/*! * VERSION: 0.2.1 * DATE: 2018-08-27 * UPDATES AND DOCS AT: http://greensock.com * * @license Copyright (c) 2008-2019, GreenSock. All rights reserved. * This work is subject to the terms at http://greensock.com/standard-license or for * Club GreenSock members, the software agreement that was issued with your membership. * * @author: Jack Doyle, jack@greensock.com **/ /* eslint-disable */ import { _gsScope, globals, Ease } from "gsap/TweenLite.js"; import CustomEase from "./CustomEase.js"; _gsScope._gsDefine("easing.CustomWiggle", ["easing.CustomEase", "easing.Ease"], function() { var eases = { easeOut: new CustomEase("", "M0,1,C0.7,1,0.6,0,1,0"), easeInOut: new CustomEase("", "M0,0,C0.104,0,0.242,1,0.444,1,0.644,1,0.608,0,1,0"), anticipate: new CustomEase("", "M0,0,C0,0.222,0.024,0.386,0.06,0.402,0.181,0.455,0.647,0.646,0.7,0.67,0.9,0.76,1,0.846,1,1"), uniform: new CustomEase("", "M0,0,C0,0.95,0.01,1,0.01,1,0.01,1,1,1,1,1,1,1,1,0.01,1,0") }, _linearEase = new CustomEase(), //linear _parseEase = function(ease, invertNonCustomEases) { ease = ease.getRatio ? ease : Ease.map[ease] || new CustomEase("", ease); return (ease.rawBezier || !invertNonCustomEases) ? ease : {getRatio:function(n) { return 1 - ease.getRatio(n); }}; }, CustomWiggle = function(id, vars) { this.vars = vars || {}; CustomEase.call(this, id); this.update(this.vars); }, p; CustomWiggle.prototype = p = new CustomEase(); p.constructor = CustomWiggle; p.update = function(vars) { vars = vars || this.vars; var wiggles = (vars.wiggles || 10) | 0, inc = 1 / wiggles, x = inc / 2, anticipate = (vars.type === "anticipate"), yEase = eases[vars.type] || eases.easeOut, xEase = _linearEase, rnd = 1000, nextX, nextY, angle, handleX, handleY, easedX, y, path, i; if (anticipate) { //the anticipate ease is actually applied on the x-axis (timing) and uses easeOut for amplitude. xEase = yEase; yEase = eases.easeOut; } if (vars.timingEase) { xEase = _parseEase(vars.timingEase); } if (vars.amplitudeEase) { yEase = _parseEase(vars.amplitudeEase, true); } easedX = xEase.getRatio(x); y = anticipate ? -yEase.getRatio(x) : yEase.getRatio(x); path = [0, 0, easedX / 4, 0, easedX / 2, y, easedX, y]; if (vars.type === "random") { //if we just select random values on the y-axis and plug them into the "normal" algorithm, since the control points are always straight horizontal, it creates a bit of a slowdown at each anchor which just didn't seem as desirable, so we switched to an algorithm that bends the control points to be more in line with their context. path.length = 4; nextX = xEase.getRatio(inc); nextY = Math.random() * 2 - 1; for (i = 2; i < wiggles; i++) { x = nextX; y = nextY; nextX = xEase.getRatio(inc * i); nextY = Math.random() * 2 - 1; angle = Math.atan2(nextY - path[path.length - 3], nextX - path[path.length - 4]); handleX = Math.cos(angle) * inc; handleY = Math.sin(angle) * inc; path.push(x - handleX, y - handleY, x, y, x + handleX, y + handleY); } path.push(nextX, 0, 1, 0); } else { for (i = 1; i < wiggles; i++) { path.push(xEase.getRatio(x + inc / 2), y); x += inc; y = ((y > 0) ? -1 : 1) * (yEase.getRatio(i * inc)); easedX = xEase.getRatio(x); path.push(xEase.getRatio(x - inc / 2), y, easedX, y); } path.push(xEase.getRatio(x + inc / 4), y, xEase.getRatio(x + inc / 4), 0, 1, 0); } i = path.length; while (--i > -1) { path[i] = ((path[i] * rnd) | 0) / rnd; //round values to avoid odd strings for super tiny values } path[2] = "C" + path[2]; this.setData("M" + path.join(",")); }; CustomWiggle.create = function (id, vars) { return new CustomWiggle(id, vars); }; CustomWiggle.version = "0.2.1"; CustomWiggle.eases = eases; return CustomWiggle; }, true); export var CustomWiggle = globals.CustomWiggle; export { CustomWiggle as default };