Tumortisch-Dist/resources/app/node_modules/iwmlib/lib/3rdparty/convertPointFromPageToNode.js

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2021-06-15 16:00:08 +02:00
/*jslint plusplus: true, vars: true, indent: 2 */
/* convertPointFromPageToNode.js from
<script src="https://gist.github.com/Yaffle/1145197.js"></script>
convertPointFromPageToNode(element, event.pageX, event.pageY) -> {x, y}
returns coordinate in element's local coordinate system (works properly
with css transforms without perspective projection)
convertPointFromNodeToPage(element, offsetX, offsetY) -> {x, y}
returns coordinate in window's coordinate system (works properly with
css transforms without perspective projection)
*/
(function () {
'use strict'
var I = (typeof(WebKitCSSMatrix) == 'undefined') ? new DOMMatrix() : new WebKitCSSMatrix()
function Point(x, y, z) {
this.x = x
this.y = y
this.z = z
}
Point.prototype.transformBy = function (matrix) {
var tmp = matrix.multiply(I.translate(this.x, this.y, this.z))
return new Point(tmp.m41, tmp.m42, tmp.m43)
}
function createMatrix(transform) {
try {
return (typeof(WebKitCSSMatrix) == 'undefined') ? new DOMMatrix(transform) : new WebKitCSSMatrix(transform)
} catch(e) {
console.warn(transform)
console.warn(e.toString())
return I
}
}
function getTransformationMatrix(element) {
var transformationMatrix = I
var x = element
while (x != undefined && x !== x.ownerDocument.documentElement) {
var computedStyle = window.getComputedStyle(x, undefined)
var transform = computedStyle.transform || 'none'
var c = transform === 'none' ? I : createMatrix(transform)
transformationMatrix = c.multiply(transformationMatrix)
x = x.parentNode
}
var w = element.offsetWidth
var h = element.offsetHeight
var i = 4
var left = +Infinity
var top = +Infinity
while (--i >= 0) {
var p = new Point(i === 0 || i === 1 ? 0 : w, i === 0 || i === 3 ? 0 : h,
0).transformBy(transformationMatrix)
if (p.x < left) {
left = p.x
}
if (p.y < top) {
top = p.y
}
}
var rect = element.getBoundingClientRect()
transformationMatrix = I.translate(window.pageXOffset + rect.left - left,
window.pageYOffset + rect.top - top, 0)
.multiply(transformationMatrix)
return transformationMatrix
}
window.convertPointFromPageToNode = function (element, pageX, pageY) {
return new Point(pageX, pageY, 0).transformBy(
getTransformationMatrix(element).inverse())
}
window.convertPointFromNodeToPage = function (element, offsetX, offsetY) {
return new Point(offsetX, offsetY, 0).transformBy(
getTransformationMatrix(element))
}
}());