) { this._disabled = value; this.update(); } } /** * call stopPropagation on any events that impact scrollbox * @type {boolean} */ get stopPropagation() { return this.options.stopPropagation } set stopPropagation(value) { this.options.stopPropagation = value; } /** * user may drag the content area to scroll content * @type {boolean} */ get dragScroll() { return this.options.dragScroll } set dragScroll(value) { this.options.dragScroll = value; if (value) { this.content.drag(); } else { this.content.removePlugin('drag'); } this.update(); } /** * width of scrollbox including the scrollbar (if visible)- this changes the size and not the scale of the box * @type {number} */ get boxWidth() { return this.options.boxWidth } set boxWidth(value) { this.options.boxWidth = value; this.content.screenWidth = value; this.update(); } /** * sets overflowX and overflowY to (scroll, hidden, auto) changing whether the scrollbar is shown * scroll = always show scrollbar * hidden = hide overflow and do not show scrollbar * auto = if content is larger than box size, then show scrollbar * @type {string} */ get overflow() { return this.options.overflow } set overflow(value) { this.options.overflow = value; this.options.overflowX = value; this.options.overflowY = value; this.update(); } /** * sets overflowX to (scroll, hidden, auto) changing whether the scrollbar is shown * scroll = always show scrollbar * hidden = hide overflow and do not show scrollbar * auto = if content is larger than box size, then show scrollbar * @type {string} */ get overflowX() { return this.options.overflowX } set overflowX(value) { this.options.overflowX = value; this.update(); } /** * sets overflowY to (scroll, hidden, auto) changing whether the scrollbar is shown * scroll = always show scrollbar * hidden = hide overflow and do not show scrollbar * auto = if content is larger than box size, then show scrollbar * @type {string} */ get overflowY() { return this.options.overflowY } set overflowY(value) { this.options.overflowY = value; this.update(); } /** * height of scrollbox including the scrollbar (if visible) - this changes the size and not the scale of the box * @type {number} */ get boxHeight() { return this.options.boxHeight } set boxHeight(value) { this.options.boxHeight = value; this.content.screenHeight = value; this.update(); } /** * scrollbar size in pixels * @type {number} */ get scrollbarSize() { return this.options.scrollbarSize } set scrollbarSize(value) { this.options.scrollbarSize = value; } /** * width of scrollbox less the scrollbar (if visible) * @type {number} * @readonly */ get contentWidth() { return this.options.boxWidth - (this.isScrollbarVertical ? this.options.scrollbarSize : 0) } /** * height of scrollbox less the scrollbar (if visible) * @type {number} * @readonly */ get contentHeight() { return this.options.boxHeight - (this.isScrollbarHorizontal ? this.options.scrollbarSize : 0) } /** * is the vertical scrollbar visible * @type {boolean} * @readonly */ get isScrollbarVertical() { return this._isScrollbarVertical } /** * is the horizontal scrollbar visible * @type {boolean} * @readonly */ get isScrollbarHorizontal() { return this._isScrollbarHorizontal } /** * top coordinate of scrollbar */ get scrollTop() { return this.content.top } /** * left coordinate of scrollbar */ get scrollLeft() { return this.content.left } /** * width of content area * if not set then it uses content.width to calculate width */ get scrollWidth() { return this._scrollWidth || this.content.width } set scrollWidth(value) { this._scrollWidth = value; } /** * height of content area * if not set then it uses content.height to calculate height */ get scrollHeight() { return this._scrollHeight || this.content.height } set scrollHeight(value) { this._scrollHeight = value; } /** * draws scrollbars * @private */ _drawScrollbars() { this._isScrollbarHorizontal = this.overflowX === 'scroll' ? true : ['hidden', 'none'].indexOf(this.overflowX) !== -1 ? false : this.scrollWidth > this.options.boxWidth; this._isScrollbarVertical = this.overflowY === 'scroll' ? true : ['hidden', 'none'].indexOf(this.overflowY) !== -1 ? false : this.scrollHeight > this.options.boxHeight; this.scrollbar.clear(); let options = {}; options.left = 0; options.right = this.scrollWidth + (this._isScrollbarVertical ? this.options.scrollbarSize : 0); options.top = 0; options.bottom = this.scrollHeight + (this.isScrollbarHorizontal ? this.options.scrollbarSize : 0); const width = this.scrollWidth + (this.isScrollbarVertical ? this.options.scrollbarSize : 0); const height = this.scrollHeight + (this.isScrollbarHorizontal ? this.options.scrollbarSize : 0); this.scrollbarTop = (this.content.top / height) * this.boxHeight; this.scrollbarTop = this.scrollbarTop < 0 ? 0 : this.scrollbarTop; this.scrollbarHeight = (this.boxHeight / height) * this.boxHeight; this.scrollbarHeight = this.scrollbarTop + this.scrollbarHeight > this.boxHeight ? this.boxHeight - this.scrollbarTop : this.scrollbarHeight; this.scrollbarLeft = (this.content.left / width) * this.boxWidth; this.scrollbarLeft = this.scrollbarLeft < 0 ? 0 : this.scrollbarLeft; this.scrollbarWidth = (this.boxWidth / width) * this.boxWidth; this.scrollbarWidth = this.scrollbarWidth + this.scrollbarLeft > this.boxWidth ? this.boxWidth - this.scrollbarLeft : this.scrollbarWidth; if (this.isScrollbarVertical) { this.scrollbar .beginFill(this.options.scrollbarBackground, this.options.scrollbarBackgroundAlpha) .drawRect(this.boxWidth - this.scrollbarSize + this.options.scrollbarOffsetVertical, 0, this.scrollbarSize, this.boxHeight) .endFill(); } if (this.isScrollbarHorizontal) { this.scrollbar .beginFill(this.options.scrollbarBackground, this.options.scrollbarBackgroundAlpha) .drawRect(0, this.boxHeight - this.scrollbarSize + this.options.scrollbarOffsetHorizontal, this.boxWidth, this.scrollbarSize) .endFill(); } if (this.isScrollbarVertical) { this.scrollbar .beginFill(this.options.scrollbarForeground, this.options.scrollbarForegroundAlpha) .drawRect(this.boxWidth - this.scrollbarSize + this.options.scrollbarOffsetVertical, this.scrollbarTop, this.scrollbarSize, this.scrollbarHeight) .endFill(); } if (this.isScrollbarHorizontal) { this.scrollbar .beginFill(this.options.scrollbarForeground, this.options.scrollbarForegroundAlpha) .drawRect(this.scrollbarLeft, this.boxHeight - this.scrollbarSize + this.options.scrollbarOffsetHorizontal, this.scrollbarWidth, this.scrollbarSize) .endFill(); } // this.content.forceHitArea = new PIXI.Rectangle(0, 0 , this.boxWidth, this.boxHeight) this.activateFade(); } /** * draws mask layer * @private */ _drawMask() { this._maskContent .beginFill(0) .drawRect(0, 0, this.boxWidth, this.boxHeight) .endFill(); this.content.mask = this._maskContent; } /** * call when scrollbox content changes */ update() { this.content.mask = null; this._maskContent.clear(); if (!this._disabled) { this._drawScrollbars(); this._drawMask(); if (this.options.dragScroll) { const direction = this.isScrollbarHorizontal && this.isScrollbarVertical ? 'all' : this.isScrollbarHorizontal ? 'x' : 'y'; if (direction !== null) { this.content .drag({ clampWheel: true, direction }) .clamp({ direction, underflow: this.options.underflow }); } } } } /** * show the scrollbar and restart the timer for fade if options.fade is set */ activateFade() { if (this.options.fade) { if (this.fade) { this.ease.remove(this.fade); } this.scrollbar.alpha = 1; const time = this.options.fade === true ? 1000 : this.options.fade; this.fade = this.ease.to(this.scrollbar, { alpha: 0 }, time, { wait: this.options.fadeWait, ease: this.options.fadeEase }); this.fade.on('each', () => this.content.dirty = true); } } /** * handle pointer down on scrollbar * @param {PIXI.interaction.InteractionEvent} e * @private */ scrollbarDown(e) { const local = this.toLocal(e.data.global); if (this.isScrollbarHorizontal) { if (local.y > this.boxHeight - this.scrollbarSize) { if (local.x >= this.scrollbarLeft && local.x <= this.scrollbarLeft + this.scrollbarWidth) { this.pointerDown = { type: 'horizontal', last: local }; } else { if (local.x > this.scrollbarLeft) { this.content.left += this.content.worldScreenWidth; this.update(); } else { this.content.left -= this.content.worldScreenWidth; this.update(); } } if (this.options.stopPropagation) { e.stopPropagation(); } return } } if (this.isScrollbarVertical) { if (local.x > this.boxWidth - this.scrollbarSize) { if (local.y >= this.scrollbarTop && local.y <= this.scrollbarTop + this.scrollbarWidth) { this.pointerDown = { type: 'vertical', last: local }; } else { if (local.y > this.scrollbarTop) { this.content.top += this.content.worldScreenHeight; this.update(); } else { this.content.top -= this.content.worldScreenHeight; this.update(); } } if (this.options.stopPropagation) { e.stopPropagation(); } return } } } /** * handle pointer move on scrollbar * @param {PIXI.interaction.InteractionEvent} e * @private */ scrollbarMove(e) { if (this.pointerDown) { if (this.pointerDown.type === 'horizontal') { const local = this.toLocal(e.data.global); this.content.left += local.x - this.pointerDown.last.x; this.pointerDown.last = local; this.update(); } else if (this.pointerDown.type === 'vertical') { const local = this.toLocal(e.data.global); this.content.top += local.y - this.pointerDown.last.y; this.pointerDown.last = local; this.update(); } if (this.options.stopPropagation) { e.stopPropagation(); } } } /** * handle pointer down on scrollbar * @private */ scrollbarUp() { this.pointerDown = null; } /** * resize the mask for the container * @param {object} options * @param {number} [options.boxWidth] width of scrollbox including scrollbar (in pixels) * @param {number} [options.boxHeight] height of scrollbox including scrollbar (in pixels) * @param {number} [options.scrollWidth] set the width of the inside of the scrollbox (leave null to use content.width) * @param {number} [options.scrollHeight] set the height of the inside of the scrollbox (leave null to use content.height) */ resize(options) { this.options.boxWidth = typeof options.boxWidth !== 'undefined' ? options.boxWidth : this.options.boxWidth; this.options.boxHeight = typeof options.boxHeight !== 'undefined' ? options.boxHeight : this.options.boxHeight; if (options.scrollWidth) { this.scrollWidth = options.scrollWidth; } if (options.scrollHeight) { this.scrollHeight = options.scrollHeight; } this.content.resize(this.options.boxWidth, this.options.boxHeight, this.scrollWidth, this.scrollHeight); this.update(); } /** * ensure that the bounding box is visible * @param {number} x - relative to content's coordinate system * @param {number} y * @param {number} width * @param {number} height */ ensureVisible(x, y, width, height) { this.content.ensureVisible(x, y, width, height); this._drawScrollbars(); } } /** * Class that represents a PixiJS Scrollview. * * @example * // Create the app * const app = new PIXIApp({ * view: canvas, * width: 600, * height: 400 * }).setup().run() * * // Create the Scrollview * app.loader * .add('elephant', './assets/elephant-1.jpg') * .load((loader, resources) => { * const sprite = new PIXI.Sprite(resources.elephant.texture) * const scrollview = new Scrollview({boxWidth: 400, boxHeight: 300}) * scrollview.content.addChild(sprite) * app.scene.addChild(scrollview) * * @class * @extends PIXI.extras.Scrollbox * @see {@link https://davidfig.github.io/pixi-scrollbox/jsdoc/Scrollbox.html|Scrollbox} * @see {@link https://davidfig.github.io/pixi-viewport/jsdoc/Viewport.html|Viewport} */ class Scrollview extends Scrollbox { /** * Creates an instance of a Scrollview. * * @constructor * @see https://davidfig.github.io/pixi-scrollbox/jsdoc/Scrollbox.html */ constructor(opts = {}) { super(opts); this.opts = opts; // setup //----------------- this.setup(); // layout //----------------- this.layout(); } /** * Creates children and instantiates everything. * * @private * @return {Scrollview} A reference to the Scrollview for chaining. */ setup() { return this } /** * Should be called to refresh the layout of the Scrollview. Can be used after resizing. * * @return {Scrollview} A reference to the Scrollview for chaining. */ layout() { this.update(); return this } } /** * Callback for the slider action onStart. * * @callback onStartCallback * @param {object} event - The event object. * @param {Slider} slider - A reference to the slider (also this refers to the slider). */ /** * Callback for the slider action onUpdate. * * @callback onUpdateCallback * @param {object} event - The event object. * @param {Slider} slider - A reference to the slider (also this refers to the slider). */ /** * Callback for the slider action onComplete. * * @callback onCompleteCallback * @param {object} event - The event object. * @param {Slider} slider - A reference to the slider (also this refers to the slider). */ /** * Class that represents a PixiJS Slider. * * @example * // Create the app * const app = new PIXIApp({ * view: canvas, * width: 900, * height: 250 * }).setup().run() * * // Create the slider * const slider = new Slider({ * x: 10, * y: 20 * }) * * // Add the slider to a DisplayObject * app.scene.addChild(slider) * * @class * @extends PIXI.Container * @see {@link http://pixijs.download/dev/docs/PIXI.Container.html|PIXI.Container} * @see {@link https://www.iwm-tuebingen.de/iwmbrowser/lib/pixi/slider.html|DocTest} */ class Slider extends PIXI.Container { /** * Creates an instance of a Slider. * * @constructor * @param {object} [opts] - An options object to specify to style and behaviour of the slider. * @param {number} [opts.id=auto generated] - The id of the slider. * @param {number} [opts.x=0] - The x position of the slider. Can be also set after creation with slider.x = 0. * @param {number} [opts.y=0] - The y position of the slider. Can be also set after creation with slider.y = 0. * @param {string|Theme} [opts.theme=dark] - The theme to use for this slider. Possible values are dark, light, red * or a Theme object. * @param {number} [opts.width=250] - The width of the slider. * @param {number} [opts.height=2] - The height of the slider. * @param {PIXI.DisplayObject} [opts.container=window.app|object] - The container where the slider events should be attached to. * @param {number} [opts.fill=Theme.fill] - The color of the slider background as a hex value. * @param {number} [opts.fillAlpha=Theme.fillAlpha] - The alpha value of the background. * @param {number} [opts.stroke=Theme.stroke] - The color of the border as a hex value. * @param {number} [opts.strokeWidth=Theme.strokeWidth] - The width of the border in pixel. * @param {number} [opts.strokeAlpha=Theme.strokeAlpha] - The alpha value of the border. * @param {number} [opts.controlFill=Theme.stroke] - The color of the slider control background as a hex value. * @param {number} [opts.controlFillAlpha=Theme.strokeAlpha] - The alpha value of the background. * @param {number} [opts.controlStroke=Theme.stroke] - The color of the border as a hex value. * @param {number} [opts.controlStrokeWidth=Theme.strokeWidth * 0.8] - The width of the border in pixel. * @param {number} [opts.controlStrokeAlpha=Theme.strokeAlpha] - The alpha value of the border. * @param {number} [opts.controlRadius=16] - The radius of the slider control. * @param {boolean} [opts.disabled=false] - Is the slider disabled? When disabled, the slider has a lower alpha value * and cannot be clicked (interactive is set to false). * @param {onStartCallback} [opts.onStart] - Executed when the slider control starts to move. * @param {onUpdateCallback} [opts.onUpdate] - Executed when the slider control is moved. * @param {onCompleteCallback} [opts.onComplete] - Executed when the slider control was dropped. * @param {string|object} [opts.tooltip] - A string for the label of the tooltip or an object to configure the tooltip * to display. * @param {boolean} [opts.visible=true] - Is the slider initially visible (property visible)? */ constructor(opts = {}) { super(); const theme = Theme.fromString(opts.theme); this.theme = theme; this.opts = Object.assign({}, { id: PIXI.utils.uid(), x: 0, y: 0, width: 250, height: 2, container: null, fill: theme.fill, fillAlpha: theme.fillAlpha, stroke: theme.stroke, strokeWidth: theme.strokeWidth, strokeAlpha: theme.strokeAlpha, controlFill: theme.fill, controlFillAlpha: .5, controlStroke: theme.primaryColor, controlStrokeWidth: 2, controlStrokeAlpha: theme.strokeAlpha, controlRadius: 16, orientation: 'horizontal', min: 0, max: 100, value: 0, disabled: false, onStart: null, onUpdate: null, onComplete: null, tooltip: null, visible: true }, opts); this.opts.container = this.opts.container || this; // Validation //----------------- if (this.opts.height > this.opts.width) { this.opts.height = this.opts.width; } if (this.opts.value < this.opts.min) { this.opts.value = this.opts.min; } if (this.opts.value > this.opts.max) { this.opts.value = this.opts.max; } // Properties //----------------- this.id = this.opts.id; this.radius = this.opts.height / 2; this._value = this.opts.value; this._disabled = null; this.sliderObj = null; this.control = null; this.tooltip = null; this.visible = this.opts.visible; // setup //----------------- this.setup(); // layout //----------------- this.layout(); } /** * Creates children and instantiates everything. * * @private * @return {Slider} A reference to the slider for chaining. */ setup() { // Container events //----------------- const container = this.opts.container; this.on('pointermove', e => { if (this.control.dragging) { const moveX = this.control.event.data.getLocalPosition(this.control.parent).x; this._value = this.pixelToValue(moveX - this.control.delta - this.opts.controlRadius); let x = this.valueToPixel(this._value) + this.opts.controlRadius; this.control.x = x; if (this.opts.onUpdate) { this.opts.onUpdate.call(this, e, this); } } }); if (container instanceof Element) { container.addEventListener('pointerup', e => this.onEnd(e), false); container.addEventListener('pointercancel', e => this.onEnd(e), false); container.addEventListener('pointerleave', e => this.onEnd(e), false); container.addEventListener('pointerout', e => this.onEnd(e), false); container.addEventListener('mouseup', e => this.onEnd(e), false); container.addEventListener('mousecancel', e => this.onEnd(e), false); container.addEventListener('mouseleave', e => this.onEnd(e), false); container.addEventListener('mouseout', e => this.onEnd(e), false); } else { container.interactive = true; container.on('pointerup', e => this.onEnd(e)); container.on('pointercancel', e => this.onEnd(e)); container.on('pointerleave', e => this.onEnd(e)); container.on('pointerout', e => this.onEnd(e)); } // Slider //----------------- let sliderObj = new PIXI.Graphics(); this.sliderObj = sliderObj; this.addChild(sliderObj); // Control //----------------- let control = new PIXI.Graphics(); control.x = this.opts.controlRadius + this.valueToPixel(this.opts.value); control.y = this.opts.controlRadius; // pointerdown on the control for dragndrop control.on('pointerdown', e => { control.event = e; control.delta = e.data.getLocalPosition(this.control).x; control.dragging = true; if (this.opts.onStart) { this.opts.onStart.call(this, e, this); } }); this.control = control; this.addChild(this.control); // interaction //----------------- this.sliderObj.on('pointerover', e => { TweenLite.to(this.control, this.theme.fast, {alpha: .83}); }); this.sliderObj.on('pointerout', e => { TweenLite.to(this.control, this.theme.fast, {alpha: 1}); }); this.sliderObj.on('pointerdown', e => { this.sliderObj.pointerdowned = true; TweenLite.to(this.control, this.theme.fast, {alpha: .7}); }); // Click on the slider bar this.sliderObj.on('pointerup', e => { if (this.sliderObj.pointerdowned) { this.sliderObj.pointerdowned = false; const position = e.data.getLocalPosition(this.control.parent); this.value = this.pixelToValue(position.x - this.opts.controlRadius); TweenLite.to(this.control, this.theme.fast, {alpha: .83}); } }); // disabled //----------------- this.disabled = this.opts.disabled; // tooltip //----------------- if (this.opts.tooltip) { if (typeof this.opts.tooltip === 'string') { this.tooltip = new Tooltip({ object: this, content: this.opts.tooltip }); } else { this.opts.tooltip.object = this; this.tooltip = new Tooltip(this.opts.tooltip); } } return this } /** * Should be called to refresh the layout of the slider. Can be used after resizing. * * @return {Slider} A reference to the slider for chaining. */ layout() { // set position //----------------- this.position.set(this.opts.x, this.opts.y); // draw //----------------- this.draw(); return this } /** * Draws the slider to the canvas. * * @private * @return {Slider} A reference to the slider for chaining. */ draw() { const r = this.radius; const cr = this.opts.controlRadius; const w = this.opts.width; const h = this.opts.height; const x = cr + r; const y = cr + r - h; this.sliderObj.clear(); this.sliderObj.beginFill(0xffffff, 0); this.sliderObj.drawRect(0, 0, x + w + cr, cr * 2); this.sliderObj.lineStyle(this.opts.strokeWidth, this.opts.stroke, this.opts.strokeAlpha); this.sliderObj.beginFill(this.opts.fill, this.opts.fillAlpha); this.sliderObj.moveTo(x, y); this.sliderObj.lineTo(x + w, y); this.sliderObj.arcTo(x + w + r, y, x + w + r, y + r, r); this.sliderObj.lineTo(x + w + r, y + r + 1); // BUGFIX: If not specified, there is a small area without a stroke. this.sliderObj.arcTo(x + w + r, y + h, x + w, y + h, r); this.sliderObj.lineTo(x, y + h); this.sliderObj.arcTo(x - r, y + h, x - r, y + r, r); this.sliderObj.arcTo(x - r, y, x, y, r); this.sliderObj.endFill(); // Draw control this.control.clear(); this.control.lineStyle(this.opts.controlStrokeWidth, this.opts.controlStroke, this.opts.controlStrokeAlpha); this.control.beginFill(this.opts.controlFill, this.opts.controlFillAlpha); this.control.drawCircle(0, 0, cr - 1); this.control.beginFill(this.opts.controlStroke, this.opts.controlStrokeAlpha); this.control.drawCircle(0, 0, cr / 6); this.control.endFill(); return this } /** * Executed, when the slider control movement ended. * * @private * @return {Slider} A reference to the slider for chaining. */ onEnd(e) { if (this.control.dragging) { this.control.event = null; this.control.dragging = false; if (this.opts.onComplete) { this.opts.onComplete.call(this, e, this); } } return this } /** * Calculates the value for a given pixel. * * @private * @param {number} value * @returns {number} The calucalted pixel. */ valueToPixel(value) { if (value < this.opts.min) { value = this.opts.min; } else if (value > this.opts.max) { value = this.opts.max; } return this.opts.width * (value - this.opts.min) / (this.opts.max - this.opts.min) } /** * Calculates the pixel for a given value. * * @private * @param {number} pixel * @returns {number} The calucalted value. */ pixelToValue(pixel) { if (pixel < 0) { pixel = 0; } else if (pixel > this.opts.width) { pixel = this.opts.width; } return this.opts.min + ((this.opts.max - this.opts.min) * pixel / this.opts.width) } /** * Gets or sets the value. * * @member {number} */ get value() { return Math.round(this._value) } set value(value) { if (value < this.opts.min) { value = this.opts.min; } else if (value > this.opts.max) { value = this.opts.max; } this._value = value; const x = this.valueToPixel(value) + this.opts.controlRadius; TweenLite.to(this.control, this.theme.fast, {x}); } /** * Gets or sets the disabled state. When disabled, the slider cannot be clicked. * * @member {boolean} */ get disabled() { return this._disabled } set disabled(value) { this._disabled = value; if (this._disabled) { this.interactive = false; this.sliderObj.interactive = false; this.control.interactive = false; this.control.buttonMode = false; this.alpha = .5; } else { this.interactive = true; this.sliderObj.interactive = true; this.control.interactive = true; this.control.buttonMode = true; this.alpha = 1; } } /** * Shows the slider (sets his alpha values to 1). * * @return {Slider} A reference to the slider for chaining. */ show() { this.opts.strokeAlpha = 1; this.opts.fillAlpha = 1; this.opts.controlStrokeAlpha = 1; this.opts.controlFillAlpha = 1; this.layout(); return this } /** * Hides the slider (sets his alpha values to 1). * * @return {Slider} A reference to the slider for chaining. */ hide() { this.opts.strokeAlpha = 0; this.opts.fillAlpha = 0; this.opts.controlStrokeAlpha = 0; this.opts.controlFillAlpha = 0; this.layout(); return this } } /** * Callback for the switch action. * * @callback actionCallback * @param {object} event - The event object. * @param {Switch} switch - A reference to the switch (also this refers to the switch). */ /** * Callback for the switch action. * * @callback actionActiveCallback * @param {object} event - The event object. * @param {Switch} switch - A reference to the switch (also this refers to the switch). */ /** * Callback for the switch beforeAction. * * @callback beforeActionCallback * @param {object} event - The event object. * @param {Switch} switch - A reference to the switch (also this refers to the switch). */ /** * Callback for the switch afterAction. * * @callback afterActionCallback * @param {object} event - The event object. * @param {Switch} switch - A reference to the switch (also this refers to the switch). */ /** * Class that represents a PixiJS Switch. * * @example * // Create the app * const app = new PIXIApp({ * view: canvas, * width: 900, * height: 250 * }).setup().run() * * // Create the switch * const switch1 = new Switch({ * x: 10, * y: 20 * }) * * // Add the switch to a DisplayObject * app.scene.addChild(switch1) * * @class * @extends PIXI.Container * @see {@link http://pixijs.download/dev/docs/PIXI.Container.html|PIXI.Container} * @see {@link https://www.iwm-tuebingen.de/iwmbrowser/lib/pixi/switch.html|DocTest} */ class Switch extends PIXI.Container { /** * Creates an instance of a Switch. * * @constructor * @param {object} [opts] - An options object to specify to style and behaviour of the switch. * @param {number} [opts.id=auto generated] - The id of the switch. * @param {number} [opts.x=0] - The x position of the switch. Can be also set after creation with switch.x = 0. * @param {number} [opts.y=0] - The y position of the switch. Can be also set after creation with switch.y = 0. * @param {string|Theme} [opts.theme=dark] - The theme to use for this switch. Possible values are dark, light, red * or a Theme object. * @param {number} [opts.width=44] - The width of the switch. * @param {number} [opts.height=28] - The height of the switch. * @param {number} [opts.fill=Theme.fill] - The color of the switch background as a hex value. * @param {number} [opts.fillAlpha=Theme.fillAlpha] - The alpha value of the background. * @param {number} [opts.fillActive=Theme.fillActive] - The color of the switch background when activated. * @param {number} [opts.fillActiveAlpha=Theme.fillActiveAlpha] - The alpha value of the background when activated. * @param {number} [opts.stroke=Theme.stroke] - The color of the border as a hex value. * @param {number} [opts.strokeWidth=Theme.strokeWidth] - The width of the border in pixel. * @param {number} [opts.strokeAlpha=Theme.strokeAlpha] - The alpha value of the border. * @param {number} [opts.strokeActive=Theme.strokeActive] - The color of the border when activated. * @param {number} [opts.strokeActiveWidth=Theme.strokeActiveWidth] - The width of the border in pixel when activated. * @param {number} [opts.strokeActiveAlpha=Theme.strokeActiveAlpha] - The alpha value of the border when activated. * @param {number} [opts.controlFill=Theme.stroke] - The color of the switch control background as a hex value. * @param {number} [opts.controlFillAlpha=Theme.strokeAlpha] - The alpha value of the background. * @param {number} [opts.controlFillActive=Theme.stroke] - The color of the switch control background when activated. * @param {number} [opts.controlFillActiveAlpha=Theme.strokeAlpha] - The alpha value of the background when activated. * @param {number} [opts.controlStroke=Theme.stroke] - The color of the border as a hex value. * @param {number} [opts.controlStrokeWidth=Theme.strokeWidth * 0.8] - The width of the border in pixel. * @param {number} [opts.controlStrokeAlpha=Theme.strokeAlpha] - The alpha value of the border. * @param {number} [opts.controlStrokeActive=Theme.stroke] - The color of the border when activated. * @param {number} [opts.controlStrokeActiveWidth=Theme.strokeActiveWidth * 0.8] - The width of the border in pixel when activated. * @param {number} [opts.controlStrokeActiveAlpha=Theme.strokeActiveAlpha] - The alpha value of the border when activated. * @param {number} [opts.duration=Theme.fast] - The duration of the animation when the switch gets activated in seconds. * @param {number} [opts.durationActive=Theme.fast] - The duration of the animation when the switch gets deactivated in seconds. * @param {boolean} [opts.disabled=false] - Is the switch disabled? When disabled, the switch has a lower alpha value * and cannot be clicked (interactive is set to false). * @param {boolean} [opts.active=false] - Is the button initially active? * @param {actionCallback} [opts.action] - Executed when the switch was triggered in inactive state (by pointerup). * @param {actionActiveCallback} [opts.actionActive] - Executed when the button was triggered in active state (by pointerup). * @param {beforeActionCallback} [opts.beforeAction] - Executed before an action is triggered. * @param {afterActionCallback} [opts.afterAction] - Executed after an action was triggered. * @param {string|object} [opts.tooltip] - A string for the label of the tooltip or an object to configure the tooltip * to display. * @param {boolean} [opts.visible=true] - Is the switch initially visible (property visible)? */ constructor(opts = {}) { super(); const theme = Theme.fromString(opts.theme); this.theme = theme; this.opts = Object.assign({}, { id: PIXI.utils.uid(), x: 0, y: 0, width: 44, height: 28, fill: theme.fill, fillAlpha: theme.fillAlpha, fillActive: theme.primaryColor, fillActiveAlpha: theme.fillActiveAlpha, stroke: theme.stroke, strokeWidth: theme.strokeWidth, strokeAlpha: theme.strokeAlpha, strokeActive: theme.primaryColor, strokeActiveWidth: theme.strokeActiveWidth, strokeActiveAlpha: theme.strokeActiveAlpha, controlFill: theme.stroke, controlFillAlpha: theme.strokeAlpha, controlFillActive: theme.stroke, controlFillActiveAlpha: theme.strokeAlpha, controlStroke: theme.stroke, controlStrokeWidth: theme.strokeWidth * .8, controlStrokeAlpha: theme.strokeAlpha, controlStrokeActive: theme.stroke, controlStrokeActiveWidth: theme.strokeActiveWidth * .8, controlStrokeActiveAlpha: theme.strokeActiveAlpha, duration: theme.fast, durationActive: theme.fast, disabled: false, active: false, action: null, actionActive: null, beforeAction: null, afterAction: null, tooltip: null, visible: true }, opts); this.opts.controlRadius = this.opts.controlRadius || (this.opts.height / 2); this.opts.controlRadiusActive = this.opts.controlRadiusActive || this.opts.controlRadius; // Validation //----------------- if (this.opts.height > this.opts.width) { this.opts.height = this.opts.width; } // Properties //----------------- this.id = this.opts.id; this.radius = this.opts.height / 2; this._active = null; this._disabled = null; this.switchObj = null; this.control = null; this.tooltip = null; this.visible = this.opts.visible; // animated //----------------- this.tempAnimated = { fill: this.opts.fill, fillAlpha: this.opts.fillAlpha, stroke: this.opts.stroke, strokeWidth: this.opts.strokeWidth, strokeAlpha: this.opts.strokeAlpha, controlFill: this.opts.controlFill, controlFillAlpha: this.opts.controlFillAlpha, controlStroke: this.opts.controlStroke, controlStrokeWidth: this.opts.controlStrokeWidth, controlStrokeAlpha: this.opts.controlStrokeAlpha, controlRadius: this.opts.controlRadius }; // setup //----------------- this.setup(); // layout //----------------- this.layout(); } /** * Creates children and instantiates everything. * * @private * @return {Switch} A reference to the switch for chaining. */ setup() { // Switch //----------------- let switchObj = new PIXI.Graphics(); this.switchObj = switchObj; this.addChild(switchObj); // Control //----------------- this.xInactive = this.opts.controlRadius; this.xActive = this.opts.width - this.opts.controlRadiusActive; let control = new PIXI.Graphics(); control.x = this.opts.active ? this.xActive : this.xInactive; control.y = this.opts.height / 2; this.control = control; this.addChild(this.control); // interaction //----------------- this.switchObj.on('pointerover', e => { TweenLite.to(this.control, this.theme.fast, {alpha: .83}); }); this.switchObj.on('pointerout', e => { TweenLite.to(this.control, this.theme.fast, {alpha: 1}); }); this.switchObj.on('pointerdown', e => { TweenLite.to(this.control, this.theme.fast, {alpha: .7}); }); this.switchObj.on('pointerup', e => { if (this.opts.beforeAction) { this.opts.beforeAction.call(this, e, this); } this.active = !this.active; if (this.active) { if (this.opts.action) { this.opts.action.call(this, e, this); } } else { if (this.opts.actionActive) { this.opts.actionActive.call(this, e, this); } } TweenLite.to(this.control, this.theme.fast, {alpha: .83}); if (this.opts.afterAction) { this.opts.afterAction.call(this, e, this); } }); // disabled //----------------- this.disabled = this.opts.disabled; // active //----------------- this.active = this.opts.active; // tooltip //----------------- if (this.opts.tooltip) { if (typeof this.opts.tooltip === 'string') { this.tooltip = new Tooltip({ object: this, content: this.opts.tooltip }); } else { this.opts.tooltip.object = this; this.tooltip = new Tooltip(this.opts.tooltip); } } return this } /** * Should be called to refresh the layout of the switch. Can be used after resizing. * * @return {Switch} A reference to the switch for chaining. */ layout() { // set position //----------------- this.position.set(this.opts.x, this.opts.y); // draw //----------------- this.draw(); return this } /** * Draws the switch to the canvas. * * @private * @return {Switch} A reference to the switch for chaining. */ draw() { this.switchObj.clear(); if (this.active) { this.switchObj.lineStyle(this.opts.strokeActiveWidth, this.opts.strokeActive, this.opts.strokeActiveAlpha); this.switchObj.beginFill(this.opts.fillActive, this.opts.fillActiveAlpha); } else { this.switchObj.lineStyle(this.opts.strokeWidth, this.opts.stroke, this.opts.strokeAlpha); this.switchObj.beginFill(this.opts.fill, this.opts.fillAlpha); } this.switchObj.moveTo(this.radius, 0); this.switchObj.lineTo(this.opts.width - this.radius, 0); this.switchObj.arcTo(this.opts.width, 0, this.opts.width, this.radius, this.radius); this.switchObj.lineTo(this.opts.width, this.radius + 1); // BUGFIX: If not specified, there is a small area without a stroke. this.switchObj.arcTo(this.opts.width, this.opts.height, this.opts.width - this.radius, this.opts.height, this.radius); this.switchObj.lineTo(this.radius, this.opts.height); this.switchObj.arcTo(0, this.opts.height, 0, this.radius, this.radius); this.switchObj.arcTo(0, 0, this.radius, 0, this.radius); this.switchObj.endFill(); // Draw control this.control.clear(); if (this.active) { this.control.lineStyle(this.opts.controlStrokeActiveWidth, this.opts.controlStrokeActive, this.opts.controlStrokeActiveAlpha); this.control.beginFill(this.opts.controlFillActive, this.opts.controlFillActiveAlpha); this.control.drawCircle(0, 0, this.opts.controlRadiusActive - 1); } else { this.control.lineStyle(this.opts.controlStrokeWidth, this.opts.controlStroke, this.opts.controlStrokeAlpha); this.control.beginFill(this.opts.controlFill, this.opts.controlFillAlpha); this.control.drawCircle(0, 0, this.opts.controlRadius - 1); } this.control.endFill(); return this } /** * Draws the animation. * * @private * @return {Switch} A reference to the switch for chaining. */ drawAnimated() { this.switchObj.clear(); this.switchObj.lineStyle(this.tempAnimated.strokeWidth, this.tempAnimated.stroke, this.tempAnimated.strokeAlpha); this.switchObj.beginFill(this.tempAnimated.fill, this.tempAnimated.fillAlpha); this.switchObj.moveTo(this.radius, 0); this.switchObj.lineTo(this.opts.width - this.radius, 0); this.switchObj.arcTo(this.opts.width, 0, this.opts.width, this.radius, this.radius); this.switchObj.lineTo(this.opts.width, this.radius + 1); // BUGFIX: If not specified, there is a small area without a stroke. this.switchObj.arcTo(this.opts.width, this.opts.height, this.opts.width - this.radius, this.opts.height, this.radius); this.switchObj.lineTo(this.radius, this.opts.height); this.switchObj.arcTo(0, this.opts.height, 0, this.radius, this.radius); this.switchObj.arcTo(0, 0, this.radius, 0, this.radius); this.switchObj.endFill(); this.control.clear(); this.control.lineStyle(this.tempAnimated.controlStrokeWidth, this.tempAnimated.controlStroke, this.tempAnimated.controlStrokeAlpha); this.control.beginFill(this.tempAnimated.controlFill, this.tempAnimated.controlFillAlpha); this.control.drawCircle(0, 0, this.tempAnimated.controlRadius - 1); this.control.endFill(); return this } /** * Gets or sets the active state. * * @member {boolean} */ get active() { return this._active } set active(value) { this._active = value; if (this._active) { TweenLite.to(this.control, this.opts.duration, {x: this.xActive}); TweenLite.to(this.tempAnimated, this.opts.duration, { colorProps: { fill: this.opts.fillActive, stroke: this.opts.strokeActive, controlFill: this.opts.controlFillActive, controlStroke: this.opts.controlStrokeActive, format: 'number' }, fillAlpha: this.opts.fillActiveAlpha, strokeWidth: this.opts.strokeActiveWidth, strokeAlpha: this.opts.strokeActiveAlpha, controlFillAlpha: this.opts.controlFillActiveAlpha, controlStrokeWidth: this.opts.controlStrokeActiveWidth, controlStrokeAlpha: this.opts.controlStrokeActiveAlpha, controlRadius: this.opts.controlRadiusActive, onUpdate: () => this.drawAnimated(), onComplete: () => this.draw() }); } else { TweenLite.to(this.control, this.opts.durationActive, {x: this.xInactive}); TweenLite.to(this.tempAnimated, this.opts.durationActive, { colorProps: { fill: this.opts.fill, stroke: this.opts.stroke, controlFill: this.opts.controlFill, controlStroke: this.opts.controlStroke, format: 'number' }, fillAlpha: this.opts.fillAlpha, strokeWidth: this.opts.strokeWidth, strokeAlpha: this.opts.strokeAlpha, controlFillAlpha: this.opts.controlFillAlpha, controlStrokeWidth: this.opts.controlStrokeWidth, controlStrokeAlpha: this.opts.controlStrokeAlpha, controlRadius: this.opts.controlRadius, onUpdate: () => this.drawAnimated(), onComplete: () => this.draw() }); } } /** * Gets or sets the disabled state. When disabled, the switch cannot be clicked. * * @member {boolean} */ get disabled() { return this._disabled } set disabled(value) { this._disabled = value; if (this._disabled) { this.switchObj.interactive = false; this.switchObj.buttonMode = false; this.switchObj.alpha = .5; this.control.alpha = .5; } else { this.switchObj.interactive = true; this.switchObj.buttonMode = true; this.switchObj.alpha = 1; this.control.alpha = 1; } } /** * Shows the switch (sets his alpha values to 1). * * @return {Switch} A reference to the switch for chaining. */ show() { this.opts.strokeAlpha = 1; this.opts.strokeActiveAlpha = 1; this.opts.fillAlpha = 1; this.opts.fillActiveAlpha = 1; this.opts.controlStrokeAlpha = 1; this.opts.controlStrokeActiveAlpha = 1; this.opts.controlFillAlpha = 1; this.opts.controlFillActiveAlpha = 1; this.layout(); return this } /** * Hides the switch (sets his alpha values to 1). * * @return {Switch} A reference to the switch for chaining. */ hide() { this.opts.strokeAlpha = 0; this.opts.strokeActiveAlpha = 0; this.opts.fillAlpha = 0; this.opts.fillActiveAlpha = 0; this.opts.controlStrokeAlpha = 0; this.opts.controlStrokeActiveAlpha = 0; this.opts.controlFillAlpha = 0; this.opts.controlFillActiveAlpha = 0; this.layout(); return this } } /** * Class that represents a PixiJS PopupMenu. * * @example * // Create the button and the modal when clicked * const button = new Button({ * label: 'Show PopupMenu', * action: e => { * const popupmenu = new PopupMenu({ * items: [ * {label: 'Save', action: () => alert('Saved')}, * {label: 'Edit', action: () => alert('Edited')}, * {label: 'Delete', action: () => alert('Deleted')} * ] * }) * app.scene.addChild(popupmenu) * } * }) * * // Add the button to a DisplayObject * app.scene.addChild(button) * * @class * @extends Popup * @see {@link https://www.iwm-tuebingen.de/iwmbrowser/lib/pixi/popupmenu.html|DocTest} */ class PopupMenu$1 extends Popup { /** * Creates an instance of a PopupMenu. * * @constructor * @param {object} [opts] - An options object to specify to style and behaviour of the modal. * @param {object[]} [opts.items=[]] - A list of the menu items. Each item must be of type object. * If an object has a label property, a PIXI.Text object is created (using the textStyle property). * If an object hasn't a label property, it must contain a content property which has to be a * PIXI.DisplayObject. * @param {number} [opts.margin=Theme.margin / 2] - The app where the modal belongs to. * @param {object} [opts.textStyle=Theme.textStyle] - The color of the background. * @param {boolean} [opts.closeOnPopup=true] - The opacity of the background. */ constructor(opts = {}) { const theme = Theme.fromString(opts.theme); opts = Object.assign({}, { items: [], margin: theme.margin / 2, textStyle: theme.textStyle, closeOnPopup: true }, opts); super(opts); } /** * Creates children and instantiates everything. * * @private * @return {PopupMenu} A reference to the popupmenu for chaining. */ setup() { // content //----------------- const content = new PIXI.Container(); let y = 0; for (let item of this.opts.items) { let object = null; if (item.label) { object = new PIXI.Text(item.label, item.textStyle || this.opts.textStyle); } else { object = item.content; } object.y = y; if (item.action) { if (item.disabled) { object.alpha = .5; } else { object.interactive = true; object.buttonMode = true; } object.on('pointerover', e => { TweenLite.to(object, this.theme.fast, {alpha: .83, overwrite: 'none'}); }); object.on('pointerout', e => { TweenLite.to(object, this.theme.fast, {alpha: 1, overwrite: 'none'}); }); object.on('pointerup', e => { item.action.call(object, e, object); if (this.opts.closeOnAction) { this.hide(); } }); } content.addChild(object); y += object.height + this.opts.margin; } this.opts.content = content; super.setup(); } } /* global Quad */ /** * Class that represents a PixiJS Volatile. * * @example * const app = new PIXIApp({ * view: canvas, * width: 900, * height: 250 * }).setup().run() * * const button = new Button({ * label: 'Volatile!', * action: () => { * new Volatile({ * object: button, * direction: 'right', * destroyOnComplete: false * }) * } * }) * * app.scene.addChild(button) * * @class * @see {@link https://www.iwm-tuebingen.de/iwmbrowser/lib/pixi/volatile.html|DocTest} */ class Volatile { /** * Creates an instance of a Volatile. * * @constructor * @param {object} [opts] - An options object to specify to style and behaviour of the modal. * @param {number} [opts.id=auto generated] - The id of the tooltip. * @param {PIXI.DisplayObject|PIXI.DisplayObject[]} opts.object - The object where the volatile should be applied to. * @param {string} [opts.direction=top] - The animation direction. Possible values: top, right, bottom, left. * @param {function} [opts.onStart] - A function which is executed when the volatile animation starts. * @param {function} [opts.onComplete] - A function which is executed when the volatile animation finishes. * @param {number} [opts.distance=160] - The animation distance. * @param {number} [opts.duration=1.5] - The duration of the animation in seconds. * @param {object} [opts.ease=Quad.easeOut] - The easing of the animation, see {@link https://greensock.com/docs/Easing} * @param {boolean} [opts.destroyOnComplete=true] - Should the object be destroyed after the volatile animation? */ constructor(opts = {}) { const theme = Theme.fromString(opts.theme); this.theme = theme; this.opts = Object.assign({}, { id: PIXI.utils.uid(), object: null, direction: 'top', // top, right, bottom, left onStart: null, onComplete: null, distance: 160, duration: 1.5, ease: Quad.easeOut, destroyOnComplete: true }, opts); this.id = this.opts.id; if (!Array.isArray(this.opts.object)) { this.opts.object = [this.opts.object]; } this.objects = this.opts.object; // setup //----------------- this.setup(); // layout //----------------- this.layout(); // run //----------------- this.run(); } /** * Creates children and instantiates everything. * * @private * @return {Volatile} A reference to the volatile for chaining. */ setup() { return this } /** * Should be called to refresh the layout of the volatile. Can be used after resizing. * * @return {Volatile} A reference to the volatile for chaining. */ layout() { return this } /** * Starts the volatile animation. * * @private * @return {Volatile} A reference to the volatile for chaining. */ run() { for (let object of this.objects) { let x = object.x; let y = object.y; switch (this.opts.direction) { case 'top': y -= this.opts.distance; break case 'right': x += this.opts.distance; break case 'bottom': y += this.opts.distance; break case 'left': x -= this.opts.distance; break } TweenLite.to(object, this.opts.duration, { x, y, alpha: 0, ease: this.opts.ease, overwrite: 'all', onStart: () => { if (this.opts.onStart) { this.opts.onStart.call(object, object); } }, onComplete: () => { if (this.opts.onComplete) { this.opts.onComplete.call(object, object); } if (this.opts.destroyOnComplete) { object.destroy({children: true}); } } }); } return this } } /* globals */ /** * Class that represents a PixiJS List. * * @example * const elephant1 = PIXI.Sprite.fromImage('./assets/elephant-1.jpg') * const elephant2 = PIXI.Sprite.fromImage('./assets/elephant-2.jpg') * * // Create the list * const list = new List([elephant1, elephant2]) * * app.scene.addChild(list) * * @class * @extends PIXI.Container * @see {@link http://pixijs.download/dev/docs/PIXI.Container.html|PixiJS Container} * @see {@link https://www.iwm-tuebingen.de/iwmbrowser/lib/pixi/list.html|DocTest} */ class List extends PIXI.Container { /** * Creates an instance of a Flippable. * * @constructor * @param {PIXI.DisplayObject[]} items - An array of PIXI.DisplayObjects. * @param {object} [opts] - An options object which can contain the following properties. * @param {number} [opts.width] - The width of the list. If the items are larger than this width, the overflow * will be hidden. * @param {number} [opts.height] - The height of the list. If the items are larger than this height, the overflow * will be hidden. * @param {number} [opts.padding=10] - The inner spacing (distance from one item to the previous/next item). * @param {number} [opts.margin=10] - The outer spacing (distance from one item to the border). * @param {string} [opts.orientation=vertical] - The orientation of the button group. Can be horizontal or vertical. * @param {string} [opts.align=left] - The horizontal position of the items. Possible values are * left, center and right. * @param {string} [opts.verticalAlign=middle] - The vertical position of the items. Possible values are * top, middle and bottom. * @param {PIXI.Application} [opts.app] - The PixiJS Application. Must be set if you want to use the mousewheel to * scroll your list. */ constructor(items = [], opts = {}) { super(); this.opts = Object.assign({}, { padding: 10, margin: 10, orientation: 'vertical', align: 'left', verticalAlign: 'middle', width: null, height: null, app: null }, opts); this.__items = items; this.__dragging = false; // setup //-------------------- this.setup(); } /** * Creates children and instantiates everything. * * @private * @return {List} A reference to the list for chaining. */ setup() { // inner container //-------------------- const container = new PIXI.Container(); this.addChild(container); this.container = container; // mask //-------------------- const mask = new PIXI.Graphics(); this.addChild(mask); this.__mask = mask; // add items //-------------------- for(let item of this.__items) { container.addChild(item); } // interaction //-------------------- this.interactive = this.opts.width || this.opts.height; this.on('pointerdown', this.onStart.bind(this)); this.on('pointermove', this.onMove.bind(this)); this.on('pointerup', this.onEnd.bind(this)); this.on('pointercancel', this.onEnd.bind(this)); this.on('pointerout', this.onEnd.bind(this)); this.on('pointerupoutside', this.onEnd.bind(this)); this.on('scroll', this.onScroll.bind(this)); // mousewheel //-------------------- if (this.opts.app) { const app = this.opts.app; app.view.addEventListener('mousewheel', event => { const bounds = this.mask ? this.mask.getBounds() : this.getBounds(); const x = event.clientX - app.view.getBoundingClientRect().left; const y = event.clientY - app.view.getBoundingClientRect().top; if (bounds.contains(x, y)) { event.preventDefault(); this.emit('scroll', event); } }); } this.layout(); return this } /** * Replaces the existing items and relayouts the list. * * @param {PIXI.DisplayObject[]} items - An array of PIXI.DisplayObjects. * @return {List} A reference to the list for chaining. */ setItems(items) { this.container.removeChildren(); this.__items = items; for(let item of this.__items) { this.container.addChild(item); } this.layout(); } /** * Should be called to refresh the layout of the list (the width or the height). * * @return {List} A reference to the list for chaining. */ layout() { const margin = this.opts.margin; let x = margin; let y = margin; for (let item of this.__items) { item.x = x; item.y = y; if (this.opts.orientation === 'vertical') { y += item.height + this.opts.padding; } else { x += item.width + this.opts.padding; } } // vertical //-------------------- if (this.opts.orientation === 'vertical') { switch (this.opts.align) { case 'center': this.__items.forEach(it => it.x = margin + this.width / 2 - it.width / 2); break case 'right': this.__items.forEach(it => it.x = margin + this.width - it.width); break default: this.__items.forEach(it => it.x = margin); break } if (this.opts.height) { const mask = this.__mask; mask.clear(); mask.beginFill(0x000); mask.drawRect(0, 0, this.width + 2 * margin, this.opts.height); this.mask = mask; this.interactive = this.innerHeight > this.opts.height; } } // horizontal //-------------------- if (this.opts.orientation === 'horizontal') { switch (this.opts.verticalAlign) { case 'top': this.__items.forEach(it => it.y = margin); break case 'bottom': this.__items.forEach(it => it.y = margin + this.height - it.height); break default: this.__items.forEach(it => it.y = margin + this.height / 2 - it.height / 2); break } if (this.opts.width) { const mask = this.__mask; mask.clear(); mask.beginFill(0x000); mask.drawRect(0, 0, this.opts.width, this.height + 2 * margin); this.mask = mask; this.interactive = this.innerWidth > this.opts.width; } } return this } /** * */ get innerWidth() { let size = 0; this.__items.forEach(it => size += it.width); size += this.opts.padding * (this.__items.length - 1); size += 2 * this.opts.margin; return size } /** * */ get innerHeight() { let size = 0; this.__items.forEach(it => size += it.height); size += this.opts.padding * (this.__items.length - 1); size += 2 * this.opts.margin; return size } /** * Resizes the list. * * @param {number} widthOrHeight - The new width (if orientation is horizontal) or height (if orientation is vertical) of the list. */ resize(widthOrHeight) { if (this.opts.orientation === 'horizontal') { this.opts.width = widthOrHeight; } else { this.opts.height = widthOrHeight; } this.layout(); } /** * * @private * @param {*} event */ onStart(event) { this.__dragging = true; this.capture(event); this.__delta = { x: this.container.position.x - event.data.global.x, y: this.container.position.y - event.data.global.y }; TweenLite.killTweensOf(this.container.position, {x: true, y: true}); if (typeof ThrowPropsPlugin != "undefined") { ThrowPropsPlugin.track(this.container.position, 'x,y'); } } /** * * @private * @param {*} event */ onMove(event) { if (this.__dragging) { this.capture(event); if (this.opts.orientation === 'horizontal') { this.container.position.x = event.data.global.x + this.__delta.x; } else { this.container.position.y = event.data.global.y + this.__delta.y; } } } /** * * @private * @param {*} event */ onEnd(event) { if (this.__dragging) { this.__dragging = false; this.capture(event); const throwProps = {}; if (this.opts.orientation === 'horizontal') { let min = this.opts.width - this.innerWidth; min = min > 0 ? 0 : min; throwProps.x = { velocity: 'auto', min, max: 0 }; } else { let min = this.opts.height - this.innerHeight; min = min > 0 ? 0 : min; throwProps.y = { velocity: 'auto', min, max: 0 }; } if (typeof ThrowPropsPlugin != "undefined") { ThrowPropsPlugin.to(this.container.position, { throwProps, ease: Strong.easeOut, onComplete: () => ThrowPropsPlugin.untrack(this.container.position) }, .8, .4); } } } /** * * @private * @param {*} event */ onScroll(event) { this.capture(event); if (this.opts.orientation === 'horizontal') { this.container.position.x -= event.deltaX; if (this.container.position.x > 0) { this.container.position.x = 0; } else if (this.container.position.x + this.innerWidth < this.opts.width) { this.container.position.x = this.opts.width - this.innerWidth; } } else { this.container.position.y -= event.deltaY; if (this.container.position.y > 0) { this.container.position.y = 0; } else if (this.container.position.y + this.innerHeight < this.opts.height) { this.container.position.y = this.opts.height - this.innerHeight; } } } /** * Captures an event to inform InteractionMapper about processed events. * * @param {event|PIXI.InteractionEvent} event - The PIXI event to capture. */ capture(event) { const originalEvent = event.data && event.data.originalEvent ? event.data.originalEvent : event; Events$1.capturedBy(originalEvent, this); } } /* Needed to ensure that rollup.js includes class definitions and the classes are visible inside doctests. */ window.PIXIApp = PIXIApp; window.BlurFilter = BlurFilter; window.FlipEffect = FlipEffect; window.Flippable = Flippable; window.DeepZoomInfo = DeepZoomInfo; window.DeepZoomImage = DeepZoomImage; window.Popover = Popover; window.ScatterContainer = ScatterContainer; window.DisplayObjectScatter = DisplayObjectScatter; window.Command = Command; window.RecorderTools = RecorderTools; window.Timeline = Timeline; window.AppTest = AppTest; window.Theme = Theme; window.Button = Button; window.ButtonGroup = ButtonGroup; window.Scrollview = Scrollview; window.Slider = Slider; window.Switch = Switch; window.Popup = Popup; window.PopupMenu = PopupMenu$1; window.Modal = Modal; window.Volatile = Volatile; window.Message = Message; window.Tooltip = Tooltip; window.Badge = Badge; window.Progress = Progress; window.List = List; window.LabeledGraphics = LabeledGraphics; window.FontInfo = FontInfo; }());