<!DOCTYPE html> <html lang="en"> <head> <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> <title>PIXI Scatter Resolution Doctest</title> <script src="../../dist/iwmlib.3rdparty.js"></script> <script src="../../dist/iwmlib.js"></script> <script src="../../dist/iwmlib.pixi.js"></script> </head> <body> <canvas id="canvas2" class="interactive">Canvas not supported</canvas> <script> class ScatterApp extends PIXIApp { setup() { super.setup() // Obey order in which ScatterContainer are created because the // InteractionMapper register event handlers in a first come first serve // order this.scatterContainerFront = new ScatterContainer(this.renderer, { app: this }) this.scatterContainerBack = new ScatterContainer(this.renderer, { app: this }) // Note that the addChild order is different because later children // are placed in front of earlier children. this.scene.addChild(this.scatterContainerBack) this.scene.addChild(this.scatterContainerFront) // Add the queen to ScatterContainer one let sprite1 = PIXI.Sprite.from('../examples/test-1280-720.png') sprite1.interactive = true let scatter1 = new DisplayObjectScatter(sprite1, this.renderer, { x: 20, y: 40, startScale: 0.5, minScale: 0.01, maxScale: 5.0 }) this.scatterContainerBack.addChild(sprite1) // Add the king to ScatterContainer two let sprite2 = PIXI.Sprite.from('../examples/test-1280-720.png') sprite2.interactive = true let scatter2 = new DisplayObjectScatter(sprite2, this.renderer, { x: 280, y: 40, startScale: 1, minScale: 0.01, maxScale: 5.0 }) this.scatterContainerFront.addChild(sprite2) // Add the queen to ScatterContainer one let sprite3 = PIXI.Sprite.from('../examples/test-800-450.png') sprite3.interactive = true let scatter3 = new DisplayObjectScatter(sprite3, this.renderer, { x: 140, y: 400, startScale: 0.5, minScale: 0.01, maxScale: 5.0 }) this.scatterContainerBack.addChild(sprite3) // Add the king to ScatterContainer two let sprite4 = PIXI.Sprite.from('../examples/test-800-450.png') sprite4.interactive = true let scatter4 = new DisplayObjectScatter(sprite4, this.renderer, { x: 280, y: 400, startScale: 1, minScale: 0.01, maxScale: 5.0 }) this.scatterContainerFront.addChild(sprite4) return this } } const scatterApp = new ScatterApp({ view: canvas2, roundPixels: true, antialias: true }) .setup() .run() </script> </body> </html>