diff --git a/dist/iwmlib.js b/dist/iwmlib.js index cf4786b..1e96e34 100644 --- a/dist/iwmlib.js +++ b/dist/iwmlib.js @@ -10978,21 +10978,6 @@ } speak() { - /** - * This is a little bit ugly, but imho the most elegant of all dirty solutions. - * - 5ht * Within the plugins we have no knowledge of other cards and such. But must differentiate the - * clicks by their corresponding owner. The SpeechUtterance just takes a text and has no knowledge - * about the node that is currently read to the user. - * - * This means, that we can identify same text, but not differentiate same text on different nodes. - * To account for that, we add the node to the speechSynthesis object (#benefitsOfJavaScript) and - * have access to the node, by - let's say - expanding the functionality of the SpeechSynthesis object. - * - * SO -17.07.19 - */ - - let activeNode = window.speechSynthesis['speechPluginNode']; this._updateText(); } diff --git a/lib/pixi/flipeffect.html b/lib/pixi/flipeffect.html index 67c958b..572b559 100644 --- a/lib/pixi/flipeffect.html +++ b/lib/pixi/flipeffect.html @@ -1,113 +1,116 @@ - + -
- -+ The flip effect, which simulates a flip between a front and back view of an object by means of a 3D + rotation, is an interaction between a PIXI scatter object and a DOM Flip effect. The PIXI scatter is used as + the source for the front view of the DOM Flip which is created on demand if the user clicks the Info Button + which is added to the PIXI scatter by the FlipEffect wrapper. +
++ For the user it simply looks like a single flipping card, but in terms of UI elements, the following levels + are mixed: +
+